A thought just occured to me. So profound in fact that I had to run out as soon as I got home from work and make this thread.
Now I have often thought that Video Game antagonists are weak. So much so that I have often called it a weakness of the medium, and recently. Video game Antagonists are usualy shallow, mustache twirling, if they are allowed to exisist at all. By and large. The reasons for this are simple. Video Games, unlike any other medium, are driven by their interactivity with the 'player'. Essentially put the audience often has a role in determining the story and how it unfolds. By and large. Hence game companies often cannot, or unwilling to take control out of the hands of the player and show things from the bad guy's POV via cutscenes or other means. Simply put most gamers want to be engaged in playing their game...not watching a movie. However this kind of in depth time is often needed to create indepth meaningful badugys. So badguys in games often fall into two categories, mooks who exist to defeat to get to the next stage and score points, or shallow antagonists who can't get their proper role in the story because they are over shadowed by gaming, and protagonists.
BioWare, as a whole, has mixed results with antagonists. They have great ones, they have poor ones. Some of the better ones have been featured in DA 2. Why? Well, throughout a good deal of the DA franchise, for instance, you have main quests with bad guys that controljust that main quest. You defeat them, then move onto the next plot point/ bad guy until you face the ultimate big bad of the game. DA 2, on the other hand, ditched this process. There were only three antagonists of note, in a game roughly the same length as Mass Effect and DA O. We got to know them, they got to breathe, and rarely did we just do a main quest just to defeat a bad guy, though it happened...and even then it was often a ploy by one of the bigger villains thus revealing their character.





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