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What would you like to see in Dragon Age 4


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#151
vertigomez

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^I concur with pretty much everything except for this:

Since Tevinter is foreign to us, we should be foreign as well. How we do that is really not important, but there would be a disconnect if something that is not normal to me is treated as normal.


Just speaking for myself, but exploring Orzammar meant more to me when I was actually a native there and could immerse myself in that culture. The different flavors of brutality in Dust Town and the Diamond Quarter meant more when I'd been a victim of that society all along. Going back to the Circle felt more meaningful when I saw the destruction of the apprentice quarters that my character had lived in most of her life. I felt the suffering in the Alienage more keenly having experienced it first-hand than I ever did while playing a HN.

So, I'd like the option to be a Tevinter (or Seheron, or Par Vollen, or...) native.
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#152
DuskWanderer

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^I concur with pretty much everything except for this:


Just speaking for myself, but exploring Orzammar meant more to me when I was actually a native there and could immerse myself in that culture. The different flavors of brutality in Dust Town and the Diamond Quarter meant more when I'd been a victim of that society all along. Going back to the Circle felt more meaningful when I saw the destruction of the apprentice quarters that my character had lived in most of her life. I felt the suffering in the Alienage more keenly having experienced it first-hand than I ever did while playing a HN.

So, I'd like the option to be a Tevinter (or Seheron, or Par Vollen, or...) native.

 

I guess if that's how you feel, but I never felt that way. I felt the oppression of the Alienage without playing the City Elf, or the way Orzammar's life was without being a dwarf. 



#153
jlb524

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I just want to see more windmills in the Fade.  They are everywhere outside the Fade and it's bizarre there isn't like a windmill city somewhere inside the Fade.


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#154
Riverdaleswhiteflash

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Since Tevinter is foreign to us, we should be foreign as well. How we do that is really not important, but there would be a disconnect if something that is not normal to me is treated as normal.

DA2 had a Ferelden citizen move to the Free Marches during the game, and I think you're always from somewhere in the Marches in Inquisition no matter what race you are. So, if the pattern holds you won't be disappointed.

 

Besides, they need some reason why your character needs to hear exposition, because they need some excuse to give exposition for the sake of players who are just arriving at the series and don't have any idea what Tevinter is.



#155
Xilizhra

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1. Bring back the blood mage specialization.

 

2. Mandatory elven protagonist.

 

3. No filler. Every quest should either be meaningful in some way, or short enough (like the delivery quests in 2) that completing it isn't an inconvenience.

 

4. By the same token, remove collections.

 

5. Ideally, remove wilderness exploring. That got very old very quickly, and isn't really suited for Dragon Age anyway.

 

6. However, city exploring might be interesting; letting us look into Minrathous in a very in-depth manner would be most appreciated.

 

7. Have party banter be based on location again, not on a timer. The timer was horribly broken and I have no faith in Bioware's ability to improve it.

 

8. Minimize the presence of the Inquisitor as much as possible. Ideally, don't have them show up in-game, and just be mentioned offscreen.

 

9. Calpernia.

 

10. Maevaris Tilani. Since a conversation with Krem revealed that magical transitioning is a thing, perhaps have her do that; I'm sure it would help.

 

11. Don't have Solas be the main antagonist. Have him be a figure resembling (the Arishok with an opposing ideological perspective), whose interests will likely clash with the PC's at some point, but with whom an accord can be reached.

 

12. Speaking of which, dueling and killing the new Arishok would be fun.

 

13. In fact, destroying the Qun altogether would be an amazing plotline.

 

That's all for now, but I'm sure there's more.



#156
DuskWanderer

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Not sure I'd want to be forced to be an elf



#157
Jedi Comedian

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Not sure I'd want to be forced to be an elf

I wouldn't mind a mandatory Dwarf MC, but an Elf... I don't know.

#158
roselavellan

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My wishlist for Dragon Age 4
 
Romances. No race-gated romances next time please. I'd like there to be an option for your character to have a choice of 3 romances no matter whether they are straight, gay or bi. Or even bring back bisexual companions so everyone has the same number of choices. I wouldn't mind that.
 
More romance content in general. I don't necessarily mean love scenes or the like (although I wouldn't say no to more of those, LOL!) but more conversations that you can only have if you romance that person. Make their romance conversations unique, a friend conversation should be different. And more romantic things we can do with them such as kissing while out and about, not just at headquarters. A picnic by a waterfall. Stargazing. Going out for a meal together etc. etc. If there was a DLC that was just romance content for your character and LIs I'd buy that :)
 
The LIs flirting with you first sometimes. It would be nice to know that they are interested.

 

^That's definitely on my wishlist.

 

Solavellan fade sex scene

 

^And that.

 

The ability to follow through on redeeming/stopping Solas.
 

 

^And definitely that.

 

And adding:

 

- Increased moddability.

 

- Ability to converse anywhere.

 

- Hug scenes with friends. That was what I really wanted with Cassandra. When Solas left, my poor Lavellan got nothing but lonely brooding on her balcony. A hug from her BFF would have helped tremendously.


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#159
Sanunes

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I have recently started a new playthough of Inquisition and I rather not say things I would like to see in the next Dragon Age game, but things I had issue with in Dragon Age: Inquisition.

 

1) Emprise du Lion's Design

  • It was a more focused zone.
  • The main storyline for the zone used what felt to be the entire zone.
  • I liked how the zone was barricaded and you fought your want through the zone.
  • I think the zone was a good size as well, for other zones in the game felt too big and others too small.

2) Menus

  • The game felt like there were a lot of menus within menus and with the amount of times you need to go into those menus for other inventory, abilities, or management it felt like I was doing a lot of unnecessary steps.

3) Crafting

  • I like crafting in games and I didn't have much of a problem with the crafting in the alchemy side of things, but armor and weapons felt like there was too many materials to be found to try and make items.  I had 100s of unused crafting materials by the end of the game because I was too high a level of those materials.
  • I think there were too many recipes, I think having only one or two recipes for each item would have been better and it could also be because of the menu as well, but finding what I wanted to make always felt like it too long to complete.  I think have more bonus items like the fade-touched bonus would be a better focus then five tiers of recipes and materials.
  • I think the upgrade system would have been better just rolled into crafting instead of making bits and pieces to upgrade items.
  • Now I did like how the deluxe edition items also came with recipes since you could outgrow them fast and could continue to keep the look of those items.

4) Shard Side Quests

  • An interesting idea, but it became fatiguing after awhile since there were so many to collect.
  • It really didn't add anything to the game except for padding out the game.

5) Systems

  • I remember reading prior to the game's release that the game was designed to be completed in 20 or 100 hours and I think that philosophy hurt the game because so much of the content became optional and didn't tie into the main game.  I much would rather have a 50 hour game that I might not complete over a game where I abandon 80 hours of content because it wasn't important.

 

6) Character Generation

  • I think I would like to have the game move away from the Mage/Warrior/Rogue archtype for I think that is preventing the story from being as tight as possible and instead of a system that other games are migrating to with having a much more open system and having only one class that can specialize within the game instead of character generation.  This seems to be a growing problem I have with BioWare games because the story is being designed to incorporate multiple different choices it feels like they have less focus.

Edit:

 

I think overall my biggest complaint is that it felt like Dragon Age: Inquisition was designed to be everything to everyone, but doing that it lost what has made what I enjoy about BioWare games a very small part of the game I played.  For I had to change the way I played the game to enjoy it and that is something I have never had to do with a BioWare game in the past.


Modifié par Sanunes, 12 juin 2016 - 03:50 .


#160
Riverdaleswhiteflash

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1. Bring back the blood mage specialization.

This is the game to do it, if they want to do it. And I hope they want to do it.

 

 

2. Mandatory elven protagonist.

No.

 

 

10. Maevaris Tilani. Since a conversation with Krem revealed that magical transitioning is a thing, perhaps have her do that; I'm sure it would help.

I don't know that she needs to transition.

 

Anyway, adding to this: I want to romance Mae.

 

 

11. Don't have Solas be the main antagonist. Have him be a figure resembling (the Arishok with an opposing ideological perspective), whose interests will likely clash with the PC's at some point, but with whom an accord can be reached.

It's heavily implied that Solas's plan requires pretty much everyone to die, and I don't know if he can be talked down from it. So if helping him is possible it's going to have to be in the very last game. And I think I remember reading that the devs have told us his story is going to end in the next game.

 

 

12. Speaking of which, dueling and killing the new Arishok would be fun.

 

13. In fact, destroying the Qun altogether would be an amazing plotline.

They can't possibly do this plotline justice without writing a game around the Qun.



#161
vertigomez

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DA2 had a Ferelden citizen move to the Free Marches during the game, and I think you're always from somewhere in the Marches in Inquisition no matter what race you are. So, if the pattern holds you won't be disappointed.

Besides, they need some reason why your character needs to hear exposition, because they need some excuse to give exposition for the sake of players who are just arriving at the series and don't have any idea what Tevinter is.


Not necessarily. I took my casteless Warden back to Orzammar and asked what a Paragon was and got this response: "Are you sure you're still a dwarf?" :lol:

IIRC regardless of origin I remember having the option to ask what a Dalish elf was, what a Templar was, common questions about Andrastianism that CE and HN Wardens should definitely already know, etc. They've always included sort of arbitrary questions that logically your character should already know, for the benefit of new players.

#162
Macha'Anu

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1. Bring back the blood mage specialization.

 

2. Mandatory elven protagonist.

 

3. No filler. Every quest should either be meaningful in some way, or short enough (like the delivery quests in 2) that completing it isn't an inconvenience.

 

4. By the same token, remove collections.

 

5. Ideally, remove wilderness exploring. That got very old very quickly, and isn't really suited for Dragon Age anyway.

 

6. However, city exploring might be interesting; letting us look into Minrathous in a very in-depth manner would be most appreciated.

 

7. Have party banter be based on location again, not on a timer. The timer was horribly broken and I have no faith in Bioware's ability to improve it.

 

8. Minimize the presence of the Inquisitor as much as possible. Ideally, don't have them show up in-game, and just be mentioned offscreen.

 

9. Calpernia.

 

10. Maevaris Tilani. Since a conversation with Krem revealed that magical transitioning is a thing, perhaps have her do that; I'm sure it would help.

 

11. Don't have Solas be the main antagonist. Have him be a figure resembling (the Arishok with an opposing ideological perspective), whose interests will likely clash with the PC's at some point, but with whom an accord can be reached.

 

12. Speaking of which, dueling and killing the new Arishok would be fun.

 

13. In fact, destroying the Qun altogether would be an amazing plotline.

 

That's all for now, but I'm sure there's more.

I killed Calpernia so I hope I don't see her. Since she's dead lol. 

Also I like probably 90% of the stuff you dislike so I apologize but I hope none of it happens :) Especially wilderness exploring and filler quests. It's a role-playing game. Both of those give context to a role-playing world and it's lore. I'd like it to stay that way. Also not mentioning the inquisitor at all would probably be career ending since probably a majority of the paying customers want them to come back some want them playable. So I can't really see any of that happening. But it's an interesting point of view



#163
Xilizhra

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I don't know that she needs to transition.

 

Anyway, adding to this: I want to romance Mae.

If they want to do the latter, I think they'll need to do the former. If she doesn't, she'd be a romance who would awkwardly only work for bisexual PCs.

 

 

It's heavily implied that Solas's plan requires pretty much everyone to die, and I don't know if he can be talked down from it. So if helping him is possible it's going to have to be in the very last game. And I think I remember reading that the devs have told us his story is going to end in the next game.

I hope it does; it's been dragged out too long already. But his story doesn't need to end in complete failure, I think.

 

 

They can't possibly do this plotline justice without writing a game around the Qun.

They could do it, I think, with maybe a third of the game revolving around it.

 

 

I killed Calpernia so I hope I don't see her. Since she's dead lol.

Never found the body, doesn't count as definitely dead.



#164
jlb524

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Things I really want:

 

1)  A new Tevinter protagonist with small playable Origins (elf/human apprentice to a Magister, former slave, dwarf ambasadoria, qunari something).

2)  Bring back magical healing (I'm replaying DA:O and miss playing a mage healer).

3)  Blood magic spec for Mage.

4)  New warrior specs that aren't Templar/Champion/Reaver since I've had enough of those.

5)  Less romances...one group doesn't need 4 options.  Two per each is fine.

6)  Maybe find a story mix between Origins and DA2.  I think Origins had the better main quest storylines of the three and DA2 had better secondary quests.  I have nothing good to say about the DA:I story so I won't say a thing.

7)  Female qunari companion!

8)  Return to party tactics from the previous 2 games.

9)  A decent qunari subplot with more lore about what they are as a race (are they really dragon-elves?).  

10)  Yeah, better PC hair but that's a given.



#165
Patricia08

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- Hug scenes with friends. That was what I really wanted with Cassandra. When Solas left, my poor Lavellan got nothing but lonely brooding on her balcony. A hug from her BFF would have helped tremendously.

 

Most definitely this one i would hug them almost all in certain sad or other situations ;)



#166
Patricia08

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Never found the body, doesn't count as definitely dead.

 

I don't want to bet that she will definitely be back in DA 4 but i hope she will i think when she jumped down i thought i heard her saying " i'l be back " and then she'd disappeared  ;).  



#167
unclee

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2)  Bring back magical healing (I'm replaying DA:O and miss playing a mage healer).

 

Bioware did a lot to bring the gameplay more in line with the lore in DA:I that I don't see this happening. The lore makes healing magic out to be something that's really difficult to do, and something only a handful of mages can really master. DA:O actually went against the lore by allowing us to spec as a healer. It was a gameplay necessity but it still went against the lore, and Bioware has been fixing that ever since.

 

So unless we're playing another "most important person in the world" character, I hope they stick to their guns on this one. Most mages shouldn't have such a mastery of healing magic, and it makes for far more interesting gameplay when I can just designate a character to constantly heal everyone.

 

Honestly, I hope we're not playing some super special "world can't function without them" character again. For all it's faults, DA2 at least let us play as someone who, while they were important to Kirkwall, wasn't the center of the universe. It felt like we were playing a character who was taking part in world-changing events but wasn't the be-all-end-all for the conflict (because the mage rebellion would have happened even if Hawke wasn't there).


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#168
Xilizhra

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Bioware did a lot to bring the gameplay more in line with the lore in DA:I that I don't see this happening. The lore makes healing magic out to be something that's really difficult to do, and something only a handful of mages can really master. DA:O actually went against the lore by allowing us to spec as a healer. It was a gameplay necessity but it still went against the lore, and Bioware has been fixing that ever since.

 

So unless we're playing another "most important person in the world" character, I hope they stick to their guns on this one. Most mages shouldn't have such a mastery of healing magic, and it makes for far more interesting gameplay when I can just designate a character to constantly heal everyone.

 

Honestly, I hope we're not playing some super special "world can't function without them" character again. For all it's faults, DA2 at least let us play as someone who, while they were important to Kirkwall, wasn't the center of the universe. It felt like we were playing a character who was taking part in world-changing events but wasn't the be-all-end-all for the conflict (because the mage rebellion would have happened even if Hawke wasn't there).

PC mages, by definition, are in the "handful" category. This admonition never made any sense, and I hope that healing magic is returned, as its removal was not a fix in any sense of the word.

 

And given the incoming Solas plot, I think it's more or less inevitable that we'll be superspecial.



#169
vertigomez

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I'd like to see the return of healing as a PC mage spec, too. I don't think it's any more special snowflake-y or unlikely than being invincible to demons as a blood mage, or becoming the only Arcane Warrior in the franchise. Being a shapeshifter or a necromancer or whatever by default means that you're fairly specialized and there aren't a whole lot of you. That's not even touching on Rift magic.

I'd rather see variety than nothing but primal trees for everyone. If it's something only a handful of mages are able to master, I want those mages in my party or else I want to be one. :P

#170
Almostfaceman

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I got inspired by someone on this Forum to make this topic I myself have nothing but i bet you guys have some really nice stuff that Bioware could use in their next game 

 

And let's hope that Bioware click this topic and read the posts that you make and get inspired by some of the good ideas that you guys have 

 

1. Dragons

2. The Veil go bye-bye (as bloodlessly as possible)

3. More exploration of Crossroads-style elven constructs

4. Titans smash slavers

5. Me smash slavers... and Qunari. Lots of Qunari.

6. Golden City reveal

7. Dwarves actually becoming interesting

8. Find out more about the Executors or "Those Across The Sea"

9. Evanuris villainous diatribes

10. Origins of the Blight

11. Red Lyrium cocktails for slavers

12. Who is this guy? 

Hooded%20figure%20mural_zpsnvexec2f.jpg

 

13. What's wrong with this halla?

reaper%20rock%20image_zpsng71xdvy.jpg

Just kidding, no, this halla...

halla%20map%20treasure%202_zpsxdokta61.j

 

14. Trevor Morris music

 

15. More human lore and origins

16. What Mythal/Flemeth put in the eluvian 

17. Is Mythal/Flemeth dead?

18. Tevinter conquered and the Qunari biotch-slapped

19. Nugs on the Iron Throne

Baby%20Nug_zpsstuthu8o.jpg

 

20. Sandal is the Maker?

sandal%20maker_zpswxptfff8.gif

 

21. The return of desire demons

sandal%20desire%20demon_zpspohuce0a.jpg

oops I meant...

desire%20demon_zps36hl6k28.gif

 

22. The redemption of Solas

solas%20thank%20you_zpsmna68djs.gif

 

23. A protagonist that can shape-shift into a dragon... at least temporarily 

24. Interesting Well of Sorrows developments (no matter who drank from it)

25. Bad arsed one armed combat... yup... the return of our Inquisitor

26. Whether or not the HoF found a cure for the Calling

27. The dissolution of the Wardens

28. The dissolution of the Chantry

29. Merging of Ferelden, Orlais, Tevinter and Free Marches against the Qunari

30. More working with Morrigan "preserving" beings from the old world

 

Need moar coffee...


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#171
Macha'Anu

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Bioware did a lot to bring the gameplay more in line with the lore in DA:I that I don't see this happening. The lore makes healing magic out to be something that's really difficult to do, and something only a handful of mages can really master. DA:O actually went against the lore by allowing us to spec as a healer. It was a gameplay necessity but it still went against the lore, and Bioware has been fixing that ever since.

 

So unless we're playing another "most important person in the world" character, I hope they stick to their guns on this one. Most mages shouldn't have such a mastery of healing magic, and it makes for far more interesting gameplay when I can just designate a character to constantly heal everyone.

 

Honestly, I hope we're not playing some super special "world can't function without them" character again. For all it's faults, DA2 at least let us play as someone who, while they were important to Kirkwall, wasn't the center of the universe. It felt like we were playing a character who was taking part in world-changing events but wasn't the be-all-end-all for the conflict (because the mage rebellion would have happened even if Hawke wasn't there).

Not to mention you don't really need healing magic. With the healing potion, healing mist and rejuvenation potions, fully upgraded you were set. One even rezzed people who died. I was glad I could focus more on damage for my mages 



#172
Macha'Anu

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I don't want to bet that she will definitely be back in DA 4 but i hope she will i think when she jumped down i thought i heard her saying " i'l be back " and then she'd disappeared  ;).  

Meh maybe. I didn't care for her so I doubt I'll pay much attention to her if she returns. She was willing to destroy umpteen people to get Tevinter back. So I don't trust her



#173
jlb524

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Not to mention you don't really need healing magic. With the healing potion, healing mist and rejuvenation potions, fully upgraded you were set. One even rezzed people who died. I was glad I could focus more on damage for my mages 

 

You didn't need healing magic in DA:O but it was an option.  Some people just like to play healy characters.

 

The lore argument is weak to me since there's a lot of things the PC can do that's not really lore friendly.



#174
Macha'Anu

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You didn't need healing magic in DA:O but it was an option.  Some people just like to play healy characters.

 

The lore argument is weak to me since there's a lot of things the PC can do that's not really lore friendly.

I think they removed it because people was bringing Wynn for the heals abd missing out on banter or cut scene reactions. Course I may be wrong. But I know what you mean. Every mmo I play I heal lol 



#175
Gervaise

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I was upset about losing the spirit healer until I discovered it really didn't matter.    Once I increased the number of healing potions I could hold at any one time, I hardly ever ran out, but had healing mist and regeneration potions if I did.    Plus the Knight Enchanter allowed me to raise people up en mass.   So it was just a case of timing it right, although to be honest with my light sabre, I mean spirit sword, I didn't really need them and often left them lying there until the battle was won.   

 

I'd like a bit more variety back in the spell schools though.   Also more slots for my spells/abilities.    What's the point of having them if you can't use them?  The main PC used up so many slots on their anchor abilities.