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Gimmicks and Save Import Mechanics


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#1
malloc

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I was looking at the Dragon Age Keep and I was kind of assessing the amount of work that it took to build. I mean you have

  • A Multiplatform Save File Generator
  • A server architecture that holds our save files
  • User interface animations to tell the story
  • Interfacing with EA identit accounts on the EA network
  • The ability to automatically import a few files
  • Diagnostics and records of our current active game

basically a lot of stuff and it is not such a light system. It holds a lot of features, I then began to assess the amount of plot changing impact that these imports have. I couldn't name a lot and it is obviously difficult to implement diverging decisions in such an open world game. Each divergence will take up resources  and I would assume this is the reason why bioware cherry picks the few decisions that can have a huge impact. On the dark side of this architecture, we have decisions that end up very shallow and do not have that much of an impact.

 

Now for the sake of a healthy debate, my question is. From a cost-beneficial standpoint, do you think it is worth it for bioware to spend time implementing such an architecture? Or should bioware start afresh.

 

I personally think they should start afresh, mostly because the transition of one engine to another engine can bring about compatibility issues with some of the assets(although this is totally dependant on how unreal vs frostbite differs internally). I think they will spend more time trying to fit these issues and dependencies from the previous games 

 

Dickscuss



#2
Revan Reborn

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Well this ultimately comes down to whether any of our decisions from the Mass Effect trilogy can be imported. With DAI, we had a situation in which our decisions from DAO and DAII would impact the actual game. I don't believe the same can be said for Andromeda, since we'll be light years removed from the exploits of Shepard. With that in mind, I think BioWare is starting fresh and we'll barely have any references to the original trilogy.


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#3
malloc

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Well this ultimately comes down to whether any of our decisions from the Mass Effect trilogy can be imported. With DAI, we had a situation in which our decisions from DAO and DAII would impact the actual game. I don't believe the same can be said for Andromeda, since we'll be light years removed from the exploits of Shepard. With that in mind, I think BioWare is starting fresh and we'll barely have any references to the original trilogy.

I didn't know, I am happy about this.



#4
Andrew Lucas

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The Keep concept might as well have been the best thing that came from DAI.
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#5
Revan Reborn

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The Keep concept might as well have been the best thing that came from DAI.

It's sad and pathetic, but I actually had more fun and excitement building my world state rather than playing DAI...



#6
Andrew Lucas

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It's sad and pathetic, but I actually had more fun and excitement building my world state rather than playing DAI...


I get that, and I probably feel the same, even if I do enjoy DAI. It's not Origins, but it's fun when you skip 70% of the fetch quests.

#7
sH0tgUn jUliA

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For the first game in Andromeda, a Facepalm Importer might be more appropriate with glowboy asking the questions.

 

But for future Andromeda installments a "Mass Effect Citadel" might be a good idea. But who would narrate? 


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#8
malloc

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For the first game in Andromeda, a Facepalm Importer might be more appropriate with glowboy asking the questions.

 

But for future Andromeda installments a "Mass Effect Citadel" might be a good idea. But who would narrate

Anderson.....wait he is dead.



#9
Animechick69

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I was looking at the Dragon Age Keep and I was kind of assessing the amount of work that it took to build. I mean you have

  • A Multiplatform Save File Generator
  • A server architecture that holds our save files
  • User interface animations to tell the story
  • Interfacing with EA identit accounts on the EA network
  • The ability to automatically import a few files
  • Diagnostics and records of our current active game

basically a lot of stuff and it is not such a light system. It holds a lot of features, I then began to assess the amount of plot changing impact that these imports have. I couldn't name a lot and it is obviously difficult to implement diverging decisions in such an open world game. Each divergence will take up resources  and I would assume this is the reason why bioware cherry picks the few decisions that can have a huge impact. On the dark side of this architecture, we have decisions that end up very shallow and do not have that much of an impact.

 

Now for the sake of a healthy debate, my question is. From a cost-beneficial standpoint, do you think it is worth it for bioware to spend time implementing such an architecture? Or should bioware start afresh.

 

I personally think they should start afresh, mostly because the transition of one engine to another engine can bring about compatibility issues with some of the assets(although this is totally dependant on how unreal vs frostbite differs internally). I think they will spend more time trying to fit these issues and dependencies from the previous games 

 

Dickscuss

 

I don't think they will bother with it anyway, tbh. They seem pretty adamant in running away from the events of the milky way galaxy.



#10
KamuiStorm

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Anderson.....wait he is dead.

Conrad Verner
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#11
Sarayne

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The Keep concept might as well have been the best thing that came from DAI.

I really love the tarot card art style Inquisition had going on. I hope if Mass Effects uses something like Dragon Age Keep the art style is just as good.


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#12
Andrew Lucas

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I really love the tarot card art style Inquisition had going on. I hope if Mass Effects uses something like Dragon Age Keep the art style is just as good.

 

Agreed  :)



#13
fchopin

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I do not think we will need an import for MEA but I would cancel the keep as it is a waste of time and money.

 

Better to have a questioner in the game with an import rather than the keep.



#14
Jeremiah12LGeek

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Depends on who your save import mechanics are...

 

f5c2febd418232dbc0767b6f1d975d9a98b4ae14

 

...and how good they are at it.


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#15
Revan Reborn

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I do not think we will need an import for MEA but I would cancel the keep as it is a waste of time and money.

 

Better to have a questioner in the game with an import rather than the keep.

The problem is how do you import decisions cross-platform and from an entirely different engine? Technically speaking, you can't. The Keep was ideal because it was a neutral platform in which BioWare could preserve player choice while not being bound by the limitations of a save importer. A similar mechanism would be necessary in order for our choices from the original trilogy to be preserved in Andromeda. However, I don't think BioWare cares about our past decisions and this is just a clean slate with no consequences.



#16
fchopin

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The problem is how do you import decisions cross-platform and from an entirely different engine? Technically speaking, you can't. 

 

You can have a questioner at the beginning of the game with the CC like we had a DLC for ME2.

We don't need a silly keep for this



#17
Revan Reborn

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You can have a questioner at the beginning of the game with the CC like we had a DLC for ME2.

We don't need a silly keep for this

That's not a save import though. That's merely a mini-game to allow players to make some of the major choices. I actually experimented with that questionnaire in ME2 without a save import once and it assumes some choices you have no control over making. It definitely is not as effective as an actual save import that loads your character from ME1 into ME2.



#18
fchopin

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That's not a save import though. That's merely a mini-game to allow players to make some of the major choices. I actually experimented with that questionnaire in ME2 without a save import once and it assumes some choices you have no control over making. It definitely is not as effective as an actual save import that loads your character from ME1 into ME2.

 

It did assume some choices but that is only because they did not do a very good job, they could have made it better.

The point is so that you can play the game without needing to go online to set-up your game start.

If they spend some time they can do this without having to sell it as DLC.



#19
AlanC9

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Now for the sake of a healthy debate, my question is. From a cost-beneficial standpoint, do you think it is worth it for bioware to spend time implementing such an architecture? Or should bioware start afresh.


Start afresh means... what, exactly?

#20
AlanC9

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The point is so that you can play the game without needing to go online to set-up your game start.


Going online is a problem? In 2016?

#21
Revan Reborn

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It did assume some choices but that is only because they did not do a very good job, they could have made it better.

The point is so that you can play the game without needing to go online to set-up your game start.

If they spend some time they can do this without having to sell it as DLC.

Well, the save import literally just looked for a save file on your system and tried to import it. Online connectivity wasn't actually required. It's not like Keep, where you actually need an online connection, if you want to import your world state into DAI.

 

Either way, assuming we'll be able to import any decisions from the Mass Effect trilogy, at this point a questionnaire is probably the most likely option. It would be unlikely MEA is getting a Keep due to BioWare needing to beta test it and we aren't so far out of reach of MEA's release date now. At best, I have a feeling it will have a short list of choices made such as: Shepard saved the council or didn't; Shepard destroyed the human reaper plans or didn't; Shepard picked destroy/control/synthesis/refuse). That would likely be the extent of the choices we could make, if any.



#22
fchopin

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Going online is a problem? In 2016?

No, not a problem for me but i prefer doing it from the game i play.



#23
KaiserShep

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I really love the tarot card art style Inquisition had going on. I hope if Mass Effects uses something like Dragon Age Keep the art style is just as good.

 

 

I love the tarot card art style, but I feel like this design is better suited for medieval-esque, faux renaissance vibe of Dragon Age. ME should use something a bit different, I think.



#24
AlanC9

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No, not a problem for me but i prefer doing it from the game i play.


Is this a console thing? IIRC you can just run an instance of the Keep right from the DA main screen anyway. Whether the thing that button brings up is part of the game or a web app doesn't strike me as being work worrying about. I'm having trouble visualizing the issue.

#25
goishen

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I love the tarot card art style, but I feel like this design is better suited for medieval-esque, faux renaissance vibe of Dragon Age. ME should use something a bit different, I think.

 

The thing that I hated about the tarot card system was that it was either a two sentence blurb or a full page.  There was no in between.