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Finally Confirmed: Chris Schlerf is no Longer with BioWare


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#76
InterrogationBear

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I can't find his LinkedIn anymore, but according to Gamespot:

One of his duties included: "Expansion of traditional BioWare storytelling tools and techniques into new areas leveraging increased player choice and agency, in-world narrative, and asynchronous storytelling."

 

I wonder what this means.



#77
Mcfly616

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Urgh. So, as I thought, he worked on the game for a long time... anyways, the dice are cast !

Either way, he's been gone for quite some time. There's no telling the final state of the story with so much dev time on the table since he left. Mass Effect 3's leaked story was quite different than what we got in the end. And that leaked closer to the release date. Schlerf left at least a year and a half before ME:A will be out. You can bet the story will drastically evolve from where he left it. 



#78
Scarlett

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Asynchronous storytelling ... ? which mean some parts of the story won't take place in the same timeline or something like that ?



#79
RoboticWater

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Asynchronous storytelling ... ? which mean some parts of the story won't take place in the same timeline or something like that ?

It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.



#80
LinksOcarina

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It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.

 

A very tarantino-eque thing.

 

Or....perhaps we will get the Rashomon treatment with Andromeda.

 

Whatever the case may be I guess.



#81
CronoDragoon

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It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.

 

So basically, ME1-style.



#82
Sartoz

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It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.

                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

Interesting.

A non-linear story where our PC is switched from the main track to a secondary one (train analogy here). The direction is the same but the smaller story arc diverges to some degree and be switched back to the main down the "road".

 

Does this mean that our choices in ME:A actually effect the path taken? .... that exploration areas open and/or close? Hmm.. sound awfully familiar... ah yes, DA:I marketing (if I remember correctly).



#83
HydroFlame20

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Dude's hopping from SciFi writing job to SciFi writing job like he's rushing to finish a bucket list or something.




Lmao too funny and prob true you never know.

#84
WhiteKnyght

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It also bugged me in ME3 that we didn't get a proper introduction who Vega was & how he and Shepard met. Imo, it's a bad thing if we're supposed to know what happened in the novels.


Nobody said you had to know. The game tells you what you need to know, just like how Anderson explained his background with Saren in ME1.

We met Vega because Anderson assigned him to be Shepard's guard while he was in lockup. To see them meet the game would have to cover six months of small talk in a cell. Not exactly the makings for a good story.

Paragon Lost and the comics with Vega just add more insight to what he tells you when you ask him just like you ask Anderson and every other NPC for their life story.

Or do you think everyone expects you to know their life stories before you meet them IRL?

#85
RoboticWater

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So basically, ME1-style.

If we're taking about large scale, then yes, that would be a fairly apt description; however, it could also mean telling very small scale stories (vignettes, essentially) in order to create a single cohesive vision. Like what DA:I's world was supposed to be like.

 

I might also describe the Geth and Genophage arcs as asynchronous storytelling considering that they're advanced sporadically throughout the games. Honestly, it's a buzzword that could probably mean a lot of things within different contexts i.e. perfect for a resume or a creative job description. 



#86
Mcfly616

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Asynchronous storytelling ... ? which mean some parts of the story won't take place in the same timeline or something like that ?

I would love if they jumped forward in time. Would be interesting.

 

 

 

It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.

 but this is probably what it means.



#87
Mcfly616

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I might also describe the Geth and Genophage arcs as asynchronous storytelling considering that they're advanced sporadically throughout the games. Honestly, it's a buzzword that could probably mean a lot of things within different contexts i.e. perfect for a resume or a creative job description. 

The bolded, along with squadmate character arcs is what I think it's referring to. Definitely not the out of order "Tarantino" style storytelling some people are expecting.



#88
CronoDragoon

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If we're taking about large scale, then yes, that would be a fairly apt description; however, it could also mean telling very small scale stories (vignettes, essentially) in order to create a single cohesive vision. Like what DA:I's world was supposed to be like.

 

I might also describe the Geth and Genophage arcs as asynchronous storytelling considering that they're advanced sporadically throughout the games. Honestly, it's a buzzword that could probably mean a lot of things within different contexts i.e. perfect for a resume or a creative job description. 

 

It's probably both, in that they'll take a Dragon Age: Origins/ME1 approach to the main story, and then have smaller, contained quests for the non-essential planets.



#89
Andrew Lucas

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Oh dear ....
Well, I think the story was the first thing they worked on with the characters and design for the new worlds so I think it's all written and locked since a very long time. They won't change anything about the story now  :/ let's cross our fingers !


Nah, Halo 4 actually improved everything story - wise, starting with its characters who simply were blank slates during the large majority of the franchise.
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#90
KingofTime

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Lol.



#91
Midnight Bliss

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It also bugged me in ME3 that we didn't get a proper introduction who Vega was & how he and Shepard met. Imo, it's a bad thing if we're supposed to know what happened in the novels.

waaat

 

It felt pretty clear who James was and the dynamics of his relationship with Shep is laid out very early.



#92
Mcfly616

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Nah, Halo 4 actually improved everything story - wise, starting with its characters who simply were blank slates during the large majority of the franchise.

 Nah, it was pretty much crap with zero context and exposition. But: opinions. 

 

 

Well, except for the lack of context and exposition. Those are simple facts.


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#93
HSomCokeSniper

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So he stayed in Bioware for a full year maybe?

Man switches jobs more often than Garrus calibrates the main weaponry.



#94
Hanako Ikezawa

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So he stayed in Bioware for a full year maybe?

Man switches jobs more often than Garrus calibrates the main weaponry.

That's pretty common in the gaming industry, actually. Quite often people work on a game only as long as they are needed, then go work on other projects either in the same or a different company.


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#95
HSomCokeSniper

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well Bungie is trying to save their asses with Destiny 2 so they better be hiring some good writers.

They had  good writers for Destiny.... who left after they decided to scrap the story.  :D


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#96
Malanek

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It was probably just down to creative differences. He got there, thought the story should go in one direction, the producer thought it should go in another, and so they agreed to part ways. It's very difficult to give your all to something you don't believe in.

 

He was only there for a very short time, so his work was certainly not done by the time he left. You do wonder whether the lead writer should have been brought in earlier in the process though, it sounds like they had already crafted so much of the basic premise (including Andromeda, the Khet and the Remnant) before he got there, so his role would have been more like a character writer and to flesh out the main plot.


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#97
Killroy

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It was probably just down to creative differences. He got there, thought the story should go in one direction, the producer thought it should go in another, and so they agreed to part ways. It's very difficult to give your all to something you don't believe in.

 

He was only there for a very short time, so his work was certainly not done by the time he left. You do wonder whether the lead writer should have been brought in earlier in the process though, it sounds like they had already crafted so much of the basic premise (including Andromeda, the Khet and the Remnant) before he got there, so his role would have been more like a character writer and to flesh out the main plot.

 

...he was there from 2013 through Summer 2015.


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#98
katamuro

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From what I could gather from the slip pickings of what has been revealed was that MEA had a lot more work done in preproduction than ME3. For all we know all that is left right now is just finishing up side-quests, technical side, voice-overs. Maybe they went ahead and did the whole main story first. 



#99
von uber

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I can't find his LinkedIn anymore, but according to Gamespot:

I wonder what this means.

 

It means someone doesn't really have a proper job and needs to have some real wishywashy bollocks on their CV which sounds goods but doesn't actually mean anything.


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#100
Killroy

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From what I could gather from the slip pickings of what has been revealed was that MEA had a lot more work done in preproduction than ME3. For all we know all that is left right now is just finishing up side-quests, technical side, voice-overs. Maybe they went ahead and did the whole main story first. 

 

Game production is like film production in that the story needs to be in place before actual development begins. The people making the game need to know what to make and they need the story to do that. You can't do much outside of combat design without a script in place.


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