As someone who had much more fun with Origins then Inquisition, the answer to this will probably effect how I buy Bioware games in the future...
Do you think Bioware will ever go back to the old Origins style of RPG over Inquisition.
#2
Posté 17 février 2016 - 02:04
I don't think so. The Bioware of today is not the Bioware of ten years ago that was developing DAO at the time.
Different people, different ideas, different goals, different working conditions, everything's different.
The chances of a return to that style of game from Bioware is incredibly low.
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#3
Posté 17 février 2016 - 02:06
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#5
Posté 17 février 2016 - 02:28
What Poodle said.Nope, much to my disappointment. They're going to keep innovating until their real fanbase decides they can't be bothered with BioWare games anymore, and instead replace said fanbase with a Call of Duty like fanbase that willingly spends £45 every year for dog shite.
As much as a love DA:I, it really doesn't feel like it's even part of the DA world to me. So much so, that I don't even consider it as part of the same franchise.
Face it folks.....the good old days of Origins are long gone. Sadly
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#6
Posté 17 février 2016 - 02:33
Primarily, game developers these days are in the mindset of everything being big and exciting. Western RPGs used to be strategical; considering party positioning and skill points. Nowadays they're mostly about combos and dodging attacks. For BioWare, it's partly because they have to consider the console customer base, which is quite different from the PC customer base - flash and movement, over rhetoric and strategy. Video games is a tough industry in this day and age, and it's mostly because of the newer generation of people.
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#7
Posté 17 février 2016 - 02:43
As someone who had much more fun with Origins then Inquisition, the answer to this will probably effect how I buy Bioware games in the future...
It is about as likely as the world going back to 1999.
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#8
Posté 17 février 2016 - 02:46
Primarily, game developers these days are in the mindset of everything being big and exciting. Western RPGs used to be strategical; considering party positioning and skill points. Nowadays they're mostly about combos and dodging attacks. For BioWare, it's partly because they have to consider the console customer base, which is quite different from the PC customer base - flash and movement, over rhetoric and strategy. Video games is a tough industry in this day and age, and it's mostly because of the newer generation of people.
^ This pretty much.
And if the games sell better on consoles than on PC, they'll obviously start focusing optimizing their games more for consoles than PCs.
It's all about sales, so if you want DA to return to it's Origins huehuehue, start praying for more PC sales and skyrocketing profits.
#9
Posté 17 février 2016 - 02:48
TL,DR: Not a single chance
#10
Posté 17 février 2016 - 02:48
Primarily, game developers these days are in the mindset of everything being big and exciting. Western RPGs used to be strategical; considering party positioning and skill points. Nowadays they're mostly about combos and dodging attacks. For BioWare, it's partly because they have to consider the console customer base, which is quite different from the PC customer base - flash and movement, over rhetoric and strategy. Video games is a tough industry in this day and age, and it's mostly because of the newer generation of people.
So once again it comes down to PC V Console does it? Anyways I can't speak for one group or other but I generally prefer to be challenged intellectually, instead of mechanically. In terms of story, philosophy, character, ideas, and how they are presented. Inquisition beats DA O in almost every single category, at least to me, I am afterall the one who is typing.
And even in terms of mechanics 'strategy' the strategy in Origins usually consisted of group A being thrown into the midst of an extremly close range melee with no way out against Group B with a bunch of pre set tactics involved. Granted you could use the tac cam to see and slow down time, but in general when it came to some aspects I found myself strageizing more in DA I then DA O. Actually thinking about the encounters rather then just going 'screw it'.
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#11
Posté 17 février 2016 - 03:28
I don't know. I liked Origins well enough but the last thing BioWare should do is go back in time. Inquisition does so many things better then Origins, all Origins gets right is the side quests, in comparison. Its antagonists were cardboard cut out 0 dimensional or 1 dimensional, its combat was frustrating and honestly pissed me off at how poorly designed it was at times. Then not to mention you had a character whose whole entire characterization could be summed up with 'is a drunk' and the protagonist was silent. Yeah, not a game I would like to play. Once was enough, and I'll go back and revisit it, but look towards the future.
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#12
Posté 17 février 2016 - 03:33
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#13
Posté 17 février 2016 - 03:37
Oh FFS
...I knew this was going to be gold. I was not dissapointed.
#14
Posté 17 février 2016 - 03:40
I think you know the answer to that.
#15
Posté 17 février 2016 - 03:40
...I knew this was going to be gold. I was not dissapointed.
Why? Because it's a "valued" discussion?
- Al Foley aime ceci
#16
Posté 17 février 2016 - 03:46
As someone who had much more fun with Origins then Inquisition, the answer to this will probably effect how I buy Bioware games in the future...
Hopefully not... It is Inquisition that attracted a huge number of new players. Tbh, Origins was a reason why I did not want to start playing DA. I went thru it after completing DAI just to understand the background and read some codexes, but that's all.
#17
Posté 17 février 2016 - 03:47
Hopefully not... It is Inquisition that attracted a huge number of new players. Tbh, Origins was a reason why I did not want to start playing DA. I went thru it after completing DAI just to understand the background and read some codexes, but that's all.
How much of a chore was it to play?
#18
Posté 17 février 2016 - 03:52
Origin is and was a great game to me but I'm just not seeing the superiority in any way. Dirty backstreets is better than Fallow mire how? Bandits, bandits everywhere, When bears attack, Skin deep...really, really deep side questing there.
#19
Posté 17 février 2016 - 04:11
That depends what you mean. What is the Origins style of game compared to Inquisition? I have no idea what you liked about Origins compared to Inquisition. Please include something to work with in your posts.
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#20
Posté 17 février 2016 - 04:19
Though some things, like an unvoiced protagonist, are never coming back. I doubt slow combat's coming back either.
- pdusen aime ceci
#21
Posté 17 février 2016 - 04:22
No. I think what worked so well with Origins is the blend between the new and the old, and i do kind of miss it, but it is not essential to my enjoyment of future Bioware games.
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#22
Posté 17 février 2016 - 04:31
And then Bio went back to resource-management in DAI, which nobody expected.
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#23
Posté 17 février 2016 - 04:32
Crappy console combat and controls because screw everyone who isn't PC: not coming back
Smaller zones with longer main quests that have sub-quests built into them: Might come back!
Hero of Ferelden as PC: not coming back
Non-damage skill trees: might come back!
underwear sex: not coming back
Companion tactics slots: might come back!
Ugly and boring environments: not coming back
Cinematic camera angle for NPC dialogues: might come back!
Silent protagonist: not coming back
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#24
Posté 17 février 2016 - 04:33
Exactly. Without knowing what "Origins style" means to the OP, we can't talk sensibly about this.
Though some things, like an unvoiced protagonist, are never coming back. I doubt slow combat's coming back either.
Even though I usually play on casual or easy and have no need for advanced tactics, I did miss them in DAI as I did like to have certain conditions for particular abilities (AoE targeting and so on). I thought DA2 had fantastic tactic arrangements, paired with the faster combat. DAI brought the combat back down a bit in speed, but completely did away with advanced tactics. That was an unfortunate change.
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#25
Posté 17 février 2016 - 04:49
Crappy console combat and controls because screw everyone who isn't PC: not coming back
Smaller zones with longer main quests that have sub-quests built into them: Might come back!
Hero of Ferelden as PC: not coming back
Non-damage skill trees: might come back!
underwear sex: not coming back
Companion tactics slots: might come back!
Ugly and boring environments: not coming back
Cinematic camera angle for NPC dialogues: might come back!
Silent protagonist: not coming back
Since Laidlaw acknowledged that the non cinematic convo thing was an experiment that didn't turn out well I think the odds for more close up convos in the future are low.





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