Aller au contenu

Photo

So Bioware, was your family killed by SD TVs or something?


  • Veuillez vous connecter pour répondre
303 réponses à ce sujet

#276
yuncas

yuncas
  • Members
  • 781 messages
Text is too small in dialogue wheel and i the codex. Is the decision to make the design aesthetic influence even the words on screen the reason my eyes are bleeding? Oh, and words on the dialog wheel sometimes blend in to backgrounds and become unreadable.

#277
Frigid Leaf

Frigid Leaf
  • Members
  • 60 messages
ME1 and every other xbox 360 game I've seen on sd tv has had unreadable text. If you have a 360 or a ps3, you should be playing it on an HDTV, period.

#278
Mr. Sprinkles101

Mr. Sprinkles101
  • Members
  • 734 messages
I too noticed this on my standard. I have a 42" inch hd in my living room but everyone is always walking around in there so I can get no immersion. So I play the game in my room but I only have sd in there

#279
Creature 1

Creature 1
  • Members
  • 2 163 messages

Mokinokaro wrote...
In all seriousness, do any of you claiming it's just a font change have any background in programming?   Changing even just a font can have strange effects in other places (memory issues, screen estate issues, UI, etc.)

And, for all we know, parts of the UI are not generated by a font but hard coded as art assets, which brings up a whole set of other issues.

All of this is just an argument for doing it right the first time around. 

#280
Tai MT

Tai MT
  • Members
  • 28 messages

Creature 1 wrote...

Mokinokaro wrote...
In all seriousness, do any of you claiming it's just a font change have any background in programming?   Changing even just a font can have strange effects in other places (memory issues, screen estate issues, UI, etc.)

And, for all we know, parts of the UI are not generated by a font but hard coded as art assets, which brings up a whole set of other issues.

All of this is just an argument for doing it right the first time around. 


QFT.

Why on earth would you make your text as an "art asset" instead of a simple "text asset"?  At least that way, with a "text asset", you can pick size and shape more easily without having to mess with much.

And yes, I do understand the difference.  I played with and still do play with a program called "RPGMaker2000".  And unless you're making a CMS (Custom Menu System) there's no need to make your text as an "art asset".  It pulls it directly from its own files or the files of your computer (which are all very small, compared to an art asset) and inserts them into your game.  Even changing the color of the words requires little to no change at all, and doesn't even change the size of your file.

So this begs the question...  Why would you ever make your text system all bass-ackwards?  Why wouldn't you design it more fluidly?  Why waste time and resources to make it as cumbersome and static as possible?

#281
Eisberg1977

Eisberg1977
  • Members
  • 98 messages

Booster008 wrote...

in this day and age... who doesn't have some sort of HDTV/or widescreen computer monitor? HDTV's are dirt cheap.

do you blame other companies for not making games that are compatible with Windows 95?


:lol:
My wife and I have 1 TV, and it is a 24" Sanyo SD TV, that we have owned for 10 years now.  Then again I don't play console games, only PC games.

#282
mcvxiii

mcvxiii
  • Members
  • 134 messages
I find the text to be rather small and at first couldn't read it at all. I can now read some of it but I still cannot read anything in the codex. To me the codex fies look like a version of morse code for ants, just a long series of extremely small dots and spaces.  

#283
Satanicfirewraith

Satanicfirewraith
  • Members
  • 385 messages
You know I have a 28in sd tv thats over 6 years old and works great. I never hade much of a problem with ME1 text. But the text in ME 2 IS smaller, but the letters themselves are also a bit smaller in font size!

Now while I am having troble reading the text in ME 2 its not just the text size, its the horride color layout, orange on orange, that makes it hard to read, on the white text that is drownd out by the backround colors that over power the white making reading the small font text impossible.

#284
fchopin

fchopin
  • Members
  • 5 068 messages
I had the same problem with SO4 bought the game but could not read anything on the monitor, it was an old monitor but the font was small and the colours where terrible.



Next day bought me a new HD 42inch monitor.



I can understand people who say they can’t read a thing and as for money well life changes, hope things improve for you people.


#285
Mallikas

Mallikas
  • Members
  • 10 messages
Guess im going to have to pirate the game on the pc. I already paid 65€ for the game so technically it isn't even pirating is it?Image IPB

#286
addiction21

addiction21
  • Members
  • 6 066 messages

Booster008 wrote...

in this day and age... who doesn't have some sort of HDTV/or widescreen computer monitor? HDTV's are dirt cheap.

do you blame other companies for not making games that are compatible with Windows 95?


HEY!! I still have a big clunky TV and a CRT monitor....  ya I am cheap...  at least I have 20/10 vision :)

#287
Mrxknown

Mrxknown
  • Members
  • 78 messages
I have an SD tv and it's a problem for me. I can't even read the text for the dialogue options because the background color doesn't highlight the font's color and sometimes 9most often) the background color blends with the font to back it almost pure white and unable to read on an SD.



Plus the text in the codex needs to have a DIFFERENT color than the background. What are developers using the font's color as the same color of the background it makes it hard to read.

#288
Cloaking_Thane

Cloaking_Thane
  • Members
  • 2 838 messages
The dialouge wheel does sometimes blend in w/ the background, I will agree w/ this. SD or High def does not matter

#289
Mrxknown

Mrxknown
  • Members
  • 78 messages

jaboaty wrote...

We're blaming Bioware for either not testing for SD screens (Which Im guessing most people still use for playing games) or for just not caring. So either they were sloppy or they are purposefully trying to shoot them selves in the foot and alienate a major chunk of their customer base.


They should test on SDtvs. I'm a college student and if you haven't been around the last two years the economy is in a slup. Many peopel don't have enough money to keep their homes much less by a HD tv for some game.

BioWare and EVERY developer needs to cater to a wide variety of screen resolutions.

#290
kiyyto

kiyyto
  • Members
  • 296 messages
I honestly have no problem with the text, sorry to disagree with you.

I'm 30 years old and have average eyesight and a 47in HD, 10 feet away.

Why don't you change the resolution of your game?


#291
Artres

Artres
  • Members
  • 13 messages

Satanicfirewraith wrote...

Now while I am having troble reading the text in ME 2 its not just the text size, its the horride color layout, orange on orange, that makes it hard to read, on the white text that is drownd out by the backround colors that over power the white making reading the small font text impossible.


This is the biggest problem that I have had.  On a standard defintion interlaced pixel set up, the colors for dialogue options (and more often than not, the subtitles) become incredibly difficult to seperate out from the background colors.  I haven't had that big of a problem with the codex, but I can see how people might.

And from the earlier argument on "dirt cheap HDTV's", that is true.  They are dirt cheap, and you get what you pay for.  Often times those "dirt cheap" tv's have problems with them and cheap parts that make it so that you have to replace the set within a few years.  It is my humble opinion that when you are buying a lot of "dirt cheap" items, the cost is no longer dirt cheap.  [RANT]Along those same lines, yes, I do have a 360, a "next gen" console.  Me and my brother saved up our money for it.  For years.  We got the 360 a whole 2 years after it came out, even though we had been saving for it since before then, so I don't want to hear anything about "if you can afford a next gen console, you can afford an HDTV".  I call bull on that.[/RANT]

#292
cityhunter357

cityhunter357
  • Members
  • 113 messages
I have the same issue, text UNREADABLE on my 32" SD TV.

Te text is too tiny, and many times th background color just make things worse.
I'm really disappointed with the poor threatment that Bioware reserved to us SDTV owners, especially since Mass Effect 1 was readable on standard TVs.

MASS EFFECT 2 REALLY NEEDS A PATCH FOR SDTV TEXT, as this I can't play the game and I'm thinking to sell it if Bioware will not fix this.
Next time think to ALL customers or just write on the cover "text unreadable on SDTV" so people without HDTV will not waste their money.

But since now we are here and our money is gone, correct this CRITICAL ISSUE as soon as you can, is the least you can do Bioware.

Modifié par cityhunter357, 29 janvier 2010 - 06:46 .


#293
Ryzaki

Ryzaki
  • Members
  • 34 418 messages
Has there been a patch for this yet?

Edit: Yes I know severe necromancy I was just wondering.

Modifié par Ryzaki, 15 mai 2010 - 10:55 .


#294
Fraevar

Fraevar
  • Members
  • 1 439 messages

Ryzaki wrote...

Has there been a patch for this yet?

Edit: Yes I know severe necromancy I was just wondering.


No, and there won't be. Eurogamer had a statement right after launch saying that BioWare admitted a problem, would look into it for ME3, but that it wasn't something they could patch.

#295
Chuvvy

Chuvvy
  • Members
  • 9 686 messages
SD TV



Image IPB

#296
xI extremist Ix

xI extremist Ix
  • Members
  • 799 messages
It plays fine on my SD TV. The text is clear and the TV is 15 years old.

#297
Tup3x

Tup3x
  • Members
  • 3 526 messages
Text size is just fine on my 1080p 21.5" screen. I have a PC, though.

Seriously, I think that the text is rather big and very readable. Looks the same as in ME1.

Image IPB
http://img219.images...01005112102.jpg

Modifié par Tup3xi, 15 mai 2010 - 01:32 .


#298
Elvis_Mazur

Elvis_Mazur
  • Members
  • 1 477 messages
I play in a SDTV and i can read everything. So your TV must be very old.

#299
Chuvvy

Chuvvy
  • Members
  • 9 686 messages

xI extremist Ix wrote...

It plays fine on my SD TV. The text is clear and the TV is 15 years old.


Jesus Christ. How does that thing still work after 15 years?

#300
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 965 messages

Slidell505 wrote...

xI extremist Ix wrote...

It plays fine on my SD TV. The text is clear and the TV is 15 years old.


Jesus Christ. How does that thing still work after 15 years?

I'm guessing it has to do with the screen size of the SDTV . Either that, or it's of considerable quality.

Anyway, I play on a 32" Sharp Aquous LCD TV. Didn't even know about this text issue until I started seeing these threads here. I agree, however, that BioWare should have put some consideration into the issue from the beginning.