There is one kind of enemy that is proving the most consistent pain in my hindquarters, though; those rogues that disappear and come back with a deadly dual-dagger backstab.
The reasons they are challenging are:
they can kill any of my support staff with one shot; my non-tank warriors, take two at most if in full health; even my tank arguably with go down with two as well, though three is possible (thing is that the rogue does not sit idly between the stabby-stabby teleports, and never attack alone, so its not likely I'll ever see stab teleports in sequence X full health for the tank).
Also - and maybe this is just an impression here - but they are not being kept by aggro management. I have the distinctive impression of them attacking my rogues and mages moments ater a taunt that was in range hit them.
Worst of all, the attack seens to be indefensible. When the rogue jumps in the air and vanishes, it appears with a free shot at a random caracther of my party (sometimes I get luck and it's dog, but more often than not is a free kill of my mage support). There is nothing I seen to be able to do after the invisibility was triggered.
I've been putting some thought to this. Fot the tank, the solution is obvious; getting the immunity to crits upgrade. I was already beelining there, so no big change.
Seens also I need to invest in interrupts from the entropy tree to try to prevent the teleports.
But the one million dollar question is: Are there ways to defend myself after they already gone invisible? Or is it truly a free kill the enemies get? The only ideas I have so far (still havent tested them) are to place a paralisys glyph and send my caracthers over it, but it might be too slow and to small for all the squish ones, andf to go invisible with the rogue
So Ideas will be greatly appreciated. Thanks in advance.
Regards





Do góry







