@gothpunkboy89: The squad thing, nah, I don't have much of a problem imagining the others staying on the ship on stand-by. It's not a bad idea to have reserve troops for emergencies. We never see or hear of the others doing anything and there are some examples where it's even ruled out by the circumstances. The collector base is clearly a special case and they even mention this during the briefing. But, if I remember correctly, this point is pretty irrelevant to the conversation anyway, so if you want to imagine them out in the field, that's perfectly alright with me. After my little discussion with mikefest on the last page, I'd be a pretty bad hypocrite to argue too much against it. I was more interested to know if there was anything specific in the game that mentions this (because that would be news to me and I hate to miss stuff).
As for the quarian's shots: Well, that's the problem. That slug, that guy in the video is talking about should never reach the surface unless enhanced with some crazy ME tech. So it should either burn up in the atmo or cause some devastating damage on impact.
The kinetic barriers are a good point but as I said above we don't see any here (in all other instances they have some sort of visual effect) and even if we assume that the reapers have some special barriers that we don't see, at least the last couple of shots when the reaper goes down should really make a bang.
But anyway, ignoring all this physics nonsense, I'd agree, those shots should probably be more powerful than those of a MAKO cannon in the story.
Even with the basic game concept that Shepard is an unstoppable juggernaut capable of killing a thresher maw with is pinky. Which is exactly how the game often depicts him. Even that premise gets stretched well beyond reason in many cases. To the point Shepard and his 3 man squad should not only be able to take on Harbinger alone but be able to beat him without even needing a gun. His combined body count just of ME1 alone means a 3 man squad with him should have been able to kill every collector in the base and head butt the human reaper to death in one blow. That is the ridiculously extreme level they take Shepard to time and time again. Suspension of belief can only be pushed so far. The idea that it isn't just a 3 man team but a multi team action with every member you recruit to your team participating reduces that level of ridiculously. Much like in ME2 during the final attack you constantly split your team up to take on objectives. Which makes the whole assaulting their base seem less stupid and over the top compared to just 3 people slaughtering their way though the whole base.
There really isn't anything directly in game that states it. It was from some bio ware employee who said it a while ago. I can't find the page I found it on and frankly to lazy to look it up and probably doesn't matter anyways. Basically stating that you only get 2 squad mates do to hardware limitations and game play reasons. And trying to control 6-12 squad mates at once with this being a third person shooter and not a RTS game would be to taxing for the system and aggravating for the players. Now there are a few missions that would be limited to a 3 person squad mostly any vehicle mission. Noveria, most exploration missions ME1 and all hammer head missions ME2.
But the idea the concept that 3 people could slaughter fest their way though stuff that is shown to be killing or capable of killing other soldiers by the dozens with no effort is just a step to far fro me. All threat all tension is removed from the story line. How were the Geth, Krogan, Collectors, Reaper troops, Thresher Maws or literally anything you face in game ever considered a threat when 3 people can slaughter them with no real effort.
Priority Thessia is the single best example though there are plenty more. You watch as the Asari Military get torn apart by the Reaper invasion. Just about every Asari Commando that attempts to help you gets killed in some way shape or form. Seriously in the few seconds you touch down they attempt to show how badly the Asari are taking a beating by Reaper forces. Yet a 3 man team is able to fight the way though it without suffering a single casualty while what a dozen or so Asari die directly attempting to help you. After the mission Shepard (at least on Paragon play though) is obviously upset and angry at the lost of the data and what happened to Thessia. And it is always such a jarring disconnect from what happens. 3 people managed to do what thousands of equally trained Asari Commandos were incapable of doing. Holding their own and advancing though Reaper troops and Reaper held territory.
Sorry if I seem to be rambling a bit here. Just that idea of only 3 people do all this pushes my suspension of belief for this game just a step to far. His entire squad participating then reduces the level of over the top suspension needed to accept everything Shep does during the trilogy.
I think the concept of the shots reaching the planet surface from orbit is legitimate. Though they were most likely slowed down heavily when they hit air resistance during the multiple mile drop to the ground. The rounds would be shaped and made out of sturdy materials to be shot. It is unlikely it would be taken apart by the heat of reentry. None of the video ever show the rounds penetrating the Reaper. They all impact but nothing every hits though him. I swear I remember reading in one of the Codex's that the Reapers have the same ability as the Relays to lock their form down at the quantum level to protect from damage. But doing so paralyzes them because they can't move.
My theory is the shots did damage that caused the Reaper to initialize the lock down to keep him functioning till the harvest is over and it can be repaired. Same applies towards the one on Tachunka.
Those shots from the Quarian fleet are what I'm getting at. Claiming gun ships or Makkos could some how to damage to Harbigner who is massively bigger then that Reaper destroyer is. Is just silly to me. They would be shrugged off like we shrug off mosquito bites.