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I wish Andromeda and BioWare all the luck.


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#51
slimgrin

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I've been playing it since August, killing whoreson yesterday actually had me praising the game for a while. If the end is as good as the suicide mission I may have to try and get there faster. 6 months is a long time for one play through.

 

Killing Whoreson is without question the low point of the series and the worst content that studio has ever put out. It only goes up from there.



#52
The Hierophant

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Killing Whoreson is without question the low point of the series and the worst content that studio has ever put out. It only goes up from there.

Taking Vlodimir to the wedding was tops for me. 


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#53
Andrew Lucas

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Killing Whoreson is without question the low point of the series and the worst content that studio has ever put out. It only goes up from there.

Nah.



#54
Atomkick

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Well Andromeda has guns... We won't be marching into battle with swords and bows xD

 

I seriously hope they make one or two primitive species in Andromeda, would be interesting.


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#55
ZipZap2000

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Killing Whoreson is without question the low point of the series and the worst content that studio has ever put out. It only goes up from there.


By that do you mean the endless ride that seemingly took months to progress the slightest step towards what I actually supposed to be doing?

Because that whole rescue dandelion and the side quests involved **** made me sick. Luckily I had bewbs along the way.

The high point was finally finding whoreson in a room full of tortured dead hookers and knowing id be justified in killing the ******.
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#56
Remix-General Aetius

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Yeah, the suicide mission is the best. 

 

Spoiler

 

My full-length version is better, 15 minutes long with the entire score in it.

 

http://www16.zippysh...87Bhw/file.html



#57
slimgrin

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By that do you mean the endless ride that seemingly took months to progress the slightest step towards what I actually supposed to be doing?

Because that whole rescue dandelion and the side quests involved **** made me sick. Luckily I had bewbs along the way.

The high point was finally finding whoreson in a room full of tortured dead hookers and knowing id be justified in killing the ******.

 

The Dandy quest was good because it was well written and had logical outcomes. You're a bore if you think the play wasn't fun. The end of Whoreson's quest violated every standard they represent when writing RPG's - interesting villains, varied outcomes and most of all, moral ambiguity. It was all shlock value and black and white. It was, I hate to say, the kind of morality you see too often in Bioware's games, and it feels cheap. 

 

 

Edit - I just re-watched the suicide mission and there are distinct similarities. I kinda wish CDPR had been more bold in who could actually die now. As far as I know, only one Witcher can die. 



#58
The Arbiter

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The Dandy quest was good because it was well written and had logical outcomes. You're a bore if you think the play wasn't fun. The end of Whoreson's quest violated every standard they represent when writing RPG's - interesting villains, varied outcomes and most of all, moral ambiguity. It was all shlock value and black and white. It was, I hate to say, the kind of morality you see too often in Bioware's games, and it feels cheap. 

 

 

Edit - I just re-watched the suicide mission and there are distinct similarities. I kinda wish CDPR had been more bold in who could actually die now. As far as I know, only one Witcher can die. 

 

People told me the Battle in Kaer Morhen is a homage or reference to BioWare and was intentionally put there. I mean they could just made Yen and Triss do the planning but instead made Geralt do it... made me laugh so hard and I already imagined I was back in the collector base instead inside of a castle xD

 

Also I find the Barron Quest the most... disturbing and detailed quest ever.


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#59
The Arbiter

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The Kaer Morhen battle was actually kinda underwhelming for me simply because it was just the Suicide Mission in the Witcher. It wasn't new and I knew exactly how it had been designed so I didn't feel a lot of tension. The obligatory drama in it when it ends is still a great moment though, but really, all I cared about for that part of W3 was all the dialogue you had with friends inside the keep. ****, the moment where all 3 witchers can get drunk together and do stupid things is the best moment in the entire game for me.

 

Anyway, I didn't think unlike some people here that W3 proved how crap DAI was. I didn't need that game to show me that. All I had to do was play Dragon Age Origins or Mass Effect 1 to say "that's not a very good Bioware game".

 

But yeah, Witcher 3 definitely made it clear as day how much cheaper DAI feels. That said, I did prefer a few things in DA:I like the core movement controls. It looks goofy but it doesn't feel as slippery as Witcher 3 and I liked the crafting and I love making my own character as opposed to playing a pre-made one where I only get to decide his choices but not the personality.

 

we have the same experience. People who nevere played Mass Effect told me that it was one of the best moments in the game... I told them I cri everytiem ;_;



#60
ZipZap2000

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The Dandy quest was good because it was well written and had logical outcomes. You're a bore if you think the play wasn't fun. The end of Whoreson's quest violated every standard they represent when writing RPG's - interesting villains, varied outcomes and most of all, moral ambiguity. It was all shlock value and black and white. It was, I hate to say, the kind of morality you see too often in Bioware's games, and it feels cheap.


Edit - I just re-watched the suicide mission and there are distinct similarities. I kinda wish CDPR had been more bold in who could actually die now. As far as I know, only one Witcher can die.


I'm struggling not to laugh.

Like that kid in the audience when Geralt says: Show kindness for dopplers, as well as for fish.
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#61
Gothfather

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Actually, I was at that forum as well, but it wasn't the Fallout fans who brought it up, it was the Witcher posters glow and talk about how crappy Fallout 4 was. Even at the Game awards, it was pretty obnoxious when some guys chant "not Fallout". Personally, I have no problem with either games, people should just play what they want to play, offering suggestion how games can learn from each other is a whole lot better than just talking about how terrible this game is and how terrible that game is and how the game of their choice rulez. It'd not only get fans of other games get defensive and turn them away from the game they try to promote. In general, every game can learn from each other. I like the way the Witcher approach open world, but I also don't like the way they do combat, which in my personal opinon, the weakest part of the game. Fallout needs more in story department as well and a lot of the NPCs don't react to the progression of the quests as much as I would like and some quests feel unfinished but I like the freedom they offer in that game. Basically, it's just the way people approach the comparison. There is a difference between a fan and a fanboy. 

^^ So true.

 

The worse part of this type of behaviour is that is shows just how FRAKING stupid Gamers are as a demographic. Far too many gamers have this childish way of thinking that if you like X you can't like Y. It is moronic and it is so prevalent in our community. The concept of SUBJECTIVE seems to be utterly lost on the average gamer. Gamers love to view their subjective tastes as objective fact and if you disagree that is because you aren't a "real" gamer your just a casual player.

 

As you pointed out i similarly like Witcher 3 and fallout 4 as well as DA:I. I can't fathom why so many gamers think liking a game means you can't like others, it isn't a mutually exclusive prospect.  A humorous aside,  I liked witcher 3 for its combat lol but that's just the way subjective tastes fall.


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#62
Lady Artifice

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The Dandy quest was good because it was well written and had logical outcomes. You're a bore if you think the play wasn't fun. The end of Whoreson's quest violated every standard they represent when writing RPG's - interesting villains, varied outcomes and most of all, moral ambiguity. It was all shlock value and black and white. It was, I hate to say, the kind of morality you see too often in Bioware's games, and it feels cheap. 

 

 

Yeah, in Mass Effect maybe. The Dragon Age team is so obsessed with making every moral issue gray and "from a certain" perspective that they play fast and loose with their own lore to accommodate the player's privilege to feel justified in almost any decision they make.  


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#63
Vox Draco

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Because that will go well. People will get offended and butthurt comparing it to Columbus and genocide and what not. Threads I can do well without on these boards.

 

image.jpg?w=400&c=1

 

*mubles* at least a bit of a joke *looks left, looks right, hides in shadows*


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#64
von uber

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Like having them try a cavalry charge on a armored division?


You do know, of course, that never happened and is just a result of Nazi propaganda don't you - because no-one would be that uneducated to keep spouting it as a fact.
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#65
Gothfather

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You do know, of course, that never happened and is just a result of Nazi propaganda don't you - because no-one would be that uneducated to keep spouting it as a fact.

[Source]https://en.wikipedia...rge_at_Krojanty

http://www.historyne...man-panzers.htm

 

Just to source this claim before the champions of Opinion start going apeshit over things. Facts they are just soooo inconvenient.


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#66
BaaBaaBlacksheep

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I just hope BioWare won't screw this up like they did with the ending @ ME3.

#67
The Arbiter

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I just hope BioWare won't screw this up like they did with the ending @ ME3.

 

yep and that too... they messed up so much that they had to ditch the old galaxy lol. The biggest problem now is explaining the beginning of Andromeda to why they arrived there in the first place... but if it is just "be there for the sake of being there dora the explorer" then... I think I would take it as a restart of the franchise or clean slate



#68
Revan Reborn

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I only wish BioWare luck if they had enough sense to not make MEA a clone of DAI with a ME skin. DAI was a good game, but it handled some things terribly. Romances, for one. Exploration, as a second. Yet another terrible combat system. Companions, don't even get me started on Blackwall... I enjoyed the game. I really did. However, it was far from perfect and MEA should go it's own direction.


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#69
von uber

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[Source]https://en.wikipedia...rge_at_Krojanty

http://www.historyne...man-panzers.htm

 

Just to source this claim before the champions of Opinion start going apeshit over things. Facts they are just soooo inconvenient.

 

Indeed. My Grandad served in the Polish Army from 1939-45; this sort of bollocks really irritates me.



#70
Master Warder Z_

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You do know, of course, that never happened and is just a result of Nazi propaganda don't you - because no-one would be that uneducated to keep spouting it as a fact.

 

I was actually thinking of the end of a strike ops mission in Black Ops II when I wrote that. You have afgan rebels, literally on horses charging a line of APCS and Tanks.

 

Oh and short range sentry quad drones, so there was air support too.

 

._.

 

They were utter morons but it looked cool...until the miniguns revved up anyway.

 

Edit: there ya go.

 

 

11:16 to 11:23

 

Like I said looks cool.



#71
Laughing_Man

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The Dandy quest was good because it was well written and had logical outcomes. You're a bore if you think the play wasn't fun. The end of Whoreson's quest violated every standard they represent when writing RPG's - interesting villains, varied outcomes and most of all, moral ambiguity. It was all shlock value and black and white. It was, I hate to say, the kind of morality you see too often in Bioware's games, and it feels cheap.

 

Well, I wanted to bash "Dandy's" head into a table at some point, I mean the play may have been fun, but the rest of it was mildly annoying.

(until the end of his personal quest chain course...)

 

I enjoyed killing whoreson, and I don't think that every villain needs to have complicated reasons. We have quite a few interesting villains as it is.

 

Having some villains which are just deplorably, inexcusably, horrible creatures that taint the earth with their mere presence, is just expected from the setting. (it fits the nastiness and general gritty atmosphere)



#72
BaaBaaBlacksheep

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yep and that too... they messed up so much that they had to ditch the old galaxy lol. The biggest problem now is explaining the beginning of Andromeda to why they arrived there in the first place... but if it is just "be there for the sake of being there dora the explorer" then... I think I would take it as a restart of the franchise or clean slate

Or not another N7 Spectre superhero travel to another galaxy to save the day, pretty please no more of that nor a human-centric story where there is a big universe full of other sapient life. I wonder if BioWare is lazy to come up with a story or just that incompetent when it comes to change. Hey I just hope that they won't screw this up because they're a whole lot of developers are making games better, and better than them and if they mess this up they'll end up like Capcom. Barely scraping by regurgitating their titles like Street Fighter and Resident Evil that lost it's luster, I just hope that they do better.

#73
Battlebloodmage

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I would love to have another personal story like DA2. The main complain about DA2 wasn't the story, but how they implement it where choices don't matter, too much bickering, and everyone is an ass, not to mention the reuse of the dungeons. If they implement it correctly, I wouldn't mind a good personal story. Not everything should be able saving the world, sometimes, we could just be a gang of misfits exploring the new world, maybe mercenaries or space pirates. 


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#74
UniformGreyColor

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Touche, DAI was a terrible attempt at open world, especially Hinderlands. Bioware strength is in story telling and the game barely has any story, the villain is one note, there is no reason for the protagonist to care about the villain except stopping 1000 years of darkness cliche, the characters are stereotypical, and a lot of quests are made to expand game time in an annoying way like finding those freaking stones, some of which are almost unreachable. 

 

Its really not that much different from DA:O now that I think about it.. The real difference is that a lot of the content was completely optional. Like the only reason to do the shards quest is if you actually want to do it. There was a lot of story in there that was even explicit in the manner it was told. It would be hard not to know what was going on unless you are not even listening to your companions or talking to people or reading codexes. Some of my favorite quests were optional content that I didn't even have to do. Like Valammar for example; that's just a fun quest that is bonus content that is not even DLC.

 

YEAH I JUST FOUND OUT and I deleted the save file of the battle since I thought I was progressing so fast. I back tracked for better witcher gears ~_~

 

That's what New Game + is for.

 

The only annoyance I have for the Witcher 3 combat is the god awful locking mechanic... Geralt switches between targets randomly following your mouse. But other than that I got used to it. Regarding the crap forums... I was referring to the IGN and Facebook ones.... Anyway fanboys will be fanboys no matter what

 

That's what targeting a specific enemy is for.

 

The funny part is that when ME A release ppl will compare it with Witcher, or worst to Cyberpunk.

 

:sick:

 

I seriously hope they make one or two primitive species in Andromeda, would be interesting.

 

Seconded.



#75
The Arbiter

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Or not another N7 Spectre superhero travel to another galaxy to save the day, pretty please no more of that nor a human-centric story where there is a big universe full of other sapient life. I wonder if BioWare is lazy to come up with a story or just that incompetent when it comes to change. Hey I just hope that they won't screw this up because they're a whole lot of developers are making games better, and better than them and if they mess this up they'll end up like Capcom. Barely scraping by regurgitating their titles like Street Fighter and Resident Evil that lost it's luster, I just hope that they do better.

 

from the looks of it I think Andromeda is going to be a sandbox game similar to Skyrim or the Witcher... but they have to try really hard with the writing though. Also I think this time mankind or the Milkyway explorers [lol] or us for short are intruders..  ​I HOPE

 

​I also agree that being always the hero is... well getting old already