I agree to some parts (totally in regards to ME2 being a story-mess! 100% spot-on, sadly) and understand others.
But I am not so sure if the lead-writer will be such a big deal, or was in regards to the original trilogy. I never had the feelingin ME2 that the writers were at fault, but somehow that the studio simply wanted to go in a different direction. I am not in the game-business or anything, no clue how they work. But I never got the feeling Bioware was "allowed" to really continue the game it should have been...reason being in my mind that "new players" should not be excluded *sigh* - one reason why I prefer (and expect) Mass Effect Andromeda to use a more "stand-alone" approach to its sequels to avoid this very problem
Also even having one talented writer sole responible for a story is no guarantee for a suceessful story...I just had to think about Robert Jordan's Wheel of Time that totally lost me after dunno how many books as it was just going this way and that way and never seemed to really progress. Or George Martin nowadays, the last two books felt mostly like a waste of time and energy not realyl serving the main plot, but opening a dozen more (actually a bit like Mass Effect 2, thinking of it)
So yeah, if Bioware wants Andromeda and its new protagonist to be a connected trilogy, I am not sure the writers are THAT important. More important would be they have a focus and theme - a simple one, and this time STICK with it and KEEP it as a focus, and not straying away from it and letting us feel like we play a pseudo-reboot...
Well as I explained in the OP, the lead writer changed from Drew Karpyshyn to Mac Walters halfway through the trilogy. The reason this is a big deal is because the lead writer creates the main story and determines what happens. Other writers create companions, side content, etc. With a change in lead writers, you will inevitably have a change in direction. It didn't help that BioWare didn't properly plan, to start, so the lead writers were haphazardly building a chronology as they went.
As far as new players being excluded, BioWare had no control over ME1 not originally being on the PS3. It was inconvenient that ME started out as a X360 exclusive and then went multiplatform because EA demanded it. Think of it this way though. Star Wars. The Lord of the Rings. The Dark Knight trilogy. None of these would be as great and iconic as they are without this trilogy arc. Having a beginning, a middle, and an end, focusing on one protagonist and his/her struggle.
Yes, it would be unfortunate if newcomers didn't get to start at the beginning of the trilogy. However, you also severely limit the potential of the IP when you do standalone experiences rather than trilogy arcs. I can tell you with certainty that no one would care nearly as much about Mass Effect had Shepard only bee the protagonist in ME1 and then BioWare moved onto somebody else for a sequel. It just wouldn't be Mass Effect.
Well again this ultimately comes back to planning. I do agree that the lead writer would be less crucial for consistency if BioWare plans ahead and maps out where this trilogy is going.
They can justify Andromeda by letting the journey take place a couple of centuries into the future, after the galaxy has rebuilt and they've developed the necessary technology for the journey to happen in the first place. They cannot justify it if it takes place during ME3. They didn't have the technology, the resources or the funding to build an Arkship during the Reaper War - an important point people are way too eager to ignore.
I'm sour as f*ck that they're running away from the Milky Way, but if they ABSOLUTELY have to set the game in Andromeda, there should be about 400-500 years of galactic peace, recovery and reconstruction before they undertake such a complex expedition. But knowing BioWare, they'll go with the "LEL Reapers are attacking better journey to Andromeda in this ultra-convenient and ultra-advanced intergalactic ark to find a new human homeworld."
Well unfortunately, all of the teases and even the N7 Day video point to the ARK leaving during the events of ME3. Even the message with Shepard speaking to the crew on the ARK seems to suggest the galaxy somehow had the resources and manpower to build something that was capable of intergalactic travel, however unreasonable.
I don't like the direction BioWare has taken the franchise, but there's not much I can do about it either. They wanted an escape for a blank slate and that's exactly what they've done. We'll see if it's ultimately for the better or not.
I cannot comment on FF games to understand any irony, never played them and have no interest or knowledge of that IP. I was simply making the point of a senior industry figure that knows more about gaming franchises than I do. I also assume that he would have more understanding on the issues of creating and managing an IP than anyone on this forum.
Yes, I was trying to say that adopting a larger strategy for IP management is probably a wiser strategy than hanging on a single game.
My point is not that Shepard isn't an important character; it was that s/he was the ONLY character that we got to experience the MEU in the MW; and made far too important. I feel, in retrospect of all the criticism applied to ME3, that was a mistake in franchise management and it almost crippled the Mass Effect brand name.
I was mentioning Marvels strategy of using multiple characters to flesh out the IP. Marvel launched the cinematic universe with Iron Man and developed a trilogy around the character. BUT they went a lot further in maximising the IP potential by introducing other character arcs, and weaving the universe through a lot of installments that featured these icons in ensemble pieces.
That worked in film, and I believe that if the characters are strong enough to have a game that builds the larger IP world setting, then why not do it in gaming? I think, in retrospect of how popular characters became, that could have worked in ME.
I don't really see Shepard as the issue at all. What was the issue is how the ending was handled and how utterly life-changing, literally, it is. There's no simple way for BioWare to create separate world states symbolizing the player choice and still create a new story. Thus, instead of returning to the Milky Way, BioWare is running away. As far as the brand being "crippled," I think that is an over-dramatic reaction to a poorly-handled ending that BioWare largely rectified with DLC and an a free, extended cut. If anything, Mass Effect is stronger than ever. The Citadel DLC was massively popular and well-received, and that came after the ME3 ending fiasco.
I don't understand your point. BioWare is more than capable of creating other protagonists alongside Shepard. We knew Mass Effect wasn't going to be over once the Shepard trilogy was done. It's only going to continue to develop more and more overtime, so I fail to see why having one protagonist for three games is so detrimental to the health of the IP.
I think the only real mistake BioWare made was leaving the Milky Way. We only explored 1% of it. Instead of returning, we are being forced into an entirely different galaxy because BioWare doesn't want to deal with the ME3 ending. While Shepard started Mass Effect, it is going to grow and clearly outlive his influence. Again, I don't think there was anything inherently wrong with the Shepard model. On the contrary, I think BioWare would be foolish not to continue it for new protagonists who take over.