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Hammerhead


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#1
Mberry

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Well I just met the Hammerhead.  You would think that a "vehicle" like the the Hammerhead could at least hover.   I had rather have the Mako.  It is probably just me, but the Firewalker DLC is managing to combine many things I dislike.  I don't like timed missions, I don't like jumping from one ledge to another and I really don't like not being able to save and having to start the mission from scratch if something goes wrong.  It just feels artificially gamey and out of place.  I still have Volcano Station and the Prothian Site to do.


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#2
Scarlett

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Haha, no, it's not just you, believe me. The hammerhead really suck IMO. Good luck with the missions ~



#3
Atomkick

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I liked the concept of Hammerhead but the problem is, it's too fragile. I had to take cover behind structures sometimes. Its weapons are also poor when compared to Mako but Hammerhead's maneuverability is awesome. Both are special to me.



#4
ArcadiaGrey

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I only ever did Firewalker first time round.  Since then I've ignored it and just used the Hammerhead for Overlord.  I hate jumping puzzles.  :angry:



#5
Tonymac

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I did not enjoy the Hammerhead as much as the Mako.  However, the Hammerhead did have some pretty awesome firepower once you got used to it.

 

The ultimate test for any vehicle in Mass Effect should be, "How well they hold up in a fight against a Thresher Maw?"


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#6
Jeremiah12LGeek

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Hammerhead!? :o

 

I hardly know 'er!

 

 

 

 

 

I should be good for a while on that.



#7
capn233

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I should be good for a while on that.

 

Thank the goddess.



#8
dgcatanisiri

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I recommend they reclassify the Hammerhead, as 'Project Firewalker' DEFINITELY constitutes false advertising.

 

I suggest 'Project Wet Tissue Paper.'


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#9
RakhanaBby

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IDK what Steve was going on about when he DEFENDED the Hammerhead against Vega's wager of the Mako or the Grizzly.

But then again, maybe the Alliance was trying to pimp it up before the Reapers hit. Damn.



#10
Mlady

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It's a bit hard to get used to, but after much trial and error, I made it work. It's all about timing and not running into the line of fire, sort of like when you duck for cover before shooting. The Mako is still the best imo. I can easily control it now (before it wasn't pretty, but practice makes perfect as they say) and it had a lot more fire power and decent shields so it was more fun to explore with and you could save. Luckily except for Firewalker and Overlord, you won't have to use it again, so don't worry!


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#11
Mberry

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Well, I still have Overlord to do.  I did complete Firewalker, but on the ice planet I only got 3 of the resources and I didn't care to re-play the mission.


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#12
Mlady

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OMG I hate that one! The whole race against the clock and fear of freezing made me so tense!

 

There's no timer with Overlord though, so just enjoy and be careful not to die until you can save, and yes, you can exit the Hammerhead and save in Overlord once you get to the stations, so no fear of beginning again.


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#13
The Real Pearl #2

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I have to agree, the hammer head only obstacle missions are not engaging at all, They feel like something you would do if you were trying to earn a trophy for parkouring with a vehicle.



#14
Mberry

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I tend to dislike anything that puts an emphasis on keyboard manipulation.  It seems to be a test of hand and eye coordination.  I can see why older folks whose reflexes are slowing down would not like these.  Another thing that I found that I didn't like was the key sequence to jump over barricades.  I ran into this in the Garrus recruitment mission where you had to shut the gate by jumping over the barricades.  At one point no matter how I hit the w and space bar I just sat there.  I finally hit the correct combination, but for me that's not really game play.   That is, the game is in seeing what to do and then doing it, not fighting with the mechanical controls in order to get the character to do what you want.  And when you are racing the clock having to fight with the controls or hitting the wrong key is frustrating.  Now I might feel different if I was using a game controller instead of a computer keyboard and this game was designed for multiple platforms.



#15
vbibbi

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I know it's just a video game, but even if we had hovercraft technology, the Hammerhead seems very useless from a military perspective. Considering that we wouldn't actually be able to repair it by avoiding combat for a few seconds and the machinery "regenerating," it wouldn't last an entire day in the field against enemy fire.


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#16
DOOMUber

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Is the Hammerhead mission optional?

#17
The Real Pearl #2

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Is the Hammerhead mission optional?

lol necro



#18
sjsharp2011

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I liked the concept of Hammerhead but the problem is, it's too fragile. I had to take cover behind structures sometimes. Its weapons are also poor when compared to Mako but Hammerhead's maneuverability is awesome. Both are special to me.

yeah I think the idea of the Hammerhead was good the problem was it couldn't really tak any punishment like the Mako could. The fact it could zip around the area faster than the Mako was good but it's fragility let it down.Personally I'd rather have the Mako because despite it being solwer it could take more punishment.



#19
sjsharp2011

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Is the Hammerhead mission optional?

 

 

It's a DLC so technically yes. There are some advantages to having the Firewalker DLC though as it explains why you have the Hammerhead in the Overlord DLC. Personally I don't mind the Hammerhead but it's the fragilty that puts me off tbh. Sometimes I have to admit I'd have prefered to not have any vehicle than have the Hammerhead but in one way it's good is that it does mix the missions up a bit by having it.



#20
MrFob

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I would agree that the Hammerhead has its problems and that it can't hold up the MAKO but I did appreciate the Firewalker missions for the change of pace. I tend to intermingle them with normal N7 missions throughout the game and they are short enough for the fragile vehicle not to bother me. I like the controls. I think the strafing and jumping handle very well (know it only on PC).


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#21
UpUpAway95

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I would agree that the Hammerhead has its problems and that it can't hold up the MAKO but I did appreciate the Firewalker missions for the change of pace. I tend to intermingle them with normal N7 missions throughout the game and they are short enough for the fragile vehicle not to bother me. I like the controls. I think the strafing and jumping handle very well (know it only on PC).

 

I play on the Xbox and also think the strafing and jumping handle just fine.  My first encounter with the hammerhead was abysmal... but after replaying a couple of times, I grew to really like the controls.  It is fragile, but I've gotten to a point of being able to manage it that I seldom get to a point where it explodes anymore... even during the geth ship mission during the Overlord DLC.  The key to that mission I've found is really watching how the geth cannon moves to follow you.  Once one picks up on that, there is ample warning to scoot safely out of the way and allow the geth cannon to take out the other geth turrets for you.  I also like that the hammerhead has some things to say... it would have been nice if they had given the Mako some "personality" of its own.



#22
MrFob

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I play on the Xbox and also think the strafing and jumping handle just fine.  My first encounter with the hammerhead was abysmal... but after replaying a couple of times, I grew to really like the controls.  It is fragile, but I've gotten to a point of being able to manage it that I seldom get to a point where it explodes anymore... even during the geth ship mission during the Overlord DLC.  The key to that mission I've found is really watching how the geth cannon moves to follow you.  Once one picks up on that, there is ample warning to scoot safely out of the way and allow the geth cannon to take out the other geth turrets for you.  I also like that the hammerhead has some things to say... it would have been nice if they had given the Mako some "personality" of its own.

 

Yes, once you know the trick, the geth cannon is super easy. You don't even have to shoot. Just wait in front of one of the shield generators until the red warning hologram shows up, then immediately boost-race out of the way and let the cannon shoot it's own generators. once the shield is down, get the cannon to swing all the way to one side, then head over to the other and you'll have plenty of time to take it out.

 

These days, I basically don't get filled anymore with the Hammerhead. But I don't like the vehicle combat very much. it's all about hiding around a corner and shooting the the target seeking missiles. That makes it really boring. The cool thing about the MAKO was that it was very difficult to find a save firing position (unless you really know what you are doing). Since the Mako's weapons only shoot straight, you kinda almost always need to expose yourself to target properly and that means you need to keep moving all the time. Much more fund than the Hammerheads "find a good spot and stay there" mechanic IMO.

Granted, with the MAKO, you could also exploit the fact that the enemies would always aim for the vehicles "nose" but it was far more difficult and didn't work in all situations.

 

I really hope that for ME:A, they'll find a good balance between maneuverability, firepower and durability to make fights interesting. Giving enemies more maneuverability would also help. Both in ME1 and ME2, most enemies that you fight in the respective vehicle are pretty stationary.


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#23
UpUpAway95

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Yes, once you know the trick, the geth cannon is super easy. You don't even have to shoot. Just wait in front of one of the shield generators until the red warning hologram shows up, then immediately boost-race out of the way and let the cannon shoot it's own generators. once the shield is down, get the cannon to swing all the way to one side, then head over to the other and you'll have plenty of time to take it out.

 

These days, I basically don't get filled anymore with the Hammerhead. But I don't like the vehicle combat very much. it's all about hiding around a corner and shooting the the target seeking missiles. That makes it really boring. The cool thing about the MAKO was that it was very difficult to find a save firing position (unless you really know what you are doing). Since the Mako's weapons only shoot straight, you kinda almost always need to expose yourself to target properly and that means you need to keep moving all the time. Much more fund than the Hammerheads "find a good spot and stay there" mechanic IMO.

Granted, with the MAKO, you could also exploit the fact that the enemies would always aim for the vehicles "nose" but it was far more difficult and didn't work in all situations.

 

I really hope that for ME:A, they'll find a good balance between maneuverability, firepower and durability to make fights interesting. Giving enemies more maneuverability would also help. Both in ME1 and ME2, most enemies that you fight in the respective vehicle are pretty stationary.

 

Agree.  If you do want to spice up using the hammerhead a bit, just ignore hiding in the corners and use a charge and fall back approach (timing with the siren/alarm when you're taking too much damage).


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#24
MrFob

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Agree.  If you do want to spice up using the hammerhead a bit, just ignore hiding in the corners and use a charge and fall back approach (timing with the siren/alarm when you're taking too much damage).

 

True, should have mentioned that I used to do this but I don't really like that either. The problem there is that most enemies have rapid fire weapons that you cant evade, which means that tactic just defaults to - as you say - hit and run. Since you could withstand quite a bit of small arms fire in the MAKO and the heavier stuff like Collosus energy bolts or rockets could be evaded, the dynamic of these fights was to take out the small arms enemies before your shields went down while at the same time evading the big guns. I thought that was a lot more interesting than counting down how many seconds you had before retreating because your Hammerhead starts burning up.

 

So now, I just tend to enjoy the driving section in the Hammerhead while just trying to get the fights over with as fast as possible.



#25
sjsharp2011

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I would agree that the Hammerhead has its problems and that it can't hold up the MAKO but I did appreciate the Firewalker missions for the change of pace. I tend to intermingle them with normal N7 missions throughout the game and they are short enough for the fragile vehicle not to bother me. I like the controls. I think the strafing and jumping handle very well (know it only on PC).

Agreed although the Firewalker missions aren't my favourite I do appreciate that they offer something a bit different to the game. Which is sometimes in itself a good enough reason to have the DLC and imo I believe it to be the case here.