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I know we'll probably end up being the guy in charge again, but...


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#76
Master Warder Z_

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Oh, don't get me wrong, I don't like any of the factions lol. I think they are all flawed. That's why I preferred Amuro's approach in Char's Counterattack where he just said 'screw it' and did his own thing.

 

Amuro Ray is just like everyone else. building a suit, playing God. A pitiful little teenager cast into a war against his will, turned into a soldier who became a legend all by mere accident. He is a Newtype but he is not fit for the role of God.

 

 In truth there is only one man fit for such a position.

 



#77
spinachdiaper

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Sorry people but it's going to be space Jesus 2.0.



#78
Revan Reborn

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Amuro Ray is just like everyone else. building a suit, playing God. A pitiful little teenager cast into a war against his will, turned into a soldier who became a legend all by mere accident. He is a Newtype but he is not fit for the role of God.

 

 In truth there is only one man fit for such a position.

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There is only one God. Witness his glory and be in awe.



#79
Master Warder Z_

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There is only one God. Witness his glory and be in awe.


Ugh wing fanboys. You guys still exist? Enjoy your trashy romance, a rehash of UC and other drivel. You should be ashamed for merely mentioning that in the same breath as Gihren Zabi.

#80
Revan Reborn

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Ugh wing fanboys. You guys still exist? Enjoy your trashy romance, a rehash of UC and other drivel. You should be ashamed for merely mentioning that in the same breath as Gihren Zabi.

Wing is my favorite. Sorry! The original comes in second. 08th MS Team probably after that.

 

Gihren Zabi always looked like he was constipated. In fact, the entire Zabi family looked like they were constipated.

 

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#81
Master Warder Z_

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They were a very interesting family though

#82
Revan Reborn

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They were a very interesting family though

They were, until they were all killed by an angsty, whiny teenager. Go figure.

 

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Well, maybe Bright wasn't so bad after all.


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#83
Medhia_Nox

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Thing is, if Cassandra was in charge, choices like what to do with the Templars or mages (it would have been the Templars) the Wardens and so forth would have been in her hands, not to mention that Blackwall would automatically be dead as soon as he confessed.

And none of those choices will make a lick of difference in the stories to come.

 

I would rather have meaningful choices to my character and leave world building choices to NPCs. 

 

The only one I disagree with is Blackwall.  It would have been far more interesting to defend him to Inquisitor Cassandra (or condemn him) and have the slightest chance that your side could be botched - than it is just walking through judgements like a doped up Tranquil. 

 

I'm not speaking for you or anyone else (since this always needs to be said to avoid - confusion.)



#84
tesla21

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That certainly was the sense I was getting from the N7 Day 2014 video BioWare did. Similar to ME2, as well as DAII, BioWare wants to focus on telling a more personal story, rather than this huge, epic, galactic space opera that was Shepard's story.

 

I think this game is going to be very low key compared to what we've done in Mass Effect previously and much more about relationships and working with your companions. It's honestly one of the more exciting prospects about the game because we'll finally be able to be someone who isn't perfect and worshiped.

Maker allow this please...


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#85
Linkenski

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I love this.

 

I think it would make for a far more interesting ride if "Ryder" wasn't the commander. If you had to be accountable to a superior officer, maybe have to deal with bad calls they make or find work around, and prove yourself to them and the crew and work your way up and earn people's respect.

 

For logistics reasons I could maybe see there being an accident later or something where you have to take the reigns, but only in the sense nobody else is up for the job for some reason like nobody having the balls or some talent of yours making you an obvious choice. (No mary sue/chosen one bs though) but even after becoming the "leader" you'd still be seen as one of the guys and have to deal with your words not carrying the same weight Shep's did, which would force you to make more thoughtful choices on how you behave with your crew/squad and allow more colorful consequences for doing something your teammate(s) don't agree with.

 

It would also put more emphasis on the importance of having friends you can depend on and people having your back because you'd literally need people in your corner to stay in power and get things done and you wouldn't have the luxury of just assuming everyone would be ride or die for you at the jump.

Exactly my thoughts. Speaking of which, sometimes I missed that feeling in Mass Effect of the first game where you're answering directly to Anderson and Nihlus. I liked the feel of being in that role and would've loved to see something like that explored further before the game just turns you into the leader.


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#86
malloc

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Why does it have to be a guy, Mr Sexist?



#87
Sgt Reed 24

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I love this.

 

I think it would make for a far more interesting ride if "Ryder" wasn't the commander. If you had to be accountable to a superior officer, maybe have to deal with bad calls they make or find work around, and prove yourself to them and the crew and work your way up and earn people's respect.

 

For logistics reasons I could maybe see there being an accident later or something where you have to take the reigns, but only in the sense nobody else is up for the job for some reason like nobody having the balls or some talent of yours making you an obvious choice. (No mary sue/chosen one bs though) but even after becoming the "leader" you'd still be seen as one of the guys and have to deal with your words not carrying the same weight Shep's did, which would force you to make more thoughtful choices on how you behave with your crew/squad and allow more colorful consequences for doing something your teammate(s) don't agree with.

 

It would also put more emphasis on the importance of having friends you can depend on and people having your back because you'd literally need people in your corner to stay in power and get things done and you wouldn't have the luxury of just assuming everyone would be ride or die for you at the jump.

 

Can we have this please? 

 

pretty please?



#88
Blueblood

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Yeh, being in charge usually means being boring. I hate it.

I want to be a follower for once. you're allowed to let your hair down when you're a follower. No examples you need to set, no being left out during party banter, no "pressure", no... other things.
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#89
goishen

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Necroing threads is a really bad idea.  

 

in b4 the lock



#90
Mir Aven

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I thought of DA:I recently and how I don't think Bioware really had the power to create a player-protagonist being in charge of the game's central organization but then I thought it would've been cool to have been some sub-guy of the Inquisition working for it, like a spy for example and somehow you'd be the most relateable and interesting character within the organization without being the leader or anything, and I'm thinking, I would really like that for Andromeda. It's probably not going to happen given the premise we've heard about but I'd love to be someone relatively unremarkable who becomes the hero, kinda like DA:O, but in Mass Effect.

 

It would be much more interesting than the "Player is the most important and powerful character in the story" circlejerk.

 

You know I kind of like the whole "Player is the most important and powerful character in the story" deal. What I don't like is that none of the ME and DA games make you actually FEEL that. You're powerful and important in name only. In reality you're just following someone's orders.


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#91
SKAR

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I thought of DA:I recently and how I don't think Bioware really had the power to create a player-protagonist being in charge of the game's central organization but then I thought it would've been cool to have been some sub-guy of the Inquisition working for it, like a spy for example and somehow you'd be the most relateable and interesting character within the organization without being the leader or anything, and I'm thinking, I would really like that for Andromeda. It's probably not going to happen given the premise we've heard about but I'd love to be someone relatively unremarkable who becomes the hero, kinda like DA:O, but in Mass Effect.

It would be much more interesting than the "Player is the most important and powerful character in the story" circlejerk.

you're the main protagonist. You basically have to be the central person. Most of the time. Low level Protagonists are for spin offs.

#92
TheRevanchist

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C'mon, they made up for it by you being the Divine Crusader in Knights of the Nine and the new prince of madness in the Shivering Isles.

But yeah, the entire Oblivion Crisis was pretty much encompassed by Martin, not the Hero of Kvatch.

 

Exactly why I loved the Campaign. I get sick of being "The Guy", personally...


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#93
TheRatPack55

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I'm in the "don't make the PC the leader" camp. That's why I loved Fallout New Vegas so much, and never went for the Independent ending. I enjoyed having the option of picking a faction and following its leader's orders to help bring them to ultimate power. It made sense from a gameplay perspective too. If I'm the revered Holy Inquisitor in DAI why am I personally picking everyone's herbs and finding their lost potatoes?



#94
Gwydden

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I'm in the "don't make the PC the leader" camp. That's why I loved Fallout New Vegas so much, and never went for the Independent ending. I enjoyed having the option of picking a faction and following its leader's orders to help bring them to ultimate power. It made sense from a gameplay perspective too. If I'm the revered Holy Inquisitor in DAI why am I personally picking everyone's herbs and finding their lost potatoes?

Jesus handed out loaves and fishes. Are you saying you're better than Jesus?  :P



#95
TheRatPack55

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Jesus handed out loaves and fishes. Are you saying you're better than Jesus?  :P

 

Obviously not, since Jesus could just multiply them while I have to dig every single sprig of elfroot out of the ground with my own glowy hands.  :P


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#96
slimgrin

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I would love to start as an outlier or nobody, and then rise to a certain degree of prominence. But not 'the' hero or commander of the Ark. I'm tired of playing the woman in charge.


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#97
SKAR

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I would love to start as an outlier or nobody, and then rise to a certain degree of prominence. But not 'the' hero or commander of the Ark. I'm tired of playing the woman in charge.

I do not agree. You're the protagonist. A hero.

#98
TheRatPack55

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I do not agree. You're the protagonist. A hero.

 

In a sense, true. And disappointing. Tbh, what I personally want to be in games in general is to be the villain. But alas, very few games allow me to do that. I don't know what I'd do without Fallout New Vegas.


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#99
SKAR

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In a sense, true. And disappointing. Tbh, what I personally want to be in games in general is to be the villain. But alas, very few games allow me to do that. I don't know what I'd do without Fallout New Vegas.

Well.........that one assassins Creed game. I'm good though at most I'd be an anti hero. I like being the hero who saves people. The Jon Snow of mass effect.
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#100
DarthLaxian

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I thought of DA:I recently and how I don't think Bioware really had the power to create a player-protagonist being in charge of the game's central organization but then I thought it would've been cool to have been some sub-guy of the Inquisition working for it, like a spy for example and somehow you'd be the most relateable and interesting character within the organization without being the leader or anything, and I'm thinking, I would really like that for Andromeda. It's probably not going to happen given the premise we've heard about but I'd love to be someone relatively unremarkable who becomes the hero, kinda like DA:O, but in Mass Effect.

 

It would be much more interesting than the "Player is the most important and powerful character in the story" circlejerk.

 

So you like being a gofer?

 

Frankly I don't (note: In the end you are one, even if you are the "leader" of the Inquisition or the commander of a ship, because the game most likely will not let you reach the end without working with/for others and do their bidding (it's called quests, the thing is: If you don't present it this way, it's more appealing and frankly say: Even the Director of the CIA/NSA is a gofer for example, a powerful one with influence and contacts, sure - but he's still beholden to somebody and so are the senators, representatives, ministers and even the president of a country etc. but it sure is nicer being the CIA/NSA-Director than some grubby little agent in some backwater (like say being an agent "deported" to Alaska for example or something))

 

So over all: I like being the leader because in games that frankly doesn't mean I work less hard than my subordinates - can't delegate quests (at least I haven't seen a game that really lets you do that...either you do a quest or you don't - sending other people normally isn't on the menu!) - so I am still a gofer, but a respected one (you wouldn't treat the Leader of the Inquisition like a little upstart (unless you are a stupid little Orlesian - until you get frozen by Vivienne! - or some other idiot who won't live all that long afterwards!)) and that's something I like (most people are little cogs in some machine and aren't going to (on the grand stage!) amount to much, so having that illusion in a game is one of the reasons I play games (if I want to be an unimportant nobody - well: I will go outside if I want that, because for all intents and purposes I am an unimportant nobody for 99.99% of this planets population (everybody is - unless you are a VIP (famous scientist, author, rock star, actor etc.)!)

 

greetings LAX

ps: Starting out small-time is ok, but an RPG IMHO should be a hero's journey (so you grow more and more important during the game - note: I like that Bioware departed from that a little with Shepard, as you started out as someone fairly important (but still had a ways to go to get the galaxy to either fear you or "worship" you!))