I don't mind what people play (although some kits are more annoying than others), but I will leave a Lobby if the Host won't ready up after every one else is ready. That never ends well in my experience.
I stay and put a vote kick on the host instead. It amuses me when the host gets kicked from his own lobby.
Dalakaar, Ashevajak, GruntKitterhand et 3 autres aiment ceci
I don't often care enough about who or what I see in a lobby to leave.
I think an appropriately geared AIU is probably the most uninteresting co-op partner though, and if the player behind that kit happens to be beyond competent I'll probably leave after the match for it being ultra-trivialized. Next to that, some other things that give me mixed vibes are appropriately geared TGIs, GIs, GTs, some particularly optimized weapons classes, and classes conspicuously equipped with the Reegar. Also, I don't understand why some players feel the need to bring a top-tier kit and a top-tier weapon and the best consumables to Gold matches when any one of the three is probably enough. If I see multiple players doing that in Gold, I may decide to leave proactively since that's also a tip-off that there will be some disharmonious jockeying for score or kills, which I would rather avoid. Even so, chances are that I'll stay for one round out of curiosity to see how good these players actually are and if they can do better than me with whatever kit I decided to use before searching for a lobby. That's on Gold; on Platinum, I say use every advantage you can on your class of choice against the enemy.
As for other reasons I might dodge out of a lobby or game in progress:
1. Very low everything team.
2. Let's say a team with any sub-N7-60 players on Gold (or Platinum) who look the part, especially those who ready up first.
3. On Platinum, I get bad vibes from players who bring, let's say, sub-level 7 rare weapons and the other players in the lobby who are okay with that yet seem less capable than me. Sometimes I'll ready up regardless, but those players with the weak weapons are almost guaranteed underperformers who probably won't crack 100K and be the team's most likely point of failure due to revive attempts.
4. A good point was made about leaving lobbies where the host doesn't ready. Still, might be good to just do everyone a favor, ready up, have the host removed and kicked back to their multiplayer screen after idling for wave 1 or 2.
5. I've been increasingly leery about lobbies where, after I join, I notice "Connecting..." still turns off and on. That's a good indicator of a poor connection with a good chance for lag and packet loss. There's also times when the countdown or countdown ticking noise aren't sync'd with your game...
6. Obviously hacked games, of which I've been seeing more. Not the experience I was looking for. I tried staying for one recently that just seemed to give infinite ammo because that's not so bad, but then my other expectation was unfortunately met in that hosts who force hacked rulesets tend to be bad anyway, and so we wiped.
7. Out of the hundreds of games I played over the last several months, I only remember leaving two mid-game for unfun gameplay. The first one was disgustingly trivialized. The second one was for a combination of reasons like lagged enemies, lagged damage indicators, couldn't do much with or without the team, and normal Platinum issues.
8. Almost forgot, certain presets. Giant/Reapers of course. Gameplay on Geth/Glacier presets tends to be formulaic, especially with token Krogan hosts. For that matter, Glacier presets with the intention of speedrunning aren't interesting either. Rio's kind of blegh, especially if the host turns out to be a box-of-shamer. Given the choice, I would rather not play Condor. Presets to Reapers for no apparent reason, not because I don't like Reapers but because they are "the easiest". I will certainly leave if a map preset isn't changed after playing it once.
If I leave a lobby that I didn't like, sometimes I'll take a break for a few minutes so I won't run the risk of rejoining the lobby, or worse, their game in progress.
After playing a match, I'll weigh its pros and cons and decide if I'm okay with another bout with those players. I'm willing to look past some annoyances in favor of replicating a previous match's sense of teamwork or otherwise enjoyable gameplay. I think my final word on players using cheesy kits is that, more often than not, they just aren't good enough to break the kit and then the game, and so leaving a lobby just because one of them joined is, to understate my meaning, silly.
Spoiler
Lastly, in the spirit of disclosure, I've been playing this Juggernaut in Gold recently, which given some responses in this thread is enough reason for those posters to leave a lobby with me in it. I wanted to try a carry class other than my TGI, so maybe this doesn't happen again. Trying to feel out how I'd like it in Platinum, and I only started playing the Juggernaut (any variant) a few days ago. Playstyle is a bunker buster: I'll glide on over to a spawn and melt it if I'm not needed elsewhere as a life raft.
1.) no fat turians in the lobby is a dealbreaker for me. at least you're gonna have a hard time convincing me to stay and endure a game with no other turian
2.) N7-Gerbil, nothing personal but we don't work well together
bauzabauza, Ashevajak, Tupari et 3 autres aiment ceci
1.) no fat turians in the lobby is a dealbreaker for me. at least you're gonna have a hard time convincing me to stay and endure a game with no other turian
2.) N7-Gerbil, nothing personal but we don't work well together
Lastly, in the spirit of disclosure, I've been playing this Juggernaut in Gold recently, which given some responses in this thread is enough reason for those posters to leave a lobby with me in it. I wanted to try a carry class other than my TGI, so maybe this doesn't happen again. Trying to feel out how I'd like it in Platinum, and I only started playing the Juggernaut (any variant) a few days ago. Playstyle is a bunker buster: I'll glide on over to a spawn and melt it if I'm not needed elsewhere as a life raft.
Just skip the turret and go full hex shield taking the upper upgrade paths of shock and damage. Or the larger shield option. Its a mobile right hand advantage and damages the enemy with its shock option.
The geth turret is worthless as you have a **** ton of shields anyway and you're a weapons platform not a mobile hospital. The PPR is a good choice but you could also go for the geth weapon damage passive option by skipping turret and use a geth weapon like the spitfire for 10% damage bonus. With some good gear that gives you a lot of dps.
Don't rely on melee and only use it to stagger or restore shields when surrounded. You can also use it to pick up and ragdoll mooks like phantoms etc. Oh and if you like fire explosions bring incendiary ammo and use siege pulse to set them off.
Also wtf is that avatar?
Oni Changas et Al Swearengen of Deadwood aiment ceci
I don't care what kit you use. Just put on equipment...reasonable equipment. (Explosive rounds? FOH)
I'm pretty forgiving with OP kits because I've been there. I've been the melee only Juggernaut, the Reegar AIU, the Harrier TGI. I think sometimes we tend to forget we were all there at one point. You just want to contribute and not let your teammates down and max out your manifest ASAP. Not calling anyone out because that's not my intent. But what will happen is that they will get better eventually. And then they'll get bored of using these kits and move on to more challenging ones. If I can do it they will too.
I play whatever I want whenever I want and I expect other people to do the same, but yes, if I see someone go from GI Harrier to Flamer to EDI to Paladin then yeah it gets boring....or I will post on BSN and let them do all the work while I post. I do that as well.
I pretty much just play Destroyer (hands down favorite character), Geth Trooper, Turian Sentinel these days...its just what I'm in the mood for and have always liked. I will pull out the Black Widow on occasion Geth of course.
I play whatever I want whenever I want and I expect other people to do the same, but yes, if I see someone go from GI Harrier to Flamer to EDI to Paladin then yeah it gets boring....or I will post on BSN and let them do all the work while I post. I do that as well.
I pretty much just play Destroyer (hands down favorite character), Geth Trooper, Turian Sentinel these days...its just what I'm in the mood for and have always liked. I will pull out the Black Widow on occasion Geth of course.
Going full OP, scorehoarding, ragequitting when other Divas do the same to u , eh?
I breathe excellence and ****** Ultra rares. Me being in the lobby makes it OP.
Seriously though I have never understood the whole I'm going to bring an Avenger into the game so I can shoot something 5,483 times instead of 20. If people like that and they find that fun then fair enough. That is boring to me and I cannot do it. I would have to quit after playing one game if I did that. And I don't care about credits. My main account has max manifest. It's honestly just boring to me.
I love adepts. I love engineers. I will play pretty much everything, but I do want to be effective with what I play.
I have played the Destroyer since day 1 he was released, my friends would be like "Geee I wonder what Arishok is going to bring" I just love him though. On ya feet N7! + that weak melee being a pimp slap really sets him off.
I have 3 token points in it. I skipped the last evo on Hex shield for that. I found the wide hex shield to be more of a nuisance than help and the +10% damage of it don´t do me much good. Because either I´m roflstomping or the match goes so bad that those +10% don´t even come into play.
This is surprising. Old BSN used to hate the Juggy's shield with a passion. Which influenced me, weak minded as I am, into never speccing into the large shield. I recently specc'd out of it too and got a level 6 turret. Anything lower and it doesn't refill shields fast enough. It's also weak at level 3. The shield and turret are both situational powers for the Juggy. If you're so out in the open that you have to shut down attacks from one side with the help of the shield, then you need to get out of there. If your team is taking fire such that they can't keep their shields active, then they need to start out-DPSing the enemy and find cover. Or run away from there.
Even the Siege Pulse suffers from off-host lag and doesn't have synergy with heavy weapons like the Spitfire or Typhoon. I have yet to solve this problem because I like using SP, but the wind up of these two weapons means I can't spam it, as if the off-host lag wasn't enough to discourage it. I guess that if you're constantly playing off-host then it's best to spec into that level 6 option which gives you 4 SPs.
It's time I took the large shield option and see how it works out.
I feel that the turret is more useful on the GE (where I don't spec into Hunter Mode). Hang back at a distance and either give yourself or allies in the thick of the action some shield refills.
- non-equipped host readying up as soon as i enter the lobby
- non-equipped pugs readying up as soon as i enter the lobby (guys, please equip at least some reasonable lvl1-equipment, what are you saving it for, if not for gold/plat games?)
- obvious cheaters (you all know them N7 108s with 900 CP and a Lancer 10)
- constant noise (music, ingame sound, ...)
- people not readying up
- too much Reegar/Flamer kits, you will sure make it without me or maybe not...
I don't care low level players, if they equip reasonably, even if there's three of them.
It's time I took the large shield option and see how it works out.
Please don't. It won't work out well. Old BSN was right.
I mean, obviously do what you want, but imo it's the worst evolution of any power in the game. I know I said I don't care what other players do, but that large shield has pissed me off more times than anything else. The maxed small shield is situationally fantastic, and generally excellent as it gives a damage boost, can prime, can protect, and can do a reasonably decent job at giving you temporary RHA, especially if using the PPR. But the big shield? Well, let's just say that in all games I've played I've never once thought, "Oooh, thank God for that big shield - I'm definitely going to re-spec my Jugg!" It's an abomination, but sadly one that trolls your teammates in all the wrong ways.
The turret gets 3 ranks for me, just because I find either option at rank 6 of Fitness to be unattractive. GE gets a full turret though.
I found the large shield to be only of use on large open maps and devices. Plant your shield in one direction, position yourself in another to protect the gal/guy doing the device. But on every other occasion, it´s a trolling device. I´ve seen jugs planting it in all the wrong ways, even to the point that you couldn´t even arc powers around it. And it´s true, the Juggys turret on rank 3 doesn´t restore that many shields, but fortunately, it´s cooldown is very low, even when you run with a spitfire/claymore. If I have to cross open space, and at some point you always will have to, I plant it in front of me, wait for it to refill and then replant it. Works like a charm.
filippopotame, Darth Volus et Sinful Force aiment ceci
I found the large shield to be only of use on large open maps and devices. Plant your shield in one direction, position yourself in another to protect the gal/guy doing the device. But on every other occasion, it´s a trolling device. I´ve seen jugs planting it in all the wrong ways, even to the point that you couldn´t even arc powers around it. And it´s true, the Juggys turret on rank 3 doesn´t restore that many shields, but fortunately, it´s cooldown is very low, even when you run with a spitfire/claymore. If I have to cross open space, and at some point you always will have to, I plant it in front of me, wait for it to refill and then replant it. Works like a charm.
Yeah, the small shield on Juggy is plenty enough to protect himself from damage, other people usually don't want in their way, unless they are capping an objective, then it's nice to have. Or protecting one side of the hack zone, so you can concentrate on the other. Otherwise - heal turret is much more useful for teammates, as you can toss it across the map without lugging your slow toaster ass over there
I'm pretty forgiving with OP kits because I've been there. I've been the melee only Juggernaut, the Reegar AIU, the Harrier TGI. I think sometimes we tend to forget we were all there at one point.
No, not really. Had to learn Gold without lol stimpack, scrub matrix or heavy metal melee, because I didn't have TGI and Retaliation wasn't out yet when I was learning Gold. But when it did come out, heavy melee Jug is one thing I wasn't even from the start. Not that I have anything against only heavy melee Jugs. Easier headshots.
I actually spec into the large shield and I am quite happy with it
The caveat is that it is a highly situational power IMO; I don't spam it, and I place it only when I think there is a reason to do so: reviving a teammate, protecting a device, blocking a potential spawn's LoS are the most obvious. Atlases and Praetorians also get a faceful of portable wall; especially if there is height difference, I find the small shield to be too unreliable. Teammates are welcome to enjoy the new RHA I provide for them, as I am always careful to leave enough space to shoot from.
Last but definitely not least, with the shock evolution it will stagger dragoons . Nothing like deploying it in a corridor on cerberus gold wave 7 and watch the lemmings rush through it and become sitting ducks. Also very very useful during cerberus' extractions, to protect your back during those... ahem, mad dashes to the EZ.
And if you haven't yet, give the Lancer a shot on the Jugg: no ramp up, no need for ammo boxes, primes well, and is light enough to keep spamming siege pulse for detonations.