Hallelujah! CDPR gwine to hebbin!
Bioware, take some notes on how to do DLC properly
#51
Posté 22 février 2016 - 02:12
#52
Posté 22 février 2016 - 02:51
I hope that one day when I come here I can stop hearing about Witcher 3. Because this is almost like everyday someone makes this comparison and its getting really old.I like witcher 3 but all this glorifying of this game is just a bit silly.
- Fade9wayz aime ceci
#53
Posté 22 février 2016 - 02:51
I hate to just spout rhetoric... but Hearts of Stone was truly one of the best DLCs I've ever played - the best DLC I've ever played, only behind Citadel. It was long, engaging, had interesting new characters and whatnot, countless new quests.
I seriously don't know how they're going to outdo themselves with Blood and Wine, but ho boy I am so prepared to find out.
- Heimerdinger et Dutch's Ghost aiment ceci
#55
Posté 22 février 2016 - 02:59
It might actually even worse than the national averages suggest, as the average wage in Edmonton over the past 15 years or so has been about 60% above the Canadian average.There were some figures floating around last year, but I don't have the link anymore. But given the relative pay scales in the two countries, either CDPR pays less for coders or they're massively overpaying their people.
#56
Posté 22 février 2016 - 03:01
As long as CDPR keeps forcing action combat on players, I'll continue not playing their games.Don't worry, in a couple of years Cyberpunk 2077 will come out.
#57
Posté 22 février 2016 - 03:06
As long as CDPR keeps forcing action combat on players, I'll continue not playing their games.
I wasn't endorsing them so much as making light of their fans tendency to herald them as the last bastion of gaming integrity.
Personally I found TW2's combat to be a cruel and unusual punishment, but it seems to work for some people.
- FKA_Servo, Giantdeathrobot et blahblahblah aiment ceci
#58
Posté 22 février 2016 - 03:10
I wasn't endorsing them so much as making light of their fans tendency to herald them as the last bastion of gaming integrity.
Personally I found TW2's combat to be a cruel and unusual punishment, but it seems to work for some people.
This was largely my opinion of the first game's combat. The second game was exponentially better... in comparison.
The third one is pretty darn fun with no qualifications. If you're into that sort of thing, of course.
You're the troll. Clearly you and others are hellbent in derailing my thread to get me banned.
I think you've got that well in hand.
#59
Posté 22 février 2016 - 03:17
I wasn't endorsing them so much as making light of their fans tendency to herald them as the last bastion of gaming integrity.
Personally I found TW2's combat to be a cruel and unusual punishment, but it seems to work for some people.
Thats being generous as a description.
I do have to point out something to this whole discussion; Even if CD Projekt Red is making games at a loss (which I believe they were with Witcher 3 until it became a $6 million seller) their situation is an exception to the rule right now because of their revenue stream being a bit more infinite. Mainly because the big problem with the industry by and large is stagnation of pricing.
Simply put, games are still $59.99 and the value you get for $59.99 today doesn't match the value you get from a decade ago. Inflation and increasing game budgets have made that abundantly clear, so time, money and even risk-taking is much tighter. Games should be costing close to $70 right now for a day one purchase, because marketing, graphics, design and even sound effects and voice work is ****** expensive.
How do you offset this all? Digital distribution has helped in lowering risk, as has multi-platform releases. DLC and Expansions have also helped in mitigating costs; creating extra content for the $20 or so bucks that games need in order to meet current market trends. Notice how a lot of companies offer season passes and a year-long commitment to DLC/Expansions or whatever you like to call them, one of the effects of this is the service model Valve popularized yes, but also is two-fold to continue bringing in revenue for a game long after release. Now the trick is how to price it without taking a loss...the $15 for a piece of DLC we would say is about ten hours...thats probably the sweet spot that justifies the DLC being made from a cost standpoint.
It likely won't be $6-$10 again, inflation has gone up further.
So what does this all mean? Well...moreso an observation over anything else the pricing for this stuff is more or less in line with the industry as a whole. Until developers find a way to slash budgets (which I doubt they can at this point) or until game prices rise, it's not going to change. In truth the independent market is becoming more lucrative since it is offering simpler games for a fraction of the costs of a AAA game, and is less likely to take a loss and more likely to take a risk.
- Cyberstrike nTo aime ceci
#60
Posté 22 février 2016 - 03:24
This was largely my opinion of the first game's combat. The second game was exponentially better... in comparison.
They have different failings. I found the second frustrating, so I'm less fond of it. Also potion use in the first created a tactical layer that I enjoyed and hadn't encountered elsewhere.
I haven't played either in a long time though.
#61
Posté 22 février 2016 - 04:52
DLC doesnt bother me unless its day 1 DLC which includes actual story content and/or characters.
also, bioware had a good DLC model.. all they have to do is look at DAO. if its going to be day one DLC.. at least gate it behind buying new - i.e... you buy new, you get the day one DLC as part of the purchase.
#62
Posté 22 février 2016 - 04:55
They have different failings. I found the second frustrating, so I'm less fond of it. Also potion use in the first created a tactical layer that I enjoyed and hadn't encountered elsewhere.
I haven't played either in a long time though.
Pretty much this; though I found I used bombs a lot more in TW2 to compensate - TW3 hit a much better balance.
... and TW2 had some horrible inescapable boss fights (Letho at the end of Act 1 for instance).
However - back on topic; BioWare have, historically, done some pretty good expansions; right back to before DLC was even a thing (Shadows of Undrentide for instance) all the way to ME3 Citadel DLC (no idea about DAI - don't own it) ... I think they know how to do DLC properly but they do miss the mark from time to time - I suspect beancounters are involved somewhere down the line.
#63
Posté 22 février 2016 - 04:59
Descent - $14.99 plus ridiculous sales tax ( For Canadian origin users)
Hearts of Stone - $9.99
------------------------------------
Descent main quest line - 4 hours max
Hearts of Stone - 10 hours
Descent, doing everything - 10 hours max
Hearts of stone - 20 hours max
Descent - added no new mechanics
Hearts of Stone - added runewright mechanic
Descent - not enough cutscenes
Hearts of Stone - filled with cutscenes
Descent - no new romances
Hearts of Stone - new romance
#64
Posté 22 février 2016 - 05:19
Let's compare the Descent with Hearts of Stone.
Descent - $14.99 plus ridiculous sales tax ( For Canadian origin users)
Hearts of Stone - $9.99
------------------------------------
Descent main quest line - 4 hours max
Hearts of Stone - 10 hours
Descent, doing everything - 10 hours max
Hearts of stone - 20 hours max
Descent - added no new mechanics
Hearts of Stone - added runewright mechanic
Descent - not enough cutscenes
Hearts of Stone - filled with cutscenes
Descent - no new romances
Hearts of Stone - new romance
LOL dude sorry but HoS isnt a 10hs long DLC. At max is like 7hs top. U just copy paste what CD project describe.
I play both DLC while Decent is a horrible example, since it not the best DLC on DA I. If i want to compare HoS i will compare it With JoH. And both come close. Only real difference i find is while HoS have a better driver story, JoH have a more interesting and no as empty zone.
#65
Posté 22 février 2016 - 05:22
As long as CDPR keeps forcing action combat on players, I'll continue not playing their games.
man u are so much right.
I mean really ppl should stop selling CDPR as new god on RPG, i play last month Pillars and good lord that is a true RPG where in any situation u can solve combat w/o fighting (if u met the requirements) plus that game is full with decisions all the way from the tutorial to the ending.
#66
Posté 22 février 2016 - 05:26
LOL dude sorry but HoS isnt a 10hs long DLC. At max is like 7hs top. U just copy paste what CD project describe.
I play both DLC while Decent is a horrible example, since it not the best DLC on DA I. If i want to compare HoS i will compare it With JoH. And both come close. Only real difference i find is while HoS have a better driver story, JoH have a more interesting and no as empty zone.
Yes it's 10 hours long for the story alone. Depending mostly on the difficulty. I played HOS on hard and it took me roughly 13 hours completing the main story and one or two side quests with not much exploration of the changed north-eastern portion of the map. Hakkon took me less than 10 hours to explore and do everything on nightmare difficulty. Descent 10 hours, most of it was filled chasing collectibles. Trespasser took me roughly 5 hours and I didn't bother doing the backtracking side stuff.
#67
Posté 22 février 2016 - 05:27
man u are so much right.
I mean really ppl should stop selling CDPR as new god on RPG, i play last month Pillars and good lord that is a true RPG where in any situation u can solve combat w/o fighting (if u met the requirements) plus that game is full with decisions all the way from the tutorial to the ending.
Pillars was created by Obsidian. Another dev that outshines Bioware.
- TehMonkeyMan aime ceci
#68
Posté 22 février 2016 - 05:29
#69
Posté 22 février 2016 - 05:33

The last thing Bioware needs is to copy other companies. Bioware is at its best when it leads the way, as it has led with Mass Effect.
#70
Posté 22 février 2016 - 05:35
- SurelyForth aime ceci
#71
Posté 22 février 2016 - 05:36
*snip*
Oh hey, I remember that film: "María, illena eres de gracia", right?
#72
Posté 22 février 2016 - 05:41
Bioware has fallen too far to ever reach the gold standard that is CDPR.
#73
Posté 22 février 2016 - 05:50
I call those both a win for Descent.Descent - added no new mechanics
Hearts of Stone - added runewright mechanic
Descent - not enough cutscenes
Hearts of Stone - filled with cutscenes
- Elhanan aime ceci
#74
Posté 22 février 2016 - 05:54
Bioware has fallen too far to ever reach the gold standard that is CDPR.
HAHHAHAHAHHAHAHAH omg hahahhahah gold standard of what??? empty maps, or bad combat, unbalance armor.
#75
Posté 22 février 2016 - 05:55
I call those both a win for Descent.
Descent much like the whole of DAI had no noteworthy storyline that conveyed an actual plot.
- Naphtali aime ceci





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