So I'm playing Inquisition again after a long hiatus, and I have to say, it doesn't make much sense to me to even bother with the mages when it comes to forging alliances.
For one, the entire crux of the Mage/Templar war is that mages don't want to go back to the circle system and feel the templars are out of control, and the templars feeling that the mages have too much freedom and need to be put under more restrictions.
Siding with the mages doesn't accomplish anything in this initial breakdown, because the templars are still the lawful authority of the land who need to be persuaded against extremist actions and draconian restrictions, at least from the mages point of view. The templars are additionally the ones who are serving as the aggressors in this war, by that I mean the majority of the conflicts are templars going in to enforce the law, and mages responding with force. It doesn't seem likely that there are bands of marauding mages going around attacking templar encampments and such.
Bringing the templars under the power of the Inquisition not only allows the inquisition to have a nice bargining chip with the Mages, it also allows reforms to take place much quickly, thus resolving what the mages were rebelling about in the first place and removing one of the main reasons for their rebellion.
That's the practical side of things, story structure wise, here's why it's better.
Corypheus wants to bring tevinter into a new golden age, and make what is essentially a mage run paradise on thedas with him as god. Him going to the mages to turn them into his ideal form of mage makes sense, since he's such an ******* about mages being better then people. The entire plot unfolding with the Templars as well, from the intervention of Cole to the saving the order from self imploding to the characters involved, are all extremely well writen as well. Even the Envy demon is an extremely interesting boss battle as well as character.
Now let's compare that to the mage angle, which required time travel to explain away half of its plot points, and revolves around a character who does nothing but get in the way, and not even because of bad intentions, just because they suck at their jobs. Maybe its just me, but I don't think a plot should require time travel shinnanigans to hold its main storyline together, IE stopping the venatori from being dicks with time machines.
Additionally, I would argue that Calpernia makes a much more interesting villian than nothing templar Samson. A new character from tevinter who breaks the caste system and turns against her master, VS a jobber from the previous game who just did what he did for the lolz and the edge.
Overall, I think the story writers had 1 path they really wanted the story to go. And that was the inquisition saving the templar order, and as many mages as it can. Not the other way around.





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