@ least give us a freedom of choice whether to play the hero of the story or a villain or neutral. I don't like the idea of being forced into a path that I don't want playing my character, let me choose of what I want @ least. That's what I love about Fallout series it's freedom of choice of how I want to play my character whether to be good, evil, or neither one and endings that reflect your influences in the wasteland depending on whether you do good or evil deeds. I think they should give that option on ME:A.
I see the appeal for some people, but personally I have to say: Don't care about the bad side. Because it always boils down to being rude to potential questgivers, killing potential questgivers, reducing yourself in content and so on.
And I also don't see much way how to handle two very seperate ways to handle the main quest. Of course, we can be cruel, wiping out planetary population maybe or some things to further the colonization-efforts etc, and I think that's what you would like to see. But at the end of the day, all these evil/good decisions will probably feel like the Rachni-Queen anyway, in regards to the greater things: Pointless, and potentially in need of serious retconning for sequels ...
Even with Fallout ... you nuke Megaton, or not, a rather artifical evil thing to do just to make one feel evil. Something you usually do ONCE to see teh mushroom cloud, but the majority will probably never care much after that.
But then I am a person that actually struggles to play evil and had a hard time to be mean in Kotor and co ...
