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Mass Effect and DLC


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#26
9TailsFox

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I just hope ME:A will have DLC witch continue story, like trespasser for DA:I. Bioware take our like/hate feedback and do great DLC.


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#27
Revan Reborn

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I just hope ME:A will have DLC witch continue story, like trespasser for DA:I. Bioware take our like/hate feedback and do great DLC.

That wasn't BioWare taking our feedback, however. They knew we wanted story-focused DLC all along. Instead, they gave us a pointless new, empty zone and a boring dungeon crawl before giving us more story. I'd rather all they give us is story, but I doubt that will happen.


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#28
9TailsFox

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That wasn't BioWare taking our feedback, however. They knew we wanted story-focused DLC all along. Instead, they gave us a pointless new, empty zone and a boring dungeon crawl before giving us more story. I'd rather all they give us is story, but I doubt that will happen.

Well jaws of hakkon give us good map with side quest with some meat not just broken bones like in main game. All maps in main game should be like this and than game wouldn't be so boring. In JoH you have some options like what to do whit spirit. Or girl who "possessed" by spirit, need to separate but don't want. Come on DLC map have more side quests than main game with all maps.

 

Descent was fine I guess I just don't care about dwarfs so was boring for me. And Solas say nothing really he just cross his arms and stare and think " You will not trick me, I know you bs" And is it just me or enemy in descent have 10 times more HP. If wasn't hard it was boring enemy do no damage and have insane HP.

 

And I want more fanservice Citadel DLC was great.



#29
goishen

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MP DLC packs will have a price tag this time around as well and there will be a 'best guns and new powers' DLC pack.

 

 

 

Actually, I don't think so.  I don't think they wanna fragment their game into little chunks of "whoever has this specific set of DLC's can play with me".  Especially not when they've released between 5-7 DLC's in the past.  In ME3, all of them that were concerning MP (and powers, I should say) were free, and I expect them to continue.  You can't have a bunch'a people playing your game and just leaving it up to luck as to which DLC to get to make the best MP character.

 

Guns are a different issue though.  If guns aren't overpowered, then sure.  Include them.  But the minute that you make a gun overpowered and include it in a paid DLC, people are going to start saying that the game is P2W.

 

EDIT :  Also, characters in ME3MP were free utilizing such powers.  I expect them to continue this as well.



#30
Bruno Hslaw

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Without DLC Shale would have been simply cut. Would that have been better?

Yet it was available day1. Which meant, probably it took more effort to make it DLC, as a separate entity than to just have it in the vanilla game. The point is carving up the game to make a bit of dlc is a negative IMO.


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#31
Sartoz

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                                                                   <<<<<<<<<<(0)>>>>>>>>>>

 

There is nothing wrong with cutting content and re-packaging it as DLC. Actually, it makes good business sense to do so, for a number of reasons. The main reasons is it simplifies project scheduling (believe me on this as I've done Data Centre relocation projects) for hiring VO actors and performing the VO work, to mocap scheduling to cut scene video rendering (ie:scheduling the use of EA's graphics rendering computer farms (and they have many)).

 

Think about it. After DA:I game launch, Bio Edmonton announced that their team would 'leave to help out the Montreal team with ME:A) and only have maintenance staff for DA:I support.  The 1st DA:I DLC came out, what?.. at least 3-4 month later?  For those that believe the DLC is developed after the game is launched must also believe the following:

 

1. No scheduling conflicts with the mocap studio. They are there idling, waiting for Bio.

2. No scheduling conflicts with the same VO actors. They are waiting at home for more Bio work

3. No scheduling conflicts with EA's graphic rendering computer farms.

4. That a maintenance staff at Edmonton was able to do all of that plus come up with game patches.

 

Now, if you go back to what Mike Laidlaw said about DA:I DLC (ie: no day 1DLCs) it was because the previous games did have DAY 1 DLC in the physical media and you had to pay to get it unlocked..... which proves my point.

 

http://www.gamefaqs....age-ii/58369729

 

http://www.gamespot....e/1100-6232117/

 

http://www.gamespot....y/1100-6418895/

 

However, cutting content but leaving a "hole" in the main game is a no-no.... ie: Cory boss fight at the end fell flat.