Aller au contenu

Photo

A Dragon Age Tactics Game


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
MagicHat

MagicHat
  • Members
  • 1 messages

So, I don't have a twitter account, but I found I still really wanted to answer the question posed by Mark Darrah https://twitter.com/...4710565588996. 

 

Because the answer is yes. Yes. A thousand times yes. With everything I have, yes. 

 

 

Unbounded enthusiasm aside, I wouldn't really want to see it on handheld considering the handheld options outside Nintendo aren't exactly astounding, and that doesn't seem super likely to happen (though it would be cool). And definitely not mobile. PC would of course be incredible. 

 

But really, whatever it was i'd probably figure something out as long as it was a significant game. Thanks for this unexpected hope! 



#2
Dannerz

Dannerz
  • Members
  • 2 messages

Hello, 

 

I, like my fellow above, do not have a twitter account.

 

Mark for the love of all things that are good make this game.

 

Since I was young I waited for Squaresoft to make Final Fantasy Tactics 2...

 

The dream was briefly reignited when Unsung Story was on Kickstarter (having Matsuno on board sounded like a sure thing).

... But now that project is dead.

 

XCOM has the gameplay, but not the story. And Fire Emblem fails at the level of storytelling that FF tactics had.

 

If anyone can do it, Bioware can.

 

I went to university for computer science (am about to graduate) so I could pretty much design this kind of game myself because no one else is doing it right.

 

Please, make this game happen.

 

And if there is anything I can do to help. Message me.

 

-Dan Spaleta



#3
ARGranati

ARGranati
  • Members
  • 11 messages

Agreed, they should look for FF Tactics: The war of the lions and Tactics Ogre: Let us cling together as they are the best examples of turn based tactical dark fantasy RPGs out there.



#4
Deebo305

Deebo305
  • Members
  • 1 578 messages

i just heard about this and from most recent tweets, Mike would like something more along the lines of Fire Emblem or XCOM, both game being notoriously brutal especially Fire Emblem lol

 

I'd definitely back this idea, wonder though when and where would they set it. Possibly during Origins or Inquisition for more enemy variety or will they do small skirmishes like XCOM based on some new original story?



#5
United Servo Academy Choir

United Servo Academy Choir
  • Members
  • 5 543 messages

I'd love to try it if they made one, but I'd hate for it to be a main entry Dragon Age game, because tactics games in the vein of X-Com aren't my cup of tea. I doubt I'd be able to swing more than one playthrough.

 

Seems like a cool idea overall, though.



#6
animedreamer

animedreamer
  • Members
  • 3 051 messages

I'm more concerned with just how wrong they could get this.

 

 

xVyoSl.jpg

 

 

I want to believe they'd make something I'd be happy to play, but with their foremost ideology being "make sure we leave stuff out for DLC." and the ever present "Dumb it down, and make it actiony so it's accessible to 8 year olds." leads me to think the "Tactics" aspects is just a catchphrase to rope in more serious minded gamers who expect a certain level of sophistication with the title and the genre, don't get me wrong I've never played XCOM but I seen it and I have played Fire Emblem and the two aren't really alike at all so for anyone to ask should a game be made like both instead of one or the other I'm already cringing at what the final product will be, especially when it comes to BioWare's current track record, see Actiony dumb downed comment above.


  • Bakgrind aime ceci

#7
Eelectrica

Eelectrica
  • Members
  • 3 760 messages

Hopefully the reason they mention Fire Emblem is because it's apparenty a new release. I didn't know what Fire Emblem was, but a quick google search tells me it's a new a new Nintendo game with turn based combat.

 

I think the game they need to be looking at is Divinity Original sin though if they want to do it right.

Certainly X-com as well which I'm enjoying at the moment with X-com 2.

A DA tactics game could borrow look at X-coms base building, which could translate into building a keep, combat systems, they really need to look at D:OS with it's combo and environmental effects.

 

I don't see that the game would need the huge 100 million dollar budget either game play and story is king here, not VFX and long cinematics.

 

Conceptually, I love the idea and think it's perfect for the DA setting, just hope they do it right,  and not a mobile platform microtransaction fest. They've already got DA heroes for that.



#8
Seraphim24

Seraphim24
  • Members
  • 7 330 messages

I'm more concerned with just how wrong they could get this.

 

 

xVyoSl.jpg

 

 

I want to believe they'd make something I'd be happy to play, but with their foremost ideology being "make sure we leave stuff out for DLC." and the ever present "Dumb it down, and make it actiony so it's accessible to 8 year olds." leads me to think the "Tactics" aspects is just a catchphrase to rope in more serious minded gamers who expect a certain level of sophistication with the title and the genre, don't get me wrong I've never played XCOM but I seen it and I have played Fire Emblem and the two aren't really alike at all so for anyone to ask should a game be made like both instead of one or the other I'm already cringing at what the final product will be, especially when it comes to BioWare's current track record, see Actiony dumb downed comment above.

 

 

Mm I don't mean to be super nego but Bioware bills itself with it's "story driven" stuff whereas tactics games require like a lot of fine tuning and precise handling of variables for the game itself to be fun, not that I've made one or something but I've played like all the famous tactics games and they kind rise or fall on balancing and classes and stuff like that.

 

It's not that they couldn't do it if they didn't really want to, but they seem to be emphasizing the kind of "story" thing and as you say, there would need to be as you say a serious level of sophistication on kind of just game variables for it to actually work, lots of, does class A do too much damage or too little damage. Is encounter X too hard or too easy. Of course, sometimes there's just a super overpowered class or something like arguably Lucina in FE:A that goes too far the other way and makes it too easy.

 

As good as Final Fantasy Tactics was for instance, there was the final Weigraf encounter, or the first Gafgarion encounter, which I fundamentally perceived as fair but I think drove a lot of people away, or the impossibility of saving one of the 4 sisters in Tactics Ogre (I literally re-loaded the game like 67 times to get that encounter to go right) on the neutral path, and just dozens of things like that.


  • animedreamer aime ceci