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I know we'll probably end up being the guy in charge again, but...


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#101
TheRatPack55

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Well.........that one assassins Creed game. I'm good though at most I'd be an anti hero. I like being the hero who saves people. The Jon Snow of mass effect.

 

I lost Assassin's Creed at no.2 so I don't even know.  :P But I find options in games like FNV very refreshing. You by no means have to be a chaotic evil murder-all to be the villain, in fact you can help people and get them to like you and give you things all game long, and then bam, bring Legion rule over them because you accidentally also happen to believe in Caesar's "peace through tyranny" shtick. It's a good mechanic. I'd like some of that in Andromeda, more than 2edgy renegade options. Unfortunately I don't think Bioware does that kind of thing very well, or at all.



#102
DarthLaxian

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Exactly why I loved the Campaign. I get sick of being "The Guy", personally...

 

I am not, because I am not "the guy" in RL (I'd love to be famous, but I am not - so if a game can give me that? Sure! Hand it over!) - like most people I am just a small cog in the machine that is society (and frankly: I sometimes hate it!), so I'll take the chance of being somebody important for a change (that's what RPGs are for IMHO!)

 

greetings LAX



#103
AngryFrozenWater

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If the PC eventually gets a higher rank then I hope we'll see that translated in more agency. Otherwise the rank will be just cosmetic.



#104
slimgrin

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I do not agree. You're the protagonist. A hero.

 

You can still be a hero, I just don't want to start out as one. I'd rather play a civilian or rookie just getting started in one of several career classes. And as the game progresses, you gain notoriety and fame, but at the end I don't want to be Mr. Galactic badass because we already did that in three games. I'd like something similar to DA2's premise, which was more of a departure for Bioware.  


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#105
TheRevanchist

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I am not, because I am not "the guy" in RL (I'd love to be famous, but I am not - so if a game can give me that? Sure! Hand it over!) - like most people I am just a small cog in the machine that is society (and frankly: I sometimes hate it!), so I'll take the chance of being somebody important for a change (that's what RPGs are for IMHO!)

 

greetings LAX

 

And I don't play games to stroke my own ego on endless Power Fantasies over and over again ad nauseium. I play games to be entertained, and I am not entertained with the same exact premise over and over again. 


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#106
TheRatPack55

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I am not, because I am not "the guy" in RL (I'd love to be famous, but I am not - so if a game can give me that? Sure! Hand it over!) - like most people I am just a small cog in the machine that is society (and frankly: I sometimes hate it!), so I'll take the chance of being somebody important for a change (that's what RPGs are for IMHO!)

 

greetings LAX

 

I'd rather not. Sure, I'd love to have the power to enable the people I support to take control, but I have no need to take a position of power for myself. So that's what I'm looking for in the imaginary worlds games offer us, I guess. Too bad for me that 90% of games assume I want to become the hailed hero who saved the galaxy.


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#107
Wulfram

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One of Bioware's better stories of recent times is the Imperial Agent story in SW:tOR where you're generally acting under orders of someone or other, and the question of how much to obey is part of what makes it interesting.
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#108
Shechinah

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One of Bioware's better stories of recent times is the Imperial Agent story in SW:tOR where you're generally acting under orders of someone or other, and the question of how much to obey is part of what makes it interesting.

 

That was such a fun roleplaying ride.



#109
aoibhealfae

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Looking at the teasers and the leaked vids. Seems likely you're playing a tag-along and N7 was the one in charge for the whole exploration. Probably something happen in the middle of the game that you ended up to be in charge.



#110
Spirit Vanguard

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I'm in the "don't make the PC the leader" camp. That's why I loved Fallout New Vegas so much, and never went for the Independent ending. I enjoyed having the option of picking a faction and following its leader's orders to help bring them to ultimate power. It made sense from a gameplay perspective too. If I'm the revered Holy Inquisitor in DAI why am I personally picking everyone's herbs and finding their lost potatoes?

 

How can you resist Yes Man?  :wub:  ;)

 

The thing about the Independent path, though, is that you're not acquiring the region for yourself -- the Courier doesn't even stay after the fighting is over. You're just beating off everyone else with robots and laughing in their faces as you do it -- or at least I laughed. It could be argued that you're serving the people who want independence rather than for a personal glorified throne or because it's "good vs evil." I suppose Mr. House is the closest to that as a "leader" but his word is still law. In games when you typically have to "pick a side" or "be on a side" I liked that New Vegas offered the "screw that" by letting you thwart everyone else. That's why I enjoy the Independent path.  :lol:

 

I enjoyed the general drive of New Vegas too, like you said. That you could play/manipulate everyone until, whoops "You thought I was on your side? Stupid humans!" This was unfortunately lost in 4... I don't know if it's more or less realistic, but I liked being able to walk all those lines until the end.  :ph34r:



#111
Fredward

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The thing with not being in charge is that it usually effects your agency. Now, your agency is constrained within the story's parameters anyway but you'd expect more constraining as a C-Sec officer than as a Spectre. You can push that agency beyond the limitations of whatever role you're filling but I'd expect a crackdown to come as a result of that. So it's a story of Agency & Consequences, either you'll never really have agency to handle things like you'd want to or the consequences will never move beyond a slight knuckle slapping.

 

I don't dislike the idea but they'd need to find a way to balance those two for me.



#112
Sigzy05

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I thought of DA:I recently and how I don't think Bioware really had the power to create a player-protagonist being in charge of the game's central organization but then I thought it would've been cool to have been some sub-guy of the Inquisition working for it, like a spy for example and somehow you'd be the most relateable and interesting character within the organization without being the leader or anything, and I'm thinking, I would really like that for Andromeda. It's probably not going to happen given the premise we've heard about but I'd love to be someone relatively unremarkable who becomes the hero, kinda like DA:O, but in Mass Effect.

 

It would be much more interesting than the "Player is the most important and powerful character in the story" circlejerk.

 

Am I the only one who doesn't mind being the hero? Also what would be the point in it if you weren't seriously?

 

And it doesn't mean it's boring being the one who saves all, I mean..Shepard was awesome as hell!



#113
SKAR

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You can still be a hero, I just don't want to start out as one. I'd rather play a civilian or rookie just getting started in one of several career classes. And as the game progresses, you gain notoriety and fame, but at the end I don't want to be Mr. Galactic badass because we already did that in three games. I'd like something similar to DA2's premise, which was more of a departure for Bioware.

Haven't you heard? We become the hero through our actions in this game. A hero is defined by ones actions. Stay in the loop. A civilian or rookie is unfit to fight through the dangers of the Andromeda. **** Being a civilian. Being a bad@$$ trained operative, far better deal. Well.......we are rookie explorers. Hopefully not rookie combatants. That would be annoying.