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What would you like to see in Dragon Age 4


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#176
DuskWanderer

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Going on a few other things I didn't mention

 

 

Specializations - I don't want the hero to have the same specs as the party members. I like the idea of only giving one spec to a person (you can also feel free to give a small quest to certain specs, just to encourage replay value), but it shouldn't be a collection quest. Let's say one of the Warrior specs is Templar, you need to do a quest for a templar and then he'll teach it to you in return. Non-warriors and people with specs already don't get the quest. That trainer also gives quests as the game continues, granting points in the Specialization to unlock skills there. Specialization skills are significantly more beefy, encouraging players to choose the spec to build their style around. 

 

Crafting - I like the idea of crafting potions, poisons, and other things for use in difficult fights, but hauling forty elfroots in your pants just made the character seem like a drug addict. I think they should go for a system similar to a cross between DA2 and NWN2, in which you can find deposits of certain things. Back at base, you have the option of spending these deposits to gain access to potions or poisons in your quickslots, or runes to enchant your weapons with. You can upgrade these with more deposits. For example, spending one deposit of elfroot gives you basic healing potions, and then you need two additional deposits to upgrade them to heal more health. One deposit of spindleweed and one deposit of frostrocks can be used to create potions of cold resistance, whereas a deposit of frostrocks and a deposit of lyrium let you craft runes for cold damage, while a deposit of frostrocks and a deposit of deep mushrooms let you create poisons that do cold damage on weapons. I think this would streamline the process

 

Perks - Inquisition touched on a nifty idea with the perks like the Histories perks, but only some of them were all that useful. This could be done on an individual level in order to craft a more personal character. These could be conversational pieces or gameplay mechanics, but they are gained either through the empirical choices made at the beginning, or through decisions they make over the game. Elves, for instance, know elven lore and can use it if the need arises. Some perks could be obtained through research, but decisions allow only one choice to be gained, similar to how choices in Starcraft II only gave you one unit from a choice of two or three.



#177
twinflame

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Playing today I also just realised something else.

If we are to have a big number of followers, like we had in this game, then I'd either like to have either; 

1. More content for ALL followers on certain quests, so that you don't feel like you made the wrong choice by bringing a character who said nothing in cutscenes on certain quests. This definitely is an issue, and I don't want to have to redo Quest X because I should have brought Sera with me... 

if this is not possible then either: 

 

2. Less followers, and make these fully voiced and interactive in a much bigger way (maybe just enough to fill a team and you just play the game with them 4, maybe occasionally having guest members to fill a 5th place - like Morrigan/Hawke/etc did in DA:I, and I also liked the way we could interact with Morrigan during the mission of "What Pride Had Wrought" - I think this would be a great way to interact with your own team, and you could ask them questions about the current location your in/opinions on the quest/relevent lore/what to do, and whatnot - definitely more of that please! ), and perhaps more relationships/interactive npc who are stationary or behave the way your Advisors/Morrigan did in DA : Inquisiton.

3. Have the teams locked for each quest/world. If having Less Followers isn't an option, I'm not sure how it could be done. Maybe locked the teams for quests with cutscenes but give your followers all lines to say/input on the minor quests.

Some quests it's obvious who we should bring with us, for others, it's not as obvious, and there have been many times I felt I messed up by not having the right companions, only to eventually play through again with another team to be proven right; I had missed out on content because of my team choices, which sucked. I'd much rather not had to experience that again....

I understand Bioware only has limited resources, and that's why I think having a smaller team of just enough to fill a party - that's more interactive would be much better than having a number of voiced followers who we've the potential to mess up on crucial quests with ( or without ).



#178
Aliceeverafter

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1. Better hair.


 

 

this.



#179
veeia

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Hrm, I'm going to make a list of what I'd love to see in a perfect world, with the understanding that it might not be feasible to implement some of the things I'd like.

 

1. Since exploration will likely be a component of the next game as well, create better developed zones that have a central story arc where most of the sidequests in the region connect to that central story arc and the central story has more than one way it can be resolved. For example, if there were competing factions in the area and you could only ally with one, changing what sidequests you had access to. This would increase replayability + add for more chances for you to define your character. I believe this was the original plan for DA:I and a large criticism of it, so I think this is likely to happen in DA4.  At least one large region should be an explorable city. Ideally, two explorable cities, each supporting one side of a geopolitical conflict we'll be navigating.

 

2. Continued support for multiple races + better integration of their unique backgrounds, abilities, and social standing. This could include certain parts of the game where each race has more complex ways of dealing with a problem or more obvious investment in it, as long as it was well balanced so that no PT's experience feels more meaningful.

 

3. More opportunities for the player to develop their characters background + have the game remember it and reference it later. (As flavor for developing and roleplaying characters, not impacting the story. This wouldn't have to be in depth, just a few nicely placed references)

 

4. Deeper interaction with companions. Companions often spend a lot of their early word budget explaining parts of the world to the player. Instead of this, find early mandatory quests that show the player the world, then let the interactions between the player and their companion's investigative dialogues be more about processing information through debate and discussion. A lot of consideration should go into the range of expression we are allowed to have when reacting to companion's statements, particularly ones that involve strong opinions. Companions should be allowed to have radical opinions or ones that radically diverge from ours, and we should be allowed to respond to them from several different viewpoints, such as agreement, partial agreement,  bringing up supporting evidence if applicable, agreeing to disagree, or definitively stating we disagree and will work against them. In turn, companions should call us out if we express one thing to them as our stated goal, but then act against that goal with our choices.

 

5. Better integration of story arcs in the political sphere. For all the lip service to how complex and political the Orlesian Game is, in execution it was disappointing, but the idea behind Wicked Eyes, Wicked Hearts  - that an important part of the game can use discovery/intrigue/dialogue options  instead of combat - is exciting and deserves more work. The Landsmeet was a starting point, WEWH built on it + the war table mechanic offers more opportunities to develop it, now deliver it in its full glory.

 

6. Use the opportunity of it being set in a place far away from the events of the past three games to distance it from the complications of the past three characters actions. Less returning characters = more chances to use those characters meaningfully or successfully when reflecting on the past. If that means the only way I can see Fenris, a favorite of mine, is if I choose to return him to Danarius (something I could never do), so be it.

 

7. If the Qunari-Tevinter issues are to be a big part of the story, then let us have a window into how these issues affect regular people living under the Qun and under Tevinter rule. Flesh both sides out so that it's not an easy situation, but don't fully demonize the systems they live under or present both as societies full of good people with very bad rulers. Show us a diversity of opinions within each group and allow us to side with or disagree with certain subgroups.

 

8. I really enjoyed dialogue perks and would love to see them further refined. Ideas for this include characters automatically being assigned perks based on their backgrounds (for example, if Inquisition, mages having Arcane Knowledge, Cadash having Underworld, etc), or the player being limited in how many perks they can pick in one PT. Perhaps you gain perks through completing certain quests, acquiring certain agents, etc. Or perhaps at certain points in the game you're asked what area of research you'd like to prioritize, and then you gain perks that way. Basically I think it'd be cool if they were integrated more into story choices and were more limited, so you had to choose which areas your character grew in.

 

9. Tactical cam is a neat idea, but needs more work to be functional. Refine this, or bring back more advanced tactics, or both. 

 

10. Improved war table. I don't know if it will be called a war table in this game, but I assume a similiar concept will be in place in the next game. It's a great way to add flavor and additional content while bypassing resource issues. A lot of the war table missions in DA:I were not that interesting though, tbh, so the player was not really incentivized to consider them carefully. Having more war table missions connected to the character's background, class, specialization, etc would be a great way to add content without taking up a lot of resources, however, any consequences to those missions that have enormous implications (like Lavellan's clan) should be addressed in game quickly or perhaps not even exist.

 

Then I have a list of things that I would prefer for myself, but aren't as "I think this would improve the game for everyone overall". :lol:

 

1. The fate of drunk!Alistair. I need to know, okay! Could be a brief mention on the war table, or I suppose he could show up if there was a way to do it, but...I just want this.
2. Dwarf romance
3. What the heck is the Architect doing, if alive.

4. More dwarf lore.

5. No on-screen appearance of the Inquisitor (or other past PCs) unless they are playable, especially if they are dealing with Solas,  and this is introduced in a way that makes sense and doesn't detract from the current PC, who should be the focus.


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#180
Vaseldwa

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Well off the top of my head...

 

  • To start off the game in diffeant areas depending on race. Like in my case I am a big Qunari/dwarf fan/player, it would be nice to start off as part of the qun, merchnats guild or even from Kal sharok. Also being able to make things better instead of simplying rebeling. Especially if we are able to be apart of the qun.
  • City elf needs to make a return! Possibly as one of the slaves (mage or not).
  • I would like the option to romance a male dwarf or elf (or the option of either or) with a female qunari! Opposites attract!!!! I think it would be supper adorable, and would make for an interesting romance arc and the banter I have no doubt would be hilarious. 
  • Better animation for the height differences during any cut scene. I didn't care for my qunari's head being cut out of certain cut scenes and having to stare at her chest. Blackwalls romance was taken down a bit when my qunari got shrunk and my dwarf got a temperary height upgrade. 
  • More class/race specific dialogue would be nice.
  • I would like sex to not be the end/reward of the romance arc. Also sex needs to be optional for EVERY romance without it negtively affecting our relationship with our chosen LI. UNLESS its part of the "said LI's" personlity, like if there really insecure (but not in a jerk kind of way).
  • The shape shifter mage specialization needs to make a return!!!! GIANT SPIDER FORM FTW!!! or SWARM OF BUGS FORM!!. Oh or new forms like a giant scorpian (or any kind of bug), wyvern, Nug! (jk lol), some kind of cat just to name a few.
  • Better armor for qunari! More metal heavy armor, and not so much leather. I mean Iron bull looked awesome with metal armor!
  • Oh the mage robes from origins or something similar, maybe tevinter style for Qunari, elf and human. I liked the new style but I feel that mages should wear robes or something very similar to robes. 
  • I would like a mabari please, as a summon maybe like in DA2. 
  • Oh! Please give us better hairstyles for female qunari!( like half shaved hair styles or braids) Also and this is very important (imo) please let the hair and horn options be separate. I would like to be able to choose my favorite hairstyle with my favorite set of horns. 
  • I would like the makeup to look like how it is actually applied and not like I took my thumb and smeard it on my eyes. (at least it looked that way for my female qunari)
  • Oh it would be cool of we got some aspects from how qunari looked in DA2. Like black around the iris's and have multiple set of horns. Like one large set and a really small and shorter set above or below the larger set of horns. The Arishoks horns were awesome! Oh and having claws like they did in DA2 would be cool. 
  • Oh scars that not only cover the face, but also the body. Ex: If we start off as part of the qun and wear very little, it would make sense imo that he/she would have alot of scars. 
  • It would be nice if there were a selection of decorations for the qunari horns, like different kinds of rings or maybe carved designs. As well as the metal covered horns from DAI.
  • I would like the warrior specializations Berserker and Champion <of dai) too return in DA4.

Well that's all I can think of as of right now  :D


Modifié par Vaseldwa, 13 juin 2016 - 12:09 .


#181
dragonagenewbie

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A few more short ones

 

1) switching from real time mode to tactical camera should retain the current view or at least just zoom out a bit from behind your current characters shoulder.  Running around then spotting a target/pack and then switching to tactical camera to have the zoom and view angle reset and having to reacquire the target is a bit jarring.

 

2) clicking on a lootable object/node automatically walks you up to range of it

 

3) slighty better companion AI ability usage -- I've noticed that the AI is already pretty good at using situational abilities when the situation actually calls for it.  IE a comp rogue ai stealths when they get aggro instead of using stealth the instant it is available.  But some damage dealing abilities that have a short range may need to be looked at.  Rogue archers have abilities that can hit from faaaaaaar away.  But they have the leap ability which shoots a bunch of arrows as they leap back.  The comp AI will use that ability when available regardless of whether a target is in range or not. 


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#182
Nimlowyn

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My DA4 Wishlist

  1. Removal of ability limits
  2. Return to a more detailed tactics system
  3. Ability to resolve the Solas arc as the Inquisitor 

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#183
Squish

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I just want to have an epic showdown with Solas that will leave me more wrecked than I was by the end of Trespasser.

Or, you know; maybe things could be resolved.
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#184
Alrik1173

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Action, Adventure, Blood, Gore, Romance, Decapitations, Severing off Limbs, Better Quests, and More Nude Cinematic Cutscenes featured!!!



#185
Alrik1173

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To be better than The Witcher 3 Wild Hunt in all aspects of the game and to be rated "M" for Mature!



#186
Shaftell

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The problem with Inquisition was, it tried to do too much and half assed a lot of it. If you're bringing back mounts, make sure every companion is able to ride one and it doesn't negate dialog. The war table was a failure as well. It really felt like a chore. Either add cutscenes to our war table decisions to show the implications of our choices instead of telling OR make them playable missions where we can control and play as our agents. Imagine how much fun that would be? Also, more interesting side questing. You have to raise your game Bioware. I loved inquistion, but I feel certain parts were incomplete (also old gen limitations). 


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#187
dorianpervus

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I'd say the most Important thing is story. I feel like Bioware is trying to appeal to an audience that it doesn't need to, and in doing so has dumbed down their story telling significantly. In DAI specifically, the villain was pretty bad, considering Corypheus seemed to fail royally every step of the way. I never felt like the risk was very big, since from the start of the game I always felt like I could easily defeat Corypheus. I understand Haven was meant to show you just how imminent Corypheus' threat to Thedas was, but honestly, I didn't care at all what happened to the people of Haven, since I'd only spent a few IRL hours there before its destruction. And that's just one example.

And then there is the companions. I don't think the companions in DAI were particularly badly written, just that the game didn't know how to portray them well. It wasn't until I'd finished Trespasser that I realized how deep of a character Solas was, since up until that point I had gotten the impression he was just some fade nerd who liked sleeping and teaching people about that fade. He was the typical "reserved brainiac" type, until you realize how complex everything about him is in Trespasser (which is literally set after the end of the game. If it takes me the entire game to understand the complexity of a character, that's not a good sign.)

So basically what I want, more than anything else, is to go back to DAO type badass story telling. I want impressionable companions, with much much more content than was given in DAI (I literally finished Dorian's romance, excluding quest specific scenes, within 20 minutes of getting to Skyhold. Come on.) I want and interesting story, with an antagonist that actually makes me worried for the outcome of my protagonist and their allies.

#188
Vegeta 77

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1 New game plus

2 More use of the cinematic camera

3 DA2 personality system 

4 More interesting side quests

5 DA2 Qunari design

6 Dual wield warrior 


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#189
Jedi Comedian

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The return of DAO MC voices

Mark Meer to voice the Violent one

All followers to be optional

DW Rogues to be as cool as in DA2

Warriors to be more fun

Body scars

More Middle Ages feel

Non-overpowered Archers (nor underpowered as in DAO)

More RPG elements, less Action ones.

Blood Mage PCs to be aknowledged as such.

#190
griffonrider

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my personal wishlist...

- better hair ;)
- less hinterlands
- some new specifications to the skill trees (and blood mage back)
- DA2 qunari design
- interaction with characters during fields
- griffons as flying mounts

! and pls end up solavellan hell !
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#191
Alrik1173

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and, better storyline, better gameplay, better gameplay mechanics, better music, better soundtrack, better medieval fantasy experience, and better medieval fantasy content!



#192
Para9on So1dier

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Spears like the Qunari had in Trespasser, maybe as another Two Handed Warrior weapon,.


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#193
ArcaneEsper

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I don't see this get mentioned a lot but I really really want the navigation to be less of a pain in DA4. One thing I genuinely loathe about DAI is that a route that could be 2 seconds turns into like 20 mins because there's an obnoxious, unclimb-able mountain in the way. Like at least let us climb it.

 

I'm leaving it at this since the other stuff I want to see has been mentioned a whole lot, by others in and out of this thread.



#194
dragonagenewbie

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I don't see this get mentioned a lot but I really really want the navigation to be less of a pain in DA4. One thing I genuinely loathe about DAI is that a route that could be 2 seconds turns into like 20 mins because there's an obnoxious, unclimb-able mountain in the way. Like at least let us climb it.

 

I'm leaving it at this since the other stuff I want to see has been mentioned a whole lot, by others in and out of this thread.

 

I second this...i would prefer not seeing zones designed this way.

 

I just got done doing the Forbidden Oasis zone and i think that the design for the whole place was pretty lame.  It reminded me of this one zone in The Secret World in Egypt that had all these mountains and canyons.  I had to try really hard to stay motivated to play and not quit out of frustration.  Not so much frustration because i was getting lost...but because it felt like the design of the place was intentionally made that way to waste my time.  Design a small map but make it difficult to navigate seems like a good way to pad game length.


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#195
RepHope

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-Bring back the 4 Schools of Magic, was annoyed that all that got reduced to "Fire, Ice, and Lightning" thanks to Skyrim

-Actual necromancy that let's me raise skeleton minions

-Better mount controls

-Music plays continuously in the background

-Minrathos better be at least the size of Novigrad

-If we're getting a home base I'd like more customization options

-Less barebones fetch quests and grinding

-Hair that doesn't suck

-Better mage armor


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#196
Mike3207

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The return of the Hero of Ferelden, even if it's just for a little while. He might be getting close to the Calling, but I'd love a reunion between my King Cousland and Anora.

 

It just felt wrong she was alone in Inquisition.



#197
BaaBaaBlacksheep

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This is what I want DA4 to have a dynamic hack and slash combat design for warrior class and the battle scenes to be more believable.

#198
Macha'Anu

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The problem with Inquisition was, it tried to do too much and half assed a lot of it. If you're bringing back mounts, make sure every companion is able to ride one and it doesn't negate dialog. The war table was a failure as well. It really felt like a chore. Either add cutscenes to our war table decisions to show the implications of our choices instead of telling OR make them playable missions where we can control and play as our agents. Imagine how much fun that would be? Also, more interesting side questing. You have to raise your game Bioware. I loved inquistion, but I feel certain parts were incomplete (also old gen limitations).

I thought the war table was a nice edition and I kinda hope it comes back. It, to me, added to the rp aspect of an rpg. Too often RPGs feel like any other bloody action game. I wonder if people didn't like it because it actually took time to achieve? Idk. I really liked the interactive aspect of it. My first playthrough I explored so much of the game I found myself with no more missions to complete. Even my descent missions were fullfilled.

#199
Patricia08

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this.

 

Only that ?



#200
wicked cool

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I watched some footage of the new zelda game. There were many things that da4 should/could implement
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