The telling not showing is mostly the war table. But also, it would've been nice for the intro to come from him, not Scout Harding. Or at least, we have this huge expository intro from Scout Harding instead of that expository time being utilized via the locals.
The previous games had collection quests too, but that said, the hunter and ram meat quest was just blah and shouldn't have even existed.
The war table isn't a purely expository device therefore no - I wouldn't call it "telling, not showing". In fact I'd say that the war table actually does a lot of showing through gameplay alone - as it's expected of people in Inquisitor's position, they make a lot of decisions with their advisers and through delegating their forces, diplomats and agents. We're clearly shown this, rather than told, basically every time we enter the room.
It also clearly shows the reach of the Inquisition (the scope of the map - actually, now that I think about it, this is a superb example of SHOWING rather than telling), the activity of our forces and fleshes out or opens quite a few quests, including adding new cinematics or dialogue options - for example, Dagna won't be shown presenting the rune that will help destroy Samson's armor unless you don't unlock it through completing some war table missions.
Same way her quest later to reconcile with her family isn't just pure telling. Telling would be "Dagna misses her family and intends to contact them. We failed/succeeded". Instead quite a lot of emotions is shown through the ways the mission itself and her reaction was written.
Uh... as you see, the whole thing isn't as simple. Same way I wouldn't call many codex entries as "telling not showing", despite seeing quite a few people confusing them as doing so, to my eternal frustration. The fact that a thing tells us something through written or spoken words doesn't yet constitute "telling, not showing" - the 'show, don't tell' principle exists in literary works too. It's all HOW things are written/told, rather than being written/told.