So Bioware, was your family killed by SD TVs or something?
#276
Posté 29 janvier 2010 - 01:56
#277
Posté 29 janvier 2010 - 02:03
#278
Posté 29 janvier 2010 - 02:07
#279
Posté 29 janvier 2010 - 03:01
All of this is just an argument for doing it right the first time around.Mokinokaro wrote...
In all seriousness, do any of you claiming it's just a font change have any background in programming? Changing even just a font can have strange effects in other places (memory issues, screen estate issues, UI, etc.)
And, for all we know, parts of the UI are not generated by a font but hard coded as art assets, which brings up a whole set of other issues.
#280
Posté 29 janvier 2010 - 03:14
Creature 1 wrote...
All of this is just an argument for doing it right the first time around.Mokinokaro wrote...
In all seriousness, do any of you claiming it's just a font change have any background in programming? Changing even just a font can have strange effects in other places (memory issues, screen estate issues, UI, etc.)
And, for all we know, parts of the UI are not generated by a font but hard coded as art assets, which brings up a whole set of other issues.
QFT.
Why on earth would you make your text as an "art asset" instead of a simple "text asset"? At least that way, with a "text asset", you can pick size and shape more easily without having to mess with much.
And yes, I do understand the difference. I played with and still do play with a program called "RPGMaker2000". And unless you're making a CMS (Custom Menu System) there's no need to make your text as an "art asset". It pulls it directly from its own files or the files of your computer (which are all very small, compared to an art asset) and inserts them into your game. Even changing the color of the words requires little to no change at all, and doesn't even change the size of your file.
So this begs the question... Why would you ever make your text system all bass-ackwards? Why wouldn't you design it more fluidly? Why waste time and resources to make it as cumbersome and static as possible?
#281
Posté 29 janvier 2010 - 03:23
Booster008 wrote...
in this day and age... who doesn't have some sort of HDTV/or widescreen computer monitor? HDTV's are dirt cheap.
do you blame other companies for not making games that are compatible with Windows 95?
My wife and I have 1 TV, and it is a 24" Sanyo SD TV, that we have owned for 10 years now. Then again I don't play console games, only PC games.
#282
Posté 29 janvier 2010 - 03:36
#283
Posté 29 janvier 2010 - 02:21
Now while I am having troble reading the text in ME 2 its not just the text size, its the horride color layout, orange on orange, that makes it hard to read, on the white text that is drownd out by the backround colors that over power the white making reading the small font text impossible.
#284
Posté 29 janvier 2010 - 02:52
Next day bought me a new HD 42inch monitor.
I can understand people who say they can’t read a thing and as for money well life changes, hope things improve for you people.
#285
Posté 29 janvier 2010 - 05:09
#286
Posté 29 janvier 2010 - 05:30
Booster008 wrote...
in this day and age... who doesn't have some sort of HDTV/or widescreen computer monitor? HDTV's are dirt cheap.
do you blame other companies for not making games that are compatible with Windows 95?
HEY!! I still have a big clunky TV and a CRT monitor.... ya I am cheap... at least I have 20/10 vision
#287
Posté 29 janvier 2010 - 05:35
Plus the text in the codex needs to have a DIFFERENT color than the background. What are developers using the font's color as the same color of the background it makes it hard to read.
#288
Posté 29 janvier 2010 - 05:38
#289
Posté 29 janvier 2010 - 05:40
jaboaty wrote...
We're blaming Bioware for either not testing for SD screens (Which Im guessing most people still use for playing games) or for just not caring. So either they were sloppy or they are purposefully trying to shoot them selves in the foot and alienate a major chunk of their customer base.
They should test on SDtvs. I'm a college student and if you haven't been around the last two years the economy is in a slup. Many peopel don't have enough money to keep their homes much less by a HD tv for some game.
BioWare and EVERY developer needs to cater to a wide variety of screen resolutions.
#290
Posté 29 janvier 2010 - 05:45
I'm 30 years old and have average eyesight and a 47in HD, 10 feet away.
Why don't you change the resolution of your game?
#291
Posté 29 janvier 2010 - 06:09
Satanicfirewraith wrote...
Now while I am having troble reading the text in ME 2 its not just the text size, its the horride color layout, orange on orange, that makes it hard to read, on the white text that is drownd out by the backround colors that over power the white making reading the small font text impossible.
This is the biggest problem that I have had. On a standard defintion interlaced pixel set up, the colors for dialogue options (and more often than not, the subtitles) become incredibly difficult to seperate out from the background colors. I haven't had that big of a problem with the codex, but I can see how people might.
And from the earlier argument on "dirt cheap HDTV's", that is true. They are dirt cheap, and you get what you pay for. Often times those "dirt cheap" tv's have problems with them and cheap parts that make it so that you have to replace the set within a few years. It is my humble opinion that when you are buying a lot of "dirt cheap" items, the cost is no longer dirt cheap. [RANT]Along those same lines, yes, I do have a 360, a "next gen" console. Me and my brother saved up our money for it. For years. We got the 360 a whole 2 years after it came out, even though we had been saving for it since before then, so I don't want to hear anything about "if you can afford a next gen console, you can afford an HDTV". I call bull on that.[/RANT]
#292
Posté 29 janvier 2010 - 06:44
Te text is too tiny, and many times th background color just make things worse.
I'm really disappointed with the poor threatment that Bioware reserved to us SDTV owners, especially since Mass Effect 1 was readable on standard TVs.
MASS EFFECT 2 REALLY NEEDS A PATCH FOR SDTV TEXT, as this I can't play the game and I'm thinking to sell it if Bioware will not fix this.
Next time think to ALL customers or just write on the cover "text unreadable on SDTV" so people without HDTV will not waste their money.
But since now we are here and our money is gone, correct this CRITICAL ISSUE as soon as you can, is the least you can do Bioware.
Modifié par cityhunter357, 29 janvier 2010 - 06:46 .
#293
Posté 15 mai 2010 - 10:55
Edit: Yes I know severe necromancy I was just wondering.
Modifié par Ryzaki, 15 mai 2010 - 10:55 .
#294
Posté 15 mai 2010 - 11:28
Ryzaki wrote...
Has there been a patch for this yet?
Edit: Yes I know severe necromancy I was just wondering.
No, and there won't be. Eurogamer had a statement right after launch saying that BioWare admitted a problem, would look into it for ME3, but that it wasn't something they could patch.
#295
Posté 15 mai 2010 - 01:14
#296
Posté 15 mai 2010 - 01:21
#297
Posté 15 mai 2010 - 01:21
Seriously, I think that the text is rather big and very readable. Looks the same as in ME1.

http://img219.images...01005112102.jpg
Modifié par Tup3xi, 15 mai 2010 - 01:32 .
#298
Posté 15 mai 2010 - 01:33
#299
Posté 15 mai 2010 - 01:34
xI extremist Ix wrote...
It plays fine on my SD TV. The text is clear and the TV is 15 years old.
Jesus Christ. How does that thing still work after 15 years?
#300
Posté 15 mai 2010 - 02:14
I'm guessing it has to do with the screen size of the SDTV . Either that, or it's of considerable quality.Slidell505 wrote...
xI extremist Ix wrote...
It plays fine on my SD TV. The text is clear and the TV is 15 years old.
Jesus Christ. How does that thing still work after 15 years?
Anyway, I play on a 32" Sharp Aquous LCD TV. Didn't even know about this text issue until I started seeing these threads here. I agree, however, that BioWare should have put some consideration into the issue from the beginning.





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