I still have yet to find a character so bad that warrents them being "kicked out"
Velanna was the one Bioware character I found terrible enough to actually avoid having join up.
I never regretted it either.
I still have yet to find a character so bad that warrents them being "kicked out"
Velanna was the one Bioware character I found terrible enough to actually avoid having join up.
I never regretted it either.
Yeah Velanna can really test one's patience, but I do like her banter with Nathaniel, whose dry wit is good at deflecting her.
Nathaniel: Your glares suggest you do not care for my presence.
Velanna: I am simply wondering how your kind can call yourselves "nobles". It seems ironic.
Nathaniel: We like irony, and it rolls off the tongue better than "oppressors".
Velanna: Ah, so you're a funny human.
Nathaniel: Not I. I wouldn't dare lighten your mood, my lady.
Velanna: [grunts]
The mission can be completed with only 5 squadmates with everyone surviving if the upgrades weren't obtain through squadmates. Have the upgrades available after main missions. After Horizon would have armor. After collector ship, cannon. After IFF, shields. It would be up to Shepard to get them
Miranda - fireteam leader
Samara - barrier
Garrus - fireteam leader
Tali - vent
Mordin - escort crew back to Normandy
Miranda and Tali fight the 3 eyed terminator
Garrus and Samara hold the line
You hardly miss anything do you! You play all your games so thoroughly?
Bravo, should become myself more attentive and creative because I replay Bioware games so much I should notice myself.
Being stuck allways doing it the same way is my undoing!
I hated that Aria could be persuaded not to kill Oleg even after the events of the comics. It was rediculous. Aria does as she wishes. Shepard's clever words shouldn't dictate how a person like her does things.
Indeed.
The fact that Shepard can convince anyone to do anything, greatly cheapens the entire thing.
Convincing someone not to do something they *really* want to do, is supposed to be hard, something that should leave you feel like you accomplished something. Shepard on the other hand seemingly does this every fourth conversation, this is both unlikely, and empties any meaning from this supposed "success".
This should have been the way it was done at the beginning, especially in the Omega dlc with Aria. I hate that Shepard could persuade virtually anyone. This time around I hope EAware keep character personalities in mind and they don't become OOC to make the player feel as though they can persuade anyone.
I hated that Aria could be persuaded not to kill Oleg even after the events of the comics. It was rediculous. Aria does as she wishes. Shepard's clever words shouldn't dictate how a person like her does things. I had to play my Shepard OOC just so Aria wouldn't be OOC. This was frustrating.
I was very glad Oleg could be spared, even if i disliked the judgmental attitude of auto-shep in doing so. I was disappointed i couldn't let Aria die.
Velanna was the one Bioware character I found terrible enough to actually avoid having join up.
I never regretted it either.
Fun fact:
In DA2, the Vengeance amalgam was originally going to be Justice and Velanna, rather than Justice and Anders ![]()
Fun fact:
In DA2, the Vengeance amalgam was originally going to be Justice and Velanna, rather than Justice and Anders
I would rather of had her instead of him
I was very glad Oleg could be spared, even if i disliked the judgmental attitude of auto-shep in doing so. I was disappointed i couldn't let Aria die.
But rather you dislike Aria is irrelevant. Given Aria's personality you shouldn't have been able to persuade her. But yes, I can see your point. There should have been a choice to spar Oleg, but at the expense of Killing Aria. All I would've liked is for EAware to take into account Aria's personality.
Indeed.
Save Petrovsky - get intel. Side with Aria - Get support from the pirate-merc alliance.
Fun fact:
In DA2, the Vengeance amalgam was originally going to be Justice and Velanna, rather than Justice and Anders
I'm trying to think who would have been less annoying. Difficult to say.
On the other hand, having a Dalish elf replace Anders would have fueled not just the anti-mage sentiment, but also the hate boner against the elves
(the designated punching bag) many seem to have on the DA forums, so maybe it's better this way.
It would sure have put a different spin on this banter:
Spoiler
It would. Though it would make a few of the scenes in DA2 interesting
I still have yet to find a character so bad that warrents them being "kicked out"
I found most of the DAI crew to be worth kicking out, especially since you can complete the entire game with just three companions anyway. Yet the story acts like you need almost every person they tossed in your direction.
I had to mentally kick Anders from the group for being annoying, gloomy, and crazy, plus him not letting up on the fact that I picked Fenris over him et al was enough of a reason to deem him unsuitable for the overall group, because Fenris goes where I go and the last thing I want is some jealous, crazy, possessed healer watching out for him.
I did regret killing Wynne in one of my play throughs, only because building up Morrigan as a main healer felt OOC and Wynne is just better with the heals. I never regret killing Leliana though. lol!
@10K, I think Omega is better played when you're a renegade. I just don't see why Aria would even ask Paragon Shep for help knowing how s/he is. But yeah, it would have been way more interesting if you had to kill Aria to spare Oleg. My renegade had no problems watching her go to work on him.
Fun fact:
In DA2, the Vengeance amalgam was originally going to be Justice and Velanna, rather than Justice and Anders
A justification for supporting the Templars if there ever was one.
But rather you dislike Aria is irrelevant. Given Aria's personality you shouldn't have been able to persuade her. But yes, I can see your point. There should have been a choice to spar Oleg, but at the expense of Killing Aria. All I would've liked is for EAware to take into account Aria's personality.
Well said. Playing through the Omega DLC the first time, I was pleasantly surprised at being able to influence Aria with the paragon dialogue route. I wasn't expecting that at all. I was expecting that at the end she kills Petrovsky no matter what, turns to shep, mocks him for thinking he could ever influence her, and kicks him off the station.I for one rather enjoyed that we can see a shift in Aria's personality throughout the mission depending on what Shepard did. It could be seen as her being more saddened or angered by the end, because of both Shepard and Nyreen's influence, and Aria placing greater priority on Shepard's mission and how Petrovsky could potentially benefit it. It was one of the few instances in this game where you had some variety in the disposition of a character/companion. Everyone else was totally static. I don't think that they disregarded Aria's personality, but Aria prior to the Omega DLC wasn't endowed with a great deal of depth anyhow.
I think my favorite way to resolve Omega is with a morally grey Shep with a slight paragon edge. Then at the end Aria spares Petrovsky, but Shep ends up shooting him (but paragon for the final choice) - the following scene is really fantastic. It really spoke volumes about both of them as characters and provides some nice insight into their relationship. I wish there were more moments like it in stories.
Imagine mission(loyalty one) in where you go to help one of your companions out.
However during their mission there is that final choice that must be made that will define this entire mission and even your companion and you as leader in group as per usual tell them what to do, which choice to make, you even use your max persuasive skill(whatever that might be in ME:A) to convince them, there is no way anyone refuses you but.......instead your companion just says "I don't make decisions for you, neither you will for me. I'm doing my mission my own way." and then they simply make they own choice regarding of what you wanted them to.
THE END
We've actually had a mission like this one in the series before. (Zaeed's recruitment mission)
It would be great if Andromeda had a couple that were designed similarly.
I for one rather enjoyed that we can see a shift in Aria's personality throughout the mission depending on what Shepard did. It could be seen as her being more saddened or angered by the end, because of both Shepard and Nyreen's influence, and Aria placing greater priority on Shepard's mission and how Petrovsky could potentially benefit it. It was one of the few instances in this game where you had some variety in the disposition of a character/companion. Everyone else was totally static. I don't think that they disregarded Aria's personality, but Aria prior to the Omega DLC wasn't endowed with a great deal of depth anyhow.
This is Aria we're speaking about, have you read the books? The woman oozes revenge out of every pore. Given what happened in the comics; how Oleg STOLE OMEGA I highly doubt she'd show Oleg any type of forgiveness. This is Aria, not a simpleton like Conrad, Shepard's words should have meant nothing to her. Have you played ME2? Number one rule of Omega is:
Eh, that sounds cool by me but in reaility I'd bet 100$ that everyone would just whine about how stupid it is that our choices don't matter. And how Bioware dropped the ball but taking away player agency.
I'd be perfectly fine with Aria killing the General even against my protest...if I was allowed to kill her in return.
.-. I mean is it really a smart idea to disregard a armed commando who just helped you cut through dozens of Cerberus soldiers? I'd say no, but that's me.
I'd be perfectly fine with Aria killing the General even against my protest...if I was allowed to kill her in return.
.-. I mean is it really a smart idea to disregard a armed commando who just helped you cut through dozens of Cerberus soldiers? I'd say no, but that's me.
That would be stupid and petty, she is the only thing holding together a force of mercs that's going to help you fight the Reapers.
And if she is indeed the Asari commando from Wrex's tale, by all rights Shepard is the one that should end up dead...
(realistically speaking, ignoring the fact that he is the goddamn protagonist...)
We've actually had a mission like this one in the series before. (Zaeed's recruitment mission)
It would be great if Andromeda had a couple that were designed similarly.
Zaeed follows Paragon Shep to save the civvies like a scolded dog. I'd argue this is one of the most egregious examples, since you are actually telling Zaeed what's going to happen, and despite it being the opposite of what he wants (and him literally just declaring "this is my mission") he falls in line and does it anyway. That you can even make him forget that he's mad at you for wasting 20 years of work at the end of the mission (via bluespeech) makes it even worse. Singleminded guy like him should have simply told you to get bent and go save the workers yourself, then gone after Vido without you, but instead he gets a bad case of character derailment because "muh choices" or whatever.
It would have been interesting if in the renegade path, Aria can biotically deflect Shepard for trying to pry her off of Petrovsky, resulting in his death, and allowing you to take out Aria. Trick is how Shepard is supposed to get off that station when surrounded by nothing but Aria's lackeys. It's not as if they're just going to bow to Shepard, or at least I like to think that the writers wouldn't do that........maybe.