Aller au contenu

Photo

Finally Confirmed: Chris Schlerf is no Longer with BioWare


  • Ce sujet est fermé Ce sujet est fermé
201 réponses à ce sujet

#101
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 293 messages

As I suspected. And this is great news, if in fact, he's been gone since he cleared his Twitter of anything Bioware. That gives the remaining writers a chance to completely erase any crap he injected into the narrative.


You're assuming the rest of the team at BioWare agree with your personal bias. Seems to me like you're setting yourself up for disappointment, but only time will tell.

#102
katamuro

katamuro
  • Members
  • 2 875 messages

Game production is like film production in that the story needs to be in place before actual development begins. The people making the game need to know what to make and they need the story to do that. You can't do much outside of combat design without a script in place.

 

Tell that to ME3, they changed the story while they were working on a lot of others stuff. Of course that didn't end up well but there are probably plenty of examples where the story had been changed while in production and not just in game industry but in film industry too. That doesn't work most times as we have seen with ME3(the ending clashed with everything else) and the new Fantastic Four(it was pretty terrible) but we only hear about it when it doesn't work.


  • Bayonet Hipshot aime ceci

#103
Killroy

Killroy
  • Members
  • 2 828 messages

Tell that to ME3, they changed the story while they were working on a lot of others stuff. Of course that didn't end up well but there are probably plenty of examples where the story had been changed while in production and not just in game industry but in film industry too. That doesn't work most times as we have seen with ME3(the ending clashed with everything else) and the new Fantastic Four(it was pretty terrible) but we only hear about it when it doesn't work.


Changing a script halfway into production is a sign that things went sideways, not standard procedure.
  • Scarlett aime ceci

#104
Arcian

Arcian
  • Members
  • 2 457 messages

Asynchronous storytelling ... ? which mean some parts of the story won't take place in the same timeline or something like that ?

Just FYI, asynchronous means "Not occurring at the same time."
 
Technically, any scenes in a work of fiction that does not chronologically take place at the same time as other scenes in the same work of fiction is asynchronous. The same applies to works of fiction that does not take place at the same time as other works of fiction.
 

A good example of a synchronous story is A Song of Ice and Fire. Linear story, but lots of geographically separated character arcs that chronologically play out simultaneously in the universe, but which are (obviously) separated by chapters.

 

It could, but I'd describe that more as achronological storytelling or something. My guess is that it means telling a coherent story through smaller independent arcs that don't need to be experienced in a specific order to be understood.

You can break it down even further into individual scenes. A person's understanding (or catharsis, even) of an achronological plot usually comes at the end of the story when all the scenes have been experienced, such as Memento.



#105
Robert Cousland

Robert Cousland
  • Members
  • 996 messages

Okay, so this is like the third or fourth person to leave the project, can we start seriously worrying now?

 

And really? He left Bioware to join Bungee to work on Destiny? He decided that working on, DLC: The Game was a step up? Guy must be nuts.



#106
Linkenski

Linkenski
  • Members
  • 3 451 messages

"Sincerely one of the best experiences of my career"

 

Yeah, you worked on half a game and left.

 

 

Changing a script halfway into production is a sign that things went sideways, not standard procedure.

Actually it is quite standard, especially for video games. Scripts get iterated constantly, and that applies even to ME1 and developers are constantly faced with constraints of multiple sorts that necessitate them to cut out major chunks of their planned product, like how Therum became on linear Mako run on ME1 or how Javik/Catalyst was majorly rewritten for ME3 due to time-constraints thus altering their entire plot-planning and having to rework it. It's not just Bioware this happens to. CDPR too, thought people barely seem to notice the major flaws about TW2 or TW3's plots.

 

But yeah, as for ME3 it might seem Mr. Walters' ineptness as a writer did a number on it. I've read too many of his shitty comics to realize what his talent really is, and I bet the other writers constantly had to carry him through ME3 by changing his scriptwork into what it should've been all the time as opposed to Drew who seemed to be more in charge the other writers's work.

 

EDIT:

 

Wait, Bungie? I thought it was 343i for some reason. Lol, Bungie must be desperate or something. Do they really want the guy who helped destroy their previous franchise working on the new one? Ah, I guess they do because Destiny's original material was god damn embarrassing.

 

"I don't have time to explain why I don't have time to explain!"



#107
o Ventus

o Ventus
  • Members
  • 17 251 messages

TIL Destiny has a story. 

 

Not even a story, really, just a rough equivalent to the Codex in Mass Effect or Dragon Age.

 

And you can't even view it in-game, you have to stop playing the game and go look it up on your computer or on your phone to read the lore.



#108
katamuro

katamuro
  • Members
  • 2 875 messages

Changing a script halfway into production is a sign that things went sideways, not standard procedure.

 

That is true, I am not saying it is. I am just saying that we hear about it only when it doesn't work so there might have been examples where it worked for better but we didn't hear anything since there was no need to call attention to it. And as I said bioware has experienced what changing a story in the middle does to the game(frankly I didn't mind the whole reapers reaping advances species to "save" them what I didn't like was the starbrat) so I am hoping that this time they did iron out at least the basic elements of the story, the main events and were left with a solid framework to fill in.

 

 

Okay, so this is like the third or fourth person to leave the project, can we start seriously worrying now?

 

And really? He left Bioware to join Bungee to work on Destiny? He decided that working on, DLC: The Game was a step up? Guy must be nuts.

There could be lots of reasons, for all we know it could have been a conflict with EA or it could have been that the work has been finished so he left. 

But yeah I am a bit worried, there are too many people leaving and all of them seem to be from rather important positions. The one thing that I can think of is that wouldn't impact the game negatively is that whatever they were hired for was done so they were free to pursue other things. 

What I am kinda worried is that EA would meddle into the development again, maybe after reading negative stuff on here or quite a lot of articles that accompany almost every bit of news about MEA remembering what a frakup was ME3 ending. That people still remember it 4 years after with quite a bit of negativity.



#109
o Ventus

o Ventus
  • Members
  • 17 251 messages

It was the type of plot that one plants cabbages in.

 

And not even good cabbages, either. The kind of cabbages that you plant and then forget about, because farming sucks.

 

I'm not sure where I'm going with this example, but Destiny is crap.


  • Master Warder Z_ et Draining Dragon aiment ceci

#110
Killroy

Killroy
  • Members
  • 2 828 messages

Okay, so this is like the third or fourth person to leave the project, can we start seriously worrying now?

And really? He left Bioware to join Bungee to work on Destiny? He decided that working on, DLC: The Game was a step up? Guy must be nuts.


Third or fourth? Wynn and Schlerf make two, who are the others?
And you think Bungie is a step down from BioWare? wat
  • pdusen aime ceci

#111
Robert Cousland

Robert Cousland
  • Members
  • 996 messages

And not even good cabbages, either. The kind of cabbages that you plant and then forget about, because farming sucks.

 

I'm not sure where I'm going with this example, but Destiny is crap.

 

DLC: The Game was dead on arrival, there is literally no way to salvage that mistake.

 

I feel the same way about Evolve and Titanfall, games that make me really hate "modern" gaming, and fear the direction the gaming industry will take in the future. I only buy games that have dedicated single player experiences, and only ones that dont have massive chunks removed to be sold to us later.



#112
Robert Cousland

Robert Cousland
  • Members
  • 996 messages

Third or fourth? Wynn and Schlerf make two, who are the others?
And you think Bungie is a step down from BioWare? wat

 

No, Destiny is the step down.


  • Lord Bolton aime ceci

#113
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages

Nah, it was pretty much crap with zero context and exposition. But: opinions. 
 
 
Well, except for the lack of context and exposition. Those are simple facts.


Your facts are wrong.
  • Outspokenbeef aime ceci

#114
Killroy

Killroy
  • Members
  • 2 828 messages

No, Destiny is the step down.


Not after ME3 it ain't. And Bungie surely pays more and is in Schlerf's home country.

#115
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

And not even good cabbages, either. The kind of cabbages that you plant and then forget about, because farming sucks.

 

I'm not sure where I'm going with this example, but Destiny is crap.

 

...Sometimes I remember why you mildly entertain me.

 

Kudos sir.



#116
o Ventus

o Ventus
  • Members
  • 17 251 messages

DLC: The Game was dead on arrival, there is literally no way to salvage that mistake.

 

I feel the same way about Evolve and Titanfall, games that make me really hate "modern" gaming, and fear the direction the gaming industry will take in the future. I only buy games that have dedicated single player experiences, and only ones that dont have massive chunks removed to be sold to us later.

 

Evolve and Titanfall simply lack substance and an incentive to continue playing after the first few hours. Granted, so does Destiny, but I wouldn't use those as the general rule for the rest of the industry. Singleplayer games (or at least games with a singleplayer component in addition to some kind of multiplayer) are released regularly, with no signs of really stopping.

 

Evolve failed because it was a full price game with no campaign and only 1 meaningful multiplayer mode, and more than $100 in DLC. Titanfall didn't have such a bloated DLC menu, but it also had no campaign and lacked modes. On the other hand, some multiplayer-only games are actually quite good and promote continuous play without needing to nickel and dime the consumer. Games like Marvel Heroes, Heroes of the Storm, Smite, Warframe, WoW (and a number of other MMOs). Overwatch, which is still in closed beta, is shaping up to be one of the best first-person shooters in recent memory, IMO. I was lucky enough to be invited to the beta and I've been playing practically nothing but that for the last week.



#117
Jaquio

Jaquio
  • Members
  • 255 messages

No, Destiny is the step down.

 

1. There is nothing in his tweets that states Schlerf is working on Destiny.  He might be, and he might be working on a different IP they're cooking up.  Time will tell.

 

2.  Schlerf is almost certainly making more money there.



#118
pdusen

pdusen
  • Members
  • 1 787 messages

Okay, so this is like the third or fourth person to leave the project, can we start seriously worrying now?

 

You can, but you would look silly.



#119
MrFob

MrFob
  • Members
  • 5 412 messages

Honestly, this doesn't really bode well for ME:A as far as I can see it.

 

It's true that the bulk of the story should have been finished a long time ago. However, from what I know about the usual way game development works (and I only know it from the outside through making-of videos, documentaries and interviews, a lot of the details get finalized or changed until the very end of development. Therefore, loosing the lead writer is an issue as his (or her) job is not just writing but managing the writing team and putting all their different pieces into one coherent whole product. For video games (and BW games especially) this is an important task as usually a lot of plot points, side quests, side conversations and lore aspects have to be coordinated.

Loosing your lead writer mid development is not exactly ideal for the story. Now it's always tough to tell from hindsight what the actual impact of something like this is (and often we don't get enough insight to do so) but I'd say it's very seldom positive.

 

No matter what you thought of Schlerf as a writer, this change will most likely not benefit the game. Let's just hope it won't really hurt it either.


  • Bayonet Hipshot et ljos1690 aiment ceci

#120
Kingthlayer

Kingthlayer
  • Members
  • 1 542 messages

BioWare should have promoted someone who wrote for the previous games to lead writer instead of bringing in somebody new in the first place.  I hate companies that do this sort of bullshit, and I'm actually quite glad it blew up in their faces.

 

I hope it doesn't affect Andromeda too much, but then again, bringing in somebody who last wrote for lolhalo as lead writer, my expectations for the story have been rockbottom since the start.  Honestly they should just scrap everything and call up my boy Drew and have him write it all from scratch.


  • Mcfly616 aime ceci

#121
katamuro

katamuro
  • Members
  • 2 875 messages

People, people calm down. Yes we have seen 3 people leave so far but there could be all kind of different reasons. 

Yes it is a bit weird, even more than a bit however this could be nothing else but natural settling of a new team. Plus these days such things get more notice than before and considering the history of EA, Bioware and ME nearly anything gets notice.


  • Grieving Natashina et Biotic Apostate aiment ceci

#122
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

You're assuming the rest of the team at BioWare agree with your personal bias. Seems to me like you're setting yourself up for disappointment, but only time will tell.

  I'm not assuming anything. However, you're wrong to assume I'm setting myself up for disappointment. I expect nothing from ME:A



#123
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

Your facts are wrong.

Nope.



#124
Biotic Apostate

Biotic Apostate
  • Members
  • 1 405 messages

People, people calm down. Yes we have seen 3 people leave so far but there could be all kind of different reasons. 

Yes it is a bit weird, even more than a bit however this could be nothing else but natural settling of a new team. Plus these days such things get more notice than before and considering the history of EA, Bioware and ME nearly anything gets notice.

Nah, let's panic. Listen people, everyone working on Andromeda has left! The game is now being developed by the only two remaining people in the offices, the cleaning lady, and the security guard!

 

I don't get the commotion. BW hired him seemingly on a contract to write for MEA, he finished it, and moved on to his next job. Seems pretty standard to me. And BW Montreal is fairly new, some fluctuation is expected.


  • pdusen, Tela_Vasir et Grieving Natashina aiment ceci

#125
Drakoriz

Drakoriz
  • Members
  • 383 messages

People, people calm down. Yes we have seen 3 people leave so far but there could be all kind of different reasons. 

Yes it is a bit weird, even more than a bit however this could be nothing else but natural settling of a new team. Plus these days such things get more notice than before and considering the history of EA, Bioware and ME nearly anything gets notice.

 

Yeas ir a bit weird????? no is not. LOL if u go and actually find out how many ppl leave a project near the completion or during the middle of it.

 

Some companies are more public about it that all. There is a good reason for him to leave. i mean he said his work was finish so why stay and not go another place and keep working.