Above all, a greater relation between main quest and side quests.
E.g In DAI , Tevinter Ritual tower should be accessible after conquering Griffon Keep and we should definitely get rid of all Venatori areas Keep, Still Ruins and control all Western Approach camps and Keep if we are to move massive army through that area. Similar logic applies for Emerald Graves --> Temple of Mythal.
Avoid large areas which are unrelated to both main story & inner circle like Hissing Wastes
Include missions like Templars in Crestwood shown in the first demo
Better Hair!!
Option for body choice
A short origin type intro for PC. Also have the PC background seem logical to the story.
E.g. In DAI, the proper backgrounds should have been
Human Mage --> Free Marches Circle
Human/Qunari/City Elf --> Mercenary Company from Free Marches hired by Divine
Dalish Elf --> From Lavellan clan
Surface Dwarf --> Kirkwall Merchants Guild security





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