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Why do you think Inquisition was better then Origins?


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#26
greenbrownblue

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Better protagonist.

Better plot.

Better companions.

Better gameplay.

Better music.

Better graphics.

Better romance.

Better main base.

 

Also, wartable.

 

DA:I!  :wub:

Yeah... DAO was a reason why I did not want to get into DA, DAI was a reason why I went thru all DA games, and purchased all DA books and comics. Long story sgort, DAI is much better. Best Bio game so far imo (and it comes from a HuuuUUUUuUuUUuUUuUuuge ME fan).



#27
greenbrownblue

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Forgot about the crafting!

Oh right! Crafting was awesome! Wanna be able to craft some prosthetic parts for my Inqusitor in DA4 ^^.


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#28
Minticus Maximus

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If you can't handle a difference of opinion without resorting to swearing, then why bother posting?  

 

Anyways the comparison is more Archdemon= Cory then Loghain=Cory.  But Cory regardless, imo, I feel Cory was the better bad guy.  Don't get me wrong they were both pretty bad antagonists but I give Cory the slight edge. 

Oh no, I swear a lot, even when it's not needed. Part of my character.

 

And Loghain is very much the villain in DAO. It's like how the Death Star was the main threat in Star Wars, but Vader was the villain. It's the same with this. Archdemon is the Death Star, and Loghain is trying to stop you from killing it.



#29
greenbrownblue

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And this scene by itself.  Honestly if the game were just this scene then it would probably be a better game then DA O. 

Oh lol. True ^^



#30
Al Foley

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Oh right! Crafting was awesome! Wanna be able to craft some prosthetic parts for my Inqusitor in DA4 ^^.

 

And I forgot about the approval system.  Cheers. 

Oh no, I swear a lot, even when it's not needed. Part of my character.

 

And Loghain is very much the villain in DAO. It's like how the Death Star was the main threat in Star Wars, but Vader was the villain. It's the same with this. Archdemon is the Death Star, and Loghain is trying to stop you from killing it.

Oh that's an interesting way of looking at it.  Relegating the Archdemon to a 'thing'.  And I suppose I have nothing really to counter that.  barring that though my opinion still stands.  I preffered Cory to them both. 



#31
CronoDragoon

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It'd be nice if they created more unique abilities for crafting vs. looted weapons. Crafting pretty much made looted weapons obsolete, but that wouldn't be the case if looted weapons had abilities you couldn't craft. I think maybe Trespasser had a few weapons like that.
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#32
Al Foley

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Honestly though, I mean at the end of the day bit hard for me to seperate my bias.  DA I as a game means a very great deal to me.  It helped me get through a very bad time in my life and may've even saved my life.  So to it, and BioWare, I will always be grateful. 



#33
greenbrownblue

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Oh no, I swear a lot, even when it's not needed. Part of my character.

 

And Loghain is very much the villain in DAO. It's like how the Death Star was the main threat in Star Wars, but Vader was the villain. It's the same with this. Archdemon is the Death Star, and Loghain is trying to stop you from killing it.

Read gaider's books. Loghain is not that evil at all. I actually did not even consider him a villain.



#34
greenbrownblue

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For me, Inquisition was a fun but overall disappointing game, a 6 out of 10. It had some really interesting companions (Cole, Dorian, Iron Bull to name a few), cool locations, fun (though dumbed down) combat, and some relatively interesting main quests. However, the whole thing was bugged down by massive, empty areas, MMO like collection quests, dumbed down combat, bad loot system, some quests which where horribly written, and a 1960's batman main villain. So I'm always surprised when people tell me that Inquisition is a better game then Origins, which for me was a solid 9/10, 8/10 on a bad day, and one of my top games of all time. What I want to know is, why do you think that Inquisition was a superior game?

I can agree on the villain. Corypheus was not that interesting. I do like the idea of Solas - a villain that is a friend whose action you condemn but at the same time understand. Can't wait for DA4 (in DAI style of cuz).



#35
Minticus Maximus

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4. Puzzles (though I wish there were more and that they were slightly more difficult)

5. Origins world was claustrophobic, too tiny and too filled with objects, therefore unrealistic

6. Open areas and big maps

8. Skyhold and the idea of using war table(it was so good that MEA will imply sth similar)

9. Mount (tho animation could be slightly improved - like in TW3)

13. Origins had too much Middle Age in it.

14. I am tired of the Wardens. Would love the next DA to focus on Tevinter and Elves.

15. Better combat system, more dynimic (hopefully they will keep it that way)

16. etc etc etc

 

4) Origins also had puzzles.

5) Origins wasn't claustrophobic, Inquisition was too ****** large. It took upwards of 5 minutes to get to some quests, and for that 5 minutes you did nothing but pick herbs and fight, which will get repetitive if that's all you do.

6) Again, FAR too big.

8) War table was an Iphone game.

9) Why would you ever use a mount? You can't hear your companions talking if you use the mount.

13) Your playing a ****** Medieval Fantasy and your complaint it is too Medieval?

14) Wardens haven't been a real focus.

15) Simpler you mean. Only get 8 abilities and Mages got cut down.



#36
AlanC9

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Read gaider's books. Loghain is not that evil at all. I actually did not even consider him a villain.


It's not like you have to be evil to be a villain. You can just be wrong.

IIRC TvTropes classifies Loghain as an Anti-Villain, for whatever that's worth.

#37
Al Foley

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It's not like you have to be evil to be a villain. You can just be wrong.

IIRC TvTropes classifies Loghain as an Anti-Villain, for whatever that's worth.

Now that's ironic. 



#38
The Baconer

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or it's childish good/evil story was more mature than Origins.

 

Good/evil is Origins' bread-and-butter. Sure, you had some morally gray quandaries to solve in advancing the main story (of course, the same stuff exists in Inquisition, and more of it), but Loghain's cartoon villainy and the orc invasion are pretty clear-cut. 


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#39
correctamundo

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Inquisition wasn't even close to Origins' greatness. Origins had better storyline and role-playing. Better player choice. Better music, though Inquisition's was good. Origins had better maps. Inquisition was mostly just randomly generated wilderness. Also, Origins was what it was. Inquisition began as something more and had to be cut down drastically. Inquisition was still a great game, but not nearly as great as Origins. Origins and its expansions are more meaningful for me.

 

Randomly generated?

 

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#40
Al Foley

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Good/evil is Origins' bread-and-butter. Sure, you had some morally gray quandaries to solve in advancing the main story (of course, the same stuff exists in Inquisition, and more of it), but Loghain's cartoon villainy and the orc invasion are pretty clear-cut. 

Loghain: Muhahaha we must kill the Warden because only they know the truth of my muhahahahahood.  

Zevran: muhahaha.  I will kill the Warden, I am super Assassin. Muhahaha. 

Loghain: Muhahaha.  

...

Zevran: Please don't kill me, I was forced into servitude from a young age. 


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#41
CronoDragoon

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Loghain: Muhahaha we must kill the Warden because only they know the truth of my muhahahahahood.  
Zevran: muhahaha.  I will kill the Warden, I am super Assassin. Muhahaha. 
Loghain: Muhahaha.  
...
Zevran: Please don't kill me, I was forced into servitude from a young age.


See this is why I never do canon playthroughs until my second or third time through the game. My first playthrough I'm obviously recruiting Zevran to see his content. But that also makes my Warden pretty much an idiot. These days I've decided to kill him and leave Sten.

#42
greenbrownblue

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4) Origins also had puzzles.

5) Origins wasn't claustrophobic, Inquisition was too ****** large. It took upwards of 5 minutes to get to some quests, and for that 5 minutes you did nothing but pick herbs and fight, which will get repetitive if that's all you do.

6) Again, FAR too big.

8) War table was an Iphone game.

9) Why would you ever use a mount? You can't hear your companions talking if you use the mount.

13) Your playing a ****** Medieval Fantasy and your complaint it is too Medieval?

14) Wardens haven't been a real focus.

15) Simpler you mean. Only get 8 abilities and Mages got cut down.

4) Origins puzzles were boring af.

5) Too bad that evey dev makes open worlds (aka - realistic). TW 3 is a 10/10 game and it takes more time to explore.

6) Hope DA4 is even bigger. Plus I would love to be able to explore some huuuuge cities too.

8) War table rocks and the fact that sth similar will be implied in MEA proves that players LOVE IT ! 

9) I would get a mount because I am playing for the 5th time and I know I have completed all smaller quests on way. I truly hope they will make it possible to fight from a mount's back.

13) Yes I do complain about it. It was too similar to Middle Ages from the real world. DAI was much more original, did not feel like the real world at all. Which I expect from a game.

14) Yup, does not change the fact that I am tired of the Wardens and Darkspawn. No more pls.

15) There are enough abilities and the combat system allows you to move more. I love the Fade Step!

Forgot to add that crafting is just sooooooooooooooooooooooooooooooo awesome. Really gj. 



#43
Al Foley

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See this is why I never do canon playthroughs until my second or third time through the game. My first playthrough I'm obviously recruiting Zevran to see his content. But that also makes my Warden pretty much an idiot. These days I've decided to kill him and leave Sten.

Hard to do though intentionally cutting off content.  

 

I don't know I have a tough time quantifying *which* playthroughs end up being my canon because the more playthroughs you do the more you can 'craft' the story.  Or the choices and consequences you can make in the game.  IE making sure you can save the Wardens, IE saving everyone for the SM.  But the 'ideal' 'crafted' story is not always the most interesting.  My first Pt of ME 3 I got Miranda killed off which was interesting, did not happen in any others.  In my second of DA I I was forced to attack the Wardens because no Blackwall/ Nobility knoweldge. 



#44
Dai Grepher

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Oh I did forget the better role playing in mine...actually though thinking about it this is a close call because the Inquisitor was a better protag then the Warden, and hence easier to role play, but you could do 'muhahaha' choices with the Warden.  But then I am not sure being able to do muhahaha choices actually is better.  And better player choice?  Explain.  

 

The quests allow for more meaningful and various choices. Save Redcliffe or don't. Affects how you infiltrate the castle. Have everyone fight for the village, or don't. Keep everyone alive during the battle or fail. All result in something. Take over Floyd's tavern, or give it to Bella. Let the Redcliffe knights in to the courtyard to help fight the revenant or keep them out. Save Connor or don't. Sacrifice Isolde or don't.

 

Side with Harrowmont or Bhelen, or play both sides. Side with Caradin or Branka. Have Shale with you or not for extra storyline.

 

Save the Circle or annul it. Annulling it closes off options in Redcliffe.

 

Poison Andraste's ashes or don't. Consequences if you do.

 

You can also lose the Landsmeet. Can't lose against Corypheus.

 

Many other examples. Too many to post.

 

You have some choices in Inquisition, but they never amount to anything. There are no consequences.
 


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#45
Al Foley

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The quests allow for more meaningful and various choices. Save Redcliffe or don't. Affects how you infiltrate the castle. Have everyone fight for the village, or don't. Keep everyone alive during the battle or fail. All result in something. Take over Floyd's tavern, or give it to Bella. Let the Redcliffe knights in to the courtyard to help fight the revenant or keep them out. Save Connor or don't. Sacrifice Isolde or don't.

 

Side with Harrowmont or Bhelen, or play both sides. Side with Caradin or Branka. Have Shale with you or not for extra storyline.

 

Save the Circle or annul it. Annulling it closes off options in Redcliffe.

 

Poison Andraste's ashes or don't. Consequences if you do.

 

You can also lose the Landsmeet. Can't lose against Corypheus.

 

Many other examples. Too many to post.

 

You have some choices in Inquisition, but they never amount to anything. There are no consequences.
 

That is just plain...false.  False, false, false.  Its not factual.  And sure you can 'lose' the landsmeet...I guess...but does that still not result in Ali, or your choice, of monarch being monarch and a final confrontation between you and the Archdemon, which you will always defeat.  Sure you have the option to defeat it in several different ways but from that point of view Origins ending is just as narrow as Inquisition's.  You always win.  


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#46
The Baconer

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You can also lose the Landsmeet. Can't lose against Corypheus.

 

You can't "lose" the Landsmeet. At worst, you brute-force a victory after failing to achieve it through legitimate support. Those who didn't previously support you will fall in line regardless. 

 

Trying to compare that to losing to Coryhpeus is dishonest anyway. That would only be equivalent to failing to kill the Archdemon, and that certainly is not possible. 


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#47
Addictress

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So first of all since you use the eight out of ten scale and what not I use my own scale. I have a Tier system because I am tired of rankings and grading systems and what not so I try and divide everything based on the general feelings of the game and what not. The purpose is to group, not rank. Tier 1-5, Tier 1 being the best, Tier 5 being the worse. Maybe Tier 0 for best of the best. But DA I is Tier 1, DA O is Tier 3.

In nearly every significant way I feel DA I is the better game. Better zones, better graphics to say the least buuuut. Well. Better antagonists, better protagonist, better music, better gameplay, better story, better cast of companion characters, better fidelity of the setting, easier to connect to the world, not dark for the sake of being dark, gets me thinking more and connects to me far more emotionally.

And then you have things like the War Table which was not in Origins but was a clear improvement and good addition which I had a hella of a good tie with.

Origins for itself has better side quests and a better job of integrating those side quests/ and zones, into the whole story.


DAI has a better antagonist and protagonist? Are you smoking spindleweed?????
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#48
correctamundo

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Anyway, yet another valued "discussion" on BSN.

 

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#49
CronoDragoon

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Hard to do though intentionally cutting off content.  
 
I don't know I have a tough time quantifying *which* playthroughs end up being my canon because the more playthroughs you do the more you can 'craft' the story.  Or the choices and consequences you can make in the game.  IE making sure you can save the Wardens, IE saving everyone for the SM.  But the 'ideal' 'crafted' story is not always the most interesting.  My first Pt of ME 3 I got Miranda killed off which was interesting, did not happen in any others.  In my second of DA I I was forced to attack the Wardens because no Blackwall/ Nobility knoweldge.


I am actually going to go back to my very first Suicide Mission save, where Thane and Legion were killed, and import that into ME3 instead of everyone surviving. That means no Rannoch peace, which is pretty big.

My "crafted" playthroughs aren't "perfect" playthroughs. They are just the ones I find most interesting. In your example, if I find Miranda's death more compelling than her living, I'd keep that.

#50
Addictress

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8) War table rocks and the fact that sth similar will be implied in MEA proves that players LOVE IT !
.


IS THIS AN ONION JOKE?
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