I thought the Mass Effect 1 animations were okay. They were nice and fluid, almost like a person who was actually jogging.
The jogging animations are worst in ME2 and bearable in 1 and 3. It's walking and sitting, where it really gets ugly. Unless you play as Broshep, of course. Since the animations are tailored for him.
I never want to see the "take two steps forward, nod your head and look left" animation ever again. I mean my god. Ive seen it way too much in Mass Effect and Dragon Age.
If bioware needed a kickstarter just to invest in better animations, I would give my 20 bucks.
Well, maybe I'm entirely wrong. But the fact that a single modder is able to come up with different animations for males and females in certain games within weeks, makes me think, they took the who cares approach. Or in other words, the lazy one. I see no other reason for the one size fits all result in the ME series.
As long as it doesn't look like you're jogging all jolly like as in ME3 when you're running while holstered and as long as it doesn't feel like you don't have any weight like in ME3 it's fine.
I could see this working very well if we had to have different movement animations based on gender. Though if so, hopefully there'll still be mods on PC to swap animations. This less exaggerated movement would likely be more tolerable for people on console with no mod avaliability.
Though if so, hopefully there'll still be mods on PC to swap animations. This less exaggerated movement would likely be more tolerable for people on console with no mod avaliability.
Far as I know, animations cannot be edited in any ME game. But look at Skyrim. They managed to redo the whole set of animations, no problem. Nothing exaggerated. Just the realistic difference between male and female.
I could see this working very well if we had to have different movement animations based on gender. Though if so, hopefully there'll still be mods on PC to swap animations. This less exaggerated movement would likely be more tolerable for people on console with no mod avaliability.
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EA made a strategic acquisition with the Frostbite Engine. It's a proprietary IP and they want to keep it in-house. I see no serious mods or modding capability with that attitude.
EA made a strategic acquisition with the Frostbite Engine. It's a proprietary IP and they want to keep it in-house. I see no serious mods or modding capability with that attitude.
It is unfortunate.
And it's not really wanted. They want to sell their next big thing on the horizon, not longevity for certain games. And they go multiplayer because of the additional cash microtransactions rake in.
This isn't an excuse for Bioware not including the appropriate animations right from the start.
As far as actual gameplay animations, a lot of those were just bad. Bethesda has the same issue.
And you ever wondered why? I no game developer, but from playing multiple RPGs I got the impression developers really struggle with animations. Not because they don't know how to do them, but because it takes effort to make them work with everything else that goes on in the game.
The Witcher 3 had this issue, but it was very smart in how it tackled it. It made very few very good animations, for example running and walking and hid other animations that they probable never did. In cutscenes, you never see someone opening a door, lifting an object, holding a item that they are going to give you, etc... they whole direcing seems to be focused on that limitation. But it works, because people can look past that, and the animations that are there, are excellent.
That is why I meant early having great animation all around would be a step above most RPGs.
Just for reference, animation for enemies in ME3 were excellent:
And you ever wondered why? I no game developer, but from playing multiple RPGs I got the impression developers really struggle with animations. Not because they don't know how to do them, but because it takes effort to make them work with everything else that goes on in the game.
But to do Bethesda just one justice. They changed that with FO4. Males and females move differently. And most importantly, females don't sit down spreading their legs.
Also, Bethesda more or less encourages modding and so, as I said, animations were always changed within the first few weeks after release.
I recently played a bit of AC Syndicate and the walking animations in it were pretty decent IMHO.
A bit of a swagger for the guys,
and a bit of a subtle hip sway for the ladies.
Keep it classy Bioware.
Those are pretty good animations. Male and female characters should move a little differently since there's a different in weight distribution (men have broader shoulders and narrower hips, women have broader hips and narrower shoulders). But that's also not terribly exaggerated.
Have anyone played Kingdoms of Amalur? That game has some of the best animations I've ever seen (especially combat animations).
And by the way Mass Effect 1's animations for Shepard (especially FemShep) were very good, they felt (and looked) natural to me.
I don't know about FemShep, but male Shepard in ME1 walked like he had a wooden plank stuffed up his bum. It was entirely unnatural. One thing I can say about Mass Effect is that it's movement animations have been consistently bad in every game.
But I reckon they didn't change. ME2's animations came directly from ME1, and the male and female ones were the same.
Obviously they did. The walking animation of Femshep in ME2 is atrocious. Like a drunken cowboy just returning from a long ride. Even a dude would look ridiculous with that kind of walk. Jogging's bearable but not good. It's definetely different than ME1 and ME3, where they did a half decent job.
Sitting is worst, as I said. Apart from the war room in ME1, characters don't sit down in ME1, so it's probably less obvious. Add to that that you only had one casual outfit, only worn on the Normandy and you get the problem with the later games.
Obviously they did. The walking animation of Femshep in ME2 is atrocious. Like a drunken cowboy just returning from a long ride. Even a dude would look ridiculous with that kind of walk. Jogging's bearable but not good. It's definetely different than ME1 and ME3, where they did a half decent job.
Could you show me what animation you're talking about?
Could you show me what animation you're talking about?
I haven't got videos, if that's what you mean. But in ME2, the Kasumi mission, just to give one example, I decided to let my femshep walk wearing the formal oufit. The swagger is inbearable. It's not so bad in cutscenes, probably because you only see her taking one or two steps.
And do I really have to go to the sitting animations, where wide spread legs are the rule? Except for two scenes in ME3. Traynor cabin and citadell party.