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Now that all is said and done.


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14 réponses à ce sujet

#1
Geth Supremacy

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Is there anyone who played this game and preferred the healing system in this game instead of the other Dragon Age games?



#2
sjsharp2011

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The healing system by itself probably not the game as a whole however yes



#3
PapaCharlie9

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Is there anyone who played this game and preferred the healing system in this game instead of the other Dragon Age games?

 

Why pick on just that one broken thing? There are so many broken things in comparison.

 

Oddly enough, so much is broken relative to Origins that I actually don't even think of them as being related in any way. Which allows me to appreciate DAI for what it is, a completely new game that borrows a bunch of lore from a different game franchise. ;)

 

In that frame of mind, I don't mind the lack of explicit healing abilities or healer roles.


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#4
nightscrawl

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I liked the idea of shields, actually.

 

But I don't think such a comparison can be made. The previous two games were designed with the utilization of healing in mind, whereas DAI was not. They didn't simply remove healing, they designed the game around not having it.



#5
Krypplingz

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In a way yes.

I at least prefer it over DA2 annoying cool down meter. When there are assassins about and your tank needs two health potions in a row, but can't, despite you having ten in the bag. Let me squander the potions at my own speed, then if I run out it's my fault. And also that damned grayed out button when one party member drinks a healing potion and you switch to the tank who needs the potion asap, the potion is supposed to be ready but the damn button is still grayed out because someone else just took a sip. It made me so mad.

 

I also kind of like having rations. So if I forget to stock up before entering the fade, or if an encounter goes really badly, or if Iron Bull gets really thirsty, I still have a chance if I make it to the next supply cache. I don't have to reload to restock or redo the encounter since I know I need at least five more potions to deal with the boss. 

But I am fairly neutral about the healing system in DAO and DAI. But DA2, no, go away you filth and don't show your face around here again. >:C

(The rest of the game is okay though, just not the healing system.)



#6
PhroXenGold

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Yes. It wasn't perfect by any means, but overall, the attrition based system used in DA:I is far superior to the unlimited healing of the first two games. By limiting your total healing (instead of your healing/time capabilities), encounter design can be far more varied - unlike in the previous games, a series of combats can be designed to slowly wear you down over time instead of each one having to be capable of killing the party from full health.


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#7
DomeWing333

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I liked the Dark Souls-esque system of limited, refilling potions. It certainly made difficult battles look less like extremely violent drinking contests.

 

I would like there to be some minor adjustments to the supply cache situation though. It's annoying to stumble on a cache when you still have a mostly full stock of potions, decide to backtrack to it later when you run out, only to find out that there was another cache in the next room you were headed to. I'd prefer it were something you could carry around and use at your discretion to refill your potions outside of battle.



#8
AlanC9

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Is there anyone who played this game and preferred the healing system in this game instead of the other Dragon Age games?

Me. I thought DA:O's health regen-- or KotOR's, if you like-- was quite lame. I was one of the guys who was really offended when Bio gave in to the casuals with NWN by introducing resting anywhere and respawning.

( Stick around here long enough and all the debates recur, just about different games and systems.)

#9
line_genrou

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No, I rather ****** have healing magic and order the AI to use it when I want.



#10
PapaCharlie9

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( Stick around here long enough and all the debates recur, just about different games and systems.)

I fixed it for you.
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#11
Pistolized

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The only healing I like is potions.  There shouldn't be any or very few healing spells.  I like the idea of mitigation instead of constant healing.  It make confrontations more strategic.  But I don't like the magical Barrier.  I'd prefer to go back to woodskin and other defensive magics, and defensive stances for warriors and rogues.

 

With abundant healing you can just run into a mob of enemies without thinking and heal during and after the fight.  With Barrier you can just run into a mob of enemies without thinking and not need to heal at all.  The "without thinking" part of those scenarios is bad, and the way to get rid of that is to remove healing and barrier.  In my opinion.



#12
Abyss108

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I liked not having healing. In Origins you can just chug infinite potions to never die, and not pay attention to your health. Managing guard + barriers was much more fun for me.



#13
PapaCharlie9

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With Barrier you can just run into a mob of enemies without thinking and not need to heal at all.  

 

I think that's what they intended, to have broader appeal. Not that I'm complaining, rush in and button mash tends to be my play style on a first run. Tactics come later.

 

That said, I agree that barrier is a bit too much of a mulligan. If it was more like ME2 shield/barrier, with a very long cooldown, it would have been better IMO. It should be an initial buff to get you into the battle and survive some initial one-shots, but after enemies have beaten it down to zero, you shouldn't be able count on it to save your arse.



#14
Dabrikishaw

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I liked having A.I Spirit Healer bots in Origins and Awakening, but I've also liked Inquisition's method of removing true generic healing magic and going for differing types of restorative items. 



#15
sunnydxmen

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Only a knight enchanter barrier lasts as long .others need too rely on others like guard on hit which knight enchanters can get too along with wearing heavy armor  as a mage.