Well I am doing some of the side missions and I have done the Hahne-Kedar Facility. I have also looked at some of the other missions like the Abandoned Mine. It seems that ME2 really likes to do endless enemies for you to fight. As my preferred style is to work slowly and methodically clearing one area and then moving on I am finding it frustrating to never reach the bottom of the barrel. It was not like this in ME1. I am finding that I am enjoying ME2 less than ME1. You can't attrit the enemy. It reminds me of those survival missions on Pinnacle Station in ME1.
Endless Enemies
#1
Posté 22 février 2016 - 12:25
#2
Posté 22 février 2016 - 12:51
There are no endless enemies on those missions; there are a limited number of enemies (but the number can be high).
Unlike ME1 where enemies appear in specific locations, ME2 has spawn points. You can actually prevent some enemies from spawning by rushing the spawn points. Enemies will not spawn at those locations if you are standing in that location.
The Hadne-Kedar Facility and Abandoned Mine are just the two most glaring examples.
In ME2, you are better served by taking out a few enemies from your current location, then rushing to a new location further ahead, repeat. You actually do more weapon damage the closer you are to an enemy (weapon damage multiplier).
(Please note that I am not telling you to like Mass Effect 2 or that you should like Mass Effect 2. Liking or hating a game is a matter of personal preference. I can try to help you as best I can in regards to helping you get better at the game with whatever questions you have.)
- Monica21, capn233, KrrKs et 1 autre aiment ceci
#3
Posté 22 février 2016 - 01:10
1) The mechs at the Hahne-Kedar facility are endless, they keep spawning if you stand in one place, you just have to keep pushing and get to the control room to shut the production line down.
2) The husks at the abandoned mine on Aequitas are not endless, but there's a lot of 'em. If you don't play on hardcore/insanity, the husks can be easily killed with biotics or concussive blast. Freezing them with Cryo ammo also causes them to shatter an die instantly.
As for general encounters, I agree with above, you just have to rush them, since you only get XP by completing missions not killing mobs. I remember playing a Vanguard on Mordin's recruitment mission, just charged past the enemy and got to the control room.
#4
Posté 22 février 2016 - 03:24
As RedCeasar said, the mech spawn at the Hahne-Kedar facility is not endless.
#5
Posté 22 février 2016 - 07:33
I guess it just seems that way. I did figure out how to do it or at least a way. I let my squad engage a trio of mechs and simply ran past them. Once I got to the spawn point they stopped and I easily completed the mission. But until I figured that out it seemed endless.
Once more thanks to the community for their help and comments.
#6
Posté 22 février 2016 - 07:50
In the mine, it actually makes sense to kill all of those husks because there is a loot container behind them.
- KrrKs aime ceci
#7
Posté 22 février 2016 - 08:21
The closest thing to endless in ME2 that I can think of is Object Rho. And that is only because killing enemies at the start of a wave seems to just replace them without affecting the wave budget. But that only happens somewhat briefly each wave, and so obviously it isn't truly endless, just the number in the encounter can vary a lot.
For the rest of the trilogy, enemies were practically static in ME1, there were a few places where new ones would appear, but it was pretty tightly scripted.
In ME3, the strangest encounter is probably the maw hammers since the number of brutes can vary wildly there, but they do seem to stop eventually, even if you are trying to see how many you can trigger.
#8
Posté 22 février 2016 - 08:53
The closest thing to endless in ME2 that I can think of is Object Rho. And that is only because killing enemies at the start of a wave seems to just replace them without affecting the wave budget. But that only happens somewhat briefly each wave, and so obviously it isn't truly endless, just the number in the encounter can vary a lot.
If you watch the power level bar, you can see how many waves remain, but it does feel endless at times.
I always felt the factory was endless unless you ran closer to the door, and the husks felt like they would never stop spawning until you set off the bomb, but I've never tried to see if they stop. The one that is not endless but has about 100 mechs is during the sandstorm. With that one I never managed to beat all of them. I plan to try it in a future playthrough though.
#9
Posté 22 février 2016 - 09:27
Do you even have enough time to try that? Doesn't the sandstorm prompt a mission failure before the mechs would stop spawning?
#10
Posté 22 février 2016 - 09:28
AFAIK, there is one endless spawn in ME2 and that involves the drones on Tali's recruitment mission (the section where 2 Geth Primes normally show up). They will just keep coming and coming until you get near the door where you exit that section and open the shutters to reveal the Colossus.
#11
Posté 22 février 2016 - 09:30
Do you even have enough time to try that? Doesn't the sandstorm prompt a mission failure before the mechs would stop spawning?
I think you can kill them. Others tried to see if they could get an achievement. In one of the logs they mention that over 100 mechs had been in that crash, so you can fight them all, and the sandstorm never gets bad enough that you are forced to leave. I kept getting a repeated 40% warning from the VI but it never went below that for visibility.
- MrFob, KrrKs et cap and gown aiment ceci
#12
Posté 22 février 2016 - 09:37
Really? Hm, I got to try that. I once got a mission failure message and I thought it was because I waited too long so I always high tail it to the shuttle but maybe it was a glitch or something.
#13
Posté 22 février 2016 - 09:40
Really? Hm, I got to try that. I once got a mission failure message and I thought it was because I waited too long so I always high tail it to the shuttle but maybe it was a glitch or something.
Might have been a YMIR mech. They spawned near the shuttle for me. I was hiding by there and watched Jack get decimated by one that appeared suddenly from behind. I couldn't see it due to the storm. Maybe there's a hidden time limit or one snuck up on you? I'm not sure, but I was only stopped from fighting when I accidentally clicked the shuttle and left.
#14
Posté 22 février 2016 - 10:24
Even on Insanity I never had a real problem with any of that except the mission to Hastrom. I tried hunkering down and picking off the geth but would always run out of ammo or be swarmed under. Took me awhile to realize that you have to keep pushing forward into the geth and take the upper path to the end. Once there the geth stop spawning and you simply have to kill whats already on the map. But I think that only applies to hardcore or insanity since it wasn't like that on normal.
#15
Posté 22 février 2016 - 10:47
Even on Insanity I never had a real problem with any of that except the mission to Hastrom. I tried hunkering down and picking off the geth but would always run out of ammo or be swarmed under. Took me awhile to realize that you have to keep pushing forward into the geth and take the upper path to the end. Once there the geth stop spawning and you simply have to kill whats already on the map. But I think that only applies to hardcore or insanity since it wasn't like that on normal.
It took me awhile to catch that and when I did, the mission ended a lot faster than it used to lol
#16
Posté 14 mars 2016 - 12:45
There are no endless enemies on those missions; there are a limited number of enemies (but the number can be high).
Unlike ME1 where enemies appear in specific locations, ME2 has spawn points. You can actually prevent some enemies from spawning by rushing the spawn points. Enemies will not spawn at those locations if you are standing in that location.
This mass effect 2 has spawn points





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