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How exactly Shepard stops reaper battling with his own mind ! (indoctrination theory)


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#176
themikefest

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Destroyer class ships's main guns are that powerful. When Earth was invaded you know damn well they would have had a few Destroyers parked at the relay to Earth.

Is there anything saying they had any parked at the relay like you're saying? What does it have to with what you claim I posted?
 

Which means they would have to walk though them to even get near Earth to start invading it. Hackett threw the entire what was it 2nd Fleet at the invading Reapers just to buy time for the 1st Fleet to escape. That entire fleet was destroyed without so much as causing a fleck of dust on the Reaper's pain job.

Ok. So again. What does that have to do with what you claim I posted
 

If you are guarding something and being attacked at the same time. You would need something pretty big to distract you. I can't even get my Shiba's attention when the mail man walks up to our house. Because she goes into full defense mode. I have to literally pick her up and move her into another room to get her to calm down. And heaven forbid if a neighborhood cat decides to take a nap under one of our cars. She will not stop staring out the window and whining to get to the cat. You pick her up and move her out of the room the instant you put her down she is back at the window staring. Toys, treats do nothing to distract her.
 
Now if a 2 year old dog can have that kind of attention on something a 2km tall ancient creation capable of learning and adapting new new situations would be able to shrug off anything that doesn't present an actual threat to it. It did after all throw wave after wave of Collectors at Shepard without remorse or caring as each one was gunned down. Because no matter how many collectors were killed it wouldn't actually effect him or the Reapers.

I have no idea what any of that has to with anything. But keep posting those analogies if it makes you feel better

You still haven't proven anything



#177
Dantriges

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You can not relay camp for incoming ships.



#178
gothpunkboy89

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You can not relay camp for incoming ships.

 

Why?



#179
MrFob

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Why?

 

I would guess it's because of drift. The videos don't really show it but if 1500 kilometers is "good" (as per Nihlus), than I guess something over 2000 or so kilometers is common. Given that ships apparently come out of the relay with quite a bit of speed and can enter FTL immediately, it would be hard to camp and expensive to mine a relay.

 

By the way, an old one of mine but relevant :D:

Spoiler

  • Callidus Thorn aime ceci

#180
gothpunkboy89

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I would guess it's because of drift. The videos don't really show it but if 1500 kilometers is "good" (as per Nihlus), than I guess something over 2000 or so kilometers is common. Given that ships apparently come out of the relay with quite a bit of speed and can enter FTL immediately, it would be hard to camp and expensive to mine a relay.

 

By the way, an old one of mine but relevant :D:

Spoiler

 

Ok that picture made me laugh.  Major thumbs up for that one.

 

Reapers were able to cross the space between the Charon Relay and Earth which is well more then 15 hundred k in the space of minutes. Reapers are at least in game stated to be able to move twice the speed of Citadel races ships. Which is roughly 10,000x the speed of light.

 

Even disregarding weapons Sovergin and other Capital class Reapers showed the ability to simply bull doze though smaller crafts like Frigates and maybe Carriers.

 

Just like an intergalactic game of wak-a-mole but for keeps.



#181
MrFob

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Ok that picture made me laugh.  Major thumbs up for that one.

 

Reapers were able to cross the space between the Charon Relay and Earth which is well more then 15 hundred k in the space of minutes. Reapers are at least in game stated to be able to move twice the speed of Citadel races ships. Which is roughly 10,000x the speed of light.

 

Even disregarding weapons Sovergin and other Capital class Reapers showed the ability to simply bull doze though smaller crafts like Frigates and maybe Carriers.

 

Just like an intergalactic game of wak-a-mole but for keeps.

 

All true. But how is all that related to relay camping?



#182
gothpunkboy89

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All true. But how is all that related to relay camping?

 

Fire power that can gut all but the largest ships in one shot. The ability to move faster then any ship.  The ability to out right ram any ship that exits out the relay.

 

For a couple of Reapers it would be like that duck shooting gallery at the fair.



#183
MrFob

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Fire power that can gut all but the largest ships in one shot. The ability to move faster then any ship.  The ability to out right ram any ship that exits out the relay.

 

For a couple of Reapers it would be like that duck shooting gallery at the fair.

 

Yea but what would it help to sit there and stare at a relay? Because of drift, you can't predict where exactly your target is going to emerge so you can't pre-target a particular spot. And as soon as the target ship exits the relay it can immediately jump to FTL, in which case you can't track it (not even the reapers can). All that firepower and speed doesn't make sitting at a relay a viable strategy.



#184
gothpunkboy89

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Yea but what would it help to sit there and stare at a relay? Because of drift, you can't predict where exactly your target is going to emerge so you can't pre-target a particular spot. And as soon as the target ship exits the relay it can immediately jump to FTL, in which case you can't track it (not even the reapers can). All that firepower and speed doesn't make sitting at a relay a viable strategy.

If FTL jump speed makes them so untrackable then why wasn't the entire anti Reaper strategy pop out of FTL fire a round or two then pop back into it. Turn around and repeat.



#185
Dantriges

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You´ve got several codex entries about that:http://masseffect.wi...ps_and_Vehicles
 

Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay.

 

You can camp for ships who want to activate the relay from this side

 

 

"Light lag" prevents sensing in real time at great distances. A ship firing its thrusters at the Charon Relay can be easily detected from Earth, 5.75 light-hours (six billion kilometers) away, but Earth will only see the event five hours and 45 minutes after it occurs. Due to the light-speed limit, defenders can't see enemies coming until they have already arrived. Because there is FTL travel and communications but no FTL sensors, frigates are crucial for scouting and picket duties.

Passive sensors are used for long-range detection, while active sensors obtain short-range, high quality targeting data.

Passive sensors include visual, thermographic, and radio detectors that watch and listen for objects in space. A powered ship emits a great deal of energy; the heat of the life support systems; the radiation given off by power plants and electrical equipment; the exhaust of the thrusters. Starships stand out plainly against the near-absolute zero background of space. Passive sensors can be used during FTL travel, but incoming data is significantly distorted by the effect of the mass effect envelope and Doppler shift.

Active sensors are radars and high resolution ladars (LAser Detection And Ranging) that emit a "ping" of energy and "listen" for return signals. Ladars have a narrower field of view than radar, but ladar resolution allows images of detected objects to be assembled. Active sensors are useless when a ship is moving at FTL speeds.



#186
MrFob

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If FTL jump speed makes them so untrackable then why wasn't the entire anti Reaper strategy pop out of FTL fire a round or two then pop back into it. Turn around and repeat.

 

Because unless the targets are standing perfectly still you cannot target them either before you leave FTL. You need to leave FTL for your sensors to work as well, scan the area, detect where your targets are, line up shots and attack. In that time, your enemy can of course do the same thing you can so you'd barely have enough time to pull off one shot. That said, the turians did try something like this:

Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, the turian dreadnoughts locked targets first, and their concentrated firepower downed several Reaper capital ships.

 

I do find this codex entry weird though. On Virmire, Joker says that Sovereign could "pull a turn that would sheer any of our ships in half". Not sure why the dreadnoughts were suddenly faster than the reapers here. Maybe they managed to jump out of FTL in such a way that they'd already be lined up pretty well while the reapers had to turn 180 degrees? If so, the text is somewhat misleading.

 

Also yea, Dantriges is right, you can sit and wait for ships who want to leave through a relay, that would work.



#187
themikefest

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I do find this codex entry weird though. On Virmire, Joker says that Sovereign could "pull a turn that would sheer any of our ships in half". Not sure why the dreadnoughts were suddenly faster than the reapers here. Maybe they managed to jump out of FTL in such a way that they'd already be lined up pretty well while the reapers had to turn 180 degrees? If so, the text is somewhat misleading.

Its possible that Joker was exaggerating