But did they do it well in DA:O? I'd argue that they didn't. The separate narrative arcs rarely interacted with each other in a meaningful capacity, so we're left with a story whose pacing is periodically reset to zero. Hell, when we needed to exorcise the demon from Connor, the game gave us (IIRC) unlimited time to recruit the Mages and come back, killing the plot urgency and soiling the verisimilitude.
That is how I felt as well, the game didn't feel tied together at all for the different areas feel completely separate until you have completed them all. I think the reset option is a good descriptor too for the enemies don't become any tougher to counter your improvement from completing the other areas so everything between Lothering and the Landsmeet feel like it is in a complete vacuum.
Another example of a lack of urgency is getting the ashes for Erl Eamon for he is reported to be right at the brink of death, but you can take your time to get the ashes to cure him with no notice of the amount of time you take to complete the quest.





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