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#1
Kingaix

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Hello everyone, i was wondering if anyone had a good farming method.

I am currently playing as an arcane warrior, but due to bad geari don't seem to do so well. ( Saw one tanking like a monster. )

Is there really good gear i can obtain withhold the random chest? ( Always buy the largest ).

Thanks!

- King

#2
Mark (Gekrakel)

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Just got to do the grind for a bit.  Legionnaire is pretty good to play early, since he is pretty stout and hard to bring down.

 

When you say "don't seem to do so well", what do you mean?  Are you dying, or just not happy with your damage output?

 

What level are you playing in?



#3
Kingaix

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On routine I'm just about unkillable.

Threatening (My main concern) its usually a hit or miss. I either do well with a good party or just get annihilated. My damage is not great either, i generate 3/4 sometimes full on a good chain lightning.

My difficulty I'd say is 1v1, i cannot generate a shield against a single target ( can't generate enough energy for my sword ).

Any advice would be great on how not to be rubbish lol.

I'm also following the most popular build i keep seeing ( although its a year old ).

Chain Lightning
Sword
Pull of the Abyss
Frost Step

#4
JiaJM98

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I'm also following the most popular build i keep seeing ( although its a year old ).

Chain Lightning
Sword
Pull of the Abyss
Frost Step

The typical build for AW is:

Chain lightning

Stone fist

Fade cloak

Spirit blade / pull of the abyss

 

Fade cloak out shines fade step at your situation because it lets you recover from any disable conditions (e.g. knock down), can dodge incoming damage spikes and can do great damage.



#5
JiaJM98

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Hello everyone, i was wondering if anyone had a good farming method.

I am currently playing as an arcane warrior, but due to bad geari don't seem to do so well. ( Saw one tanking like a monster. )

Is there really good gear i can obtain withhold the random chest? ( Always buy the largest ).

Thanks!

- King

There is no short cut to gold farming. Just keep playing and one day good gear will come your way.

 

Be sure to unlock the experienced warrior/mage/rogue challenge as they reward you dragon armors so you can save a lot of materials from armor crafting. Plus the high armour rating effectively nullifies physical damage at low difficulties (threatening and below, arguably perilous too), making things much easier for new players. 



#6
Kingaix

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Is Stone fist good? I have read good and bad reviews on it. If it helps with single targets that would be a great plus.

I tested fade cloak on one of the promotions and felt a tad disappointed. Step lets me close or creates distance while freezing all in the way. The upgrade for cloak left me highly disappointed because i had to basically be dry humping them for it to work.

Are you suggesting to take Stone fist over pull? Would it be a good trade off given that I'll lose my CC and wreaked effect?

#7
Kingaix

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There is no short cut to gold farming. Just keep playing and one day good gear will come your way.

Be sure to unlock the experienced warrior/mage/rogue challenge as they reward you dragon armors so you can save a lot of materials from armor crafting. Plus the high armour rating effectively nullifies physical damage at low difficulties (threatening and below, arguably perilous too), making things much easier for new players.


Luckily someone told me that before i used my hard earned mats. Any for a killer staff? I got somewhat lucky and got a level 15 rare staff that does 1% heal on hit.

#8
Mark (Gekrakel)

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Yeah, for the build I would do:

 

1) Frost step or Fade cloak  ( I actually do frost step as well.. I'ld rather get the hell out of dodge  and I never found the damage on fade cloak so great)

2) Start with spirit blade of course

3) Upgraded chain lightning (make sure you do the upgrade asap)

4) Stone fist (upgraded)

 

And usually I don't get Pull of the Abyss until pretty late.. like level 18 or something.  So, I spend most of my time with the spirit blade still.  At that point  I may pull out spirit blade for PotA depending on party composition.

 

Stone fist is good against single targets, as are ordinary staff attacks of course.  Stone fist will put shocked opponents to sleep and weaken enemies in a small area.  And with the bonuses for damage against weakened and further reduction in their attack, it is a very good one-on-one spell.

 

So, stone fist still gives you some cc and weakening.  And can be cast much more frequently and without aiming.

 

Also, there is a skill further down the arcane warrior tree that gives you back some mana when you attack weakened foes, and that also helps.



#9
Mark (Gekrakel)

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Luckily someone told me that before i used my hard earned mats. Any for a killer staff? I got somewhat lucky and got a level 15 rare staff that does 1% heal on hit.

 

You will get far better staves as you grind.  Arcane warriors get hit so rarely, if you can keep your barrier up, that the heal on hit isn't so great for them, imo.

 

Just look at the base damage per hit (no dps).  Really, really good staves are like 85 damage.  But there are a number of staves closer to 75-80 that you could find pretty quickly with a small amount of luck.



#10
JiaJM98

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Is Stone fist good? I have read good and bad reviews on it. If it helps with single targets that would be a great plus.

I tested fade cloak on one of the promotions and felt a tad disappointed. Step lets me close or creates distance while freezing all in the way. The upgrade for cloak left me highly disappointed because i had to basically be dry humping them for it to work.

Are you suggesting to take Stone fist over pull? Would it be a good trade off given that I'll lose my CC and wreaked effect?

Go damage all the way. For AW, burst damage is the way to go, and stone fist is pretty good at it. You need to learn all the enemy elemental weaknesses or resistances. Also the primary purpose of PotA is indeed CC and combo. Weakened (from PotA) plus shocked (Chain lightning) effects together gives you sleep effect, which you can then detonate with stone fist. There is little value in taking PotA if you are to give up on stone fist.



#11
JiaJM98

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Luckily someone told me that before i used my hard earned mats. Any for a killer staff? I got somewhat lucky and got a level 15 rare staff that does 1% heal on hit.

As of weapons, always go for weapons with highest base damage (usually the one on top of your inventory with highest level) because it's the starting point of any damage calculation.

 

I won't worry about gear too much until you get some high end (lv25+) uniques, or even Hakkon weapons.


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#12
Silversmurf

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Hello everyone, i was wondering if anyone had a good farming method.

I am currently playing as an arcane warrior, but due to bad geari don't seem to do so well. ( Saw one tanking like a monster. )

Is there really good gear i can obtain withhold the random chest? ( Always buy the largest ).

Thanks!

- King


Play A LOT

Stonefist is your friend.

#13
Kingaix

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As of weapons, always go for weapons with highest base damage (usually the one on top of your inventory with highest level) because it's the starting point of any damage calculation.

I won't worry about gear too much until you get some high end (lv25+) uniques, or even Hakkon weapons.


What is a Hakkon? Would i need a dlc for it?

Also, thanks for the advice!

#14
Kingaix

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You will get far better staves as you grind. Arcane warriors get hit so rarely, if you can keep your barrier up, that the heal on hit isn't so great for them, imo.

Just look at the base damage per hit (no dps). Really, really good staves are like 85 damage. But there are a number of staves closer to 75-80 that you could find pretty quickly with a small amount of luck.


I do have a level 20 staff ( common ) with higher dps, my barrier gets smashed as of now. Thought the heal per hit was a fortune. May go back to it.

Thanks for the advice! I'll also try the Stone fist instead of pull. When you said you got pull late (18) what did you end up replacing it with?

#15
JiaJM98

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What is a Hakkon? Would i need a dlc for it?

Also, thanks for the advice!

These are lv26 crafted weapons that have 2 master work effects plus 100% crit damage. All comes with upgrade slots too. You don't need any dlcs at all in MP (besides those free MP dlcs).

They are the best weapons available in game, and can be aquired from NM dragons and any random store chests, although the chance is quite (very very) low. Typically people need about 200 to 600 dragon kills to collect all 5 Hakkon weapons although some lucky people managed to get all 5 within the first 20 kills.

There is a Crescent Shadow sword too, which is supposed to be the 'ultimate' weapon but I won't think about it at this stage since you need to collect every single lv25 and above items before it can drop.

#16
Kingaix

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These are lv26 crafted weapons that have 2 master work effects plus 100% crit damage. All comes with upgrade slots too. You don't need any dlcs at all in MP (besides those free MP dlcs).

They are the best weapons available in game, and can be aquired from NM dragons and any random store chests, although the chance is quite (very very) low. Typically people need about 200 to 600 dragon kills to collect all 5 Hakkon weapons although some lucky people managed to get all 5 within the first 20 kills.

There is a Crescent Shadow sword too, which is supposed to be the 'ultimate' weapon but I won't think about it at this stage since you need to collect every single lv25 and above items before it can drop.


I'm barely Threatening ready... At the MP rate I doubt I'll ever make it.

#17
Mark (Gekrakel)

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I do have a level 20 staff ( common ) with higher dps, my barrier gets smashed as of now. Thought the heal per hit was a fortune. May go back to it.

Thanks for the advice! I'll also try the Stone fist instead of pull. When you said you got pull late (18) what did you end up replacing it with?

 

I don't always do this progression, but this is roughly what I do:

 

Level 2 - Fade Shield (Mentalism level 2)
Level 3 - Gathering Storm (Mentalism level 3)
Level 4 - Guardian Spirit(Mentalism level 2)
Level 5 - Chain Lightning Upgrade (Element tree level 1)
Level 6 - Rejuvenating Barrier (Element tree level 2)
Level 7 - Fade Step (Element tree level 2)
Level 8 - Disturbance of Force (Element tree level 3)
Level 9 - Encircling Veil (Element tree level 4)
Level 10- Stone fist (Element tree level 4)
Level 11- Stone fist upgrade (Element tree level 4)
Level 12- Mind over matter (Mentalism level 4)
Level 13- Strength of Spirits (Mentalism level 5) (huge asterisk below)
Level 14- Twisting Veil (Element tree level 3)
Level 15- Smothering Veil (Element tree level 3)
Level 16- Restorative Veil (Element tree level 5)
Level 17- Combat Clarity (Mentalism tree level 1)
Level 18- Pull of the Abyss (Element tree level 6) 
Level 19- Pull of the Abyss upgrade (Element tree level 6)
Level 20- Fade step upgrade (Frost step) (Element tree level 1)
 
 
I may do pull of the abyss just a bit earlier (like one level earlier) if I am running with characters that have a very strong AOE attack, like Avvars.
 
So, around level 19 I guess I decide before each bout if I want to have my spirit blade or PotA equipped that run, depending on party dynamics.
 
Until then, I have chain lightning, stone fist, fade step, and spirit blade locked in.
 
HUGE ASTERISK - the use of Strength of Spirits is definitely debatable.. once you have the belt of the storm pact, I think it makes sense to take all the time.  But before that, it may well be detrimental as it takes more of YOUR damage to fill your barrier.


#18
Kingaix

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I don't always do this progression, but this is roughly what I do:

Level 2 - Fade Shield (Mentalism level 2)
Level 3 - Gathering Storm (Mentalism level 3)
Level 4 - Guardian Spirit(Mentalism level 2)
Level 5 - Chain Lightning Upgrade (Element tree level 1)
Level 6 - Rejuvenating Barrier (Element tree level 2)
Level 7 - Fade Step (Element tree level 2)
Level 8 - Disturbance of Force (Element tree level 3)
Level 9 - Encircling Veil (Element tree level 4)
Level 10- Stone fist (Element tree level 4)
Level 11- Stone fist upgrade (Element tree level 4)
Level 12- Mind over matter (Mentalism level 4)
Level 13- Strength of Spirits (Mentalism level 5) (huge asterisk below)
Level 14- Twisting Veil (Element tree level 3)
Level 15- Smothering Veil (Element tree level 3)
Level 16- Restorative Veil (Element tree level 5)
Level 17- Combat Clarity (Mentalism tree level 1)
Level 18- Pull of the Abyss (Element tree level 6)
Level 19- Pull of the Abyss upgrade (Element tree level 6)
Level 20- Fade step upgrade (Frost step) (Element tree level 1)


I may do pull of the abyss just a bit earlier (like one level earlier) if I am running with characters that have a very strong AOE attack, like Avvars.

So, around level 19 I guess I decide before each bout if I want to have my spirit blade or PotA equipped that run, depending on party dynamics.

Until then, I have chain lightning, stone fist, fade step, and spirit blade locked in.

HUGE ASTERISK - the use of Strength of Spirits is definitely debatable.. once you have the belt of the storm pact, I think it makes sense to take all the time. But before that, it may well be detrimental as it takes more of YOUR damage to fill your barrier.


I play with random people so i never know who I'll end up with. Regarding the strong aoe

#19
JiaJM98

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I don't always do this progression, but this is roughly what I do:

Level 2 - Fade Shield (Mentalism level 2)
Level 3 - Gathering Storm (Mentalism level 3)
Level 4 - Guardian Spirit(Mentalism level 2)
Level 5 - Chain Lightning Upgrade (Element tree level 1)
Level 6 - Rejuvenating Barrier (Element tree level 2)
Level 7 - Fade Step (Element tree level 2)
Level 8 - Disturbance of Force (Element tree level 3)
Level 9 - Encircling Veil (Element tree level 4)
Level 10- Stone fist (Element tree level 4)
Level 11- Stone fist upgrade (Element tree level 4)
Level 12- Mind over matter (Mentalism level 4)
Level 13- Strength of Spirits (Mentalism level 5) (huge asterisk below)
Level 14- Twisting Veil (Element tree level 3)
Level 15- Smothering Veil (Element tree level 3)
Level 16- Restorative Veil (Element tree level 5)
Level 17- Combat Clarity (Mentalism tree level 1)
Level 18- Pull of the Abyss (Element tree level 6)
Level 19- Pull of the Abyss upgrade (Element tree level 6)
Level 20- Fade step upgrade (Frost step) (Element tree level 1)


I may do pull of the abyss just a bit earlier (like one level earlier) if I am running with characters that have a very strong AOE attack, like Avvars.

So, around level 19 I guess I decide before each bout if I want to have my spirit blade or PotA equipped that run, depending on party dynamics.

Until then, I have chain lightning, stone fist, fade step, and spirit blade locked in.

HUGE ASTERISK - the use of Strength of Spirits is definitely debatable.. once you have the belt of the storm pact, I think it makes sense to take all the time. But before that, it may well be detrimental as it takes more of YOUR damage to fill your barrier.

I always found the use of PotA quite debatable.

1. the CC effect isn't even that good (and glitchy)
2. the aoe weaken effect can be used to set up combos, but you can probably get enough of that from stone fist and passive already
3. chain lightning, stone fist, fade cloak/step are musts, so is it even worth to swap spirit blade for PotA? You definitely want some good burst spirit damage in situations when you face electric resistance enemies
4. giving up PotA gives a net saving of 3 ability points, let you finish your build more quickly. AW have a lot of good passives and you need to go quite deep into both trees


As of my build, I tend to go straight to fade shield and chain lightning upgrade, then gathering storm and guardian spirit. Then bee line to stone fist, fade cloak and strength of spirit. My build is mostly done at this point, after that I can just pick up any other passives I want like static charge, any mana passives I missed and etc.

Value of passives related to weakened effects are also debatable. As an AW, you should be spamming chain lightning as much as you can, and this means any weakened target will probably be shocked soon enough (or vice versa) and become sleeping, which means all your weakened passives will no longer in effect.

#20
BronzTrooper

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@OP

 

What platform are you on?  If you're on PS4, I can help you go through Threatening until you get better gear, if you want.

 

As for the Arcane Warrior, I usually go with Stonefist, Pull of the Abyss, Chain Lightning, and Fade Step, though, recently, I've been using Fade Cloak instead of Fade Step due to the fact that I have the Scepter of Razikale equipped (it has a 5% chance to cast Fade Cloak on hit, so I grabbed Fade Cloak to upgrade it to allow the Fade Cloak proc to actually deal damage).  I do have Yavanalis, but I felt that would've been a bit overkill in terms of defenses for the Arcane Warrior since it gives you guard on hit.

 

Anyway, as has been stated, Stonefist is a really good ability to get due to its versatility and its damage output.  Very few enemies have a resistance to spirit damage (afaik), and quite a few are weak to it.  I rarely use PotA myself, but it's useful when you want to group up enemies in order to hit them with attacks all at once (works especially well with a Reaver spamming Dragon Rage, an Avvar, or any AoE damage class).

 

I play with random people so i never know who I'll end up with. Regarding the strong aoe

 

Taking a look at their character, as well as their banner/portrait/title, will be a good indicator of what to expect.  Rule of thumb: someone with the Grey Warden heraldry for their portrait and/or the Pathfinder/Winter's End/Inferno's Demise/Storm's Bane title is a good indicator of their experience, since you only get those through playing multiple Perilous matches (25 for the portrait, 100 for the Pathfinder title, and 25 of each type of dragon for the Winter's End, Inferno's Demise, and Storm's Bane titles).  Legendary Dragonslayer is even better, since that requires Nightmare matches to be completed.

 

As for the characters, Legionnaires and Katari are very good at tanking, though the Katari has more of an emphasis on damage.  Reaver is a heavy damager, generally, though some people go without grabbing Dragon Rage or Rampage (very rarely).  The Avvar is a heavy AoE damager, focusing on elemental attacks.  He's not as tanky as the other warriors, but he doesn't need to be as long as the damage output is high enough (and you have heal-on-kill).  The Templar is a pretty tanky and pretty powerful when using Wrath of Heaven and Spell Purge which results in large amounts of AoE damage should the combination work, though she lacks any real taunting abilities beyond Challenge.

 

For rogues, the Archer and Hunter both use bows, but the Archer has a heavier emphasis on massive ranged damage than the Hunter due to Longshot.  The Hunter is more versatile, however, so generally assume that they'll stay around mid-range while the Archers will usually hang back.  The Assassin is a heavy single-target damager, focusing more on picking off targets one by one from the shadows.  Skill level varies quite a bit with the Assassin- some people know how to play her, while others simply die a lot.  The Alchemist works best as a wide AoE damager due to the combination of Flask of Fire and Elemental Mines, so expect most players to use that combination often.  The Silent Sister is as tanky as any warrior and works as a cross between rogues and warriors, benefiting from having abilities from both.  The Duelist can deal both ranged damage and melee damage, so expect varying playstyles.

 

Now, for mages, you've already gotten the Arcane Warrior pretty down-pat, so there's no real reason to go over it again.  The Necromancer focuses primarily on frost and spirit damage, so expect usage of Walking Bomb and Winter's Grasp (Blizzard is rarely used, in my experience), as well as Spirit Mark, which seems to be fairly popular.  The Elementalist can come in 1 of 3 variants: wide AoE and CC, which focuses primarily on Firestorm and Wall of Fire; damaging support, which generally casts Barrier on the party when possible while dealing quite a bit of damage (occasionally see them use Firestorm as well, but not often); and heavy narrow AoE damager, which focuses more on Stonefist and abilities with smaller AoE range (Fire Mine is generally used).  The Keeper is relegated to support more often than not, so expect Barrier being cast quite often with disruption spells as well.  The Virutoso is a highly versatile character, but most people tend to focus on either being support, supporting heavy damager, or just a pure heavy damager.  The Saarebas is also a highly versatile character, but people tend to focus on heavy support or heavy damage.

 

sry for the wall of text, but I hope this helps.   :)



#21
JiaJM98

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If you see a sexy hand portrait or Unstoppable force title, that's typically a good indicator of strong player because they are Heartbreaker achievements.

Also some leaderboarders like to run without any protrait of banners etc so when you see that, usually it's going to be a noob or a promotion lord

#22
Kingaix

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I always found the use of PotA quite debatable.

1. the CC effect isn't even that good (and glitchy)
2. the aoe weaken effect can be used to set up combos, but you can probably get enough of that from stone fist and passive already
3. chain lightning, stone fist, fade cloak/step are musts, so is it even worth to swap spirit blade for PotA? You definitely want some good burst spirit damage in situations when you face electric resistance enemies
4. giving up PotA gives a net saving of 3 ability points, let you finish your build more quickly. AW have a lot of good passives and you need to go quite deep into both trees


As of my build, I tend to go straight to fade shield and chain lightning upgrade, then gathering storm and guardian spirit. Then bee line to stone fist, fade cloak and strength of spirit. My build is mostly done at this point, after that I can just pick up any other passives I want like static charge, any mana passives I missed and etc.

Value of passives related to weakened effects are also debatable. As an AW, you should be spamming chain lightning as much as you can, and this means any weakened target will probably be shocked soon enough (or vice versa) and become sleeping, which means all your weakened passives will no longer in effect.


I tried Stone fist in place of pull and i am actually finding it quite enjoyable. I also went back to that level 20staff with more dps and it seems to be working wonders ( can't wait for a better one though ).

#23
Kingaix

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@OP

What platform are you on? If you're on PS4, I can help you go through Threatening until you get better gear, if you want.

As for the Arcane Warrior, I usually go with Stonefist, Pull of the Abyss, Chain Lightning, and Fade Step, though, recently, I've been using Fade Cloak instead of Fade Step due to the fact that I have the Scepter of Razikale equipped (it has a 5% chance to cast Fade Cloak on hit, so I grabbed Fade Cloak to upgrade it to allow the Fade Cloak proc to actually deal damage). I do have Yavanalis, but I felt that would've been a bit overkill in terms of defenses for the Arcane Warrior since it gives you guard on hit.

Anyway, as has been stated, Stonefist is a really good ability to get due to its versatility and its damage output. Very few enemies have a resistance to spirit damage (afaik), and quite a few are weak to it. I rarely use PotA myself, but it's useful when you want to group up enemies in order to hit them with attacks all at once (works especially well with a Reaver spamming Dragon Rage, an Avvar, or any AoE damage class).


Taking a look at their character, as well as their banner/portrait/title, will be a good indicator of what to expect. Rule of thumb: someone with the Grey Warden heraldry for their portrait and/or the Pathfinder/Winter's End/Inferno's Demise/Storm's Bane title is a good indicator of their experience, since you only get those through playing multiple Perilous matches (25 for the portrait, 100 for the Pathfinder title, and 25 of each type of dragon for the Winter's End, Inferno's Demise, and Storm's Bane titles). Legendary Dragonslayer is even better, since that requires Nightmare matches to be completed.

As for the characters, Legionnaires and Katari are very good at tanking, though the Katari has more of an emphasis on damage. Reaver is a heavy damager, generally, though some people go without grabbing Dragon Rage or Rampage (very rarely). The Avvar is a heavy AoE damager, focusing on elemental attacks. He's not as tanky as the other warriors, but he doesn't need to be as long as the damage output is high enough (and you have heal-on-kill). The Templar is a pretty tanky and pretty powerful when using Wrath of Heaven and Spell Purge which results in large amounts of AoE damage should the combination work, though she lacks any real taunting abilities beyond Challenge.

For rogues, the Archer and Hunter both use bows, but the Archer has a heavier emphasis on massive ranged damage than the Hunter due to Longshot. The Hunter is more versatile, however, so generally assume that they'll stay around mid-range while the Archers will usually hang back. The Assassin is a heavy single-target damager, focusing more on picking off targets one by one from the shadows. Skill level varies quite a bit with the Assassin- some people know how to play her, while others simply die a lot. The Alchemist works best as a wide AoE damager due to the combination of Flask of Fire and Elemental Mines, so expect most players to use that combination often. The Silent Sister is as tanky as any warrior and works as a cross between rogues and warriors, benefiting from having abilities from both. The Duelist can deal both ranged damage and melee damage, so expect varying playstyles.

Now, for mages, you've already gotten the Arcane Warrior pretty down-pat, so there's no real reason to go over it again. The Necromancer focuses primarily on frost and spirit damage, so expect usage of Walking Bomb and Winter's Grasp (Blizzard is rarely used, in my experience), as well as Spirit Mark, which seems to be fairly popular. The Elementalist can come in 1 of 3 variants: wide AoE and CC, which focuses primarily on Firestorm and Wall of Fire; damaging support, which generally casts Barrier on the party when possible while dealing quite a bit of damage (occasionally see them use Firestorm as well, but not often); and heavy narrow AoE damager, which focuses more on Stonefist and abilities with smaller AoE range (Fire Mine is generally used). The Keeper is relegated to support more often than not, so expect Barrier being cast quite often with disruption spells as well. The Virutoso is a highly versatile character, but most people tend to focus on either being support, supporting heavy damager, or just a pure heavy damager. The Saarebas is also a highly versatile character, but people tend to focus on heavy support or heavy damage.

sry for the wall of text, but I hope this helps. :)


Unfortunately i am on xbox one, though i appreciate the offer. I just got my Drake armor, so i am hoping that'll give me more room of error.

Xbox One MP is honestly so "dead" that if the lobby has two people its like finding gold. I tend to not be so picky at this point.

Side Question for every AW: There seems to be a rogue duelist ( common enemy ) that has some kind of AoE Despell? He instantly drains my Barrier and nukes me shortly after. Is there a good counter? AW without an active barrier is rubbish ( though this has only been with my basic armor, yet to test my new drake armor ).
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#24
dhexer

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Fade step away or pop fade cloak and dish out damage before it expires. You can also stonefist them in the face.

#25
Thesexyscot

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keep attacking, its only bad if something else attacks u as soon as the qunari rogue dispels ur barrier