I thought of DA:I recently and how I don't think Bioware really had the power to create a player-protagonist being in charge of the game's central organization but then I thought it would've been cool to have been some sub-guy of the Inquisition working for it, like a spy for example and somehow you'd be the most relateable and interesting character within the organization without being the leader or anything, and I'm thinking, I would really like that for Andromeda. It's probably not going to happen given the premise we've heard about but I'd love to be someone relatively unremarkable who becomes the hero, kinda like DA:O, but in Mass Effect.
It would be much more interesting than the "Player is the most important and powerful character in the story" circlejerk.
So you like being a gofer?
Frankly I don't (note: In the end you are one, even if you are the "leader" of the Inquisition or the commander of a ship, because the game most likely will not let you reach the end without working with/for others and do their bidding (it's called quests, the thing is: If you don't present it this way, it's more appealing and frankly say: Even the Director of the CIA/NSA is a gofer for example, a powerful one with influence and contacts, sure - but he's still beholden to somebody and so are the senators, representatives, ministers and even the president of a country etc. but it sure is nicer being the CIA/NSA-Director than some grubby little agent in some backwater (like say being an agent "deported" to Alaska for example or something))
So over all: I like being the leader because in games that frankly doesn't mean I work less hard than my subordinates - can't delegate quests (at least I haven't seen a game that really lets you do that...either you do a quest or you don't - sending other people normally isn't on the menu!) - so I am still a gofer, but a respected one (you wouldn't treat the Leader of the Inquisition like a little upstart (unless you are a stupid little Orlesian - until you get frozen by Vivienne! - or some other idiot who won't live all that long afterwards!)) and that's something I like (most people are little cogs in some machine and aren't going to (on the grand stage!) amount to much, so having that illusion in a game is one of the reasons I play games (if I want to be an unimportant nobody - well: I will go outside if I want that, because for all intents and purposes I am an unimportant nobody for 99.99% of this planets population (everybody is - unless you are a VIP (famous scientist, author, rock star, actor etc.)!)
greetings LAX
ps: Starting out small-time is ok, but an RPG IMHO should be a hero's journey (so you grow more and more important during the game - note: I like that Bioware departed from that a little with Shepard, as you started out as someone fairly important (but still had a ways to go to get the galaxy to either fear you or "worship" you!))