I am playing on hard, was a cake walk until the last room. I have read that the next wave does not spawn until the previous boss of the wave before is killed.
This is not the case, i get swarmed with waves of shades, rage demons, acane horrors everything...it seems to be both on a timer and a trigger....is this a bug?
i have tried staying in the hall, but i still get swarmed, just no way to handle the ammount of spawns.
cant do it on normal either, do i just go to casual and get on with my life?
act 2 abandond thaig help!
#1
Posté 20 février 2016 - 08:37
#2
Posté 21 février 2016 - 02:39
Making me nervous, man. I am at the endboss of act one, the rock monster, and I always considered it the tough one in the game. First time I am facing it on nightmare, and some important buffs (like the double haste) are not avaiable yet. it killed varric after the first form change, and I decided I was not in the mood for multiple tries, at least not yet... (coming back later)
You said the game was a cakewalk until that fight, on hard, so I'm assuming rock monster was easy too. But the game is not a cakewalk so far on nm, at leats for me.
Tell me you managed to push through...
#3
Posté 22 février 2016 - 12:03
Pretty sure I had to tweak the party make up to include the hardiest characters. I can only suggest getting your resistances up, maybe stocking potions with resistances (I think fire for that fight). That's the key for most of the tough fights in DA2.
#4
Posté 22 février 2016 - 09:50
Three important questions about the rally skill, that will impact my future choices of talents and my preferred team composition:
1 - if I use two warriors, do the mana/stamina regeneration spec stack up? Improved form gives a 400 regeneration bonus, if I have two I get 800, or the newer one replaces the old?
2 - same with the shared sustained. My plan was to stack a warrior as a pure tank, the other as a pure damage dealer (vanguard tree); than use rally on both so I get, for the team, the defensive and the offensive buffs. Does this work, or, again, the last rally effect erases the other, even if from different caracthers?
3 - finally, contradictory skills. I can't turn in elemental aegis without turning off turn of the blade, ok... But does this hold true if the effect comes from different players... Say, I have a tank with full elemental aegis, and my damage dealer with points redirected to the turn of the blade skil. If rally is cumulative, can I keep those defensive bonus?
One last question: the first two "sustained" on the vanguard tree gives alternative offensive bonus; one is a plus 10 attack, the other is a plus 10 damage. What is the difference (advantages and disadvantages of these)?
Regards
#5
Posté 24 février 2016 - 09:13
The rock monster was plenty tough, i meant in that specific dungeon lol
#6
Posté 24 février 2016 - 11:55
I did that fight recently on nightmare and didn't find it so hard as I remembered it to be from many years ago. Still hard though, needed several tries.
As a general advice I'd say you want to dish out as much damage as possible. Offensive over defensive. Use all you have: CCC, buffs and debuffs, abuse weaknesses. Use mighty offense potion! I fought it in the main hall and not in the passage and even managed to clear the field before the next spawn.
Now if I only knew how to win the Brekker fight, there I have run flat against a wall.
#7
Posté 26 février 2016 - 10:23
Check my thread on the rogues, that is the fight I was talking about last post...
#8
Posté 26 février 2016 - 07:55
Beaten Brekker and crew, didnt even need the consumables! Though I had hit a wall there.
#9
Posté 28 février 2016 - 09:02
Just beaten the topic's titular fight, on nightmare. Took me five attempts. I tried twice when I first got there (level 15) with my PC (tank warrior), Fenris, Isabela and Anders. This composition is sub-optimal and I know it, but it is my "A" team (besides trying a nightmare run, I'm also trying to play caracthers I don't normally use). But I had to give up. I managed to get to the last leg of the fight (when a revenant and an arcane warrior spawn) in those first two attempts, but at that point I also had four or five shades left, most near full health, while my own 2 last standing caracthers were at half health or less, depleted of mana and stamina and consumables.
So obviously those elite enemies wiped the floor with me as soon as they appeared, and I realized that I had to level up.
Came back at level 17 with an optimized team - my PC, Varric, Anders (heavily specced in the creation tree) and Merryl (heavily specced in the torment tree). Gave Might Offense potion for all, and applied three different poisons for my varying caracthers. My tank recieved a poison that decreases enemies speed and movement in 25%; Ander, as support, got a poision that lowers enemy damage output in 15%; finally, the others - my damage dealers - got the deathroot poison, which increase their own attacks.
With that preparation, it still took me three attempts to win; my strategy was sound, but I had to take care of execution. The key to the whole thing was careful aggro management. As the room is full of enemies all the time, you cannot allow them to spread out and hunt your support. If you do, you'll spend the whole time with your casters and rogues moving around aimlessly while the foes eat away at your tank.
So, I nuked the first rage demon ASAP with by best cross combos available, in order to try to down at least two of the four shades before the second leg. Than I moved around a little until the desire demon appear, than I clustered everybody in and spent my first taunt - than killed any stragglers ASAP while the Tank kept the majority of shades and abominations distracted, and went on to nuke the desire demon like I did with the first rage demon.
Than begun leg three; new abominations and a new rage demon. This part was tricky, my caracthers were exausted and many of my talents were in cooldown. But it was paramount to finish the rage demon before the revenant and the arcane horror appeared, because it teleports and frequently ignores aggro management when doing so, and because it's hard to handle three elite enemies at the same time as a rule of thumb; with a room full of strong shades it's positively unmanageable. Also, in this phase you have to thin out the shades a little, or they will swarm on your support. So this was time to unleash my AoE attacks and this helped a lot, though I had to be extra careful doing it (in NM you cant turn off friendly fire).
So it was time to use potions, get my health, stamina and mana back to working order, cluster again and taunt again to get all the shades at the tank than unleashe another focused attack from mages and rogues at the rage demon. I killed it moments before the fourth and last leg begun with the arcane horror and the revenant.
In my attempt two, I had gotten to this point more or less in the same condition as in my eventual success on attempt three; what I did *wrong* was to sent the tank with it's entourage of shades after the Revenant. The plan was to taunt it and keep it distracted while I killed the less robust Arcane Horror with my support.
But it backfired. Despite taunted within range, the Revenant ignored it and chain pushed Anders, insta-killing him (I assume that it had already logged this attack before my taunt, though I taunted before the execution). At the same time, the arcane horror resisted my interrupt (horror spell) and also insta killed Merryl. With half my team gone, it was a matter of time before I died.
But my approach got me that far, so I knew I had the foundation to win this. When I got to the leg 4, this time I sent my tank after the arcane horror. Makes sense in retrospect. The arcane horror is a glass cannon - in theory, a first priority kill - but it could place it's devastating auras anywhere - even next to the revenant, where my tank would be if my taunt attempt had suceeded in attempt two. So, as my tank's job is to keep the heat away from my support and damage dealers, having it move around to escape the spell casting is kind having it do it's job, just less directly than in case of a frontal engagement (he would have finished me in a second if I tried that). So, as the AH chased after my tank, the rest of the team was free to really lay thick on the Revenant.
And I threw everything my support had in the Revenant, just taking care to allow the Debuffs to take effect before I threw in the finishing strikes. What got me ahead was the petrify spell with brittle improvement; this allowed me to kill the revenant relatively fast and than go with everything I had against the arcane horror. When it was down, it was just a matter of finishing a couple shades still standing.
In the end I won without any caracther falling down, which is proving a rare event when playing nightmare. It's ironic I managed this exactly in one of the hardest fights of the game so far... and I didn't even need to flee for the hallways, the whole fight happened in the big hall.
In game time I had spent only a few minutes, so my potions effects would still last for a while. I took advantage of that and went on to do other though fights (like the sundermount mage bounty) while they were on effect, because there is a pass in between the mountain areas where a mage, two shadow assassins and a dozen skeletons spawn, that were also giving me a headache. And I ended up doing also the docks dwarve gang quest, that is tougher than I expected in the hideout phase, considering the stragglers In the docks were pushovers. That one I finished with just two caracthers standing.
So, there you have it, my strategy laid bare. Hope it helps you get through, in case you haven't already.
Regards
.
#10
Posté 01 mars 2016 - 03:12
One more time I thought I would not be able to overcome it, considering how throughly beaten I was in my first attempt; tried again with my A team twice; despite that I had my ass handed to me again the second time. The third time I decided to use potions and poisons (despite my low money available for ressuplying later), did a lot better but lost again.
So I decided to bring the big guns; Added Might Offense to my characthers, beyond my regular poisons; this time I also decided to use the hallway to funnel the enemies; the room I was in was too small for movement and allowed enemies to change which of my caracthers they would attack without giving me time to react.
First time it I tried all this together, I did better, but still plenty bad; I retreated to the very beggining of the dungeon, little by little, and when my last caracther died, the revenant and two rage demons were still at full health, while the desire demon and at least one abominantion still had half their health.
Eventually I did it in the next attempt. Same strategy, but I reacted faster and abused health potions and elfroot. Still by the end I still had 3 nearly full health semi-boss rage demons and one abominantion to handle, and my caracthers, despite all alive, were pretty beaten up. Only when I managed to get down to two rage demons, both properly taunted by the tank, I was sure I had won that one.
So there it is; forbidden Knowledge, though as nails. I wonder when will I eventually get into a fight so though I have to give up nightmare. It seens feasible it will happen, considering how many I've been winning by the skin of my teeth.
Oh, well, at least I got the exorcist achievement. I guess this was the first time I decided not to read any of the evil tomes... which means I never did that particular fight before. Oh, well, cool one for trying for the first time on nightmare...
- mrs_anomaly aime ceci





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