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Why do you think Inquisition was better then Origins?


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#176
Addictress

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I don't get this complaint about the music. All of the "set piece" tracks on the album are tied to a specific scene or battle, and it always plays for these sequences (like Dark Solas is tied specifically to the Saarath battle, and its more sweeping version for the Solas dialogue). This is no different from Origins and DA2. What you may not hear all the time is the ambient stuff, but this is just that constant loop stuff that's nothing special, which is, again, the same as Origins and DA2. Does anyone really consider that track that plays constantly in Denerim to be special?

Yes, the looping tracks in Denerim etc cannot be underestimated in their power to draw you in.

If you get sick of it you can turn it off in options. For me as a lifetime gamer, the ambient scores have always meant a lot to me. And the composition of the music is usually designed so that it isn't an obvious loop
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#177
Giantdeathrobot

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I think there's a lot of nostalgia behind the praising of DA:O in this thread. People who hold DA:O as the best DA game should do a replay like now, with DA:I in fresh memory. After my first playthrough of Inquisition, I wanted to play both Awakening and Legacy to get some first-hand experience on previous events (I hadn't bothered any of them before) . Legacy was okay but felt quite dated, gameplay-wise; I've yet to finish Awakening since it felt so slow and tedious - both in dialogues and combat.

I get that it comes down to personal taste - I'm as subjective as the next - but to me is clear that the series has evolved with each game, and almost always for the better.

 

I try not to blind myself with nostalgia as much as I can, but I actually replayed Origins after finishing my first Inquisition playthrough, which led me to the conclusions I stated above. 

 

As for your closing sentence, I'd say that I disagree pretty strongly, especially when it comes to DA2. The game wasn't terrible, but it wasn't very good, and most of the "evolutions" it brought to the table weren't something I wanted to see. In terms of combat, I'd also argue DAI wasn't an evolution at all.



#178
Nefla

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And I often have a similar reaction.  DA O was a frustrating mess of bad execution.  There were a lot of brilliant ideas there, in general, I liked the game.  But yeah, it annoyed me at times and it annoyed me far more then DA I did. 

It helps for me to think of it like football for instance. You couldn't pay me to watch football and I have no idea what makes it appealing to people but millions fanatically love it. It doesn't make it objectively horrible like my instincts want to say, it's just that others like completely different things than I do.



#179
Nefla

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I think there's a lot of nostalgia behind the praising of DA:O in this thread. People who hold DA:O as the best DA game should do a replay like now, with DA:I in fresh memory. After my first playthrough of Inquisition, I wanted to play both Awakening and Legacy to get some first-hand experience on previous events (I hadn't bothered any of them before) . Legacy was okay but felt quite dated, gameplay-wise; I've yet to finish Awakening since it felt so slow and tedious - both in dialogues and combat.

I get that it comes down to personal taste - I'm as subjective as the next - but to me is clear that the series has evolved with each game, and almost always for the better.

You assume that those of us who like DA:O the best haven't played it in a long time. The last time I beat DA:O was a few months ago and I still love it the most. Every time I play DA:O after not playing it for a long time I'm always blown away by the little details I've forgotten about. Advanced graphics don't matter to me and I've never liked the combat style of DA (though I find DA:O's to be the least boring), a voiced protagonist I can take or leave. Those things don't matter to me and IMO are the only things that I could see as objectively being an upgrade (aside from the combat in DA:I). Meanwhile the things I loved about DA:O are being whittled away with each new installment.



#180
jlb524

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I think there's a lot of nostalgia behind the praising of DA:O in this thread. People who hold DA:O as the best DA game should do a replay like now, with DA:I in fresh memory. After my first playthrough of Inquisition, I wanted to play both Awakening and Legacy to get some first-hand experience on previous events (I hadn't bothered any of them before) . Legacy was okay but felt quite dated, gameplay-wise; I've yet to finish Awakening since it felt so slow and tedious - both in dialogues and combat.

I get that it comes down to personal taste - I'm as subjective as the next - but to me is clear that the series has evolved with each game, and almost always for the better.


I'm the opposite...was planning to do a full series pt soon (minus DA:I) and I doubt I'll have issues getting through DA:O or DA2 again. I've tried recently to get through DAI again (or finish some playthroughs I began a long time ago) but I just can't get into it. I don't really like the main story, side quests are meh, and I think the Inquisitor is dull and I don't give a crap about her story. DAI combat can be fun but it's not enough.
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#181
myahele

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When it comes to quests there's just immediate (or delayed) consequences to your actions. I enjoyed intimidating/ persuading someone and sometimes it works, sometimes it fails . Of course, you can probably meta game it to have a 100% success rate, but when I played it blind it kept alert. Was exciting.

 

There's many memorable sidequests too: Ruck and his mother, Burnt orphanage, Dagna, etc.

 

Customization in terms of gear, abilities, companion AI is leagues better than DAI

 

What DAI did better, IMO, were scenes where characters interacted with each other (Wicked Grace, Chess, Dawn will come) that made it seem that they're actually a group. The world of DAI is simply beautiful and exploring it was an adventure ... sadly the quests were rather lack luster. Though the DLCs improved upon that. I just wish each areas had an overarching plot similar to JoH. Crestwood came close with the revelation of the Mayor flooding Old Crestwood to protect against the Darkspawn.


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#182
colemanshane

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From a technical standpoint I prefer DAI, I also feel like the extra time with each one expands them a lot more than say, what we got with Oghren despite my love for that nug-humper. They feel like more complete characters.

 

That said I feel like Loghain was a lot more interesting than Coryfish, and I miss the option to be a terrible person on the level of Origins. I get that it was because we're the leader of a huge, religious organisation and because the devs don't want you dick-ery to affect sequels too much.

 

Both games are great in there own way, and both have sections I find a pain to play through (Origins has the Fade, DAI's Ball mission to me took away a lot of the mystique and intrigue of the Game) but overall I feel both did great work.

 

I think I prefer Inquisition though, I think the hype I had for it, and my already present love of the lore thanks to Origins allowed me to invest myself more. Made me lose Loghain though, curse you Weekes.



#183
Fiskrens

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You assume that those of us who like DA:O the best haven't played it in a long time.

  

I'm the opposite...

Yes I did assume that, a lot of the comments here made me think in those terms. And I can relate to that since there are a lot of games (including DA) that I remember fondly. But often there's a difference between remembering and re-experiencing. Clearly that doesn't apply to you (or any other here) who've actually played those recently.

#184
Nefla

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  Yes I did assume that, a lot of the comments here made me think in those terms. And I can relate to that since there are a lot of games (including DA) that I remember fondly. But often there's a difference between remembering and re-experiencing. Clearly that doesn't apply to you (or any other here) who've actually played those recently.

Nostalgia goggles is why I'll never play FF7, 8, 10, and other JRPGs I used to love back in the day ever again. I want to keep my nice memories and I know that I would hate them if I played them now ^_^


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#185
Dai Grepher

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Losing the Landsmeet doesn't provide a real consequence of worth. You can still complete the game, you don't get any game overs, etc. That's all the side arguing against you meant.

 

I think we were discussing game options here. Of course the game is going to have you be able to continue even if you mess up. That isn't the point. The point is role-playing. Losing the Landsmeet is an important factor. It makes your win more significant to your story. It also allows you to role-play an underdog. I haven't played a City-Elf yet, but when I do, I will have him try to persuade the Landsmeet by bringing up the fact Loghain sold elves into slavery, which the Landsmeet doesn't really care about, and I will have him lose. It feeds into the narrative that the nobles don't care about elves, even when elves are in the right and humans are in the wrong.

 

The archdemon soul is utterly destroyed and the blight end,to make the archdemon win it is possible only into the Dlc.
Unless you view win or defeat based on the protagonist personal survival which does not change the outcome of the final result hence archdemon and his spirit dead .

 

I consider soul obliteration to be a bad thing, yes. By contrast, having Loghain's soul be obliterated instead is a win.

 

 

It does not change the substance which is the end of the blight always achieved,the archdemon can't win.
In what state the warden is after that doesn't change the substance unless you are too much self absorbed into the protagonist.
Those who opted for the US achievement i presume didn't wanted to gambling the fate of their friends or of the world with the dark ritual and/or did not want to use someone else for the deeds.
This isn't losing

 

 

It doesn't have to change the substance. It just has to give variation to the story. Origins has variation. Inquisition had little, and what little there was became nullified by Trespasser.

 

Well in this case it does change the substance, since the Warden can be either dead or alive. If that isn't a change of substance, then I don't know what is. I mean, sure, you could not care about your character at all and just kill him or her off, but many people care about their custom characters. The fact that some don't care doesn't mean the death or survival mean nothing. These are significant choices with meaningful consequences and outcomes.

 

It is losing. Compared to... ya know, not losing anyone? Or losing Loghain, who deserved it? That's great if you can die a meaningful death. But the world lost your character. Your companions lost their friend. Your surviving family lost their loved one. And in the end this is a variation in the storyline. It is an option that promotes player choice. Compare that to Inquisition, where you never really lose anything to Corypheus.

 

And I'll point out one thing here. Inquisition could have had drastic consequences, but it didn't. Take the possibility that Denerim is blown halfway to the Fade by the fire ship. It seems to only happen if you side with the Qunari and you make the wrong choices during the operation chain on the Chore Table. But do we see this happen? No. Does it affect the game in any way? No. How about losing clan Levellan? Any mention of it if it happens? Nope. Any reaction from your elven Inquisitor? No.

 

Your Hero dies, he or she gets a special funeral scene. Even characters you saved along the way show up, or different ones depending on origin.


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#186
Dai Grepher

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What do you actually lose there when you "lose"? I think this is where people are talking past each other.

 

You fail to expose Loghain for his crimes. You fail to bring true justice. You can kill him regardless, but you lack justification in the eyes of the court. So not only does Loghain beat you in the argument, but this leads to an extra confrontation where you can possibly die. You thus bring more risk to yourself and companions by failing to prove Loghain's crimes for all the nobles to see.

 

You... um... also don't get to say, "HA! You lose!" to Loghain.

 

You know better than to make an argument this silly. If the different Landsmeet outcomes count, then the different WEWH outcomes count. And the Divine outcomes too.

 

Most of which are nullified by Trespasser. However, the final battle against the Archdemon and who dies slaying it depends on the choices made during the Landsmeet. So the Landsmeet is important, as are the choices you make during it.


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#187
KaiserShep

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What's "true" justice? He dies. That's justice enough for me, even if the rest of those turnips know it or not. But you really have to try to lose the Landsmeet, much like you have to try to get Shepard killed in ME2.

#188
Yaroub

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Inquisition is the best game in history!


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#189
Dai Grepher

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What's "true" justice? He dies. That's justice enough for me, even if the rest of those turnips know it or not. But you really have to try to lose the Landsmeet, much like you have to try to get Shepard killed in ME2.

 

True justice is to expose his crimes and convince the jury of his peers to condemn him. Sure you can lose the Landsmeet and end up defeating him in a duel, after which you can kill him, but that is street justice. You proved nothing. All you did was punish him.

 

That's fine if you role-play it to where you don't care about the opinions of the nobles, or don't care that Loghain can trick them, or that you can't foil Loghain's plot. That's fine. The point is that Origins gives you the choice.

 

It isn't hard to lose the Landsmeet. Some players have tried to win it and still lost because of how they role-played. Others wanted to get Anora to betray them in the Landsmeet and yet still win, and they too found this to be difficult.


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#190
AlanC9

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....No...do you get sick of it in every single other RPG that has background scores that serve to both enhance the world of the game and immerse the player? As is what every other game usually does?


Depends on the length. By about hour 40 I'm usually going "been there, heard that," but the game's about over. By hour 150 .... actually, I never get to hour 150 since eventually I just turn the ambient music off and switch on the radio.

#191
AlanC9

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Most of which are nullified by Trespasser.


How so? Last time I checked whoever I put on the the throne was still on it.

However, the final battle against the Archdemon and who dies slaying it depends on the choices made during the Landsmeet. So the Landsmeet is important, as are the choices you make during it.


Sure. I'm just arguing against the silly version of the argument Addictress posted.

#192
Dai Grepher

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How so? Last time I checked whoever I put on the the throne was still on it.

 

Right, but WEWH had the extra factor of court approval. If the court disapproved of you, then the ruler's relationship with the Inquisition was strained, and the Orlesians generally didn't trust you. Yet in Trespasser they want to preserve your organization and work with you no matter what.



#193
midnight tea

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Right, but WEWH had the extra factor of court approval. If the court disapproved of you, then the ruler's relationship with the Inquisition was strained, and the Orlesians generally didn't trust you. Yet in Trespasser they want to preserve your organization and work with you no matter what.

 

They don't want to work with Inquisition - they want to absorb it.



#194
KaiserShep

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Right, but WEWH had the extra factor of court approval. If the court disapproved of you, then the ruler's relationship with the Inquisition was strained, and the Orlesians generally didn't trust you. Yet in Trespasser they want to preserve your organization and work with you no matter what.

 

 

They want to work with the Inquisition in the same manner a farmer works with a mule. I'd sooner see Skyhold reduced to a smoldering crater before I'd let those poncy shites leash my Inquisition.


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#195
AresKeith

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Right, but WEWH had the extra factor of court approval. If the court disapproved of you, then the ruler's relationship with the Inquisition was strained, and the Orlesians generally didn't trust you. Yet in Trespasser they want to preserve your organization and work with you no matter what.

 

If you consider getting put on their leash as "working with you" I guess



#196
Addictress

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How so? Last time I checked whoever I put on the the throne was still on it.


Sure. I'm just arguing against the silly version of the argument Addictress posted.

I said multiple versions of slaying the archdemon and in addition those methods depend on the landsmeet. Why is this different 



#197
Fiery Phoenix

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I'm the opposite...was planning to do a full series pt soon (minus DA:I) and I doubt I'll have issues getting through DA:O or DA2 again. I've tried recently to get through DAI again (or finish some playthroughs I began a long time ago) but I just can't get into it. I don't really like the main story, side quests are meh, and I think the Inquisitor is dull and I don't give a crap about her story. DAI combat can be fun but it's not enough.

This.

 

I had a lot of fun when I first played DA:I but I've since left that honeymoon phase and know exactly what I like and don't like about it. While I don't think it's a horrible game by any means, it remains a mediocre one at best. Origins is my favorite in the series and will likely remain so.



#198
CronoDragoon

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This.
 
I had a lot of fun when I first played DA:I but I've since left that honeymoon phase and know exactly what I like and don't like about it. While I don't think it's a horrible game by any means, it remains a mediocre one at best. Origins is my favorite in the series and will likely remain so.


Eh, some games stick with us, others don't. I still think Origins is a great game, but my last playthrough I completed the Brecilian Forest and then stopped because I dislike every other sub-arc in the game.

#199
Dai Grepher

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They don't want to work with Inquisition - they want to absorb it.


They want to work with the Inquisition in the same manner a farmer works with a mule. I'd sooner see Skyhold reduced to a smoldering crater before I'd let those poncy shites leash my Inquisition.


If you consider getting put on their leash as "working with you" I guess

 

I know that's the narrative, but Cyril only advocated for an allied partnership. Even if control had been the hidden agenda, that doesn't change the fact that negative court approval results in an epilogue where Orlais despises the Inquisition. Trespasser nullifies this whatever you believe the Council of Heralds wanted to do with the Inquisition.



#200
vbibbi

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Eh, some games stick with us, others don't. I still think Origins is a great game, but my last playthrough I completed the Brecilian Forest and then stopped because I dislike every other sub-arc in the game.

True enough. But my threshold for replays varies; I played DAO many many times before I got tired of it, DA2 fewer times, and after playthrough 6 of DAI I was done. And only played the DLCs three times.