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What can Bioware and ME:A learn from Dragon Age Inquisition?


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#26
ArcadiaGrey

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What I don't want

 

- I hope they don't have huge empty open areas, that they're considerably smaller with better quality content.  

- A more satisfyingly epic finale instead of the whimper DA:I had (which was happily fixed with Trespasser, but shouldn't need a DLC to fix in the first place).

- The controls on PC.  I want far better controls that feel more natural and easy, I still struggle with DA:I after 170 hours.

- A bad guy who is one dimensional and nowhere near as interesting as he could've been.

- The lack of cities, give me Illium or Omega again.

 

What I'd like them to repeat 

 

- The romances are incredible, the amount of cutscenes and various LIs are great.

- I for one liked the crafting (don't hit me).

- The linear mission order where you really feel like time is moving on and the Inquisition is getting more and more powerful.

- The advisors, so that you're not the lone leader but part of a talented group.

- A small amount of consequences to the sides you pick...I want that again, but more of it.


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#27
Quarian Princess

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People did not like the crafting? Granted I personally was not all that fond of it and have mixed feelings but I thought most people considered it one of the more redeemable aspects of the game?



#28
Totally Not a Poodle

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They should learn that their strength lies in story telling and character development. Not in building an open world.



#29
wolfsite

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What I don't want

 

- Far better controls on PC that feel more natural and easy, I still struggle with DA:I after 170 hours.

If I may ask: can you expand on this?

 

I played DA:I on PC start to finish and I personally didn't have an issue with the controls but I always here this from other people so could you go into more detail about your experience? (I have played all three Dragon Age games on PC so you know my background)


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#30
ArcadiaGrey

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People did not like the crafting? Granted I personally was not all that fond of it and have mixed feelings but I thought most people considered it one of the more redeemable aspects of the game?

 

I liked it, especially the fact that you didn't have to level up.  You used the skill of the blacksmith instead so I didn't have to grind making 30 daggers just to get the points needed.  That was great.

But I've read many people complaining about it so....not sure why.



#31
wolfsite

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I liked it, especially the fact that you didn't have to level up.  You used the skill of the blacksmith instead so I didn't have to grind making 30 daggers just to get the points needed.  That was great.

But I've read many people complaining about it so....not sure why.

Keep in mind there were people actually complaining when they added storage to the game (I'm not making this up you can do a search on it in the feedback section)



#32
ArcadiaGrey

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If I may ask: can you expand on this?

 

I played DA:I on PC start to finish and I personally didn't have an issue with the controls but I always here this from other people so could you go into more detail about your experience? (I have played all three Dragon Age games on PC so you know my background)

 

In the last year and a half I've played DA:O and DA2 three times each on PC then went into DA:I a few months ago.  I was my favourite class, a dual wielding rogue, and I had far more bother with it than in the previous games.

 

You know the feeling when you're starting a new game and you're terrible until you get used to the new set of controls?  I was like that for way longer with DAI and still haven't found my groove with it.  

It doesn't flow well for me.  I tried using mouselook to see if it would help and it seemed better, but I still, in every fight, have half a second here and there where I'm not attacking anything.  I rebound the auto-attack key to Q so that it was easy to get to, but in DAO and DA2 I just had to click the right mouse button and that was that.  I could do spells and still be attacking after them.  With DAI I couldn't use right mouse button for it, so I used Q and yet after some spells my toon would just be standing there doing nothing, even though I hit Q at the beginning of the attack.

So many lost seconds here and there add up to losing encounters and struggling.

Then she'd spend way too much time side-stepping around enemies and allies trying to get some space to attack, more wasted time.

And then I only had 8 spell slots to use.

 

I can't move my crew unless I'm in tactical camera, even though you can move them around without it in the previous games.  

 

Now granted, I struggle with melee classes.  Perhaps if I try a ranged class like mage I will find it easier.  If not, my next run will be on casual as I'm just done with trying to make it work.

 

The run of the mill killing in a game should be like auto-pilot after a while, and it is for me in ME and many other games I've played.  I'm 170hrs in and I'm yet to find it in DAI.


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#33
ArcadiaGrey

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Keep in mind there were people actually complaining when they added storage to the game (I'm not making this up you can do a search on it in the feedback section)

 

You have got to be kidding me.   <_<


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#34
wolfsite

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You have got to be kidding me.   <_<

I wish I was.

 

Thanks for your gameplay feedback as well probably the most informative explanation I have read from someone who was having issues with the controls.


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#35
ArcadiaGrey

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I wish I was.

 

Thanks for your gameplay feedback as well probably the most informative explanation I have read from someone who was having issues with the controls.

 

No probs.  :)



#36
sjsharp2011

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the fact they'er 2 seperaste games aside from that not a lot  I don't think. I think there are things they can improve like the CC as they need to give us better hair. If there is a war table as part of the game like in DAI put it on a mission counter rather than a clock one (mostly for those that play at a faster pace than others).  Make the antagonist seem moer threatening. I will say Corypheus certainly sounded that way but he certainly could have been more threatening physically by that I mean maybe have him attempt to attack Skyhold or something like that after you took the wardens from him or disrupted his plans for Orlais. Also maybe make the mainstory a little bit longer give us 1 or 2 less side missions and counter it by giving us an extra main story mission to do. I sa y this because the mainstory did feel a little short but I do agree there was a lot of side mission stuff and while I don't mind that it would have been nicer to have a longer main story.



#37
SNascimento

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Or maybe that's just because there's a massive disconnect between the gaming press and what seems like most gamers.

Dragon Age: Inquisition won several public voted GOTY awards. So there is that. 


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#38
crimzontearz

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Positive note endings are not overrated or immature, after 60+ hours (who am I kidding I sunk 100 hours in DAI before the expansion) of game play and investment seeing it all go to $#!& with no option of a traditional "happy" ending is a disservice to some who just can't stomach it. I am sorry but I quite loved the resolution if DAI and if MEA took a big page from that (and the rest of the franchise) I would GLADLY preorder this and future games "closed box" so to speak.

One thing NOT to lean from DAI....lack of NG+ SUCKS. Please do not neglect this feature in MEA.

#39
sjsharp2011

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In the last year and a half I've played DA:O and DA2 three times each on PC then went into DA:I a few months ago.  I was my favourite class, a dual wielding rogue, and I had far more bother with it than in the previous games.

 

You know the feeling when you're starting a new game and you're terrible until you get used to the new set of controls?  I was like that for way longer with DAI and still haven't found my groove with it.  

It doesn't flow well for me.  I tried using mouselook to see if it would help and it seemed better, but I still, in every fight, have half a second here and there where I'm not attacking anything.  I rebound the auto-attack key to Q so that it was easy to get to, but in DAO and DA2 I just had to click the right mouse button and that was that.  I could do spells and still be attacking after them.  With DAI I couldn't use right mouse button for it, so I used Q and yet after some spells my toon would just be standing there doing nothing, even though I hit Q at the beginning of the attack.

So many lost seconds here and there add up to losing encounters and struggling.

Then she'd spend way too much time side-stepping around enemies and allies trying to get some space to attack, more wasted time.

And then I only had 8 spell slots to use.

 

I can't move my crew unless I'm in tactical camera, even though you can move them around without it in the previous games.  

 

Now granted, I struggle with melee classes.  Perhaps if I try a ranged class like mage I will find it easier.  If not, my next run will be on casual as I'm just done with trying to make it work.

 

The run of the mill killing in a game should be like auto-pilot after a while, and it is for me in ME and many other games I've played.  I'm 170hrs in and I'm yet to find it in DAI.

yeah I struggle a bit with this element of the game as well.  It's not too bad as a mage as you don't need to get up close and personal in fact you're better off not doing so as one of them but with rogues and warriors it can be a pain. One thing (I used as a rogue which certainly helped was I equipped my character with the hook and tackle ability with the no cooldown upgrade and also dual bladed daggers once I found those I found I was able to attack and do significant amounts of damage without too many problems at all


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#40
SNascimento

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DAI had many qualities, but it also had one major flaw that stopped everything from coming together in the best way possible. So if I could say one thing Bioware should learn from Inquisition it would be: Do not design a game that punishes the player who wants to do everything. 



#41
ArcadiaGrey

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yeah I struggle a bit with this element of the game as well.  It's not too bad as a mage as you don't need to get up close and personal in fact you're better off not doing so as one of them but with rogues and warriors it can be a pain. One thing (I used as a rogue which certainly helped was I equipped my character with the hook and tackle ability with the no cooldown upgrade and also dual bladed daggers once I found those I found I was able to attack and do significant amounts of damage without too many problems at all

 

I had dual bladed daggers I think....EDIT...wait, maybe not, can't remember.

But I didn't get the hook.  Thanks for the tip.   :)



#42
X Equestris

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If they're going to do a semi-open world, they need to have strong local stories that move you through the area. That seems to be the recurring theme with the areas that are best liked.

#43
9TailsFox

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How to be a multi- Game of the Year award winner while still be hated by everyone because the word Witcher isn't in it's title.

Because it's not good game. i don't understand how it can be nominated. Ok maybe I can same think fallout 4 it got nominated just because it's fallout. It's lesser game than prequels. Game nominates just because of the name. It's not worst game ever, but not even close to something great.

strongestgoty.jpg


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#44
Calders

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The good:

The game was beautiful
I liked the crafting but there needs to be a less tedious way of gathering resources

Dragon Battles (or an equivalent)

The Bad:

 

Really bad story telling (I will never understand why people rave about Gaider), specifically:

  • Sub-plots that don't connect to the main plot or are incoherent
  • Game mechanics that don't connect to the plot (e.g. the ways areas are unlocked)
  • Open world zones with hardly any plot in them (very basic kill a gang of mooks, or collect some stuff)
  • Weak main plot with a poor antagonist
  • Too many companions (once you include the advisers - who should have been squad mates)
  • Companions that aren't believable as part of a team (just too antagonistic to each other... some conflict is good but it should be resolved)
  • Too much time spent wondering around not really caring what I was doing or knowing why I was doing it

The war table (I don't see the point.. just filler, and to add insult to injury some of the plots here seemed better than the stuff I was doing)

Lack of cinematics to enhance plot points

Female LIs that just aren't that appealing 

Bringing dead characters back (there is really no excuse for this in a game)


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#45
sjsharp2011

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I had dual bladed daggers I think....EDIT...wait, maybe not, can't remember.

But I didn't get the hook.  Thanks for the tip.   :)

yeah I used hook and tackle to keep myself within attack range of the enemy and then just kept slashing away with the daggers  it cretainly worked well on the main game enemies and the dragons. Haven't tried it on the DLC enemies though. With the no coolldown you can use it as often as you like or need as well which in conjunction with Twin Fangs and Flank Attack powers can turn out to be 1 deadly combination of abilities when used correctly


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#46
Gwydden

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I had dual bladed daggers I think....EDIT...wait, maybe not, can't remember.

But I didn't get the hook.  Thanks for the tip.   :)

I would recommend playing as a ranged rogue sometime. I also found myself unable to stand the gameplay with a melee class but I found combat became much better if you just had to shoot stuff.

 

Regarding the topic at hand, DAI has the dubious honor of being the first and so far only Bioware game I dislike. It felt like an absolute chore to get through the damn game, and I have yet to bring myself to do a rerun, unlike with every other game of theirs ever (except JE, but that's only because it was so short that I felt another playthrough wouldn't uncover a lot of new stuff). The less MEA and, in time, DA4 are like DAI the more likely I am to buy them. Listing the things the latter game does wrong, IMOSHO, would take way too long, so instead I'll focus on the positive:

 

+companions

+looks pretty, if a tad too colorful

+crafting's nice; gathering, less so

 

And that's about it.



#47
KaiserShep

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Lack of cinematics to enhance plot points

 

Do you mean main or side quest? All major points of the main quest had cut scenes throughout, as did all "primary" companion quests. 

 

 

Bringing dead characters back (there is really no excuse for this in a game)

 

This isn't really a valid criticism against DA:I specifically, because the damage was done in DA2. Inquisition simply followed through and ultimately came up with a quick solution to be rid of "dead" Leliana once and for all in Trespasser.



#48
Giantdeathrobot

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Or maybe that's just because there's a massive disconnect between the gaming press and what seems like most gamers.

 

Let us conveniently ignore that it also won the most Reader's Choice-type awards as well. Wouldn't want to derail the narrative with actual facts would we.

 

As for the OP, I'd say that they should learn that an overabundance of fetch quests and collect-a-thon features is not a good thing, or that at the very least the collect-a-thons should give cool rewards like the Witcher gear in TW3.

 

Also that opening up the game with too many things to do and leaving the player directionless (Hinterlands) isn't a grand idea. The first gameplay area should be a bit more directed, allowing the player to learn the ropes.


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#49
Sanunes

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Or maybe that's just because there's a massive disconnect between the gaming press and what seems like most gamers.

There could also be a massive disconnect between people that post on message boards and the player that just wants to play the game for Inquisition won plenty of awards voted on by people and not gaming press.

 

 

If I may ask: can you expand on this?

 

I played DA:I on PC start to finish and I personally didn't have an issue with the controls but I always here this from other people so could you go into more detail about your experience? (I have played all three Dragon Age games on PC so you know my background)

 

My experience is that they broke the keybinds apart too much so they ran out of optimal keys to use.  My biggest issue with the keybindings would be when it tactical camera you needed to use keys that were on the opposite side of the keyboard.  It almost felt like it was the complete opposite of Mass Effect 3 where they didn't add any additional keybinds for the PC so you only needed 10 buttons for everything was mapped to the spacebar.

 

With what I would like the game to learn is that what you see on these boards is not necessary what people want for I have seen almost all of the changes that people are upset about in Inquisition to be requested heavily on these boards after previous games. My personal favorite is that people wanted BioWare to give theDragon Age IP to Bethesda because they are the only ones that can make a good RPG and then Inquisition was called a copy of Skyrim.a


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#50
Sartoz

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Because Grand Theft Auto V, FarCry 4, Little Big Planet 3, The Wolf Among Us, Bayonetta 2, The Walking Dead: Season 2, Alien: Isolation, Shadow of Mordor were all horrible games that didn't sell.

                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

Interesting.

 

I have non of them.


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