I' m not concerned about Andromeda that much, but the next games to come to the franchise. These are not good news, anyway. I want to believe they know what they're doing, and that this departure won't have any major reapercussions (sorry, I had to) in the game.
Finally Confirmed: Chris Schlerf is no Longer with BioWare
#126
Posté 17 février 2016 - 05:15
#127
Posté 17 février 2016 - 05:45
So, seeing how there has been one (main) constant throughout the development of ME: A ...
On a scale of 0 - ME3, how much speculation will the end of ME: A engender?
#128
Posté 17 février 2016 - 07:42
Kinda odd how so many guys are leaving BioWare since the ****Storm of 2012. We'll see what happens. I'm still hype for Andromeda.
#130
Posté 17 février 2016 - 08:19
It's odd that half a dozen people have have left a large company in 4 years?
Lets be honest, it's not the janitor or lunch ladies that are leaving. Some pretty significant developers have parted ways with the studio in such a short time frame, most of them from the Mass Effect franchise. Refusing to recognize the implications of that is sheer denial.
#131
Posté 17 février 2016 - 08:29
- pdusen, Grieving Natashina et blahblahblah aiment ceci
#132
Posté 17 février 2016 - 08:40
I don't doubt that Mass Effect Inquis...err Andromeda will turn out just fine
#133
Posté 17 février 2016 - 08:45
Lets be honest, it's not the janitor or lunch ladies that are leaving. Some pretty significant developers have parted ways with the studio in such a short time frame, most of them from the Mass Effect franchise. Refusing to recognize the implications of that is sheer denial.
Hudson and Schlerf left for greener pastures and Gaider was apparently burned out. Hudson gave us the Catalyst so that's no big loss, and Schlerf was an American gun-for-hire. Maybe you should hold off on lighting your hair on fire.
- pdusen aime ceci
#134
Posté 17 février 2016 - 10:48
The Game development scene has changed alot. There are only a few companies that keep the same employees for long periods of time and most people get hired to do project by project, not to stay with the company indefinitely. He was hired to expand upon Bioware's storytelling techniques, he has done his job, he left to work for Bungie. There is no drama, but by all means lets be worried over one person leaving and doom the game before release.
- LinksOcarina, pdusen et blahblahblah aiment ceci
#135
Posté 17 février 2016 - 11:55
Changing a script halfway into production is a sign that things went sideways, not standard procedure.
It's actually extremely common, and often even necessary. Things change constantly. An idea which sounds fine on paper often winds up problematic when attempting to execute because...things developed differently. Details, the little things push elements and things which were minor at one point, or didn't exist at all, come into the picture. Yeah, this is often a bad thing. See: Mass Effect 3, or Alien 3. It's also often a good thing, (Dragon Age: Origins, Loghain was originally meant to be mind controlled by the archdemon and very definitively evil; Casablanca, the iconic ending wasn't even considered until a week or so prior to shooting).
Don't believe me? Write an outline of a novel sometime. Then write the novel to the best of your ability. If you stuck to the strict skeleton of your work, I can all but guarantee that said work is going to be bad.
As to the topic at hand...I mean, it's not exactly a good thing. Either he didn't mesh with the writing team, in which case what damage did he do, or conditions in the company are not that great that for whatever reason a decent number of important people are jumping ship. Yeah, things change, people move on from their lives. But then...people also don't tend to leave well-paying jobs that they like. And let's be clear here, this game isn't done. That leads of a project aren't around for the final touches/testing phase of said project isn't a very good sign.
#136
Posté 17 février 2016 - 12:22
Once "ingame footage" comes available at some gathering the hype train will start.
If things afterwards seems to be changed, story, gameplay or graphics against the shown content, the desolutionists crawl from under their rock.
Many will follow suit, after all, it is not a game for our amusement but a lifestyle full of peril.
We have that to look foreward atleast!!
#137
Posté 17 février 2016 - 01:33
Nah, let's panic. Listen people, everyone working on Andromeda has left! The game is now being developed by the only two remaining people in the offices, the cleaning lady, and the security guard!
I don't get the commotion. BW hired him seemingly on a contract to write for MEA, he finished it, and moved on to his next job. Seems pretty standard to me. And BW Montreal is fairly new, some fluctuation is expected.
We hear stuff, we overreact accordingly.
Such is the nature of this cesspool of human waste marketplace of minds.
- pdusen aime ceci
#138
Posté 17 février 2016 - 02:15
Hudson gave us the Catalyst so that's no big loss
That's speculation on your part. Nothing more. Hudson gave us the entire trilogy. The good, the bad. He was in charge of it from the jump.
- duvey85 et FireAndBlood aiment ceci
#139
Posté 17 février 2016 - 03:04

Breath slowly. The relaxed ones in the thread are 1) probably right or 2) have never coded in their lives. But which of the alternative is more likely?
I mean, finding skilled replacements (devs, writers, artists,...),
with a *production* release date in 3 months,
that
- knows the gaming engine (limitations, capabilities,...),
- various coding languages,
-ea development environment + release cycle processes,
- the team coding principles,
- gels with the team ,
- knows storyline and context
- won't load the existing team with 101 questions,
- production release means that component testing are done and stable- and only some highly critical stuff is prioritized for implementation.
Devs (all variants) like that are literally growing on trees, nowadays. If a lead in a 200m€ construction program leaves 3 months before finalization it causes a ripple. Programmers that leave due to workload , are actually a sign of a healthy and conducive environment for focusing primarily on coding.
+ the other 17000 programmers are nameless. The ones that established themselves names in their industry are the unimportant ones you can afford to loose and worth a quarter of the nameless ones.
Gaming programmers are a cheap commodity nowadays that you import cheap cheap by simply reskilling some florists out there.
Relax.
#140
Posté 17 février 2016 - 03:59
First Gaider, now Schlerf doesn't want to stick around beyond one game. Is something going wrong at BioWare, or is this just another continuation of the EA cycle... Let's hope they never get their hands on CD Projekt.
#141
Posté 17 février 2016 - 04:17
First Gaider, now Schlerf doesn't want to stick around beyond one game. Is something going wrong at BioWare, or is this just another continuation of the EA cycle... Let's hope they never get their hands on CD Projekt.
Yep, Bioware is going under. I mean according to Wikipedia they have about 800 employees and now 2 have left in a short time, that leaves only 798 left to make games. Emergency anyone!?
- In Exile et Lady Artifice aiment ceci
#142
Posté 17 février 2016 - 05:23
First Gaider, now Schlerf doesn't want to stick around beyond one game. Is something going wrong at BioWare, or is this just another continuation of the EA cycle... Let's hope they never get their hands on CD Projekt.
I'm starting to think that one guy comes in and says the same nonsense on a new account to fan the flames every time it looks like common sense is back in control.
- Akrabra, Shechinah, Tela_Vasir et 3 autres aiment ceci
#143
Posté 17 février 2016 - 05:46
First Gaider, now Schlerf doesn't want to stick around beyond one game. Is something going wrong at BioWare, or is this just another continuation of the EA cycle... Let's hope they never get their hands on CD Projekt.
Gaider had just finished a decade working on Dragon Age. Maybe he didn't have it in him to dedicate another decade of his life to another IP.
And Schlerf has been around for such a short amount of time, who really cares. All we do know is he was brought in as lead writer, maybe he never gelled with the previous team, perhaps they never accepted him as a leader. I know in the jobs I do and have done when a new "supervisor" is brought in, I don't give them any respect, because they don't deserve the position.
Perhaps once Andromeda comes out we can speculate as to why the story sucks.
#144
Posté 17 février 2016 - 06:17
It's actually extremely common, and often even necessary. Things change constantly. An idea which sounds fine on paper often winds up problematic when attempting to execute because...things developed differently. Details, the little things push elements and things which were minor at one point, or didn't exist at all, come into the picture. Yeah, this is often a bad thing. See: Mass Effect 3, or Alien 3. It's also often a good thing, (Dragon Age: Origins, Loghain was originally meant to be mind controlled by the archdemon and very definitively evil; Casablanca, the iconic ending wasn't even considered until a week or so prior to shooting).
Changing major plot points halfway into production is not common at all.
#145
Posté 17 février 2016 - 06:24
Changing major plot points halfway into production is not common at all.
Really? Give me an example.
#146
Posté 17 février 2016 - 06:45
Really? Give me an example.
What? Changing the plot halfway into production is the exception, not the rule. The vast majority of movies finish production with the same story they started with.
#147
Posté 17 février 2016 - 06:56
And Schlerf has been around for such a short amount of time, who really cares. All we do know is he was brought in as lead writer, maybe he never gelled with the previous team, perhaps they never accepted him as a leader. I know in the jobs I do and have done when a new "supervisor" is brought in, I don't give them any respect, because they don't deserve the position.
What a tremendous employee you are...
- HSomCokeSniper, von uber et Fuenf789 aiment ceci
#148
Posté 17 février 2016 - 07:25
It seems like he will have a much better treatment under a different banner. I'm not surprised.
#149
Posté 17 février 2016 - 07:56
Let's all just remember that we literally have no idea about the quality of the product that Schlerf brought to the franchise. Was his contribution excellent? Satisfactory? ****** poor? None of us know.
This is something we should either lament or celebrate in the future, when we know more about what Schlerf's contributions brought to the table.
- pdusen aime ceci
#150
Posté 17 février 2016 - 08:11
Let's all just remember that we literally have no idea about the quality of the product that Schlerf brought to the franchise. Was his contribution excellent? Satisfactory? ****** poor? None of us know.
This is something we should either lament or celebrate in the future, when we know more about what Schlerf's contributions brought to the table.
we can look at Halo 4 and get a pretty good idea of his writing capabilities, or lack thereof




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