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What would you like to see in Dragon Age 4


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#251
Andromelek

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Is there any reason to think Yavana can do that?


-According to WoT 2 she's 300+ years old, all that time she's been guarding the Silent Grove from hostile visitors (which may include Dragon Hunters, Cultists and likely Crows and Templars as well), she's also a "veteran" from the Qunari Wars, being her the only one protecting the Temple, and having lived so many years and running so many risks, I think it's unlikely that she hadn't considered that someone could outmatch her.

-On the comic she drops a strange smoke upon death, which is later inhaled by the Dragon.

-Again on WoT 2 it says "whether a Witch of such power and longevity can be actually killed is difficult to say" as I said, that rather leaves her fate ambiguous.
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#252
XEternalXDreamsX

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Hmm..
Perhaps more interactive quests versus what we have with fetch quests in DAI. I know each game had them, but I noticed the time sink with those type of quests far more this time especially when I play for about an hour, and the only things I have accomplished were those to clear an area.

As far as PC creation, it would be nice to have background options to produce the Prologue. It would play out like origins and meet at the end of the prologue by different routes and referenced through the game via dialogue and options to complete an objective exclusive to the background. Instead of the background being your race origin, it would nice to be free to choose it based on what you decide for your type of RP. Maybe even have it affect your stats.

Examples -
Warden (maybe bonus against darkspawn, bonus dialogue and choices to situations dealing with other NPCs, ect)
Qun (undercover follow the Qun, bonus dialogue with Qunari and choices to situations pertaining to Qunari.. maybe even become Tal-Vashoth depending on actions through out campaign. Bonus ?)

Mercenary leader, part of the upper Tevinter hierarchical ladder (mage specific), Keeper or member of clan (elf specific).. just random thoughts.
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#253
Riverdaleswhiteflash

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-According to WoT 2 she's 300+ years old, all that time she's been guarding the Silent Grove from hostile visitors (which may include Dragon Hunters, Cultists and likely Crows and Templars as well), she's also a "veteran" from the Qunari Wars, being her the only one protecting the Temple, and having lived so many years and running so many risks, I think it's unlikely that she hadn't considered that someone could outmatch her.

-On the comic she drops a strange smoke upon death, which is later inhaled by the Dragon.

-Again on WoT 2 it says "whether a Witch of such power and longevity can be actually killed is difficult to say" as I said, that rather leaves her fate ambiguous.

Okay, yeah. The strange smoke thing is what convinces me. Though I wonder if she'll be less powerful or in a human body instead of a draconic one or otherwise somehow different if Alistair didn't make it out of Origins? Since apparently Loghain doesn't take his place if he's dead even in World States where he could. (Though in the only World State I have where Alistair didn't survive Origins, Loghain predeceased him, so the question of whether or not Loghain does Silent Grove if Alistair can't is moot as far as I'm concerned.)

 

But anyway, if Alistair being dead at the end of Origins canonically means The Silent Grove didn't happen, you would expect Yavana wouldn't have to do that body-switch thing, and you would expect that body swap thing to alter her somewhat.



#254
Andromelek

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^Well, Leliana kind of already got that treatment, since apparently is true that thing that if killed, Ur-Leliana is dead and we met some kind of Lyrium doppelganger of her on DA2/DAI.

#255
Marshekyr

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1.) I really want something you did in DAI to drastically impact the next game; like, nowhere near the other story arc. Maybe that's not possible, but I felt like all through DAI that none of my previous game choices really did much of anything, like they were barely mentioned. I played through once having never played Dragon Age before, and then again once I'd played DAI and DA2; and nothing really changed. I got more of the inside character jokes, but that's about it. the changes in story are very subtle. 

 

2.) I want the option to be wildly inappropriate as the protagonist. You know all the shouting and cursing you get to do in Trespasser at the end? Especially the "Now if you'll excuse me, I have a world to save, again"? I want to have access to that level of sass all the time

 

3.) Higher tactical camera, so you can see the whole battlefield at once

 

4.) Ability to climb a ladder and attack somebody below with one of those pause-time aimed attacks, mostly used by mages. A lot of times the spell won't climb down to the floor you need it on, so you have to sacrifice your vantage point to us a special attack. 

 

5.) And I'd love the option for an evil ending. Some version where you kill Solas and destroy the world or make yourself a god or something, take the Maker's seat and then just sit there while the camera pans out. Something maniacal. 


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#256
Nocturnalchemy

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Things I’d like to see from Dragon Age 4:

 

So… Flemeth put something through the eluvian before Solas offs her. I like to imagine that what she sent through it was an object akin to the token that Merrill used to resurrect her in Dragon Age 2. I just kind of love the idea of bringing her back for one last hurrah as a companion, but without all of her awesome Mythal powers – a mortal human mage, just as she was, back in the day. She could, thereby, fill the role of “wise mentor-figure who accompanies you on your adventures, and who knows a lot of stuff from Thedas’ past,” without being heinously overpowered. If she returned to life in a younger form, this time (which, honestly, isn’t strictly necessary, but could be cool), she could even potentially be romanceable. Perhaps finding love, again, could take the edge off of some of her long centuries of bitterness.

 

Raleigh Samson as a companion. Hear me out – no decision you can make in Dragon Age: Inquisition can result in his confirmed demise. Even if Calpernia is your nemesis, all you eventually get is a note revealing that Samson “failed,” without any further explanation as to his ultimate fate. Considering just how much you can learn about Samson and his (painfully flawed, but very real) sense of humanity and misguided compassion, he seems perfect for a redemption arc (which can culminate in his death, or not, as the story requires).

 

Lace Harding as a romanceable companion. I’m not even necessarily keen on romancing her (it would depend largely upon her presentation and companion quest arc), but the franchise has given us the option to romance every other race in the game, and dwarves should get their due, as well.

 

In terms of other companions, I’d love to see a Nevarran Mortalitasi; a Chasind or Avvar (someone to bring a solid non-Andrastean human perspective into things); a Tal-Vashoth mage; and an ancient elf recently awakened from uthenera (and appropriately de-powered, at least initially, by centuries of slumber).

 

In terms of romances, I’m really happy with the idea that they introduced in Dragon Age: Inquisition, enabling you to have meaningful, longterm romances with people other than your adventuring companions. I’d like to see them take is a step further in Dragon Age 4 – romances with people who aren’t necessarily part of your overarching crew, at all, but who are, nevertheless, significant characters in the story. For example, romancing a noble who figures into a quest chain, which – in turn – unlocks a new set of romance quests.

 

More Grey Warden stuff. The return of the (voiced, customizable, with screen time) Hero of Ferelden. Gryphons. Whatever the hell is going on between the southern Wardens and their northern brethren. An answer to the question of what kind of broodmother produces emissaries, now that they’re their own distinct darkspawn “species.” Avernus; the Architect and the Disciples; the Hawke sibling; and whatever else might be applicable, depending upon choices made in previous games.

 

Better hair options. Specifically, long hair – I’m talking mid-back or even waist-length. If we can have robes and armor flaps that jostle around when we move (and we do), then we can have long hair that behaves at least somewhat like hair does under similar circumstances. I don’t need individual strands of hair moving around in lifelike manner, but something other than a tightly-braided hair helmet would be nice.

 

The lands in the extreme west and northwest of Thedas, about which we know, essentially, nothing. I’m especially interested in the Tirashan, given the rumors of ancient elves like Abelas and his fellows at the Well of Sorrows.

 

More information on the Kossith and the Fex.

 

Of course, some of my wishes stray into “yeah… highly unlikely” country:

 

A set of “fixed companions” (whom you get, no matter what choices you make in Dragon Age 4 and/or have made in previous installments of the franchise), a set of “unlockable companions” (whom you need to satisfy certain esoteric conditions outside of the main quest line to acquire), and a set of “variable companions” (which depend upon the choices you’ve made in previous Dragon Age games, as reflected by your selections in the Keep). In the third case, certain decisions would automatically toggle between one possibility and another, locking in some potential companions and locking out others. I’m talking about things like a golem, if you sided with Branka at the Anvil of the Void, or Krem, if you spared the Bull’s Chargers on the Storm Coast. I mean, obviously, this would require creating an awful lot of content that will never be seen in any one play-through, but which also vastly increases the utility of the Keep, as well as the replayability of the game. Obviously, to keep things balanced – and to prevent a question of “one correct choice” at certain junctures – every such decision point would need to provide a companion, either way. In the case of the Bull’s Chargers, for example, maybe choosing to save the dreadnought instead nets you a Tal-Vashoth who fled the Qun during the events of Trespasser.

 

Sprawling urban environments, as opposed to Dragon Age: Inquisition’s relatively microscopic Val Royeaux. I’d love to see multiple cities on the same scale as Kirkwall from Dragon Age 2. Honestly, if we’re looking at Minrathous as a potential in-game location, possibly even something significantly larger. I want to be able to get lost wandering the streets of cities, and to find awesome locations, characters, and activities therein that have no connection to the main quest.

 

Massive wild spaces to explore, including the kinds of work-arounds people actually come up with for things like scaling cliffs or moving rubble. I enjoyed how Dragon Age: Inquisition gave us war table operations to rebuild bridges and such. I’d love to see the franchise further build upon this concept. It’s just painfully ridiculous to look up at a box of loot on a ledge just out of jumping distance and say, “Well… guess I’ve got to run halfway around this region to find the one narrow walkway that leads to that chest.”



#257
vertigomez

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I would like to see Zevran in his "Black Shadow" persona, assuming he's alive. :ph34r: He's been busy shanking all the high-ranking Crows. That's bound to cause some upset.

#258
Donquijote and 59 others

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I would like to not see Morrigan otherwise i will grab the kitchen knife and start a Knife hunt 2.0 at least the devs had the decorum to not force me to suffer even that retarded OGB child with the snot alongside with her.

I greatly enjoyed Trespasser especially because the shrew was finally gone.

 

If any of the DAO companions will come back i will kill them all since i'm really soured and sick of them all they are in this franchise since 2009 what a static world  Thedas has become



#259
Angelic Water

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I would like better hair graphic and animation.

More romantic scenes with better option to spend time with your lover  gay, straight, bisexual or Lesbian.

If you're in a relationship with a Character he or she. You should have the option to ride the same horse together or side by side with different horses.

Better option to sit on a chair or have you sit or lay on a bed freely. Also you should have the option to have your lover to be with you in your room. That's if you want them too.

I want to be able to save my character creation and reuse the same one if I restart the game. I hate starting completely over especially if I love the way I created them. 

Gameplay is good, I have no compliants there, unless Bioware can make it even better. 

Make sure the game doesn't have bugs in it.

Last and not least, Bring Dorian Pavus back and my inquisitor Herald Maxwell. I want them to get married.  :lol:  :wub:  :D  <3 



#260
WardenBlue

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Better looking elves. 

 

Larger, more life like citiees that feel like an actual city


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#261
NaclynE

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When are we going to get into the Qun VS Orlais? They've indicated this since DA 2. Why not incorperate some assassination attempts or something.



#262
zyntifox

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Would love a better dialogue system. The current vague choices constantly leads to reloading for me which is incredibly frustrating. Give me a way to see the choices in 1:1 format.



#263
Inkvisiittori

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Better looking elves. 

 

Larger, more life like citiees that feel like an actual city

 

I think DAI had the best looking elves so far. I liked that they were clearly smaller than humans and had some other distinct features. In DAO they were too similar to humans and in DA2 they all looked ugly and weird. 

 

I agree with you about better cities. 


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#264
dragonagenewbie

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OK one other thing that i wish that Bioware would do is to please please please PLEASEEEEEE add in more scenic/pretty zones. 

 

Zones that have coastal areas with rolling waves, natural beaches, zones with huge lake areas, zones with rolling grasslands as far as the eye can see.  Like there's this one scene from LOTR the movie where Aragorn, Legolas and Gimly are tracking down Merri and Pippin and they come upon Rohan and the camera just shows all of the landscape.  Now take something like that and add in a lot of green grass and only a few trees and i think that would look kinda cool.

 

https://youtu.be/hDkvpZRZ_rE?t=101

 

Storm Coast is another good example...take a zone like that, turn off the rain effects, make it nice and sunny.  Instead of gravel and lots of driftwood you have sand and only a little debris.  Instead of steps like those Dwarven hex steps you just have a natural cliff face.  Make it the kind of zone where people will want to go and just relax or whatever.  In WoW i actually would go to places like this and just fish because it looked peaceful.  The coast of Westfall (pre-cata) was one of my favorite zones to fish in.  Nice BGM, nice scenery, murlocs frolicking, and a bit of fishing.  Of course the Cataclysm expac butchered most of that zone.

 

Buy anyways BW has already done a really good job with zones in DAI.  But i want to see them crank up the scenery prettiness knob to full so that i can go into DA4 zones and have myself a couple of eyegasms.



#265
SoKoLoV

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I honestly can't wait for the next game from the Dragon Age franchise. While I like Mass Effect from Bioware, Dragon Age has something special that makes it more "wanted" for me, I have played everything from all the games, all the dlc, all the quests and still can't stop. Even now I am replaying DAI for the third time doing everything just to get my perfect version to import in Dragon Age 4. But what I would like to see is the following:

 

  • The most important factor: Bring back more people from the earlier games. Give them a quest, make them a companion again (maybe for a short time), recruit them for a certain faction, give them a job somewhere in a certain place (like cleric, bartender, merchant, mercenary...). We want to see our friends again, that's all.
  • More backstories/intro's for the races like in the original game. I really liked the short "stories" you had with every race, like the Noble Aeducan's in Orzammar, the alienage for the Elves and if I recall correctly the fight at the estate with the Noble Humans. They should return these!
  • More options for Elves and Dwarves. Especially Dwarves, it seems that for some reason they are less important. Less romance options, less quests, less story related quests. 
  • Less quests and storyline moments about Templars and Mages. It's not that I hate it but it seems to be main theme in every game, I know the first game also centered a lot around the Greywardens/Blight but it still takes to much time in my opinion. Why not more about the Elves or Dwarves or indeed hopefully the Tevinter Imperium or even Nevarra or even about the races that came before all these like the Neromenians for example.
  • Expand the customization options for creating your character. For example, what if I want a fat inquisitor? Or one with an eyepatch?
  • Unique quests, with special rewards, mounts, decoration options and the like. 
  • Romance has to become even bigger. What I mean with that is that when you are done romancing someone now, the only thing you can do is visit them for some "special time" or kisses. Why not start family? Why not marry? Why not more personal quests after you get together?
  • Griffons. Yes it's that simple, add Griffons, I know they are "extinct" but who says there isen't some place they still live and nobody has found. Or a lone Griffon who has survived? Make a quests around it, let us keep it as a pet, or an experiment, a mount, a guardian or who knows what.
  • Give us the options to have pets. We all like the Mabari hounds from the first game or Cullen's mabari in DAI and we defenitely adore Sir Pounce A Lot from Alistair, so why not add that?
  • Buy or create your own home and decorate it the way you like. Maybe even start a family with your partner (romance)? I mean like in games as Fallout or The Elder Scrolls, it's a really fun thing to do and I think many people will like it.
  • Make us visit more special locations, why not Arlathan or the lost city of Barindur. If not possible since they are "gone", maybe trough a flashback or a version of it in the Fade? Maybe even trough a special Eluvian that goes back in the past.
  • Add more weapons: Polesword, scythe and shield, spears, spear and shield, lance, halberd, rapiers, clubs, horsebow and many others. A little bit more variation can never hurt I think.
  • Add dynamic weather, who doesn't like a sunny day to turn into a storm or a huge wind/tornado or even a snowstorm.


#266
Andraste_Reborn

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Griffons. Yes it's that simple, add Griffons, I know they are "extinct" but who says there isen't some place they still live and nobody has found. Or a lone Griffon who has survived? Make a quests around it, let us keep it as a pet, or an experiment, a mount, a guardian or who knows what.

 

Spoiler



#267
Domakir

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Mages without sticks please.


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#268
vertigomez

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I think DAI had the best looking elves so far. I liked that they were clearly smaller than humans and had some other distinct features. In DAO they were too similar to humans and in DA2 they all looked ugly and weird.


Ditto. I thought Merrill and Fenris looked fine in DA2, but overall the redesign had the elves looking... off. DAI was a nice middle ground between 'obviously not human' and 'bizarrely alien' - when someone posts a screenshot of an elf, I can immediately tell it's an elf even if the ears are hidden, but they also look like they belong in the setting. The delicate facial structure, large eyes, etc. convey a spot-on elfiness that wasn't there before (IMO).
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#269
MrSoKoLoV

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Spoiler

Is that so, thanks for letting me know, looking forward to it now!

PS: I am the same poster, but this is my older account and I just have deleted the other one. Wanted my game icons on this forum, so I had no other choice ;)



#270
Bizantura

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A bar that can fit all my hard worked abilities, not limited to DAI's eight.

 

I know not popular but I liked the balance between story driven and search every nook and cranny approach.  The game showered you with points so the excuse of mandatory exploring sounded a bit lame to me.

 

It is always a dry spell between Bioware games so more dlc or the ever debated toolset to make our own and make it so that the boxes can download + use the mods too.

 

More realistic, less artificial city design, this really is not Bioware's strong suet.

 

I really liked the adding of possabilities thru the patches, like game+ ect.  It is a nice incentive for those who replay the game often.  Within boudaries DAI ended up as a very polished game at the end of the active cycle.



#271
German Soldier

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-On the comic she drops a strange smoke upon death, which is later inhaled by the Dragon.
 

In Dragon age or should i call it Hand waving age death has a contorted meaning.

I dislike the notion to treat death as a joke like the writers in DA do by allowing the characters they want to survive  to avoid it with magical nonsense or plot armour or by using different timelines for the so called optional characters which are dead and alive at the same time like in the Schrodinger equation.



#272
cimerians412

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I'm replaying again on Nightmare and these things would at least make me happy:

 

- Less collecting. Please, cut it down at least a little (also an option to turn off gather animations is a must).

- Less jumping.

- Having ones own castle is intriguing, maybe other "bases" can be explored in the future. 

- More dynamic weather, night/day cycles.

- Elves and hairstyles look horrific, better looking elves and hair please. 

- Less Templar and Mage story arcs. Between DA2 and DA3 I think I've had my fill of it.

- Less Orlais, more of other places. Tevinter etc. Kind of hoping for a more grim DA1 look.

- The Hero of Ferelden is out to stop the calling.....I hope the fourth game dwells on this more in addition to the Solas thing.

- MORE DRAGONS and lets make them more intelligent than just a beast in a canyon to be killed.

- This game is derived from D&D.....maybe put some more effort into tactical mode. 

 

I pretty much enjoyed DA:I overall and am playing it again for the third time. Hopefully we don't have to wait 10 years for a sequel.



#273
fdrty

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When it comes to the story, the only thing I want is for them to be less wish-fulfilment-y. In inquisition, literally less than an hour in people are bowing down to you. It's ok to let the player rise to a powerful and influential position, but you have to make us work for it, like DA2.

 

I also don't want the game to be a retread of what came before, and I don't want the game to lose itself in fanservice. I know the tumblr fans who spend their time writing headcanons and posting handsome Alistair gifs want the game to be exactly that, but we don't need to see what every one of my past companions had for breakfast. Let the stories which have ended stay ended, and instead focus on new characters.

 

I don't want the game to introduce characters from other media, and act as though we know who or what everyone is (not everyone's read the books). One thing that disappointed me is when I found out about what happened in the extended media, and how important it was, yet how there wasn't even a recap of those events for DAI.

 

Other than that, I would like more complex combat, with the things removed from Origins brought back (using 2 weapon sets and switching on the fly, warriors being able to dual wield or use bows/crossbows like Origins, rogues being able to use small shields) Or perhaps other ways to play certain classes (maybe templars who can wield staffs? Mages who can use enchanted swords?) One of my biggest problems with DAI and DA2 is that there are so few variable playstyles for each class, every archer rogue run feels the same, every 2h warrior feels the same, etc. Give me more ways to make each playthrough feel mechanically different, not just in the narrative.

 

And obviously less MMO-style pointless quests. More quests like Origins or DA2, quests where you actually hold conversations with people, quests where you learn about the people and cultures of Thedas. Not simply 'go here, kill this, get that'.


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#274
cimerians412

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Other than that, I would like more complex combat, with the things removed from Origins brought back (using 2 weapon sets and switching on the fly, warriors being able to dual wield or use bows/crossbows like Origins, rogues being able to use small shields) Or perhaps other ways to play certain classes (maybe templars who can wield staffs? Mages who can use enchanted swords?) One of my biggest problems with DAI and DA2 is that there are so few variable playstyles for each class, every archer rogue run feels the same, every 2h warrior feels the same, etc. Give me more ways to make each playthrough feel mechanically different, not just in the narrative.

 

 

Definitely this.

 

I know its been said a thousand times and people get sick of hearing it but Origins had some great stuff in it that we haven't seen return. In terms of story telling it was masterful. Loved the start where each race and class had its own beginning you played through.

 

I agree with the bowing thing so early on in DA:I and at the same time people wondering who the Inquisition leader should be. lol


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#275
WardenBlue

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I think DAI had the best looking elves so far. I liked that they were clearly smaller than humans and had some other distinct features. In DAO they were too similar to humans and in DA2 they all looked ugly and weird. 

 

I agree with you about better cities. 

I was thinking about the male elven bodies, they aren't so good looking...