And that means; along the lines of a Suicide Mission.
Now that Solas has been revealed as a big powerful baddy and the Inquisitor talked about needing a team of specialists that Solas does not know, you've got a great opportunity to focus on that with the ME2 recipe:
Most of the story focuses around getting that specialized team, with the Inquisitor or her/his advisors (in case people don't want their Inq to become an NPC) acting as a (benevolent) TIM, while gradually unraveling Solas' plan as well as the resources he has.
And then in the final mission, you take down Solas, your success depending on how well you've taken care of your squad.
I know many developers are all about innovation and creating new and exciting things (not wanting to turn into the likes of Activision with CoD/Ubisoft with AC), but so far they've shot and missed with DA2, ME3 and DA:I (as much as I love the latter 2 games, the general public thought they were okay-ish games, not along the lines of the groundbreaking ME2/DA:O) when trying to do 'new' things or follow the success of other games.
They HAVE a golden recipe: ME2 was hailed as the best game out of the ME trilogy and now they HAVE the story to fit that recipe: Trespasser's ending.
Anyway; a question from me:
Would you prefer they follow CD Projeckt Red and the Witcher 3 (open world with exciting and meaningful sidequests -though unrelated to companions- with the main plot scattered on points across the map)?
OR
Would you prefer they follow their ME team and ME2 (Areas only accessible for the duration of the quest and these quests focussing on companions/main Solas plot)?
I don't think they have the resources to combine these two concepts, judging from the types of content/amount of content in DA:I and dev comments.





Retour en haut







