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Any mods really good and worth it to get on first playthrough?


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#51
Marvin P

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Fall Damage Nullified

 

Whenever I see that my health bars aren't filled, even if it's a fraction of red, I always HAVE to waste a potion to get everyone's HP fully healed.



#52
roselavellan

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I gave it a try. Sadly, it doesn't work well with a dwarf Inquisitor, unless she's talking to another dwarf. Otherwise, you are staring at a human's belly button.

 

Oh no, that doesn't sound ideal at all. Did you try playing around with the zoom values? If you set the zoom value a little higher it won't zoom in quite as much.



#53
PapaCharlie9

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Oh no, that doesn't sound ideal at all. Did you try playing around with the zoom values? If you set the zoom value a little higher it won't zoom in quite as much.

Yeah. To get both people in frame, it's set pretty much back to normal.

#54
Brother Juniper

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I added a few of these mods to my game a few months back.

 

Now I want to add one more.

 

What's the procedure? Can I mod an already modded patch file? Or should I move my saved vanilla Patch 11 and add all the mods from scratch?



#55
PapaCharlie9

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I added a few of these mods to my game a few months back.
 
Now I want to add one more.
 
What's the procedure? Can I mod an already modded patch file? Or should I move my saved vanilla Patch 11 and add all the mods from scratch?


You have the DAI Mod Manager, yes? If so, just merge in the new ones, that's all you need. Actually, the way it works is that all the mod files it sees in the input folder are already checked for merging, so what you actually have to do is uncheck the ones you don't want. So as long as the mod file is in the input folder, you are ready to make a new merge.
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#56
sjsharp2011

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You have the DAI Mod Manager, yes? If so, just merge in the new ones, that's all you need. Actually, the way it works is that all the mod files it sees in the input folder are already checked for merging, so what you actually have to do is uncheck the ones you don't want. So as long as the mod file is in the input folder, you are ready to make a new merge.

yeah that's pretty much all I do just unzip the ones I want to use in a particular playthrough and merge them into the game.


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#57
R0vena

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Are mods still not working with Descent? Last time I tried a modded Inquisitor it crashed Descent every time.



#58
PapaCharlie9

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Are mods still not working with Descent? Last time I tried a modded Inquisitor it crashed Descent every time.

Appearance mods (textures, meshes) do not work with DLCs, including Black Emporium, unless they specifically say so. Some modders have updated their mods to be compatible with at least some of the DLC. For example, one of my favorites, SK Hair Re-texture, has been updated to be compatible with Trespasser. Check out the details of each mod on Nexus.
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#59
nightscrawl

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Are mods still not working with Descent? Last time I tried a modded Inquisitor it crashed Descent every time.


The best thing for the DLC is to run with as minimal a mod setup as possible. If you have mods that alter the textures of your mount, or that one that stops NPC chatter, well you don't need those in the DLC. You will also want to start the DLC -- activate it on the war table -- without mods, then you can load them again after getting into the DLC.

 

However, as far as I know, there is no fix for the inspect the bodies crash, so you will have to disable mods for that as well.


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#60
R0vena

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The best thing for the DLC is to run with as minimal a mod setup as possible. If you have mods that alter the textures of your mount, or that one that stops NPC chatter, well you don't need those in the DLC. You will also want to start the DLC -- activate it on the war table -- without mods, then you can load them again after getting into the DLC.

 

However, as far as I know, there is no fix for the inspect the bodies crash, so you will have to disable mods for that as well.

Yes, that what I heard. I only have cosmetic mods for appearance, in any case. Too bad, I really don't like to go through the Descent with the Inquisitor looking completely different from the rest of the game. I guess if I disable all mods with the beginning and then again with the body pile it will not be too bad, but still, such a pain.(



#61
sjsharp2011

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Appearance mods (textures, meshes) do not work with DLCs, including Black Emporium, unless they specifically say so. Some modders have updated their mods to be compatible with at least some of the DLC. For example, one of my favorites, SK Hair Re-texture, has been updated to be compatible with Trespasser. Check out the details of each mod on Nexus.

most of the ones I have work OKwith the DLC's  I think it's a case of try it and see as mods can be hit and miss sometimes. But most of the mods I have work fine.



#62
Melbella

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However, as far as I know, there is no fix for the inspect the bodies crash, so you will have to disable mods for that as well.

 

I don't know what changed, but the last two times I played Descent with mods installed, it did not crash during that cutscene. I didn't do anything different, that I know of.


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#63
Brother Juniper

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To disable mods you simply uncheck them in mod manager and run the mod manager program again?



#64
nightscrawl

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To disable mods you simply uncheck them in mod manager and run the mod manager program again?


Yes, but there is a more convenient way so you don't have to continually merge.

1 Make a copy of your normal merged patch folder and stick it somewhere else.
2 Make an empty folder (no mods) and merge using that. You now have a "blank" patch folder. Copy this folder somewhere else in case you need it again in the future.
3 When you run across mod issues, just copy the blank patch folder into the DAI directory. Switch between your blank folder and your mod folder as necessary. This will save you from having to merge and re-merge in situations like that.
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#65
Solace

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Not much modding going on in this game. The only mods that I have seen that are worth getting is the no wait for war table missions and no animation for looting.



#66
Brother Juniper

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Will repair game result in a vanilla unmodded patch?



#67
nightscrawl

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If you want to go back to the vanilla, just delete the folder:

C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch_ModManagerMerge

 

Repairing your game will only touch the game's actual files, and not that folder. Keep in mind that any save WITH mods will be unplayable if you go back to vanilla because you will get the warning that the version number doesn't match. If you want to temporarily disable mods, use the empty merge folder that I outlined above. This will allow you to use your save, but it will be unmodded.



#68
Brother Juniper

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If you want to go back to the vanilla, just delete the folder:

C:\Program Files (x86)\Origin Games\Dragon Age Inquisition\Update\Patch_ModManagerMerge

 

Hmmm ... after i run mod manager, I have to change the Patch_ModMangerMerge file name to just Patch in order to get the game to use the mods. Is this not how it is supposed to work?



#69
Lulupab

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There are some cosmetic mods worth using, and I don't mean character creation mods. Some eye candy on details. Such as Inquisitor uses the marked hand when handling knight enchanter sword, so it being green makes a lot of sense. Also I always hated that hand icon used for Inquisitor. The result:

 

 

WhZrdn6.jpg



#70
nightscrawl

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Hmmm ... after i run mod manager, I have to change the Patch_ModMangerMerge file name to just Patch in order to get the game to use the mods. Is this not how it is supposed to work?

 

No... did you manually edit a file at some point?

 

I would just suggest deleting both the Patch and Patch_ModMangerMerge folders, repairing the game, and make a fresh merge. Be sure to tick the box that says "force rescan of patch" in the Mod Manager window.

 

Also, I assume you are using the latest version of Mod Manager, which is gotten by using the DAITools Suite Loader.

 

There are also tutorials here, btw.


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#71
zeypher

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The war table mod is downright essential. Who thought real time countdown was good a idea needs to be shot out of a cannon.