What we liked about each DA game and how to implement this into DA4
#1
Posté 18 février 2016 - 04:03
DAO: I liked how the choices made in the major quests had some impact on the final battle (armies we could use)
DA2: I liked the companion personal quests that evolved over three acts, focusing on one major theme at various stages over the course of seven years. And friendship/rivalry influenced these quests.
DAI: I liked the strong central themes of faith and belief and how those resonated in many of the main quests and companion quests. It was a strongly written narrative across a very large setting and scope.
DA4: I want the next game to include all of these: choices affecting the ending sequence, companions with multi-stage quests that change depending on our relationship with them, and a strong central theme that influences the entire game.
I'll think of more later.
- Pressedcat, CronoDragoon, Elista et 10 autres aiment ceci
#3
Posté 18 février 2016 - 04:39
This is probably an unpopular opinion but I kinda liked that the companions in DA2 had their own preferred weapon style, and want that to return in DA4
I'd also like if they had their own specializations too
I quite enjoyed this as well, especially since some companions had unique abilities or weapons, like Fenris, Anders and Varric (Bianca).
- vbibbi et Catilina aiment ceci
#4
Posté 18 février 2016 - 08:22
DAO: core gameplay mechanincs
DA2: skill trees
DAI: graphics and crafting
It shouldn't be so hard to get all these together in the next game, but it most likely won't happen as it wouldn't be a noob friendly-flashy-action game.
- vbibbi, Addictress, Heimerdinger et 3 autres aiment ceci
#5
Posté 18 février 2016 - 09:17
DA:2......Nothing sticks out.
DA:I. I loved the crafting and the open world. But both were implimented quite badly. Who wants to spend vast amounts of time gathering resources? Or wondering around an unpopulated area? I know I don't.
- Bfler et vbibbi aiment ceci
#6
Posté 18 février 2016 - 01:30
I want to continue the strong cast of female characters in DA4. I enjoyed Morrigan and Leliana in DAO, Aveline and Isabella (Aveline is one of my favorite Bioware companions), and Cassandra, Vivienne, and Sera were all well-written characters. Cassandra is the best character in DAI, IMO, and while Viv and Sera are polarizing, they elicit strong reactions from most people.
- Catilina aime ceci
#7
Posté 18 février 2016 - 02:39
DAO: The tone, exploration, general presentation, the romances, party camp
DA2: Grounded story, everyman hero, combat style and tactics, rivalry system, skill trees, more focused story
Bring back Inon Zur as composer, so we can get all of the leitmotifs back.
- vbibbi, Addictress et ESTAQ99 aiment ceci
#8
Posté 18 février 2016 - 04:16
DA2: Companion interactions. It's easier to screw up your companion relationships in DA2 than the other games, and I love that. I'm looking forward to my double disapproval points playthrough of DA: I for this reason. Big decisions should incorporate your companions' thoughts and even cause them to fight you or leave, regardless of how you padded their approval outside of big decisions. In particular, I really like how Isabela's arc played out with the Arishok, and how companions will side against you depending on whether you choose mages or templars. I also like how easy it is for your sibling to die at the end of the first arc. DA2 is the only game that actually made me afraid of how my decisions would affect the characters.
DAI: Expand on the improvements to the action combat and the excellent environmental variety. Judgments were a great way to make a final statement on a quest. The crafting system was great but needs to be better balanced so that looting is still exciting. Keep incorporating lore and strong thematic elements into the story. Retain the improvements to the dialogue wheel, in particular expanding the dialogue perk system so that almost every conversation has special options depending on your Perks, your companions, and your race/background.
- PhroXenGold, vbibbi, Dr. rotinaj et 5 autres aiment ceci
#9
Posté 18 février 2016 - 04:26
DAO many discrete areas with their own storylines we pass through while on the critical path
DA2 Talent trees and magic system (including defensive, non-pew-pew abilities)
DAI The ability to craft your own weapons and armor (though the RNG needs to die) as well as having armor with a variety of looks.
- vbibbi aime ceci
#10
Posté 18 février 2016 - 04:46
DAO: I liked the different schools of magic and wide variety of spells. Also how you could learn new specializations from your companions. Multiple player races.
DA2: Fem!Hawkes voice actor. The qunari redesign.
DAI: Great story, characters and companions. Enjoyable combat system. Multiple player races. Crafting.
- vbibbi et UniformGreyColor aiment ceci
#11
Posté 18 février 2016 - 05:06
So I thought I would try to start a thread that focuses only on positive feedback from the series and try to relate that to what we hope to see in the next game. So...list something from each game that you liked and want to see continued (or brought back) into DA4. And if you haven't played one of the games or can't find anything good to say about one, just skip it. This is to express positive opinions rather than criticisms.
DAO: I liked how the choices made in the major quests had some impact on the final battle (armies we could use)
DA2: I liked the companion personal quests that evolved over three acts, focusing on one major theme at various stages over the course of seven years. And friendship/rivalry influenced these quests.
DAI: I liked the strong central themes of faith and belief and how those resonated in many of the main quests and companion quests. It was a strongly written narrative across a very large setting and scope.
DA4: I want the next game to include all of these: choices affecting the ending sequence, companions with multi-stage quests that change depending on our relationship with them, and a strong central theme that influences the entire game.
I'll think of more later.
Awesome idea.
Dragon Age Origins: I did like the fact the beginning that was different depending on ur background. Wish that DA4 will start very differently for ppl who disbanded the Inqusition and for ppl that kept it. But you know... resourceeeeessss :/ ...
Dragon Age II: Hawke was a really colorful protagonist with awesome voicing.
DAI: So many things I loved about it.... Hard to choose one... Solas-Inquisitor relationship. I do not only mean the romance. Non - romance relationship was well done too.
- vbibbi aime ceci
#12
Posté 20 février 2016 - 01:07
Lessee:
DA:O
- I liked how each level, or quest area had its own major story going on, too. And that there was a solid reason for you being in each area.
- I liked the feeling of descent into more mysterious areas each level eventually came around to.
- I also liked the party camp. It was cozy, and all my people were right there. It also gave a nice night time vibe, with very soft ambient music.
DA2
-I liked the personal story
-I liked the personality choices
-I liked the companion interactions with each other over the years, and how those grew, changed and became more comfortable.
-I liked Force Mage
-I also liked the rivalry/friendship paths
DAO and DA2 companions always ended up feeling to me like family. A crazy out cast family, but family. Maybe because we were all outcasts together? All any of us really had was each other, for better or for worse.
DA:I
- I liked the unique romances for each LI
- I liked the dialogue options. they really fleshed them out nicely.
- I liked the dialogue perks you could get, so you could actually sound like you know what you're talking about. very nice.
- I like the way they are digging into the lore, expanding on the lore and dragging it into the game. Living lore-- as much as possible.
edit: what i would like them to add to da4 is a day/night cycle...i really want this; the ability for you and your companions to sit down whenever and wherever--on the protag's cue i would guess; dynamic weather so that if we're out and about we can see the clouds start to roll in and then it rains.
- vbibbi, Elista et Aravasia aiment ceci
#13
Posté 20 février 2016 - 08:29
One thing I miss are rivalries and betrayals. In DAI there was never really a danger of losing or drawing the ire of your Companions unless you worked for it. What I love about the DA series is all the characters with differing personalities, opinions, etc. Your not going to be 100% friends with and have every Companion agree eith you all the time and that is OK. It adds to immersion in my opinion. There should also be penalties for saying whatever to please everyone. It's too easy. Saying one thing to one Companion and saying the opposite to another should not go unchallenged. Remember being confronted for trying to Romance two characters at once? Similar principle.
- vbibbi aime ceci
#14
Posté 20 février 2016 - 08:31
Oh, and Magic. DAO and DAII had such a wide variety of different Spells, effects and aesthetics. DAI was the bland and boring standard of fire, ice and lightning. Blood Magic(HELLO TEVINTER!!!), Keeper Magic and well, Magic in general are a must.
- vbibbi, Elista et Addictress aiment ceci
#15
Posté 20 février 2016 - 03:09
- vbibbi aime ceci
#16
Posté 20 février 2016 - 04:09
DA O:
- The amazingness of the side quests. Witcher 3 and DA O are about tied on how awesome their side quests were. You had closely knit personal quests like the thing with the Werewolf to game spanning side quests like Unbound where you learned about a potential demon threat...which does not seem to be going anywhere after three games but man was it fun in DA O (and I, choice spirit etc, etc.)
- How each zone connected to the main plot in some way and you felt like you had purpose. This also provided a great structure for each zone because you had main plot quests, side quests which supported the main plot, and then further side quests below those.
DA 2:
- A character arc for the player protagonist. Hawke actually changed and they way I role played, especially, changed because of the events of the game. They went from rags, to riches, to rags again. Very compelling narrative.
- A character arc for NPCs. DA 2s three act structure allowed them to do something unique, and eahc one of the companions were able to tell a story over the course of the game in addition to Hawke.
- Antagonists we actually got to know and are worth a damn. Sister Petrice, the Arishock, and Meredith are three of the more memorable antagonists in gaming. Because, we got to know them, they kinda had their own arcs, they had several quests involving them...especially the Arishok, and quests where we could talk to them.
- The amazing compelling 'tight' Act 2. The story of Act 2 was probably the best I have ever played. It. Was. Amazing. If Act 3 was half as good as it was then DA 2 would probably be my favorite game o all time, even to this day. Instead of the steaming pile of **** we got for an Act 3.
DA I:
- The amazing character writing. DA I, while it dumped the 'three quest' approach from DA 2 still managed to advance, quite probably, the best group of Companions in gaming. All the characters were memorable and well written, with the possible exception of Blackwall and Leiliana.
- The amazing story. While DA I suffered from connectivity each one of the main quests were amazing, fleshed out, and they did something new with each of them which varied up the game play of each, and really felt like a breath of fresh air for the game, and for the DA universe. You had military castle sieges, political games, and tromping through ancient ruins to uncover lost secrets. The Story in DA I was diverse, fun, engaging, and deeper then most people give it credit for.
- The amazing game play. Seriously while the return of tactics, assignable atributes, and a better tac cam would be appreciated DA I pretty much stil had the most solid and smooth game play of the series.
- The amazing music. Trevor Morris has now made my two favorite composers into three. I used to mock the music in Origins for how bad it was. Aside from I am the One, the main theme...but Inquisition nearly every single piece of music was a gem.
- The moments of heartfelt emotion. This is a game that made me laugh, cry, weep, and cry out in joy and triumph more then any other game I hae played. Thedas truly came alive with the great characters and the living world. The Inquisitor, while no Hawke, was solidly executed.
DA 4:
In short I want a deeply personal narrative where the character goes from rags to riches, or similar, but gets caught up in an epic country spanning adventure. I want amazing characters who also grow and learn over the course of the game. I want an amazingly tight story where the side quests and main quests support and complement each other, instead of living in a vaccum. I want a game with tight zones with great skyboxes to give the illusion of hugeness but focusing on its character and its story, not exploration. Sure a couple of zones purely for exploration would be fun for those who like such things, but most of them should be directly tied to the story either through side quests or main quests. I want a group of compelling antagonists, DA I was close but they did not have the magic of DA 2s or Awakening's, and more importantly give us Trevor Morris.
- Kakistos_, vbibbi, cergyn et 3 autres aiment ceci
#17
Posté 20 février 2016 - 10:43
DA:O. Tighter, better told story. Skill/spell trees. Impact of your Choices on the overall story. And it was the first and only game to make me cry due to the sad and dark feel of it.
DA:2......Nothing sticks out.
DA:I. I loved the crafting and the open world. But both were implimented quite badly. Who wants to spend vast amounts of time gathering resources? Or wondering around an unpopulated area? I know I don't.
I agree with DA:O and DA:I but in DA:2 I liked how the combat actually seemed like combat. It was up close and personal and seemed more so to speak.
- Kakistos_ aime ceci
#18
Posté 20 février 2016 - 11:06
DAO: I liked the tone a lot, its story felt epic without being too big and vague because it was centered around a single nation, which meant you got a bit of a look into fereldan culture and not just through codex enteries. Loghain was a great "villain".
DA2: Great characters and character interaction, also combat was quite fun if not a bit over-reactive and the exploding corpses were an awful idea.
DAI: Had some good set-pieces and the environments were often beautiful.
DA4: I want them to focus on what they excel at, the story and characters. I'll leave how up to them, but dont fall into the trap of trying to make a copy of another game because where DAI failed for me was when it wasn't being Dragon Age but trying to be Skyrim or a SP MMO
- vbibbi et Aravasia aiment ceci
#19
Posté 21 février 2016 - 04:36
One thing I miss are rivalries and betrayals. In DAI there was never really a danger of losing or drawing the ire of your Companions unless you worked for it. What I love about the DA series is all the characters with differing personalities, opinions, etc. Your not going to be 100% friends with and have every Companion agree eith you all the time and that is OK. It adds to immersion in my opinion. There should also be penalties for saying whatever to please everyone. It's too easy. Saying one thing to one Companion and saying the opposite to another should not go unchallenged. Remember being confronted for trying to Romance two characters at once? Similar principle.
lol! I do miss these, too. Heck, I remember skipping about Haven in DAO, and then suddenly Sten's like, "Draw your weapon, woman!" What? "Draw your weapon. You're leading us on a merry chase and I will challenge you for leadership!" What?!?
"Draw!" I was playing mage at the time. I hit with an ice spell, froze him and proceeded to kick his butt. Sten: "OK! Okay...nvm..." Yeah, that's what I thought, Sten. ![]()
Or the rivalry path in DA2 which could provide a very different tone to certain companion relationships and interactions, even dialogue.
It was good stuff.
- Kakistos_ aime ceci
#20
Posté 21 février 2016 - 10:01
If I had to chose just one thing that was new to each game.
DA:O: Tactical combat. Pure and simple, it made the gameplay of the game. I hate that I can only switch abilities on/off/preferred in DA:I
DA2: Voiced protagonist and personality. Honestly it's a pity Bioware didn't keep this, I beleive they should have explored it further and improved it rather than scrapping it.
DA:I: Not sure actually. I mean I like many things about Inquisition but there is not one thing that I really think makes it. Maybe the crafting, but with more depth. More effects, more fun masterworks, more improvement slots and more armor types that can be improved so you can make your unique look.
(Another thing could be the personal specialization trees from DA2. I hate that the companions in DA:I claim they have their own specialization but that it is utterly a lie in gameplay.)
Oh, and I want a dang Mabari ![]()
- vbibbi et BansheeOwnage aiment ceci
#21
Posté 21 février 2016 - 05:53
I want a return of sustained abilities! And less cool downs for spells or at least let us use more than 8 at a time.
I would like another animal companion, more like DA2's than an individual companion in DAO, but maybe something new instead of a mabari. They're traditionally Ferelden, so it makes sense in DAO and for Ferelden refugee Hawke, but makes sense not to have one in DAI or DA4.
- Kakistos_ aime ceci
#22
Posté 21 février 2016 - 05:55
I'd like an option of animal companions anything from Mabari, to snakes, spiders, and hawks.
- vbibbi aime ceci
#23
Posté 21 février 2016 - 06:18
I'd like an option of animal companions anything from Mabari, to snakes, spiders, and hawks.
Hopefully we'll get some new types of creatures and animals up north. Maybe there'll be an even cooler version of the mabari in Tevinter we can have join us. (NOT griffons!)
- Al Foley aime ceci
#24
Posté 21 février 2016 - 06:21
Hopefully we'll get some new types of creatures and animals up north. Maybe there'll be an even cooler version of the mabari in Tevinter we can have join us. (NOT griffons!)
A pet mini dragon would be so ****** cool. I mean DA O did something like this with the Ranger spec but A. it was only three different animals and B. they were skills. I think it would be a lot better if you 'bought' said animals in a shop and then could use them in combat. Also MOUNTS FOR ALL COMPANIONS. No more companions in pocket malarky.
- Nefla aime ceci
#25
Posté 21 février 2016 - 06:26
A pet mini dragon would be so ****** cool. I mean DA O did something like this with the Ranger spec but A. it was only three different animals and B. they were skills. I think it would be a lot better if you 'bought' said animals in a shop and then could use them in combat. Also MOUNTS FOR ALL COMPANIONS. No more companions in pocket malarky.
Yeah if we get mounts back, hopefully they will be for companions as well. Now that they've got the engine down and have a lot of the coding, I'm hoping they can just work on improving the existing elements.





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