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"I don't make decisions for you, neither you will for me" by your companion


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#26
ZipZap2000

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Rules onboard my breeding vessel.

1. Respect my authority.

2. It's my ship.

3. It's my mission.

4. Your opinions on rules two and three are irrelevant.

5. Being here is a privilege, act accordingly.

6. The airlock is that way if you don't like it.
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#27
Hair Serious Business

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6. The airlock is that way if you don't like it.

 

Report to the airlock thread as soon as possible...Airlock Thread...we will airlock you, ok  :D



#28
wright1978

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Sounds like zaaed's loyalty mission.


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#29
Hair Serious Business

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Sounds like zaaed's loyalty mission.

 

Nah, we still get to decide for him shall we go after Vido or save people instead.



#30
wright1978

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Nah, we still get to decide for him shall we go after Vido or save people instead.

 

Well that seems very different from your original statement. What that would mean forcing the PC into an action against their will, which i'd be opposed to, rather than letting them both go their own way, after their own objectives.



#31
Hair Serious Business

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Well that seems very different from your original statement. What that would mean forcing the PC into an action against their will, which i'd be opposed to, rather than letting them both go their own way, after their own objectives.

 

The point was Zaaed still goes with our choice.

 

If he was like my thread suggests "his own man" in here then when PC decided to save people he would abandon you to chase Vido who is his goal. That is mine point. PC can do whatever the heck they wish, but companions will do same thing as well.



#32
wright1978

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The point was Zaaed still goes with our choice.

 

If he was like my thread suggests "his own man" in here then when PC decided to save people he would abandon you to chase Vido who is his goal. That is mine point. PC can do whatever the heck they wish, but companions will do same thing as well.

 

Yeah then that's fine.



#33
SporkFu

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Aka Dragon Age 2. Merrill will mysteriously have the shard even when you don't give it to her or Anders will blow up the Chantry regardless of whether you help him gathering items or not.

@&^%#&%^ Anders :pinched:

I think about Mordin in ME2, and what we learn about him on his recruit mission; how he killed those blue suns mercs who were causing trouble at the clinic, and he would have killed those batarians holding Daniel hostage, regardless of how shep handles that situation. Then in the conversations about the genophage, both on the Normandy and on his LM, if you go the paragon route with him you can keep him from killing Maelon, etc. I'm pretty sure all you need to do is that one paragon interrupt to keep Maelon alive, but all those conversations add depth to the decision, in my opinion. Having said that, I could still see Mordin shooting Maelon anyway, especially since he says in ME3 that he would kill Maelon if given the chance.

Other LMs? I dunno. I think if I had encouraged Garrus to be more renegade in ME1, then I shouldn't have been able to stop him killing Sidonis. Or Miranda's. Would she really have let Shep stop her from killing Niket? Hmm. Maybe. What if Jacob had thrown Legion out the airlock while he was still de-activated? he had pretty strong -- and totally justified, given his history -- feelings about Legion being on board. Personally, I would've made him retrieve Legion, but that's just me... :whistle:

I think if relationships with the crew are well-established, one way or the other then yes, it should be possible for squad to behave independently, at times. I would go for that.
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#34
Hair Serious Business

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What if Jacob had thrown Legion out the airlock....

 

Nah, airlock is more Javik's thing......and mine  :D


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#35
Mdizzletr0n

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Yes please! No more groups of yes-men/women. I'd like for them to really trust you (via in game actions or dialogue) or for your opinion/plan to match theirs (especially if they don't trust you) before they just go along with whatever you say.

That said, if there's too much disagreement/disdain for your (or their) actions/opinions/etc, they can themselves choose to leave or the PC can tell them to. Even better if it isn't visible to the player, like a hidden version of the friendship/rivalry feature from DA2. You can only know that they don't or do like something via dialogue. Maybe they might even "go rouge" in battle.

#36
Mdizzletr0n

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.

#37
Lady Artifice

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Can we arrest them for insubordination since they are disobeying the orders of a superior officer and/or results in them committing a crime? 

 

That's assuming our character is their superior officer. 

 

Turning the character in for criminal activity would be depicted differently depending on the situation. Imagine if Hawke turned Merrill over to the Templars for practicing blood magic in DA2.


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#38
SporkFu

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That's assuming our character is their superior officer. 
 
Turning the character in for criminal activity would be depicted differently depending on the situation. Imagine if Hawke turned Merrill over to the Templars for practicing blood magic in DA2.

*gasp* Turn Merrill in? To the Kirkwall Templars? :crying:
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#39
Lady Artifice

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*gasp* Turn Merrill in? To the Kirkwall Templars? :crying:

 

Exactly. There are some really horrible things a person could do in the name of the law. 


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#40
SporkFu

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Exactly. There are some really horrible things a person could do in the name of the law.

Indeed. Good thing I'm in charge of the Hawke who's in charge. Merrill's got nothing to worry about... well, except for demons, and possibly vengeful elves. And, yeah okay, templars. But she's safe with me.
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#41
SardaukarElite

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Merrill's got nothing to worry about... well, except for 

 

herself.



#42
Master Warder Z_

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*gasp* Turn Merrill in? To the Kirkwall Templars? :crying:


It would have been glorious.
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#43
SporkFu

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It would have been glorious.

ft9ocMe.jpg
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#44
teh DRUMPf!!

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 Why waste time and disc-space creating something for the player to normally do, only to NOT let them do it? Just to prove a point about a character?

 

 

Don't get too cute/clever.



#45
themikefest

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If it doesn't effect the main mission, I don't mind. If it does, I like the option to have them kicked off the squad and reassigned to another ship



#46
Quarian Master Race

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Tali did you get drunk again?

 

Tsk, tsk. This explains why my bar suddenly got empty  :?

why do you automatically assume it's me? Smashley's on the ship too, ya racist.

 

*belch*



#47
Battlebloodmage

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@&^%#&%^ Anders :pinched:

I think about Mordin in ME2, and what we learn about him on his recruit mission; how he killed those blue suns mercs who were causing trouble at the clinic, and he would have killed those batarians holding Daniel hostage, regardless of how shep handles that situation. Then in the conversations about the genophage, both on the Normandy and on his LM, if you go the paragon route with him you can keep him from killing Maelon, etc. I'm pretty sure all you need to do is that one paragon interrupt to keep Maelon alive, but all those conversations add depth to the decision, in my opinion. Having said that, I could still see Mordin shooting Maelon anyway, especially since he says in ME3 that he would kill Maelon if given the chance.

Other LMs? I dunno. I think if I had encouraged Garrus to be more renegade in ME1, then I shouldn't have been able to stop him killing Sidonis. Or Miranda's. Would she really have let Shep stop her from killing Niket? Hmm. Maybe. What if Jacob had thrown Legion out the airlock while he was still de-activated? he had pretty strong -- and totally justified, given his history -- feelings about Legion being on board. Personally, I would've made him retrieve Legion, but that's just me... :whistle:

I think if relationships with the crew are well-established, one way or the other then yes, it should be possible for squad to behave independently, at times. I would go for that.

Speaking of which, I like how they handle Lelianna in that regard, for her personal quest, whether you can choose to stop her from killing is basically depending on your interaction with her throughout the game. It's like you kill a bunch of people and sacrifice that many people and now you think you can stop me from killing? Whether you can stop companions probably should depend on your overall interaction with them throughout the game. It's like with Aria in ME Omega, it is the same deal on how she handles the situation depending on how you interact with her throughout the game.


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#48
Midnight Bliss

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Lelianna the mary sue in training is the perfect example of how to never implement companions going they're own way, since it pretty much shatters the already poorly delivered messiah fantasy of the Inquisitor. Like, my MC is some all powerful Jesus allegory whose choices effect nations, whose decisions determine the fate of nations and can have people assassinated on a whim doesn't even command enough respect from their own spymaster to stand down when directly ordered, and can't even chastise their servant for disobeying a direct command.

 

I'd rather have PC special snowflakedom than have to suffer through awful design like that again.


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#49
SporkFu

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Speaking of which, I like how they handle Lelianna in that regard, for her personal quest, whether you can choose to stop her from killing is basically depending on your interaction with her throughout the game. It's like you kill a bunch of people and sacrifice that many people and now you think you can stop me from killing? Whether you can stop companions probably should depend on your overall interaction with them throughout the game. It's like with Aria in ME Omega, it is the same deal on how she handles the situation depending on how you interact with her throughout the game.

Yep great example with Leliana. Loved how her character changed throughout the rest of the game based on these early dialogues. Scary Leliana is scary, and I actually felt bad for her at how paranoid she seems to get later on. Also a good point about Aria too. Although it's fun to renegade it up in Omega, I actually liked it better that a paragonshep can have such an influence on her too.
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#50
ZipZap2000

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Yep great example with Leliana. Loved how her character changed throughout the rest of the game based on these early dialogues. Scary Leliana is scary, and I actually felt bad for her at how paranoid she seems to get later on. Also a good point about Aria too. Although it's fun to renegade it up in Omega, I actually liked it better that a paragonshep can have such an influence on her too.


The follow up dialogue is great as well. You either get a giggle or an 'Oh, ****. I created a monster.' Moment.
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