To a point. Even modding can only go but so far due to engine limitations. There was a really ambitious mod that was attempting to increase the landmass of Skyrim. They realized once they went outside the borders created by the game that all sorts of bugs and issues started to occur, making the experience unplayable. This was due to the fact that the engine literally could not render anything else without it being game breaking.
What was the name of the mod and what kind of issues did occur? Just curious.
To always better yourself? If you make the same game over and over - which BGS has done since Morrowind, and really Arena - eventually the competition is going to leave you in the dust. What their common trend has been as of late is to release a mediocre, uninspiring game and allow modders to fix their mess. That's a disservice to everybody involved.
I do enjoy FO4 but still have to agree with this. For me, this is not a Fallout but an Elder Scrolls.
Obviously the new engine would be modder-friendly. That's a given considering BGS' development model. Again, BGS has the money and the resources to build an entirely new engine from scratch better than the Creation Engine in every way. There's no excuse for them to not to do so. What's even more troubling is that they currently have three long-term projects in development that aren't Fallout 4. More than likely, all these future projects will be running on the Creation Engine.
Money? Yes! Resources? If you count Engineprogrammers as resources, then no. They only have one (!) Programmer who codes the Engine, 3 if you count the guys creating the tools necessary. That is not a lot of manpower to create a new Engine from scratch.
One project will be the next TES, that´s a given. But what are the other two?
Selling well and being criticized by the community are mutually exclusive. The game was breaking records its first 24 hours before anyone even played it. However, you'd be foolish to think many people haven't been suffering issues with the game. Just go to Bethsoft's forums for Fallout 4 and the forums are littered with people having broken games. It went so far that Bethesda was asking the community to send in their save files because so many people were running into game breaking bugs and other issues.
Oh, I know of the Issues, I do hop over to the bethsoft forums from time to time. And you used the right word, littered, instead of filled. The latter would be of real concern, the former is to be expected with any game. Displeased people are usually the most vocal. In 280 hours of play I had one Issue and that one was resolved through saving and reloading the game. Not bad for an engine that´s supposedly so bad.
VO discussions are purely subjective and have no place here. They are in and BGS isn't taking them out.
Agreed.
Again, I already gave you an example of engine limitations. Fallout 4 is actually not nearly as moddable as Skyrim, and it's the same engine. The author of Enhanced Natural Beauty (ENB) was having so many issues trying to alter the game that he literally gave up because some aspects of the game and engine are broken. That's pretty alarming for the modding community when ENB is one of the most popular and most desirable mods in BGS games.
It´s the same engine and yet it´s not. The API changed from DX9 to DX11. Add to that NVidias Gameworks or whatever it´s called and it´s not entirely the same engine anymore. So why does Boris have so many troubles with it? Maybe it´s because of the code from NVidia and less because of the Code by Bethesda?
Nexusmods as of this post lists 8155 files for Fallout 4. Given the fact that the official tools haven´t been released yet and that some of the unofficial tools are in alpha or beta stages and the game has been out for almost 4 months now, I don´t see any signs of it being as unmoddable as you claim it to be. Once the GECK comes out and F4SE comes fully online, we will see mods of the same calibre as we have now for Skyrim.