Imagine mission(loyalty one) in where you go to help one of your companions out.
However during their mission there is that final choice that must be made that will define this entire mission and even your companion and you as leader in group as per usual tell them what to do, which choice to make, you even use your max persuasive skill(whatever that might be in ME:A) to convince them, there is no way anyone refuses you but.......instead your companion just says "I don't make decisions for you, neither you will for me. I'm doing my mission my own way." and then they simply make they own choice regarding of what you wanted them to.
THE END
Only if I can answer "Rudimentary creature of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding."
Lelianna the mary sue in training is the perfect example of how to never implement companions going they're own way, since it pretty much shatters the already poorly delivered messiah fantasy of the Inquisitor. Like, my MC is some all powerful Jesus allegory whose choices effect nations, whose decisions determine the fate of nations and can have people assassinated on a whim doesn't even command enough respect from their own spymaster to stand down when directly ordered, and can't even chastise their servant for disobeying a direct command.
I'd rather have PC special snowflakedom than have to suffer through awful design like that again.
You are mixing together companion's and your choice. You don't have to make choice for other people, but you should have a choice on how to react on that. Like having an option to kick Lelianna the Undying out, which you don't.





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