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Finally Confirmed: Chris Schlerf is no Longer with BioWare


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#26
SardaukarElite

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I've always said that the guy did a pretty good job with Halo 4. Many people hate the story of Halo 4, but I still maintain that they hate it because they dont actually understand anything about the lore of Halo. This guy does a better job going into detail about just how good Halo 4 actually was than I ever could:

 

That's presumptive. I hate Halo 4's story and it's not because of the lore which I largely don't care about but because it's a stupid story. You bounce from mission to mission following objectives which were mostly made up to give you something to do next, and along the way have to put up with melodramatic, breathy ramblings about how Cortana is losing her mind. 



#27
Draining Dragon

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Seriously, Destiny's "plot" (if you can call it that) reads like it was made up with mad-libs and cutouts from the back of cereal boxes.


It was the type of plot that one plants cabbages in.

#28
Yaroub

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I wonder who will jump off the MEA ship next.

 

Super Mac.  :rolleyes:



#29
Cinco contra los ojos

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Trouble in paradise. I suspect problems actually coming up with a premise for the game and arm-twisting by EA have made this game into Bioware's very own Winds of Winter.


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#30
Dobbysaurus

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Who? Never heard of him.



#31
Felps Cross

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Does this news mean that Chris finished his writing for MEA and went on to the next project? Can it be as simple as that?


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#32
Akrabra

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Does this news mean that Chris finished his writing for MEA and went on to the next project? Can it be as simple as that?

Yes it can, and that is probably what it is. 


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#33
Felps Cross

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Yes it can, and that is probably what it is. 

Someone who understands, finally. We can guess that the voice acting might be happening now, or will soon begin.



#34
RoboticWater

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I've always said that the guy did a pretty good job with Halo 4. Many people hate the story of Halo 4, but I still maintain that they hate it because they dont actually understand anything about the lore of Halo. This guy does a better job going into detail about just how good Halo 4 actually was than I ever could:

https://haruspis.wor...lysis-prologue/

It's worth a read for anyone that likes Halo.

But that's beside the point - I welcomed his addition to Mass Effect. He proved to me that he could take a daunting task - take a story that has more lore than Mass Effect, yet its a FPS, and somehow weave the extended lore into a FPS narrative in such a way that it set the course for a new story arc (the Reclaimer arc). Could it have been better? Yes. But I would argue that it is exceptionally difficult to address the vast lore of a game story Halo (literally it has like ten times more lore than Mass Effect) in the confines of a first person shooter...

...and so, I was interested to see what he could do with an RPG. You know, a game that actually cares about the story as it is central to the function of the game mechanics. I was cautiously optimistic, as he was unproven in this medium - but I wasn't against it like a large number of people here were (and I think unfairly so).

Schlerf clearly understood the lore behind the game and his rendition of Chief and Cortana was very good; however, his presentation of the lore was, in my opinion, poor at best. The previous Halo games worked well because they had simplistic plots held up by great pacing, enthusiastic voice acting, and a fantastic score. There was zero reliance on external lore. You could jump straight into 3 and still get into the game.

 

Halo 4, however, doesn't have nearly the same appeal. Obviously, it's not all Schlerf's fault (pacing issues are generally caused by more lead level designers and creative directors), but a terrible, 2 dimensional villain, a weak supporting cast, and confusing Forerunner sub-plots are all on him. It just seemed like he got caught up with the setting that he forgot the simple core formula that made the originals work so well.

 

I'm also not a fan of that particular analysis. It ogles over a cinematic at the beginning of a game that focuses on a character who is neither in the Master Chief trilogy nor in rest of Halo 4. The prologue brings up a lot of lofty ideas and slick cinematography which the rest of the campaign does a poor job (if any at all) of following up on. The Halo games are shooters with fairly short campaigns that are comprised of mainly shooting and a few cutscenes; there was no way that Halo 4 would somehow be able to juggle so many complex topics at once, and it didn't.

 

This was precisely my worry when Schlerf was announced as lead writer. Though he certainly seems to care about the source material, his writing didn't seem to extend far beyond fanfiction, playing up the lead's relationship and name dropping tons lore without finesse. I would've liked to see what he could do with an RPG length game, but my expectations were low.

 

Not sure what his departure means for the ME:A and the franchise as a whole is interesting.

 

Does this news mean that Chris finished his writing for MEA and went on to the next project? Can it be as simple as that?

It could and likely does, but that does leave the rest of the series with a different lead writer. This could mean that the next Mass Effect games won't be a trilogy or will intentionally have substantially different tones to their predecessors. This could also have implications on Schlerf's confidence in the future of the series, but there's no proof to substantiate that claim. JJ Abrams left Star Wars after VII, so this kind of move is common within creative industries.


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#35
potentialfood

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Seems like an amicable parting of the ways as well.

 

 

Well, aside from him quietly being removed from that bioware blog post. When Chris Wynn left back in December, they didn't remove his name from the blog. See here:

 

Post as of Nov 10, 2014: https://web.archive....ext-mass-effect

 

Post as of today: http://blog.bioware....xt-mass-effect/



#36
Cinco contra los ojos

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Oh wow, I didn't even know that guy left. That makes three.



#37
Dabrikishaw

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So either the writing for Andromeda is done, or the game is in trouble. I guess we'll have until April or so to learn for ourselves. 


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#38
tanerb123

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I don't know what's going on but people are leaving Bioware left and right. Swtor team in Austin lost so many people, game's development came to a halt.



#39
Killroy

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I don't know what's going on but people are leaving Bioware left and right. Swtor team in Austin lost so many people, game's development came to a halt.

 

That's the first I'm hearing of it, but BioWare Austin isn't really a Bioware studio. It's just an EA studio with BioWare's name superfluously slapped on.


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#40
Sith Reaper

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That's the first I'm hearing of it, but BioWare Austin isn't really a Bioware studio. It's just an EA studio with BioWare's name superfluously slapped on.

 

Not to get off topic, but we both know that's simply not true. It has a ton of BioWare vets, including James Ohlen of Knights of the Old Republic and Dragon Age: Origins fame, not to mention Drew Karpyshyn. Yeah, it has MMO experts exclusive to the Austin location, and the business practices by the Old Republic team aren't as classy as the studios up north, but we have heard of Austin, Edmonton, and Montréal helping one another on their respective games as recently as this last year, meaning that all the BioWare branches are, in fact, BioWare. The same can't be said for BioWare Victory, the eventually-renamed and shuttered studio that shamelessly took the BioWare label to promote a new Command & Conquer game. That was an EA studio.

 

On topic: I can't help but be worried by this news. Not particularly about Schlerf leaving, but the silence regarding his departure and the effect that might have on the state of Andromeda. I would love to hear at least that his work was finished or can readily be taken over by someone at BioWare.


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#41
dewayne31

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well i hate two see two writers goes in the same month. but aalso believe new blood isnt a bad thing for series



#42
Joseph Warrick

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Oh dear, is Bioware even an attractive place for game people to work at anymore, they're all leaving like chinchillas jumping off before the ship sinks

 

I'm not current with things, can anyone let me know if Bioware has hired other people or is this a clear omen of the company's inexorable demise



#43
LineHolder

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Whatever happens, always remember who the Project Director of ME: A is.



#44
Steelcan

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As if Bungie's writers weren't bad enough...

 

Well here's hoping he can't do any more damage to franchises that still cling to life



#45
Killroy

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Not to get off topic, but we both know that's simply not true. It has a ton of BioWare vets, including James Ohlen of Knights of the Old Republic and Dragon Age: Origins fame, not to mention Drew Karpyshyn. Yeah, it has MMO experts exclusive to the Austin location, and the business practices by the Old Republic team aren't as classy as the studios up north, but we have heard of Austin, Edmonton, and Montréal helping one another on their respective games as recently as this last year, meaning that all the BioWare branches are, in fact, BioWare. The same can't be said for BioWare Victory, the eventually-renamed and shuttered studio that shamelessly took the BioWare label to promote a new Command & Conquer game. That was an EA studio.

 

There are more BioWare vets working at other studios, and EA makes all of their studios work together now. BioWare Austin is called BioWare Austin to capitalize on BioWare's pedigree, primarily KotOR.



#46
rashie

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TIL Destiny has a story. 

The actual lore behind the universe setup is fairly good, problem is the game kinda went through development hell and what we ended up with as consumers were woefully lacking in execution and it being extremely guilty of breaking the one rule that's the most important: Show, don't tell. Seriously, its all in those bloody internet website cards you can earn. The lore is there, the storytelling and dialogue is not, think that would be a good way to put it.

 

http://kotaku.com/th...tiny-1737556731



#47
SolNebula

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Well since it's official now I would welcome as a concerned customer a good old BW PR telling us that Schlerf work for the company is complete and the major elements of the plot are all in place and we should not worry about it. That would reassure us.

 

Also BW since you need a lead writer for future ME games tell Drew his return to the franchise would be greatly appreciated.


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#48
InterrogationBear

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Oh dear, is Bioware even an attractive place for game people to work at anymore.

 

For Americans, like Wynn and Schlerf, probably not. The Canadian Dollar has devalued 30% since 2013. As an American, you suddenly have a lot less money you can send to your family. It's probably a main reason why Wynn went back to the US.


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#49
Scarlett

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I think his job was done so I'm not worried, but to see many members of the MEA staff leaving one after another don't reassure me for the future of the serie...



#50
SolNebula

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For Americans, like Wynn and Schlerf, probably not. The Canadian Dollar has devalued 30% since 2013. As an American, you suddenly have a lot less money you can send to your family. It's probably a main reason why Wynn went back to the US.

 

Out of curiosity as a European...is life in the US expensive? More than in Canada? How much money do you need monthly to have an half-decent life in US?