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Use of fade-touched materials...


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#1
Deadly dwarf

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Many fade-touched materials relate to a skill or ability used by one of the three classes.  One that immediately comes to mind is "on hit, gain three guard."  Guard is typically for warriors only.  If you use a fade-touched material with this skill in a mage weapon or outfit, would the mage get guard?  For that matter, is this something that should be used strictly in a weapon rather than armor?

 

Also, can someone explain what the materials that promise "30% chance of Masterwork" give you?  30% chance of what occurring?



#2
Elhanan

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Mages and Rogues can make wonderful use of Guard. Some Players use it on both weapons and armor, though it must be a different Guard amt for it to stack.
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#3
PapaCharlie9

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Many fade-touched materials relate to a skill or ability used by one of the three classes.  One that immediately comes to mind is "on hit, gain three guard."  Guard is typically for warriors only.  If you use a fade-touched material with this skill in a mage weapon or outfit, would the mage get guard?  For that matter, is this something that should be used strictly in a weapon rather than armor?

 

Also, can someone explain what the materials that promise "30% chance of Masterwork" give you?  30% chance of what occurring?

 

The fade-touched abilities are completely agnostic. You can put Shield Bash on a Mage's staff, Immolate on a Rogue's armor, or Caltrops on a Warrior's shield. Mix and match, pick your batch, as Dagna would say.

 

It doesn't matter, as shown above, what gear you put what on. You don't have to put defense on armor and offense on weapons, it doesn't matter. In fact, FT abilities become properties of the character wearing the gear, not of the gear itself. So, for a DW rogue, if you put an on hit Hidden Blades x 4 on the main hand dagger and an increase max stamina +10 on the off hand dagger, it totally doesn't matter if you later switch those daggers to the opposite hands. You still get 10% chance to do x4 Hidden Blades. Doesn't matter which weapon is doing the hitting!

 

The only thing to watch out for is that you can't stack two identical FT abilities. If you put Hidden Blades x4 on both daggers, it will be as if you only had one. To work around this, make sure that every FT on a character has a different description, even if it is the same type. So Hidden Blades x4 and Hidden Blades x5 is fine, because they are different, you get both.

 

The 10%, 20%, 30%, etc. stuff is about critical crafting. Basically, it's a gamble. Do you feel lucky? At the end of crafting, it is as if the game rolls percentile dice. If the number rolled (hidden) is equal to or less than percentage number of the FT mat, you get a +10% bonus to all attributes of the weapon. Not sure if it applies to base damage, let's say it does (someone correct me if I'm wrong).

 

For example, you craft a 100 base damage sword with +20% attack and +10 Dex. If you used a 20% Masterwork, when the crafting is completed, the game rolls percentile dice. If the dice roll is over 20, like 69, nothing happens. You sill have a 100 base damage sword with +20% Att and +10 Dex.

 

However, if the dice come up below the number, say 17, then each attribute gets a 10% bonus. You end up with a 110 base damage, +22% Att and +11 Dex sword. You win!

 

You only get one roll per FT mat. Quick save/Quick load doesn't seem to deliver the FT percentage you would expect. At least it didn't when I tried. Either I'm super unlucky, or the game detects you are trying to save scum and adds +99 to your dice roll. :)


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#4
RiverHillBlue1

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Any class can use any Fade Touched Masterwork.  As stated above, 2 of the same FT mat won't stack, unless it's a different tier (i.e. 4 hidden blades stacks with 5 hidden blades).  Whether it's attached to the armor or weapon is inconsequential.  However, if the FT material is critical to the build and you toggle weapons between fights based on elemental resistances, it may be better to attach it to the armor.

 

30% chance of Masterwork means you have a 30% chance of getting +10% boost to stats when crafting.  I think the 30% chance is determined when acquired.  Same applies for the 40% ones.  The Essence of Perfection found in the Fade in Here Lies the Abyss grants a 100% chance.  I personally find other Fade Touched items more useful, such as +7.5% dmg/enemy, 1% Heal on hit, Hidden Blades, +5 Guard, Fade Cloak, etc., but that's what it is.


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#5
RiverHillBlue1

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@PapaCharlie  - Once again you beat me to the response, and provide a better one at that :).  



#6
Elhanan

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Fade Touched Honeycomb FTW :D
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#7
PapaCharlie9

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@PapaCharlie  - Once again you beat me to the response, and provide a better one at that :).  

 

Not at all. You explained stacking different tiers better than I did.



#8
Melbella

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You only get one roll per FT mat. Quick save/Quick load doesn't seem to deliver the FT percentage you would expect. At least it didn't when I tried. Either I'm super unlucky, or the game detects you are trying to save scum and adds +99 to your dice roll. :)


I don't even use those anymore. What usually would happen to me is I'd use all my number one top tier mats to make myself an uber weapon or armor, use the % masterwork whatever, and get nothing. Then, I'd make another weapon or armor with leftovers and the % would kick in. I don't like the RNG nature of it, so now I just use guaranteed result materials. :)


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#9
Dabrikishaw

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Yeah, I stopped using critical crafting effects like the Essence of Perfection months ago. 10% bonus to stats isn't a big deal next to getting a potent new ability.



#10
Brother Juniper

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But an extra 10% added to your weapon damage will affect all your abilities, so still very useful for that.


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#11
PawsPause

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I thought on the chance for critical crafting was already pre determined when it's dropped. When I craft for critical chance, I count to see how many I used until I get the one that works because it's already pre determined. Example like say you have 10 dragon teeth. You use the first doesn't work, second doesn't work...then on the 6th one there's success. Reload game and craft down to the sixth one then use your best material on the sixth one and you're guaranteed success. I can demostrate with video if anyone needs proof or walkthru.

#12
AlanC9

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Aren't there easier ways to cheat?

#13
PawsPause

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Aren't there easier ways to cheat?


Compared to the first two, inquisitions is too easy to cheat.

#14
Chardonney

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I put the '5 guard on hit' to everyone's armor and the '10% chance to use hidden blades with 5 added hits' to everyone's (except Varric) weapons, a.k.a Fade-Touched Silverite and Fade-touched Plush Fustian Velvet. That makes them hard to kill and lets you practically shred your way through the whole game. I don't use any other fade-touched materials, except something extra for warrios shields, of course. 



#15
Dabrikishaw

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But an extra 10% added to your weapon damage will affect all your abilities, so still very useful for that.

I don't deny how useful that can sound, but I'd rather have 2 Fade-Touched abilities per party member instead of one (barring Varric).

 

I thought on the chance for critical crafting was already pre determined when it's dropped. When I craft for critical chance, I count to see how many I used until I get the one that works because it's already pre determined. Example like say you have 10 dragon teeth. You use the first doesn't work, second doesn't work...then on the 6th one there's success. Reload game and craft down to the sixth one then use your best material on the sixth one and you're guaranteed success. I can demostrate with video if anyone needs proof or walkthru.

I remember learning this method on months ago to get the most out of Critical Crafting. If you have a lot of tier 1 and 2 mats saved up then have a ball, but I would ever use this method again. I have a better one.

 

Aren't there easier ways to cheat?

If you mean cheating out Critical Crafting, then duping the Essence of Perfection at the Skyhold chest is the superior method. 


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#16
themikefest

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I like the hit on guard and hidden blade. The hidden blades is a lot of fun when all companions have it.


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#17
Melbella

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Right now I've got hidden blades on my armor and chain lightning on one of my daggers. Don't remember what's on the other one. I'll probably do at least one guard on hit for my next round of crafting.



#18
PapaCharlie9

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I thought on the chance for critical crafting was already pre determined when it's dropped. 

 

Doh! That makes sense. Now I feel dumb for doing all that save/reloading.

 

If you mean cheating out Critical Crafting, then duping the Essence of Perfection at the Skyhold chest is the superior method. 

 

I wish that were true, but I'm pretty sure you can't dupe mats in the Storage chest. Unless Essence of Perfection is treated as an Upgrade, like a rune, rather than a mat?



#19
Dabrikishaw

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Damn, I forgot it was a crafting mat instead of an upgrade. Forget what I said about duping it.