So I'm just starting a new playthrough. I've done a couple as Paragon mostly. Started one as Renegade but only 1/3 through 2 with her.
Question: is Renegade "stupid evil" in most of the series? I keep reading that, especially in ME3, you come off as an "evil" character - which is what I would NOT want. The Renegade interrupts seem a lot more fun, but, I'm not sure on Renegade choices. I like a tough character, but not a racist and cold-hearted killer.
Just wondering how people feel about a mostly Paragon vs mostly Renegade Shep through 1-3.
Also: is there any reason for me to NOT do a playthrough now and wait? I know ME4 coming at end of the year.
Not all Renegade interrupts are "evil" (some certainly are), and same goes for some Renegade conversation options.
I'm a Paragon, but some of the Renegade options fit better.
I do the Renegade interrupt where you shove the merc out the window in ME2, because at that point it's a *You know who I am, you know what I'm here for, and I've given you two chances to save your own life. No? Okay then,* "GOODBYE."
Telling the Council in ME3: "Too bad it took this to get you on board" makes a lot more sense than "You don't owe me anything, Councilor.", since they've been giving me crap for all this time, and I still came back to save their skins from Cerberus scum.
The Renegade interrupt of punching Admiral Gerrel for such a foolhardy-bloodthirsty (fool-thirsty?) move on the Geth Dreadnought... He had it coming. He was cool back in ME2, when Tali was put on trial, but now he's become a jerk. Understandable as it is, you don't go jeopardizing the safety of your own Admiral (Tali) and the best chance you have at stopping the Reapers (Shepard) for a quick win in a single battle.
The Renegade interrupt for Kai Leng is very satisfying.
Don't get me wrong, the non-interrupt is cool too. (Can you say: LIGHTNING REFLEXES?), I mean, being able to dodge like *that* is very impressive.
Not as impressive as *SMASHING* a MONO-MOLECULAR BLADE by punching it, but still cool.
Also, it's the Renegade response that can save Kelly Chambers from being executed in cold blood.
The Paragon compliments her red hair, but the Renegade urges her to change her appearance/I.D./etc., which saves her life later.
If the Renegade interrupt involves shooting someone who is CLEARLY a bad guy, I go for it.
If it involves endangering a civilian, I do NOT go for it. (Tela Vasir holding the waitress hostage, I never gun her down, Liara throwing a table at Vasir is much funnier anyway)
I like Paragon because they're more willing to take a stand against evil. As corny as that may sound, I find that to be much more satisfying than a Renegade, since I'm trying to SAVE the galaxy. If I resort to such Renegade notions as "we have to destroy this village to save it!", then I'd be better off just letting the Reapers do their thing.
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In all honesty, you have to either save-scum (guilty) or have played the trilogy a few times (also guilty) to know what's what and when.
A good rule of thumb is to consider your stance on "morally ambiguous".
A Paragon Shepard is more likely to speak out against such things, and is much more likely to get angry over an injustice or a crime. They'll also be compassionate to others.
A Renegade Shepard is more likely to be lax regarding evil things, or at least indifferent to the suffering of others. To a Renegade, your crew are tools to be used and discarded if necessary.
Granted, your Shepard won't be like that right from the start, but they develop over time.
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My thoughts as a whole on Paragon/Renegade is "long term" VS "short term"
A Renegade doesn't take crap from anybody, and is just as quick to put them down with a quip as they are with a gun.
A Renegade doesn't have "friends", they have "resources".
They're the one that dooms two species to die for mistakes that happened centuries ago.
A Renegade abandons those who could have been close friends for a momentary advantage, and in the end, a Renegade loses much more than a Paragon.
For all your efforts, you can do more harm than the Reapers ever did.
Worse still, your actions are more-or-less the very thing the Reapers seek to "cure".
So in a way, it's all your fault.
A Paragon is initially dismissed as "weak" and has a harder time getting along with the Krogan and some Turians and Humans, but in the end a Paragon enables the Krogan to not only survive but THRIVE in peace. A Paragon is much more inclined to saving both the Quarian AND Geth, as well as getting them to make nice.
(A Renegade can pull it off too, but many of the prerequisite decisions require Paragon leanings.)
A Paragon sees the value in other people, and that species don't need to be divided against each other.
They're the ones who refuse to compromise on principles because they recognize that the principles are the foundation for anything worth keeping and preserving.
A Paragon proves time and again just how wrong the Reapers are, because not only are you defying them conventionally, you're also proving their whole M.O. to be flawed from the start.
So while the Renegade ends up losing in very way that counts, the Paragon wins in every way that matters.