Actually DA I has something like 9 different endings plus all the variations in the eplilogue plus all the variations in the Tresspasser epilogue.
And besides DA O had what? 3 endings? maybe 5? I mean there was a lot of variation in the epilogue sure, but few endings, and all of them the main character won the day.
Wait so the epilogue slides don't count in DAO but then they do for DAI? I think they either both need to be counted or neither counted.
Each time you 'lose' a main campaign mission you get a different ending telling you how badly you suck and how badly the world sucks because you could not make it. That counts. So effectively Inquisition has 9 endings, I think it is 9 anyways, and in 8 of them you lose.
Different definitions of endings, but it's disingenuous to consider the game fail messages as endings to the game. We don't get a trophy for completing the game if we get those messages. The game isn't really over, we have to reload, it brings up the options to reload, it doesn't cut to end credits.
That makes sense. Though it's funny that you're ending up spending so much time talking about a feature you don't actually care about.
The same could be said for you coming in and shooting down people's ideas without providing anything constructive. My impression isn't that you enjoyed the elements people are complaining about, but that you don't think it's practical to change them. If you liked them, fine, but if you didn't, why try to shoot down someone who is providing reasons they didn't like something and why/how they would like it improved in future games?
Why should Bioware go back to the Origins style> Why not go back to the Baldur's Gate 1 style or maybe NWN style? I like DAI because it is more in the vein of BG1. DAO is more in the vein of BG2 which was far more linear than BG1. For me everything does not have to tie in to the main plot. Let's face it a lot of the sidequests in DAO did not tie into the main plot. The only purpose was for experience and leveling up.
There was very little reason to do the Chanter's board, Blackstone Irregulars, Slim's quests, or the mage quests. Why was the warden chasing Gaxkang?
Why did the warden have to get all three armies and solve the problems of those factions? Why couldn't the warden just get one or two armies? Why was there no consequence to going to the tower for Connor? Why could not Erl Eamon die and Teagan take over and give the warden an army? He eventually takes over anyway?
The same reason for the quests in DAI the developers did not design it that way. Bioware made DAO more linear whereas DAI is much less linear. The main quest in both will always be linear . IMHO, DAI was less linear than DAO. But, YMMV.
In that line of thinking, why did the Inquisitor need to get the wardens AND Orlais' troops? Why not one or the other, or just the Templars/mages they had recruited? And in the minor side quests from DAO, they might not have been directly relevant to stopping the Blight (though Blackstone Irregulars were recruiting mercenaries for the army) but how was spending weeks traveling to the Hissing Wastes or the Oasis helpful in stopping Corypheus. Or, to be less forgiving, going to any of the zones except for Hinterlands, Crestwood and Western Approach were unnecessary.