I don't and I never will......the first 10 minutes I've played DAO I just fell so deep into it I can't let go,I spent 100 some hours on that game almost with no pause...and every minute was a satisfaction. The first 10 minutes of DAI pissed the f* out of me,mostly because of the new jumping system and the new camera angles,it gave me such an incredible headache I almost deleted it! But as I went on with my teeth clenching,I felt comfortable with the new sh*ts,and I was in love with it...the graphic is much better than DAO,but since they're that many years apart,no wonders. Put both stories on the table,the comparison is crystal clear,DAO won by...200%.
Why do you think Inquisition was better then Origins?
#151
Posté 18 février 2016 - 12:22
- Onewomanarmy aime ceci
#152
Posté 18 février 2016 - 12:25
"Dragon Age: Origins" starts out with a tragedy, (elf and human specifically), and then it evolves into a very dark fantasy.
Grey Wardens drink demon blood, so they can fight the onslaught of demons.
Mages struggle with demon possession and blood magic.
Your elf wife/husband gets raped/kidnapped within the first five minutes.
Your family gets betrayed and killed by an ally.
Werewolves and Vampires have their own feud in the background.
Your Warden, male side, can help conceive a demon child through a dark ritual.
Liliana uses sex as a vice, so she can cope with her issues.
Etc...
Okay, but if we are going to start listing '' creepy things '' that game had I can make such big lists as well about DA:I.
- DA:I starts with a huge explosions killing tons of people, and it's the end of the world as we know it. You are deemed to be the cause of all this
- The Temple of Sacred Ashes is destroyed and when traversing through it you see all those people burnt alive, frozen in poses that scream pain and agony.
- After doing what you can, you are declared Herald of Andraste, which is unnerving if anything, you carry tremendous amount of responsibility and notoriety.
- The chantry is messed up, the mages and templars are messed up and their battles escalate, everyone and everything is fukt up.
- You have some odd magic glowy thing in your hand that you know nothing of. It might as well be a ticking time bomb.
- The lives of many are in your hands and you have to be the force to make things better, whether you want it or not.
- If you choose the templars, you get to see how the Envy Demon is going to masquerade as YOU and destroy what little you have built.
- If you choose the mages, you get to see what happens if you fail, and how your friends and allies are going to die.
And this is just the first third of the game, not counting all the codexes/book/letters found in areas that reveal this or that about Thedas or it's residents and generally going around killing people who oppose you, whether it's templars, bandits, apostates or whoever.
Yes, the inquisitor is quite aloof about the whole situation and takes this whole thing pretty well for a regular shmuck touched with rift-sealing magics, but you have to realize there's so much behind that. And not everything that is dark is just DEATH, BLOOD, GUTS, SACRIFRICE!
#153
Posté 18 février 2016 - 12:50
Okay, but if we are going to start listing '' creepy things '' that game had I can make such big lists as well about DA:I.
- DA:I starts with a huge explosions killing tons of people, and it's the end of the world as we know it. You are deemed to be the cause of all this
- The Temple of Sacred Ashes is destroyed and when traversing through it you see all those people burnt alive, frozen in poses that scream pain and agony.
- After doing what you can, you are declared Herald of Andraste, which is unnerving if anything, you carry tremendous amount of responsibility and notoriety.
- The chantry is messed up, the mages and templars are messed up and their battles escalate, everyone and everything is fukt up.
- You have some odd magic glowy thing in your hand that you know nothing of. It might as well be a ticking time bomb.
- The lives of many are in your hands and you have to be the force to make things better, whether you want it or not.
- If you choose the templars, you get to see how the Envy Demon is going to masquerade as YOU and destroy what little you have built.
- If you choose the mages, you get to see what happens if you fail, and how your friends and allies are going to die.
And this is just the first third of the game, not counting all the codexes/book/letters found in areas that reveal this or that about Thedas or it's residents and generally going around killing people who oppose you, whether it's templars, bandits, apostates or whoever.
Yes, the inquisitor is quite aloof about the whole situation and takes this whole thing pretty well for a regular shmuck touched with rift-sealing magics, but you have to realize there's so much behind that. And not everything that is dark is just DEATH, BLOOD, GUTS, SACRIFRICE!
1.First two points are the same thing basically, but it is somewhat dark i can agree .
2.How being announced hope of the people is dark?
3.Actually Chantry , Mages and even to some degree templars get sympathetic and white portrayal only exceptions are split tiny renegade factions.In fact a lot darker issues like abomnations and blood magic were ignored in Dai when it comes to mage rebelion not mentioning rainbow Leliana ending that ignored darker aspects of reality.That is contrast to dao and especially da 2 that did show a lot of those issues.
4.That is not dark ,especially that anchor served only as pure benefit (at least until trespasser) that solved your problems.
5.Pretty much this is almost the same as point nr 2.
6-7. Here i can agree those quest were quite dark.
Inquistion was lightharded game just because it has some dark elements doesn't make game dark because pretty much even light-hearted products like Mass Effect have dark moments.What matter what aspect dominates in product , but i would disagree on that dao was very dark (like witcher or GoT) it was mildly dark but much darker than Inquistion.
#154
Posté 18 février 2016 - 12:52
DA:O was better than DA:I.
the romances were better
the music was better
the story was better
the pacing of the story was better
we did not have that blasted war table mechanic-which I did not like in ME3 either
the Warden was a better protag than Inquisitor any day
the companions were better
the villains were better loghain and the archedemon were better antagonists than DAI Cory
DAI had better graphics, sure.
edit: DAI was a good game, though. don't get me wrong. i enjoyed it. but i don't think it was better than DAO.
- Addictress, Dai Grepher et Lord Snow aiment ceci
#155
Posté 18 février 2016 - 02:42
I liked DA:O more, but some things Inquisition does better:
1) better mage hats
2) I liked voiced protags more though I prefer the Warden to the Inquisitor. No Inquisitor background can compete with the City Elf Warden for me.
3) better mage hats
4) archery was more fun in Inquisition.
#156
Posté 18 février 2016 - 02:44
DAI Grepher is just plain correct, guys. Not sure how much more clear we can get here
No...he's not.
It's not illogically evil to want to wrest control from a standing King so that 1. your dynasty can take its place in the throne room. 2. you regain some of the attention you lost since it ebbed after your heroic youth. 3. prove to everyone that you can be a hero again by both battling the blight from the position as ruling dynasty and also protect the country in the future from other foreign forces like Orlais.
All those motivations are common motivations we see again and again in medieval stories - whether it be theater or books. And yes, a lot of fans who like Origins appreciated the genre homage.
This is something that a cartoon evil or a stupid evil madman would do. In the middle of a major war against a foreign threat who is threatening you and your entire people with extinction, oh I don't know lets act like an Orlesian and take the throne by force! And then lets expect the Bannorn to fall in line! What did he think was going to happen? Loghain, even if he is a complex villain, is an idiot. Like Malak.
The landsmeet had like at least four outcomes. Please tell me how many Inquisition had.
1. kill corypheus
2. Exit the game window and return to desktop
Apples to Oranges people seem to think the Landsmeet was the end of the game, when it wasn't. But even then Inquisition has something like 9 different and uniquely crafted endings. Eight of them, in fact, you can actually lose in. Not to mention all the variance in the epilogue.
But Corypheus doesn't even want his followers to prosper, or anything.
Loghain is like... a Republican presidential candidate. They truly believe the country will be more safe and beautiful under their rule. And many people would agree with them. That's the thing - it's not abhorrently clear that they are wrong and going to cause more suffering than wellbeing.
corypheus is clearly going to cause suffering. Why would ANYONE have any sympathy for him? Do we really care how the red templars' lives will be if Corypheus wins? Who wins in Corypheus' world as revealed to us in the Hushed Whispers future timeline? Just... infected cronies? Those must be the only people who win if Corypheus wins, and we do not commiserate with them.
In Loghain's future, yeah there'll be a civil war but he doesn't think it'll be all that bad, he'll quickly put it down, and then he's still got most of the country of normal human beings who will continue their normal lives under his family's rule.
Republicans don't generally go around causing Civil Wars.
And Cory's theme of religious conflict I find to be more compelling, way more compelling then the 'waa Orlesians did something mean to me so now I am gonna be a dick' that Loghain bought to the table. Again this one line "Dumat, ancient ones I beeseech you, if you exist, if you ever truly existed, aid me now!" Is more effective then anything that ever came out of the Teryn's mouth. And made a much better point, thematically, and character wise.
rofl.... "Dragon Age: Origins" has something very special, which BioWare has not been able to mirror.
HA! good one. I did not come close to liking that. I guess the cut scene was sad and people were enjoying it. But nowhere close to 'The Dawn WIll Come.'
Boring?! How was it boring!?
And come on, Dawn Will Come and Thedas Love Theme are great pieces of music...
kk
ppl forget
https://www.youtube.com/watch?v=AUFDsMe1asA
#157
Posté 18 février 2016 - 02:56
Ugh. Are you joking? I can't watch that scene without laughing. It's not only cheesy, but badly animated.rofl.... "Dragon Age: Origins" has something very special, which BioWare has not been able to mirror.
https://youtu.be/VA-rLV6hGY4
About the only bad thing about The Dawn Will Come is that Cullen looks like he's getting offscreen fellatio.
- Dirthamen, Addictress, Aren et 1 autre aiment ceci
#158
Posté 18 février 2016 - 03:01
Honestly, the war table in Mass Effect 3 irked me a little bit, but just by a thimble-full. I felt like the main quests and the sidequests in Mass Effect 3 were good enough that it didn't bother me they had a bunch of these other tidbits in the war table.
With Inquisition it felt like... a lot, a lot, a lot of stuff was going on in the war table that should've been in the actual interactive, playable game. Like to an absurd degree.
So I won't be bothered if they have a war table in Andromeda AS LONG AS they have sufficient quests that you can actually play.
#159
Posté 18 février 2016 - 03:06
Boring?! How was it boring!?
And come on, Dawn Will Come and Thedas Love Theme are great pieces of music...
kk
ppl forget
I weep profoundly because the Inquisition soundtrack is actually glorious. Dark Solas & Lost Elf, Battle for Haven, the Qunari theme in Trespasser?
The Love theme is actually kinda lame though, like a soap opera. But the other stuff is wonderful.
I weep because... you can't hear it in the game 80% of the time
Like, that's the programmer's fault. I feel like if I were the music composer for Inquisition I'd be so, so mad. Because they didn't play my music throughout enough of the game, when walking around and stuff.
- Nefla aime ceci
#160
Posté 18 février 2016 - 03:55
#161
Posté 18 février 2016 - 03:56
I don't get this complaint about the music. All of the "set piece" tracks on the album are tied to a specific scene or battle, and it always plays for these sequences (like Dark Solas is tied specifically to the Saarath battle, and its more sweeping version for the Solas dialogue). This is no different from Origins and DA2. What you may not hear all the time is the ambient stuff, but this is just that constant loop stuff that's nothing special, which is, again, the same as Origins and DA2. Does anyone really consider that track that plays constantly in Denerim to be special?
- midnight tea aime ceci
#162
Posté 18 février 2016 - 04:50
rofl.... "Dragon Age: Origins" has something very special, which BioWare has not been able to mirror.
Spoiler
...That's special?
Huh... that really shows that beauty is indeed in the eye of a beholder.
The spirit of the scene and the song itself can be categorized as special, and it's certainly built to be a special moment in the game... but the first time I saw it, I literally couldn't look at the screen, I was cringing so hard.
DAO has its moments when it comes to cinematics, but from a perspective of someone who pays special attention to visuals and atmosphere DAI's a maaaajor improvement.
It's not necessarily the "fault" of DAO devs - today we simply have better technology, better graphics, better lighting; mo-cap is widely used and in general the industry has done its homework when it comes to nailing how to set and animate an effective scene. And they keep getting better if Trespasser is any indicator. So personally I'm glad that BW has improved so much and I look forward to see what they're going to do in future games.
- AntiChri5, Dirthamen et blahblahblah aiment ceci
#163
Posté 18 février 2016 - 04:52
I'd rate Origins slightly ahead of Inquisition, for the following reasons:
-Tighter level design. Yes, the areas are mostly brown and ugly, but apart from the overly long Deep Roads few things felt out of place or superfluous. Inquisition isn't a terrible open world game, but it definitely has too many collect-a-thon elements and areas that are large for largeness's sake.
-More combat options. While I prefer the specialization system in DAI, we had more freedom in Origins to play as we wanted; want to be a mage in plate using a sword, or a warrior dual wielding a mace and a dagger? You can. Inquisition limits you a bit too much.
-Full text responses beat the dialog wheel. Don't get me wrong, I prefer the voiced protagonist (in a 3d game) to the Warden's blank stares, and DAI's dialog wheel worked well, but I still prefer to have the full text before my eyes.
-The prominent villain is more interesting; Loghain isn't the "main" villain, but he's the most prominent antagonist until the endgame and is way better at that job than Coryfishstick ever was. Solas is probably the franchise's best villain, in competition with the Arishok, but he gets precious little screentime as, well, an actual villain, and that's only in Trespasser.
-Overall better DLC content. While Warden's Keep and Witch Hunt left me lukewarm, Leliana's Song, Awakening, Stone Prisoner and Golems of Amgarrak were good addons. Trespasser was the single best addon in all of Dragon Age's history, but JoH and Descent weren't that great.
-Better combat (the big one). Yes, it's a bit on the slow side, and potion chugging is a terrible mechanic, but it still works better than Inquisition which is too fast, has a poor tactical camera, is severely hamstrung by the 8 ability limit, and doesn't allow for enough strategy in battle. overall, relying more on action/reaction on the player's part. Also, inflated HP bars are bad, stop doing that.
-Better side content. Not all side-quests in Inquisition were terrible, but it had way too many menial tasks and no cinematic cameras during side content wasn't a great idea.
Inquisition does several things better, however; the music, the romance scenes, the cast of characters is overall a bit better, the graphics obviously, the visual style which is starting to be quite good after Origin's blandness (love the tarot motif, bring this back pls), the interesting lore expansions, and the nice crafting. I just prefer Origins overall.
- CronoDragoon, vbibbi, Addictress et 2 autres aiment ceci
#164
Posté 18 février 2016 - 06:44
Not this one the other one.
There is nothing but deep "valued" discussion here.
#165
Posté 18 février 2016 - 07:21
I sometimes feel like I come from a completely different world than people who prefer DA:I lol. Like "how can you actually think this is better?! :blink:" Or that they place a high value on things that I place little to no value on and vice versa. IMO the only things DA:I had the edge on as far as my tastes go were the CC (minus the hair) and the graphics (obviously considering it's so much newer). For everything else from story to lore to sidequests to dialogue options to choices, music, roleplaying, companions, atmosphere, etc...I greatly preferred DA:O. It was however fun to have a voiced protagonist in DA:I (and I was really happy they brought race selection back) even though I don't consider that a necessity.
- vbibbi et Minticus Maximus aiment ceci
#166
Posté 18 février 2016 - 09:18
There is nothing but deep "valued" discussion here.
Well aren't you special ![]()
#167
Posté 18 février 2016 - 10:56
This is my thoughts on racial designs in terms of main races.
While I feel there is room for improvement, I prefer Inquisition's design of elves. The design of elves had them be noticeably different than humans unlike in Origins but also did not have them be as different as they were in II. I lack the proper words but suffice to say, I felt the latter design was too odd and ill-fitting. I liked the noticeable difference between the design of ancient elves and the design of modern elves. I felt, however, that modern elves had a bit too scrawny or odd a physique. I really dug that their slender physique also seemed to indicate their difficult life but there was an odd element to the design that seemed unrelated to that and made their bodies look a bit odd, something that was noticeable in the default casual. I hope to see Inquisition's design remain with small tweaks.
I still, however, prefer II's design of the qunari race over Inquisition's design. While the design remained largely unchanged, there were noticeable tweaks: the unusual eye coloring is something I miss and hope to see return.
The Qunari really should've been much closer to their tarot cards. They look so awesome in them.

#168
Posté 18 février 2016 - 12:42
People forget:
Ok, it is the only song I like from Origins. When it comes to DAI songs... Especially Trespasser - I listen them at least once per week. Very well done.
#169
Posté 18 février 2016 - 12:43
The Qunari really should've been much closer to their tarot cards. They look so awesome in them.
Viddasala looked great ^^ !
#170
Posté 18 février 2016 - 12:50
Overall I don't know which one I prefer.
#171
Posté 18 février 2016 - 03:12
I sometimes feel like I come from a completely different world than people who prefer DA:I lol. Like "how can you actually think this is better?! :blink:" Or that they place a high value on things that I place little to no value on and vice versa. IMO the only things DA:I had the edge on as far as my tastes go were the CC (minus the hair) and the graphics (obviously considering it's so much newer). For everything else from story to lore to sidequests to dialogue options to choices, music, roleplaying, companions, atmosphere, etc...I greatly preferred DA:O. It was however fun to have a voiced protagonist in DA:I (and I was really happy they brought race selection back) even though I don't consider that a necessity.
And I often have a similar reaction. DA O was a frustrating mess of bad execution. There were a lot of brilliant ideas there, in general, I liked the game. But yeah, it annoyed me at times and it annoyed me far more then DA I did.
#172
Posté 18 février 2016 - 03:12
Why DAO was dark?
Because Morrigan blew the candle?
I see what you did there.
#173
Posté 18 février 2016 - 03:15
It's the shiny new toy syndrome for me. Origins kind of seems dated to me once i played Inquisition. That and maybe where as i beat 2 and Inquisition by myself and with no problem i needed my wife to beat the archdemon for me.
#174
Posté 18 février 2016 - 05:03
I get that it comes down to personal taste - I'm as subjective as the next - but to me is clear that the series has evolved with each game, and almost always for the better.
- Abyss108, sylvanaerie, Dirthamen et 3 autres aiment ceci
#175
Posté 18 février 2016 - 05:27
You think you wouldn't have got sick of the music if it played all the time?
....No...do you get sick of it in every single other RPG that has background scores that serve to both enhance the world of the game and immerse the player? As is what every other game usually does?





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