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"I don't make decisions for you, neither you will for me" by your companion


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#76
Iakus

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Well, I suppose once Mordin creates the countermeasure for the seeker swarm, his usefulness is spent.

If I could, I'd recruit only six people for the Suicide Mission:

 

Tali to run the vents

Jacob to lead the second fire team

Mordin to lead the crew back to the Normandy

Jack on Biotic Bubble duty

Miranda on distraction team

Garrus to lead the old the Line team during the final run.

 

Everyone plays a role they are suited for.  And if everyone is loyal, and all upgrades are done, they should all survive.

 

Sadly, you need eight, so you're stuck with two superfluous characters.



#77
themikefest

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If I could, I'd recruit only six people for the Suicide Mission:

 

Tali to run the vents

Jacob to lead the second fire team

Mordin to lead the crew back to the Normandy

Jack on Biotic Bubble duty

Miranda on distraction team

Garrus to lead the old the Line team during the final run.

 

Everyone plays a role they are suited for.  And if everyone is loyal, and all upgrades are done, they should all survive.

 

Sadly, you need eight, so you're stuck with two superfluous characters.

The mission can be completed with only 5 squadmates with everyone surviving if the upgrades weren't obtain through squadmates. Have the upgrades available after main missions. After Horizon would have armor. After collector ship, cannon. After IFF, shields. It would be up to Shepard to get them

 

Miranda - fireteam leader

Samara - barrier

Garrus - fireteam leader

Tali - vent

Mordin - escort crew back to Normandy

 

Miranda and Tali fight the 3 eyed terminator

Garrus and Samara hold the line



#78
Laughing_Man

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If I could, I'd recruit only six people for the Suicide Mission:

 

Tali to run the vents

Jacob to lead the second fire team

Mordin to lead the crew back to the Normandy

Jack on Biotic Bubble duty

Miranda on distraction team

Garrus to lead the old the Line team during the final run.

 

Everyone plays a role they are suited for.  And if everyone is loyal, and all upgrades are done, they should all survive.

 

Sadly, you need eight, so you're stuck with two superfluous characters.

 

Realistically, even if you enlisted everyone the odds were against you, I mean, the Collectors probably had numbers enough to overwhelm a small squad easily, you don't lose because you are the goddamn protagonist (unless you really try) but going in while not taking advantage on absolutely everyone and the kitchen sink - is plain stupid.

 

Especially since each and every one on the Squad is supposed to be very good in a fight.

 

If you went in while not recruiting absolutely every badass you could, by all rights you should have failed the objective, not just failed to retreat alive.



#79
AntarcticWildlife

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Can we arrest them for insubordination since they are disobeying the orders of a superior officer and/or results in them committing a crime? 

 

Or just do what I always do when someone tries to outshine me as the leader: Kill them. Zaeed learnt that one the hard way.



#80
Iakus

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The mission can be completed with only 5 squadmates with everyone surviving if the upgrades weren't obtain through squadmates. Have the upgrades available after main missions. After Horizon would have armor. After collector ship, cannon. After IFF, shields. It would be up to Shepard to get them

 

Miranda - fireteam leader

Samara - barrier

Garrus - fireteam leader

Tali - vent

Mordin - escort crew back to Normandy

 

Miranda and Tali fight the 3 eyed terminator

Garrus and Samara hold the line

 

The thing is , you can not recruit Samara, but Jack is required.  Otherwise, yeah, I'd swap them out.

 

Realistically, even if you enlisted everyone the odds were against you, I mean, the Collectors probably had numbers enough to overwhelm a small squad easily, you don't lose because you are the goddamn protagonist (unless you really try) but going in while not taking advantage on absolutely everyone and the kitchen sink - is plain stupid.

 

Especially since each and every one on the Squad is supposed to be very good in a fight.

 

If you went in while not recruiting absolutely every badass you could, by all rights you should have failed the objective, not just failed to retreat alive.

Well the whole idea of the Suicide Mission with zero planning was pretty stupid (even the Dirty Dozen went in with a planned they rehearsed until they had their instructions down to a rhyme)

 

But at the very least, I'd want the objectives to give each character a moment to shine, to show off their "badassedness"  Thus six companions, each with a specific role to play.



#81
mopotter

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I always liked the idea of having a companion/team member leaving or refusing to work with my character because of personality differences.  Not all of them, some should agree or be talked around to my way of thinking, but definately not everyone. This would work for me.    

 

Neverwinter Nights, Bishop wouldn't even talk to me and in FA3 I had some guy refuse to help.  

 

I also like the idea of not being required to take everyone, or to kick someone out if necessary.  


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#82
teh DRUMPf!!

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I don't dislike Jack.  But I never understood why we had to bring a violent, possibly unstable person with a serious mad-on for Cerberus onto our ship, crewed largely by member s of Cerberus.

 

I'm guessing the "most powerful human biotic" was deemed a necessary evil for heading into a high-risk mission.

 

Turning her down if Samara came first would make sense. Without her, not so much.



#83
Laughing_Man

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I'm guessing the "most powerful human biotic" was deemed a necessary evil for heading into a high-risk mission.

 

Turning her down if Samara came first would make sense. Without her, not so much.

 

Yeah, but you know what's more powerful than one extremely powerful biotic? Two of them.

 

When going against Reaper monstrosities, you don't worry about becoming "too OP". There's going to be enough to do for everyone.


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#84
goishen

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I went with Legion for the tube, because he's a robot and can't feel any heat and he's an expert hacker.  Miranda I always had leading the other team.  I always sent Jacob back with the survivors.  Well, that's not exactly true.  I sent Mordin back, once.  Jack or Samara always doing the biotic bubble, 'cause Jack just looks so badass when she tosses it. 


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#85
Deebo305

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Ofc they can but then I want the option to kick them out of my squad. I won't tolerate rebels under my command. I kicked Sera out of my squad every single time because of that reason.


This post represents the fanbase on BSN perfectly, the moment your power over the companion is removed expect dozens of rage threads

#86
Laughing_Man

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This post represents the fanbase on BSN perfectly, the moment you power over the companion is removed expect dozens of rage threads

 

Well, depends on the situation, assuming the PC is the leader of the squad / party, the ability to kick out someone you can't work with is important for RP reasons. (and sometimes also important for your mental health...)



#87
Deebo305

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Well, depends on the situation, assuming the PC is the leader of the squad / party, the ability to kick out someone you can't work with is important for RP reasons. (and sometimes also important for your mental health...)


I still have yet to find a character so bad that warrents them being "kicked out"
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#88
ZipZap2000

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I still have yet to find a character so bad that warrents them being "kicked out"


Vivienne.

But they wont let you.

#89
Laughing_Man

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Vivienne.

But they wont let you.

 

Indeed, if you (personally, or role-playing a character) disagree with her opinions on magic, and hates political creatures like her that always can be

counted on to have the last word in every conversation and keep their personal agenda above all else, there's very little reason *not* to kick her out.



#90
Deebo305

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Vivienne.

But they wont let you.

I don't hate Vivienne though, I love her infact. Her being Pro-Chantry is really the core issue most people have with her. In a story full of bleeding hearts Vivienne is the cold blooded b*tch Inquisition needs. Hell atleast she isn't a full on liar like Solas who claims to care about mages but proves he was full ofit come trespasser.

 

But this is about Mass Effect not Dragon Age, you want talk about we can do it there


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#91
KaiserShep

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I'm guessing the "most powerful human biotic" was deemed a necessary evil for heading into a high-risk mission.

 

Turning her down if Samara came first would make sense. Without her, not so much.

 

 

It's a fair enough reason to take her along, but I guess what I was getting at regarding Jack is that it's more fun to have alternative outcomes for this sort of mission, on top of there actually being a good reason why you wouldn't accept this character aboard. It would be reasonable for any character in Shepard's position to lack confidence that Jack would be truly beneficial in spite of her abilities. Just look at Zaeed in his loyalty mission. You can not only leave the mission with him being disloyal, you can leave him to die. This is sort of why Zaeed's mission is more fun to me, because you can change things up and enjoy the results. 


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#92
SporkFu

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As much as the game will allow it, it is possible to play a Shepard who doesn't trust Cerberus and -- except for realizing he needs their resources -- he would condemn them like Ash/Kaidan have. Maybe he feels that having another potential ally -- who also happens to be an all-powerful b***h -- is a good thing... you know, if things do go to hell.
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#93
ZipZap2000

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I don't hate Vivienne though, I love her infact. Her being Pro-Chantry is really the core issue most people have with her. In a story full of bleeding hearts Vivienne is the cold blooded b*tch Inquisition needs. Hell atleast she isn't a full on liar like Solas who claims to care about mages but proves he was full ofit come trespasser.

But this is about Mass Effect not Dragon Age, you want talk about we can do it there


Haven't played trespasser I wont pay 22.99au for DA DLC. I'm just not that into it.

I don't care about her chantry views. I agree with some of her views, which is why I have to be on my toes talking to her or I get the wrong divine.

How you play your game and view Viv is up to you. I'm just saying there was a request for a slap Vivienne mod thread similar to the Morrigan one. A lot of people wanted to kick her out. But, she was there to muddy the waters for Divine so she stays.

Personally my view is that she's too self interested. She's only making a play for Divine and everything else is inconsequential provided it suits her personal worldview. Plus aristocracy/nobility and all that.
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#94
legbamel

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If my Pathfinder is leading a mission, she'll expect the people she's leading to work with her.  That means they can question her decisions but still abide by them.  If she's going along to help them do something personal why the heck would she be the one making the decisions in the first place?

 

I'm all for your actions influencing their choices, but I most definitely think they should be the ones to choose how their own missions turns out, even if that means them doing something that will be bad for them.  Shep certainly should have been able to influence Garrus over the course of the first game and a half but when it came time to pull the trigger Shep should have stood out of the way and let him make his own decision, even if that meant him making one that would haunt him or one that would turn out not to resolve his guilt.


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#95
ZipZap2000

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As much as the game will allow it, it is possible to play a Shepard who doesn't trust Cerberus and -- except for realizing he needs their resources -- he would condemn them like Ash/Kaidan have. Maybe he feels that having another potential ally -- who also happens to be an all-powerful b***h -- is a good thing... you know, if things do go to hell.


That and a Krogan its hard to lose with Grunt on your team.

Plus

"She's blowing up everything up I like her."
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#96
Makkah876

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I don't make decisions for you, neither you will for me

 

That kind of sass would get them thrown out the airlock.


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#97
Wulfram

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Speaking of which, I like how they handle Lelianna in that regard, for her personal quest, whether you can choose to stop her from killing is basically depending on your interaction with her throughout the game. It's like you kill a bunch of people and sacrifice that many people and now you think you can stop me from killing? Whether you can stop companions probably should depend on your overall interaction with them throughout the game. It's like with Aria in ME Omega, it is the same deal on how she handles the situation depending on how you interact with her throughout the game.


Leliana in DAI was really badly handled.

Ignoring all your choices in the game - and all the choices in Origins - because you picked "wrong" in one of two at best tangentially related conversations is silly.

Having Leliana turn either crazy and evil or saintly was ridiculous.

Not letting the Inquisitor do anything about crazy Leliana murdering people against their orders was stupid.
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#98
monicasubzero

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I've never played KotOR 2, but according to what I read, PC's influence and actions do have consequences on how the NPCs behave or become. I'd like to see something like this and I don't want to be the one who decides for everyone. My teammates should have some backbone and be able to decide for themselves what's good for them.



#99
Ahriman

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I've never played KotOR 2, but according to what I read, PC's influence and actions do have consequences on how the NPCs behave or become.

I strongly recommend to play it then. They may be a little to easy to manipulate, but having your personal apprentice is still cool.



#100
10K

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This should have been the way it was done at the beginning, especially in the Omega dlc with Aria. I hate that Shepard could persuade virtually anyone. This time around I hope EAware keep character personalities in mind and they don't become OOC to make the player feel as though they can persuade anyone.

I hated that Aria could be persuaded not to kill Oleg even after the events of the comics. It was rediculous. Aria does as she wishes. Shepard's clever words shouldn't dictate how a person like her does things. I had to play my Shepard OOC just so Aria wouldn't be OOC. This was frustrating.
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