1. Make the recruitment of Templars and mages necessary for closing the Breach.
2. Even though I said the above, I would also not have the Breach closed so early into the game. Instead, the Breach would tear open even more. In general I would have it spread open wider the more story quests the player completes, only closing when Corypheus is defeated.
3. Calpernia and Samson would both be in the story, since you're now forced to get mages and Templars. Have both of their quests available to the player as well. Calpernia's can stay the way it is, while Samson's will end in a different location.
4. Add the option to Use Power to complete War Table Operations instead of waiting in real-time for a countdown timer.
5. Add Iced Dragon Bone and Iced Dragon Hide to every DLC Merchant in the game (Black Emporium, Deep Roads Quartermaster, and Trespasser).
6. Have Corypheus attack all the player's Keeps, forcing us to pick between keeping them or letting them be destroyed to save civilians.
7. Also have Corypheus win at the Arbor Wilds, giving him the knowledge of the Well of Sorrows. He'd be forced to drink from it himself because you'd have dealt with Calpernia and Samson beforehand, but it's still a win for him because he got what he came for.
8. Add Shards to the Golden Nug. Now you can enter the Solasan Temple at the start of every game.
9. Double or triple the speed of all mounts.





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