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Mark Darrah asks... "Would you play a Dragon Age Tactics game?"


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#176
frankf43

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What does that have to do with PC? I was similarly frustrated on console.

People think that the limit is because of consoles. If the game had been made for PC exclusively then there would have been no limit on abilities. I don't know if this is true but meh if it is what's the problem. I used to play old school DnD where you had to learn a limited number of your spells over a night and could use any you hadn't memorized. This is no different.  



#177
r1ck182

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I can't understand why people hate the skill limit. I liked it in Guild Wars and Guild Wars 2. Makes you think more about your abilities instead of smashing all the buttons.
 
And I don't know if I'm right, but looking closer to Bioware (by social media, you know) I could see they were moving their people to the current priority franchise to work on the game, but not everyone. The priority game now is Mass Effect. Maybe this tactics game is something the ones linked to Dragon Age can do with that few people while most of Bioware focus on finishing the new Mass Effect. I'm not a fan of ME, did they make something related to it after DAI became public? Maybe that's the matter, to not let Dragon Age fades away while they work on bigger projects from the other franchises (and there is the new IP too).


#178
Frenrihr

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I can't understand why people hate the skill limit. I liked it in Guild Wars and Guild Wars 2. 

 

Because this was supposed to be Dragon Age not Guild Wars.



#179
r1ck182

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Because this was supposed to be Dragon Age not Guild Wars.

 

If you ever played Dragon Age: Origins you know it IS about strategy and preparation too.



#180
ADelusiveMan

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If they kept the dialogue choices, romance, customization, and a few other things, I absolutely would play a Dragon Age Tactics game.  Might even play it more than the main series honestly


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#181
BansheeOwnage

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People think that the limit is because of consoles. If the game had been made for PC exclusively then there would have been no limit on abilities. I don't know if this is true but meh if it is what's the problem. I used to play old school DnD where you had to learn a limited number of your spells over a night and could use any you hadn't memorized. This is no different.  

I can assure you that consoles are not the reason. Console players had access to all of our abilities from the radial menu in DA:O and DA2, even if we could only hot-key 6. There is no reason they couldn't have done the same for DA:I. And I really wish they did. It's so frustrating as it is, for so many reasons.


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#182
Karlone123

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Sounds interesting, I would not say no to new changes.



#183
archav3n

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I can assure you that consoles are not the reason. Console players had access to all of our abilities from the radial menu in DA:O and DA2, even if we could only hot-key 6. There is no reason they couldn't have done the same for DA:I. And I really wish they did. It's so frustrating as it is, for so many reasons.

 

Say and think whatever you want. Fans from original Dragon Age Origin knows by heart what kind of game Dragon Age Origin was. They are not stupid. DAO It's a tactical RPG and then came DA2. Still can't remember about the "Press a button, and something awesome has to happen"?. Not trying to start a platform war or anything. DA2 and DAI were basically a tactical game but it has to be forced to become an action button mashing to appeal to the casual crowd.

 

DAO was first developed for the PC and tailored for mouse and keyboard playstyle. It was later ported to consoles and hence they retain the radial menus. DA2 and DAI were designed more towards the "action" crowd and it really make no sense to to have combat "halted" by the radial menu on tense, heart pumping action during combat. It was designed to be played on a controller and hence the 8 abilities limit.


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#184
Heimdall

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Say and think whatever you want. Fans from original Dragon Age Origin knows by heart what kind of game Dragon Age Origin was. They are not stupid. DAO It's a tactical RPG and then came DA2. Still can't remember about the "Press a button, and something awesome has to happen"?. Not trying to start a platform war or anything. DA2 and DAI were basically a tactical game but it has to be forced to become an action button mashing to appeal to the casual crowd.

 

DAO was first developed for the PC and tailored for mouse and keyboard playstyle. It was later ported to consoles and hence they retain the radial menus. DA2 and DAI were designed more towards the "action" crowd and it really make no sense to to have combat "halted" by the radial menu on tense, heart pumping action during combat. It was designed to be played on a controller and hence the 8 abilities limit.

...So why did DA2 have a radial menu that stopped combat on consoles?

 

Are you saying that the change was made for casuals and/or that console players are all casuals?


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#185
AlanC9

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Say and think whatever you want. Fans from original Dragon Age Origin knows by heart what kind of game Dragon Age Origin was. They are not stupid. DAO It's a tactical RPG and then came DA2. Still can't remember about the "Press a button, and something awesome has to happen"?. Not trying to start a platform war or anything. DA2 and DAI were basically a tactical game but it has to be forced to become an action button mashing to appeal to the casual crowd.

I'm not sure what you mean by "button mashing" here. Rapidly hitting my mouse button doesn't help my characters fight. With mages it's outright counterproductive since now you don't execute the phase of the attack sequence that inflicts status effects.

Activating spells and talents as fast as you can is useful, but that's not a change from DA:O.

And telling people what's in their hearts never works.
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#186
BansheeOwnage

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Say and think whatever you want. Fans from original Dragon Age Origin knows by heart what kind of game Dragon Age Origin was. They are not stupid. DAO It's a tactical RPG and then came DA2. Still can't remember about the "Press a button, and something awesome has to happen"?. Not trying to start a platform war or anything. DA2 and DAI were basically a tactical game but it has to be forced to become an action button mashing to appeal to the casual crowd.

 

DAO was first developed for the PC and tailored for mouse and keyboard playstyle. It was later ported to consoles and hence they retain the radial menus. DA2 and DAI were designed more towards the "action" crowd and it really make no sense to to have combat "halted" by the radial menu on tense, heart pumping action during combat. It was designed to be played on a controller and hence the 8 abilities limit.

I'm... not quite sure where that came from. I was doing the opposite of starting a platform-war, so I don't know why you're taking offense. And besides what Heimdall and Alan said, I'll also point out that Mass Effect is much more action-oriented than DA, yet all of the ME games use - even rely - on the combat-pausing radial menu.



#187
Nixou

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I can assure you that consoles are not the reason. Console players had access to all of our abilities from the radial menu in DA:O and DA2, even if we could only hot-key 6

 

 

There's also FF XIV which boast its weird yet very clever control scheme, allowing console players to swings spells and techniques with nearly as much ease as with a keyboard.



#188
bEVEsthda

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If it's "tactical" in the sense of what X-COM: UFO Enemy unknown was, then certainly yes.

If it's tactical in the sense of what BG, IWD, FO3 and DA:O could be, then certainly yes.

In the sense of Expeditions: Conquistador, then yes.

 

But in the sense of Banner's Saga (beautiful game) or some Japanese games, then no.

 

There is one other thing to mind: UFO Enemy Unknown is the hardest game I've ever finished. I'll NEVER struggle, slug and scrape myself through a game like that again! Never. Games that are that hard gets thrown into the wall in disgust these days. There are better things to do with life.



#189
Elhanan

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Yes, please.
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#190
Eelectrica

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If it's "tactical" in the sense of what X-COM: UFO Enemy unknown was, then certainly yes.

If it's tactical in the sense of what BG, IWD, FO3 and DA:O could be, then certainly yes.

In the sense of Expeditions: Conquistador, then yes.

 

But in the sense of Banner's Saga (beautiful game) or some Japanese games, then no.

 

There is one other thing to mind: UFO Enemy Unknown is the hardest game I've ever finished. I'll NEVER struggle, slug and scrape myself through a game like that again! Never. Games that are that hard gets thrown into the wall in disgust these days. There are better things to do with life.

Well X-com on impossible was meant to be almost impossible, so well done for getting though that.

Difficulty levels below impossible weren't so bad though, and they do provide different difficulty levels for the rest of us. I was happy enough with my ironman classic playthrough so didn't crank it up beyond that.



#191
Apollexander

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I think this is for the game:

https://career4.succ...ny=EA&username=

 

Career Opportunities: BioWare Edmonton - Strategic Game Analyst (84067)
Requisition ID 84067 - Posted 02/12/2016 - Regular - EA Studios - BioWare - Analytics - Edmonton - Alberta - Canada - Americas

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#192
robotnist

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PS- YES im a HUGE Shining Force fan!!!!


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#193
Aulis Vaara

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YES. DEFINITELY. WHEN AND WHERE CAN I BUY THIS?
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#194
Aulis Vaara

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I can't understand why people hate the skill limit. I liked it in Guild Wars and Guild Wars 2. Makes you think more about your abilities instead of smashing all the buttons.


Because when you only have 8 skills, those eight skills are indubitably going to be very generally applicable skills. If you have infinite skills, there is room for very specialized skills that are only applicable in very specific circumstances.

I'm currently playing both Guild Wars 2 and Tera for MMO's and the difference is massive. The skills I have in Guild Wars 2 are a generic fireball that I can keep firing, a high damaging single target firespell, and an area of effect lower damage firespell (and two more that I have forgotten). In Tera, I'm a gunner and I have an general shooting attack, a shotgun like attack, a roll that reloads said shotgun attack, a rocket jump, a grenade, a time-grenade, chargeable magic missiles, and a machine gun that only fires after charging a meter. So many more attacks, but all of them do very specific things for different situations.

If we compare with Dragon Age: Origins, then we had spells for protecting against arrows, or magic, or physical attacks. In Inquisition, all we have is barrier for all circumstances. And while I very much like how barrier works, it does take a lot of depth and subtlety out of the combat system. And that's the consequence of only getting a handful of spells.

Inquisition is definitely simplified and a such less interesting.
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#195
Elhanan

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One may have several spells, but only a limit of eight at a time. With Combinations possible, this leads to various ways as to approach combat from one battle to the next.

While I also desire more slots (eg; 12+), a Mage has more versatility in gameplay than almost any class, IMO.

#196
Navoletti

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Dragon age tactics need talk of the story of the warden.

 

dragon age tactics warden stori part 1 etc.

 

 

the real hero of the franchise need back and for the people that the hero die they need the replace warden orlesian of awakening.


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#197
Eelectrica

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This game could be Patrick Weekes' musical...
plot twist the games budget doesn't cover voice actors.

#198
KaiserShep

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Say and think whatever you want. Fans from original Dragon Age Origin knows by heart what kind of game Dragon Age Origin was. They are not stupid. DAO It's a tactical RPG and then came DA2. Still can't remember about the "Press a button, and something awesome has to happen"?. Not trying to start a platform war or anything. DA2 and DAI were basically a tactical game but it has to be forced to become an action button mashing to appeal to the casual crowd.

 

DAO was first developed for the PC and tailored for mouse and keyboard playstyle. It was later ported to consoles and hence they retain the radial menus. DA2 and DAI were designed more towards the "action" crowd and it really make no sense to to have combat "halted" by the radial menu on tense, heart pumping action during combat. It was designed to be played on a controller and hence the 8 abilities limit.

 

So when you played through all of DA2 and DAI, did you actually just press a single button for the entirety of both games? I'm sure that worked well.



#199
Nixou

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Dragon age tactics need talk of the story of the warden.

 

dragon age tactics warden stori part 1 etc.

 

 

the real hero of the franchise need back and for the people that the hero die they need the replace warden orlesian of awakening.

 

Although it's true that making a followup of the Warden's story would probably be more workable in a spin-off (hopefully one where the surviving HoF are finally caught by the death they cheated during the blight), there are many problems.

 

  • The Warden Is Not the series' hero: s/he's the strongest protagonist, sure, by virtue of being the MC of a tale deliberately crafted as a paint-by-numbers power fantasy, but his/her role was always to merely introduce audiences to the world of Thedas through the classic "Overpowered Protagonist Fix Problems by Punching Them Very Hard" RPG comfort-food.
  • The main problem when it comes to HoF/Orlesian Commander is that in order to justify their absence during Inquisition, they introduced a big unresolved plot thread, but although it could lead to an interesting tale (Grey Wardens from Ferelden leaving the known lands of Thedas and going to countries and places where their order, the Chantry, the Blights, the Mage Rebellion, the Qunari invasions may well be completely unknown), it wimply wouldn't work with a game using X-Com and Fire Emblem as a template. Had Darrah mentioned, say, the Banner Saga, then yeah, there would have been a case to ask for the tale of the "Quest for a Cure for the Blight" to be told, but the Fire Emblem and X-Com structures simply don't mesh well with the concept of exploration and discovery of new lands.
  • And while the games invoked as potential inspiration could also work as a blueprint for the Warden internecine war hinted at the end of Inquisition (with the Warden either as the commanding protagonist or as the overpowered TG-Cid expy), I find it much more likely that the game will be intended as a bridge between Inquisition and Dragon Age: Tevinter where the Inquisitor acts as a non-combatant protagonist, leading the group from afar.

 

So when you played through all of DA2 and DAI, did you actually just press a single button for the entirety of both games? I'm sure that worked well.

 

In casual mode, it does



#200
Navoletti

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Although it's true that making a followup of the Warden's story would probably be more workable in a spin-off (hopefully one where the surviving HoF are finally caught by the death they cheated during the blight), there are many problems.

 

  • The Warden Is Not the series' hero: s/he's the strongest protagonist, sure, by virtue of being the MC of a tale deliberately crafted as a paint-by-numbers power fantasy, but his/her role was always to merely introduce audiences to the world of Thedas through the classic "Overpowered Protagonist Fix Problems by Punching Them Very Hard" RPG comfort-food.
  • The main problem when it comes to HoF/Orlesian Commander is that in order to justify their absence during Inquisition, they introduced a big unresolved plot thread, but although it could lead to an interesting tale (Grey Wardens from Ferelden leaving the known lands of Thedas and going to countries and places where their order, the Chantry, the Blights, the Mage Rebellion, the Qunari invasions may well be completely unknown), it wimply wouldn't work with a game using X-Com and Fire Emblem as a template. Had Darrah mentioned, say, the Banner Saga, then yeah, there would have been a case to ask for the tale of the "Quest for a Cure for the Blight" to be told, but the Fire Emblem and X-Com structures simply don't mesh well with the concept of exploration and discovery of new lands.
  • And while the games invoked as potential inspiration could also work as a blueprint for the Warden internecine war hinted at the end of Inquisition (with the Warden either as the commanding protagonist or as the overpowered TG-Cid expy), I find it much more likely that the game will be intended as a bridge between Inquisition and Dragon Age: Tevinter where the Inquisitor acts as a non-combatant protagonist, leading the group from afar.

 

 

In casual mode, it does

 you wrong the need concentrate resources in talk of the story of the warden(hero of ferelden or orlesian warden of awakening)with companions,carver or bethany(if they decide the way of gray warden in DA2,oghren,nathaniel and others wardens...they need this game for quit the boring story of inquisition...they n eed talk of the story of inquisition but in DA4 not in tactics new series...they need change the atmosphere of "inquisitor"in this new series...why not back in the darkspawn mysteries...they order of wardens...you have a guy more mortal that the warden is a hero but not a god same of the inquisitor...the warden have a family(morrigan and the son)or a love(alistaris,zevran or leliana)he have a chance of camp in different sites for solve the story of him...he lead a organization in the travels and camp sites...he need talk the storçy of the wardens.

 

understood the point the concept of mages vs templars.tevinter,inquisitor is boring for much players..very boring and now they need have this cahnce of a spinn off for talk the story of wardens that they transform this group in villain in inquisition and never talk much of the hero only a message ingore the situation of him...a poor concept compared with hawke treatment.

 

since my point i need see other type of story in dragon age tactics and now since the ending of inquisition and think they in this tactis game need quit the story of inquisition and talk more of others storys example wardens organization  with the hero of ferelden or orlesian warden and the new friend,etc of him.

 

 

they have more chance of talk of the story of inquisitor the boring conflict of mages and templars in DA4 but comon we need a obscure story same of origins in this new dragon age tactis game...

 

darkspawn need back and warden organization is the more indicated for this role.

 

good bay friend this is my opinion take or quit.